Diggaroo

Apprentice
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    140
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  1. Thanks for the quick replies

    AIB, I looked at your PB's build and, correct me if I'm wrong, but I think your's is a lot more offensive based and has more survivability. Which, of course, I'm not saying is a bad thing at all. In fact, it's very good. Your build looks wonderful, the powers meld well together, and the totals look very nice. My build is a tad more defensive, and I also noticed you put a lot more slots into your attacks than I did. Mostly because I sacrificed those slots for more of my situational slots. I gave my glowing touch four slots because I remember in Human form only how I managed to save a wipe when the defender went down, keeping the tank alive by spamming it. Dull? Perhaps. Effective? Beyond that. Not to mention the endurance cost is low and the recharge time very quick. I think your PB is far better at burning down mobs than mine will be

    Stone, oh goodness... I remember those days too. PB's are a totally different beast now indeed. And I concur; more than most likely I won't use my forms as often as I would with my Warshade, but that's what makes the PB unique. It'll be nice, though, to say: "Oh crap! My Hp is low. Going dwarf to heal since my human form heals are still recharging... Okay, going back to human form to rebuff. Now I'm going Nova to wipe these mobs out... A couple bosses are still standing, so now I'll hop out of forms and just pummel them like Back Alley Brawler." It's just fun to think of all the different ways to use the forms.


    Quote:
    Originally Posted by Timeshadow View Post
    Hey Diggaroo. Glad you're coming over to the TriForm PB side (MUAHAHAHA!!!). I'd like to think my guide had something to do with it
    Glad to be here lol! And actually, I have never seen your guide before, but I gave it a quick glance before coming back here to reply. Very thorough and in-depth. I like to consider myself a veteran with my Kheldians. Even so, I think I'll read your guide because it looks like it is written well-enough and I believe I may learn some tricks from it

    Quote:
    Originally Posted by Timeshadow View Post
    This here is exactly how you should think about using the forms. On a PB they're nice extras to have as opposed to major parts of what you do. Personally, I think that's great. It gives you a lotta leeway to play however you feel like at the time instead of forcing you to think about what form you should be in to maintain maximum efficiency at all times.
    I agree, it does sound a lot more freelance and open for us as players. I enjoy both playstyles of the WS and PB, so you won't hear me diss either one or call the other one better.

    Quote:
    Originally Posted by Timeshadow View Post
    On Light Form, I found that I really disliked using it all the time. I've got it perma'd but I prefer to use Shining Shield and Twilight Shield the majority of the time and save Light Form for times when the shields really can't keep up. Just my personal style.
    Light Form is a very powerful and dangerous ability indeed. I find, though, that without it fighting a mob size of +2x8, I can't win. It's just far too difficult. Not only that, but I took no shields in my build. My biggest defense is my Light Form, so I need to utilize my heals and conserve energy to recover from the crashes and make sure to reactivate my Light Form before it goes off.

    In fact, I used Dechs' same sort of binds for the WS to allow for quick and decisive shapeshifting and power executing. Ex; "C" allows me to use inner light. "V" activated Light Form and exits any form I was currently in to allow me to do so.
  2. Alright, so I've decided to give my PB, Templar of "Truth" (haha, see what I did there?), a build make-over. He is transitioning from human form only to triform. The way I built this one is a lot similar to how I believe the warshade plays. I based it a lot on the idea that human form provides buffs and support and nukes for nova and dwarf, nova provides a ranged assault, and dwarf protects human and nova. The problem with the AT I found is that the powers do not meld together as fluently as a Warshade's does. I think I managed to get around this though, and I had to delve deep into my understandings of the AT.

    The Peacebringer is pretty much the opposite of the Warshade. This is a given. So, I used this to my advantage, thinking exactly opposite to how I would play my Warshade, yet similar (if that makes any sense whatsoever). Basically, the peacebringer works off buffs that are already at full power 24/7 and they do NOT require bodies to be "saturated". While this is so, Light Form, the PB equivalent to Eclipse, has a nasty crash that can be really devastating in an important/intense battle. losing 50% health/endurance at the wrong time could mean certain death. To get around this, I made sure to perma Light Form and then took precautions by buffing all three of my healing skills with 5 slots, using doctored wounds (mostly for the IO set's recharge time bonus) and also did my best to make sure Conserve Energy will be available every time I crash. This way, I can activate a heal and Conserve Energy right after I crash to recover more easily from it. The heals themselves recharge at an astounding rate (around 14 seconds for both my human form self heal and dwarf form self heal, and 90 seconds for my human form maximum health increase heal.) I think this will really help not only my survivability, but also my recovery (NOT rate) after a crash.

    The other things I've been thinking a large amount on is the roles of all my forms. Unlike the Warshade, my PB doesn't NEED to switch between forms as often to keep "fueling" (Dechs Kaison) himself and his forms. All he needs is to active Inner Light and Light Form and go at it, switching between forms as needed to heal/recover from crashes. So this got me thinking heavily upon how to play my now Triform PB. These are the strategies I've devised and I think they should work fairly well;

    I would start with human form for obvious reasons; I need to activate my buffs. I turn on Light Form first (due to longer duration) and then Inner Light before continuing on in my little list of "to do's" as a peacebringer.

    Next, I would decide; do I need/want to use my nukes to take out this mob or should I switch to another form to take them on since my nukes are on cooldown (lolWoWterms)? If my nukes are up, I stay in human form because all my nukes are here to begin with. I start the battle by more than most likely activated Clarion if I'm using it and jump right into the middle of the enemies, using my photon seekers toe-to-toe with my enemies. Once the enemies are all scattered, I will then go on to use my Pulsar to attempt to stun the lower ranked mobs and then switch to either Dwarf or Nova to stomp them out with AoE. Also, I would use my Judgement in Nova Form (for the damage bonus.) So after all this has been done, it's pretty easy to figure out how to dps down a group of mobs; AoE. I use dwarf flare and nova AoE's for this and then once all the mobs are down and the bosses are left standing, I go human form to do a 3 ability attack chain; Radiant strike, Incandescent Strike, and Gleaming Blast. Human Form has the highest damage potential (so I believe) and that is why I'll stay human form to burn down bosses.

    While all of this craziness is going on, I'll continue refreshing Light Form/Inner Light and using my very situational skills as needed.

    For those of you who have managed to make it through my wall of text, kudos! For those of you who TL;DR, I don't blame you LOL. Please, if you have questions, comments, constructive criticism, don't hold back. I really want to "pimp out" my PB before I make my next video featuring him. Thanks for your time!

    Here is my build:


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!
  3. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I like Barrier. +Defense is good. I like Rebirth too though. That's why I have both.
    Barrier and Rebirth are both pretty epic for a Kheldian. Considering our resistances are normally capped (except for that pesky PB psy-hole), we get so much more out of defense. Yet, sometimes defense isn't enough and that +regeneration from Rebirth can seriously save your ***.

    Look at me go on like this. I'm talking to professionals; you guys know this already.
  4. Diggaroo

    Kheldian Fashion

    I am thoroughly enjoying a good handful of these costumes. As for purple and black... It's kinda the Warshade thing. Very hard to break away from it :P

    I'll upload a picture of my costume when I get home. My Peacebringer and my Warshade are basically like twins, just one is very shiny and the other one pretty gloomy.

    If you want to see my Warshade's costume right nao, just click on "Gaze into the Abyss..." in my signature. (Warning: Purple fuzziness ahead)
  5. Becoming a flying squid or a giant white lobster isn't appealing enough?! *Gasp!*

    On a serious note, I think the Peacebringers are pretty well off just the way they are. Sure, they could use less knockback. Sure, their powers don't meld all three forms together as well as a Warshade, but hey, they were a lot better than they were before Freedom.

    Besides, if they should add anything to the forms, it should be faster shapeshifting (imo).
  6. Quote:
    Originally Posted by AlienOne View Post
    Excellent video...

    I kinda wish MORE of our Kheldian friends would post videos like this... I love watching a good Kheldian kick ***.

    "Alien"
    Thanks!

    And I second that! I'd love to see some of the famous forum dwellers and their beastly Khelds in a video
  7. Quote:
    Originally Posted by Dechs Kaison View Post
    They are well deserved. That is some quality videography there, especially timing those zoom shots with the music. That's to say nothing of the actual character's performance.
    Quote:
    Originally Posted by Microcosm View Post
    cool video. I especially like the end, nice touch.
    Thanks again! Creating video's and such have always been a sort of hobby of mine, to say the least. Unfortunately, I have to live with the hell that is Windows Movie Maker, and trying to make these videos at the quality I shoot them at is difficult. But I do my best to make do with what I got.

    Quote:
    Originally Posted by Dechs Kaison View Post
    I noticed the shout out in the info section, and I greatly appreciate the mention. I'm glad I could have helped.
    You deserve the mention for that guide. I remember reading it years ago and now that I look back at it today, it is still just as viable and in-depth as it was and even more so with the incarnate abilities section. You got some real talent there
  8. Wow, thanks for the compliments! I really enjoyed making the video, so much that I may come up for one for my PB.

    And Dechs, this character wouldn't be possible without your guide. No, seriously. I mean that. Thanks
  9. Like many of the other people here in this thread, I'll say the same thing; do what you find most fun.

    On a personal level, I see any SHAPESHIFTING Kheldians locked into the "Kheldian Roleplay" style. Otherwise, if the Kheldian has no forms, I don't see any issues with roleplaying that you aren't that AT.

    Roleplaying is about being creative while immersing yourself into the universe around you. Simply be creative while still abiding by the lore of the game to a certain extent
  10. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Yeah I'm definitely not expecting a lack of Clarion, haha. The enemies on Keyes do have stuns that can be pretty detrimental to us non form-users though.
    Oh, I forgot about the stuns! Nasty little boogers they are! Perhaps 2-3 clarions per team sounds like a wise decision? The rest could be varied. (I forget what the resistance one is called, but surely we will most definitely NOT need that one. Resistance Cap is my, and many other Kheldian's, middle name!)
  11. <---- This is my Warshade.

    This is a video of my Warshade: http://www.youtube.com/watch?v=BtFsJ...k&noredirect=1

    Enjoy!
  12. Just thought I'd show off just what the warshades are capable of. Enjoy the video of my Templar of Judgement

    http://www.youtube.com/watch?v=BtFsJ...k&noredirect=1
  13. I'll try to grab Rebirth for destiny. Not much status protection needed for Keyes, if I remember correctly. Besides, EVERY Kheldian has Clarion x)
  14. I can't believe this awesome alien get-together stuff was going on right underneath my nose!

    You can bet your butt I want in on this! I'll bring my WS, Templar of Judgement, to the Keyes Island event.

    *goes off and day dreams about kheldian armies*

    EDIT

    My WS is 53.
  15. Here's where this originally started:

    http://boards.cityofheroes.com/showthread.php?t=281023

    My proposition is this;

    Add an option that allows the player to manage the floating texts during combat. I feel that the ability to turn off Grey Numbers (Ally Damage) in order to see your own is a viable one. Some people just don't really want to see or even need to see their ally's damage.

    More reasons as to why:

    -Your damage is often unprocessed in a league battle due to too many Grey Numbers already taking it's place, therefore not allowing a player to see his/her own damage.

    -Players shouldn't be forced to have to refer to their damage channel in the chat box just to see their own damage.

    -The numbers can really cover up your view quickly, removing one of the greater elements of this game; its graphics and animations.
  16. Quote:
    Originally Posted by ArmlessDan View Post
    I just finished the two new trials. Please give your writers a raise.
    A thousand times this. The new trials were fantastically fun. I'm enjoying the more "raid-like" experience. Having to separate the league into two groups for different mechanics during the MoM trial, ranging to having to kill the bosses around Mother Mayhem to hold her still. The interesting mechanics are truly making these trials memorable.
  17. Quote:
    Originally Posted by StarGeek View Post
    Nope. No way to turn off floating numbers or text of any kind, whether they belong to you or anyone else.
    This is quite unfortunate... Considering how old this game is, you'd think there would be an option to do such a thing by now.

    Quote:
    Originally Posted by Aneko View Post
    Play a Scrapper, run off and attack groups on your own.
    Considering my scrapper is actually capable of doing so with his build...

    Quote:
    Originally Posted by Zombie Man View Post
    Seriously, there's a damage channel you can have display in its own box and put that anywhere you want on screen and have a record of what you're doing damage-wise.
    I could do that... But at the same time, it'd be nice to not have my screen swarmed by grey numbers. I like to see the animations of attacks and such. For a several year old game, the gfx are quite stellar.


    Quote:
    Originally Posted by houtex View Post
    I... have never had an issue with this. I ignore the gray easily and see my own orange hits (and my red ones, ow) and that's all I need.
    Strange. My Orange numbers don't even show up half the time due to the massive amount of grey numbers. And no, I'm not missing. I'd see a "MISS" if that were so. It's like I never even attacked. (Of course I attacked, though.)

    Quote:
    Originally Posted by houtex View Post
    But... to be honest, I don't care about the amounts, I watch their bars and if the HP ones are goin' down, that's what I'm lookin' for.
    You like watching HP bars, I like seeing big orange numbers. To each his (or her) own
  18. No offense to anyone, but I really don't care for your numbers. I want to be able to see what kind of damage I'm dealing, not the thousands of grey AoE numbers covering mine.

    Is there any possible way to turn off the Grey Numbers (which would be my allies' damage) so it's not a big grey mess on my screen in trials/teams? All help is extremely appreciated!
  19. Actually, I originally was a triform warshade following Dechs seriously epic guide. I just needed a change. Triform is fun and all, but I like taking the human form challenge.

    "They called me crazy, but I'm not crazy! I'll show them!" (My mentality)



    All joking aside, thanks a lot for the advice. It's all very much appreciated. Let me know what you think of the new build I linked above, THB. You're input is invaluable, considering the epicosity that is your 'Shade.
  20. Taking some of your advice, here's what I've come up with;

    http://www.cohplanner.com/mids/downl...CFFD03C3AEE6FB

    I'm trying very hard not to copy your build, but rather learn from it and attempt to build upon it with my low end budget. Thanks again for all your advice.

    Also, one last thing. I still have yet to have this properly answered; How exactly do you deal with Mez other than clarion? Can Clarion be perma'd? Or is there another way to escaping mezzers. Again, your help is appreciated

    Edit: IGNORE MY STUPIDITY!!! I overlooked where you said Clarion could be perma'd. Hehehe ^_^''
  21. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Heya, I know you are around these forums a lot so I'm sure you're aware of the Nucleolus Exposure slotting method in Eclipse. Any reason you chose not to use it?
    Well, put quite simply, I'm not quite sure as to how to get Nucleolus Exposure enhancements

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I think your Orbiting Death and Stamina are both over slotted. You are going to miss Gravitic Emanation and things like Super Jump and Acrobatics aren't build choices I could ever personally get behind. Acro I could see as being useful during the level up journey, but at level 50 the ability to grab Clarion makes it sort of irrelevant.
    Orbiting Death is indeed over slotted. I was worried that, unless I slotted it massively, the endurance cost wouldn't be worth the simple minor DoT aura. I've personally never found use for Gravitic Emanation. It does too low of damage for me to like and the root is poor quality. I figured Acrobatics would be a necessary get due to no mez protection at all in human form. Clarion can't be perma'd... can it? If otherwise, I'll definitely drop Leaping.

    Edit: Also, I'd like to add that I feel Stamina is slotted just right simply because the amount of endurance drainage I would experience from this build... But if there is a way to escape the endurance drainage other than slotting Stamina massively and getting as much recovery as possible, please do enlighten me
    Quote:
    Originally Posted by TwoHeadedBoy View Post
    I can't say it's a good call to put that FF proc in Shadow Blast since Decimation has pretty poor enhancement values already- That can be supplemented by dropping a Nucleolus Exposure or frankenslotting a cheaper Acc/Dam IO in the sixth slot.
    True enough... I guess I'm thinking too much from my peacebringer's standpoint. I have the FF proc in my radiant strike and it works wonders. But, considering Shadow Blast is my most reliable single target DPS (meaning it will be up very often), I might need to drop the Decimation and add in Nucleolus Exposure enhancements. But I would definitely like to keep the FF proc if possible, seeing as how I'll use Shadow Blast often.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Similarly for Unchain Essence, you're not going to benefit as much from the proc as a power like Foot Stomp would because Unchain itself is on such a long recharge that there won't be many chances for the proc to fire. Instead, I would use that sixth slot for a common recharge IO as Positron's Blast is pretty light in that department.
    Looking over my Unchain Essence, I agree; silly decision. The proc duration and chance just aren't worth the slot. A common recharge suits it much better.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    If I were running a Human Only build on your budget I would drop the leaping pool for the Fighting pool and pick up Provoke, tactics, and Vengeance. With 4 slotted Mocking Beratement you would be provided with roughly the same s/l defense as Combat Jumping and it's a very useful power. It's the one thing I wish I could work back into my current build but I would have to make sacrifices I just can't make to do so.
    My only concern is this; having no mez protection and being endurance starved. Tactics alone is very costly on endurance. Also, why Provoke? Is there something I don't know about it that makes it useful? And seeing as how I enjoy to feel solo-capable, vengeance would only be useful on a team setting. I like to be self-efficient, so I'd probably overlook vengeance.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    That sort of brings me to my next thing, which is your concept of building up Melee defense. The thing about that is, it seems good on paper, but you have to remember that just because you are standing in melee range, it doesn't mean that only melee attacks are being fired at you.
    Also true. As I think about it now, a wide range of evened out defense sounds more suitable.

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    When I was on a budget similar to yours, I played an MFing style Tri Form shade with about the same s/l defense you've picked up. I recommend going tri form in this price range but that's really personal preference and not to say that playing human only isn't doable.
    I currently have a MFing style Triform. I like the play style, but I'm trying to escape the whole "budget defines what you can play". Human form has always been a far more desirable way to play Kheldians for me. This is simply because I feel like the forms just aren't my play style. Besides, the Black Dwarf is the ONLY form out of both Peacebringer and Warshade forms that actually looks decent in my eyes.

    Thanks for your advice, TwoHeadedBoy
  22. Another form? Some people may call that crazy. I for one think it's brilliant! And neat idea for a form as well. I'd enjoy turning into a cat-like predator like the one you've imagined.

    An Epic Kheldian Pool is exactly what this AT needs imo. Although, I'd like to suggest something for the powers of the new form you've suggested;

    I think the Moderate damage attack should be a cone swipe. Otherwise the powers may feel too similar to Dwarf which has two melee attacks like the sort. A High Damage single target attack, a Moderate cone attack, and a PBAoE Immobilize (that should deal some damage, even if minor) sounds darn swell.

    I'm not too big on the Pulsar. I've never really liked it to begin with anyways. I'd prefer something along the lines of an ally buff. Maybe a roar of some sort that buffs allies near you with damage increase or something along those lines. Either way, Pulsar just seems too non-epic for such an epic idea.

    Also, brilliant idea for the story idea as to unlocking this Epic Power Pool. Saving your Kheldian self from the big bad Nictus and achieving harmony with your Kheldian sounds just like something that would happen in a comic book. I love it

    All in all, fantastic idea imo. I give it a double thumbs up and hope the devs read this. They could probably learn a thing or two from this post

    PS: Please do some sketches of what you had in mind. I can guarantee you that it will probably be my new desktop background if it is as epic as my mind sees it :P

    Edit:

    I'd also like to suggest another fix to the "Slot Starvation" problem; the form and its powers come with 2 additional slots already. I'm not sure how that'd range on the scale from gimped to OP, but it's just a suggestion that definitely isn't set in stone
  23. Quote:
    Originally Posted by TwoHeadedBoy View Post
    If someone comes on the board looking for help with a build, takes the initiative to contact me, etc. with any questions I don't mind helping them out but I would not feel right enabling a bunch of people to mindlessly clone my Warshade. I worked hard on it after all.
    I totally understand your position. The greatest part of this game is being unique in one's build. Unless your building your toon for farming, nearly every AT is genuinely different slotting and enhancement wise, even if another person has the same primary/secondary powers.

    Oh, and AMAZING accomplishment btw
  24. I just so happened to stumble upon your guide in the vast and wondrous interwebs, and I'd like to say it is really well written! Informative, helpful, and light-hearted. /em Clap

    I'm not a huge fan of Triform Peacebringer simply because I feel Human Form can do everything a Dwarf/Nova (nova is debatable, considering the AoE damage capabilities that Human Form slightly lacks) can. Light Form now provides Mez Protection and, if Perma'd, Dwarf becomes just a cool costume to wear whenever you feel like becoming a glowy lobster.

    I feel Warshades fit the Triform aspect far more simply because the synergy between the shapeshifting; everything has a purpose. Human/Dwarf provides fuel, Nova provides massive dps, Human provides utility.

    White Dwarf just feels meaningless compared to Black Dwarf. But this is all just my opinion, of course. I've seen very capable Triform Peacebringers that can bring some unique and powerful assets to teams.

    Again, great guide! Very well-written. I might have to give Triform another try sometime soon.
  25. Quote:
    Originally Posted by Bionut911 View Post
    1. Human, Bi, or Tri-form? Why?
    2. What is "wrong" with Peacebringers?
    3. What's wrong with Warshades?
    4. What's wrong with the respective human forms?
    5. How do they, if at all, compare to VEATs
    1.) Human form for Peacebringer. No synergy between forms like a Warshade. Also, Human Form provides five times better defense/resilience and can outdo Dwarf without a sweat.

    Warshades are another story. I say Triform suits a Warshade best simply because the way they play; fuel oneself with dwarf mire/sunless mire/eclipse, switch to nova and unleash hell. Switch to human and corpse explode. Summon Fuzzy. Stun. Heal. In general; be f***ing amazing. In a pickle? No worries, just Dwarf it out!

    2.) My ONLY complaint with my PB is knockback. Get freaking rid of it, someone! PLEASSSEEE!!!

    3.) The dire need to be constantly drowning in enemies. Then again, that's just me being nitpicky, but I just hate depending on the number of enemies around me to be "useful". Without 5+ mobs, my resistances/damage plummet.

    4.) Generally no Mez protection. And I don't want to hear crap about "Oh, well Dwarf IS your mez protection!" Devs, you OBVIOUSLY gave us the CHOICE to pick between using forms and not using forms... so why in the name of Leeroy should we be penalized for playing all human if we so choose to? VEAT's have the pleasure of having Mez Protection NO MATTER WHAT PATH THEY TAKE!!! If giving human form mez protection renders Dwarf "useless", isn't that a problem with Dwarf, not human? Seems like Dwarf is the weakest link imo

    5.) Well... My PB can solo x8 +2 no sweat. My VEAT can solo that and higher with MUCH less dangerous-to-use skills. (Light Form crashes, while Mind Link does not.) My Warshade can also solo the same my PB can and he's a lesser build. But again; Warshades are a very risky playstyle. 5+ Mobs not available for your next eclipse while you try to defeat a boss? You're in for a world of pain. VEAT's can do mostly everything a Kheldian can, but with much less worry and five hundred times more ease. Not to mention their builds are far less complicated. I guess what it really comes down to is this; are you looking for an easy to play epic AT? Or are you looking for a challenging but fairly rewarding AT to play?

    Oh, and one more thing for the trolls;

    http://www.youtube.com/watch?v=a4xKs...eature=related

    Couldn't resist.