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Posts
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Joined
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Maybe just take a new drawing board and start over with Energy Melee make it a unique set without making it a clone of Kinetic Melee.
Kinetic Melee is alot like Energy Blast "stuns and knockback/down"
Would be intresting to let Energy Melee work like Beam Rifle with Disintegrate for more damage. Would give a unique feel to it with less stuns but in some way stronger ST damage with the help of Disintegrate. -
They must bring ET to its former glory animation time 1 sec slap of death
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just some thoughts about tankers.
Increase damage modifier to 0.9 or 0.95.
Argo cap from 16 to 24.
Treat level of tanker from 4 to 5.
Gauntlet AoE taunt from attacks and team size buff for every party member tanker gets 3% resistance and 2% defence to all damage types max 21% resistance 14%.
Dizzy -
Some ideas
Energy Transfer give abit Beam riffle love ET triggers Disintegrade make all Energy melee attacks do more damage for 10 secs and maybe add a small cone to it like headsplitter.
Whirling Hands higher damage same as Burst.
Total Focus as Thunder strike.
Would give it abit more AoE and a way to increase the damage output.
Dizzy -
maybe mix skills with -def and -res Hack, Slash Whirling sword have -def and Slice , Disembowl and Headsplitter have -res and -def.
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I had a idea.. Maybe change Build up to Break Armour recharge 2 mins last 30 secs all Broadsword attacks cause -res like 7.5% for most and Hack, Disembowl and Headsplitter 10%
or replace Parry with it so Katana is a defence sword set and Broadsword a damage dealing sword set.
Or replace Parry with Shatter Armour attack but more like 20% -res for 10 secs like Clobber rech 16 secs base damage 182. -
Maybe make MoG tier 8 and Revive tier 9 change name to "9 lives" cooldown like all godmode powers and duration of 3 mins in those 3 mins its like having 9 health bars no detoggles you just cheated death at the very last moment.
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Maybe turn IH back to a toggle 100% regen enhanceable than something that starts at 60% HP for every 1% you get below 60% max HP regen increases 10% (around 19% when slotted)
i would make it unique and give the feel of instand healing the worse the wounds the harder it start to regenerate the health back. -
Quote:WP's RttC make regen feel weak when you look at WP's other layers it has good def and res i think regen needs something what SR has possible way to get capped regen debuff resistance and res scaling as SR the lower the HP the tougher you become give sometime to get reconstrution off and maybe give Intergration 200% regen base fully enhanceable.Here is a thought. Since WP has stolen so much of Regen's thunder what about taking part of it back? I was thinking maybe its possible to spec a regen in such a way that its closer to WP. While I know defense wont be possible without broadsword or katana I am just going to forgo that part since its just a cruch that makes the set not look as bad as it is and work on resistance and regeneration as well as HP. In a sense what I want to try is to get enough passive regeneration that it equals a fully saturated RttC when instant healing is not in use. Essentially I do not want to use instant healing unless I just absolutely have to. While I have seen how most folks say get as much recharge as you can that does not do a whole lotta good when we have so much -recharge right now. Its to the point where red side is just a freaking death sentence for any regen. This build I am trying work on will be for hero only brutes that will do most end game stuff aside from the incarnate trials. So you guys think this will be a waste of time or even possible?
just my 2 cents -
Fast Healing Regen debuff resistance is nice WP gets it too maybe add the debuff resistance also in Integration. So SR will be king of def debuff resistance, ElecA king of end debuff resistance and Regen king of regen debuff resistance.
Dizzy -
Maybe SR needs something like Fast Healing to boost regen and maybe a -damage aura -20% damage unresistable not sure how they would do it that it only counts for SR users to give a idea that you dodge the attacks and even if they hit they did not hit on the critical spot.
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Question how do i multibox with new updater can only start 1 game i regret that i did try the new updater.
Dizzy -
A specialist primary MA and DP because in same set will not detoggle pistols when kicking secondary mix out SR and Traps maybe cloaking device and chance on crit melee and range same as scrapper.
Dizzy -
Maybe give Battle Axe and Warmace a power from Mace Master'.
Katana and Broadsword have Parry +Def power why not give Battle Axe and Warmace Shatter Armor heavy damage attack more like Headsplitter damage with a nasty res debuff.
Dizzy -
Or a new set Street Fighting a mix of Super Strength and Martial Arts ^^
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Quote:If you could change more with the animation say turn fire sword and greater fire sword in a punch or able make all attacks sword like it would be nice when you attack fast it looks silly fire sword, flaming fist, fire sword flaming fist and so on i like fire melee alot by concept but would nice to choose all fist or all sword .The sword attacks in Fire Melee don't cause "redraw" per se. That is to say, there is no extra delay caused by using them. If you want to avoid them for aesthetic reasons that's one thing, but from a performance standpoint there's no reason not to use them.
made a build with scorth , cremate and incenerate
http://www.cohplanner.com/mids/downl...8BFF01540AE19E
Dizzy -
Hello all,
I was wondering with nice recharge would it be a ST chain scorth - cremate - incenerate -fireblast or ring of fire with interface reactive good ? just hate the in set weapon redraw of fire sword and greater fire sword.
Just wondering if the DPS is still good?
Dizzy -
would be awesome that the attacks are abit slower than broadsword more damage but with max momentum you attack almost as fast as katana
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Hello all,
I was looking for a allrounder ss/fire brute good a TF's , Trails and farming i looked the forum for builds so far only found pure farming builds are they good in TF's and trails?
So far 1 build looks very intresting i wonder if i could use that as allrounder
This is a build from Helluva Goon build looks very intresting did not found a build that had soft capped def with soul mastery.
Any info is welcome
Dizzy
http://www.cohplanner.com/mids/downl...A5EC7F63BFE2F6 -
Is the AV combo harder on scrapper or brute DoT not affected by crit but does get affected fury damage boost or do i see it wrong?
Dizzy -
Quote:Has abit of everything AoE and ST and a def skill sure is not the best but not the worst.Katana isn't a jack of all trades. It's a defense machine, buffing you and debuffing them. /WP is often called a jack of all trades, though I'd really think it'd apply to the random debuffs all over the MA/ attacks.
So long the person has fun that counts. Most of time DA is only used solo in teams the def seems to go through the roof most of the time you can focus on DPS and help the team with the -res procs.
Dizzy -
Katana is a jack of all trades but with some money and time effort to get both -res procs and reactive interface it can do great ST damage
it has fast animations.
Dizzy