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Quote:Crabs are a great addition to any team.Danged, I forgot all about VEATs. I leveled my Crab to 50 in 5 days on Freedom when they first came out. (The fastest 50 was like 2 1/2 days lol) I never played him again after that, well, maybe once. My opinion has been Crabs work best on Crab teams, so I just parked the big fat guy.
You should definitely give your Crab another whirl. -
Quote:That's true, Fort's can also have excellent melee chains as well.^ This (although a Forts claws attacks are also worthwhile if you want to go that route too, a Fort can be a very viable mix of ranged single target, ranged AOE and melee claw attacks and PBAOE).
Good catch. -
Quote:Other than all of the good advice Mac already gave you, my advice would be to not avoid them (the bosses themselves).Shield/SS
During missions involving freaks I am getting drained pretty bad. Other than staying away from the bosses that rez drain is there anything I can do to help avoid this?
Thanks
Learn to recognize the Super Stunners on sight, then eliminate them ASAP.
Be prepared to kill them twice, they res. -
Quote:I think Invuln, SR & WP would all be solid choices.Hey folks.
I'm mostly a tanker, but I've decided to make an energy melee character and, having tried and deleted two such tankers, have determined that only a brute can make it bearable.
So I'm sort of stumped on secondaries.
EA is out because it has no taunt aura and sucks in every way that it's possible for a powerset to suck.
WP is pretty much out because the AOE stun from Whirling Hands would kill my regen.
In fact, I'm basically down to /SR or /INV.
What do you folks think. Are there powersets that pair particularly well with EM?
However, due to the lack of AoE I would probably pair it with SD or possibly Ela.
SD, even in it's "lesser' state for Brutes (as compared to Scrappers) will still increase your damage by a solid amount as well as add some much needed AoE.
Brute SC will never be what a Scrappers is, but it's still another weapon to add to your arsenal.
I would lean more towards SD over Ela, due to SDs ability to softcap.
At that point, I would probably pick up Mu for E-fences and Ball Lightning. -
Quote:While others are helping you pick powersets, I'll add a different idea.Okay, I know this is a strange one. But I am bored. I love blasters, hate squishy. True supervillains stand and laugh and blast at range. My Blasters tend to blast at range and faceplant. This is a three part question.
What powersets in Brute have the most ranged attacks? (yes, short range here counts, cause that's about all we got)
What AoE we got? Also, AoE is helpful. The more the merrier. Obviously these will usually be PBAoE.
You might also consider a Fortunata or Crab Spider.
Both are/can be completely ranged (ranged is better than melee for both), with plenty of access to AoEs.
You can softcap them both to ranged at the bare minimum, and to all 3 positions with a bit of effort (The fort is easier to cap, but the Crab when capped can also have 50% SM/L Resistances as well as 40% resistance to everything else but psi. In addition you get serum for self heal & +extra HP).
You also get status protection, and enough group support to be welcome on any team. -
Quote:Fair enough, SS/WP is a hard combo to argue with out of those choices.Nope. If I do that, I come right back to SS/WP. I appreciate the advice, but it's already been decided.
Quote:Claws/Dark.
And I will make it work.
Because Dark Armor Still Sucks.
OG and CoF are great tools, but they do interfere with Fury (probably not an amount the average player cares - for me anything under 70% is unacceptable.)
Good luck with the build, I hope you make it work. -
Quote:Oddly enough the most boring brute for me was SS/WP. No challenge. No dynamic-ness. Just sit in the spawn and put Foot Stomp on Auto. Wheeeeeeee. *fart*Quote:I have an SS/WP. He's level 34. He has tough and weave. He dies. All. The. Time.
Pretty interesting as these are two diametric responses on SS/WP.
The truth is in the middle really.
Quote:I know the problem isn't the sets. The problem is me. I just can't brute!
I recommend choosing one of the primaries with good mitigation to start: SS, SM, WM.
And pairing it with one of the stronger secondaries; Invuln, WP, SD and possibly Ela (I like Ela, but if you're coming from a Tanker perspective, the brute version can feel very squishy - SM shines on this set IMO).
If you choose something like WP or Ela, Soul Mastery is easily the first choice for PPP in my mind. Darkest Night with the endurance tools to run it is an amazing thing.
As for your SS/WP Brute, have you started slotting kinetic combats yet?
WP on a Brute really needs to get to about 30% for things to take off IMO. -
Quote:Yeah, especially with Rage and the accumulation of ACC bonuses in general.I may do that if I can't find better spots for them. I'm liking the acc bonus, but it's not entirely needed.
Quote:Basilisk gives me ranged defense as well as recharge so I wanna keep it. I don't really mind using BotZ in travel powers and not sure where I'd go for the extra Ranged/AoE defense.
For ranged, you could swap from Doc Wounds to 6 piece Numina.
Alternatively, drop True Grit down to 3 Numi's for the health bonus, picking up 2 slots to add to boxing. Grab 3 more slots from the other LoTG sets, and now you can 6 slot Boxing with Stupify for the ranged and recharge bonus (which you lost by dropping doc wounds)
Quote:A consequence of hitting middle click after slotting up Active Defense :P. Replaced with standard defense IO. -
If you're slotting LoTGs x4 in your Def toggles for the ACC bonus, you don't need it. Drop them each to 3 slots, and put those slots in Tough to get decent enhancement out of it.
Reverse the slotting of Footstomp & Shield Charge. Oblit is perfect in Shield Charge, not so great in Footstomp due to end cost.
7.5% Rech from Basilisk's gaze is nice. Id rather see those slots used to shore up your slotting in health and stamina, as well as get to softcap without the use of BoTZ (my personal opinion is that the new values for BoTZ are not worth having to slot travel powers).
Finally, why do you have a Membrane Exposure in Grant Cover? -
Quote:Odd...I find Dark Melee to be one of the most fun melee sets that I've ever played. It was my first toon to 50, and ...
Ideon's comment about Dark Melee was because the OP stated they already had several dark based Tankers and was looking for something different. -
Quote:I really can't stress this enough, you're making a mistake with this.Actually, with Purples 6 slotted in Smite it hits like a truck for a moderate attack, and is always available with this level of recharge, always. So I use that instead of Siphon Life in my attack chain, and spam Siphon Life if I start taking damage.
Siphon Life is not a heal, Siphon Life is an attack that heals you.
Using it as part of your attack chain both increases your DPS and increases your survivability.
Never wait to "heal" yourself with it, instead, look at the healing aspect of it as an addition to your regen capabilities.
I think you're also misunderstanding what the slotting I gave you will do.
Post ED Breakdown:
- 94.93% ACC
- 94.93% Dam
- 94.93% Heal
- 94.93% End Rdx
Quote:Similarly, while Midnight Grasp is gimped as a major attack, it is working wonderfully as a hold.- It's not a hold, it's an immobilize.
- Dead things are permanently immobilized.
Quote:When i19 comes out I will add Fear, and have a solid Hold attack chain going with those two.
Brutes are killing machines. They kill stuff.
Quote:In the End, this build is all about bringing Soul Drain up ASAP (it has about 5-10 second cool down now), and having my Panic Button Dull Pain up ASAP.
I had this laying around, it could use some tweaks (have to be sneaky when I put builds together at work) , but it's solid overall.
Soul drain rech on 4.29s.
Dull pain is perma.
Softcapped to SM/L with 3 enemies in range.
NOTE: Brawl and Sprint are acting for stand ins for Stamina and Health for i19.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (3) Obliteration - Accuracy/Damage/Recharge
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (5) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Damage
- (A) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Recharge
- (50) Doctored Wounds - Heal
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (9) HamiO:Nucleolus Exposure
- (13) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (13) Kismet - Accuracy +6%
- (A) Empty
- (A) Endurance Reduction IO
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) HamiO:Enzyme Exposure
- (31) HamiO:Enzyme Exposure
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Siphon Insight - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Perfect Zinger - Taunt
- (39) Perfect Zinger - Taunt/Recharge
- (39) Perfect Zinger - Taunt/Recharge/Range
- (39) Perfect Zinger - Accuracy/Recharge
- (40) Perfect Zinger - Taunt/Range
- (40) Perfect Zinger - Chance for Psi Damage
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Endurance
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Dark Watcher's Despair - To Hit Debuff
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (48) Dark Watcher's Despair - Recharge/Endurance
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
- (17) Empty
- (17) Empty
- (34) Empty
- (A) Empty
- (36) Empty
- (A) Empty
Level 1: Ninja Run
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Quote:Theory being Unstoppable, right before crash Ethereal Shift temp power, come out of that, hit Unstoppable again. Let the AV chew on that lol.
You do not want to use Ethereal Shift to escape, while your team deals with the situation - possibly without someone holding aggro. -
Quote:I think you should skip the Doctored Wounds, and go withI actually don't need the accuracy, due to the 5 purple sets, tons of ACC bonus. The Siphon Life decision was made with the idea of getting a huge heal when I hit it (That is working) and getting another 5% Global Recharge. I will definitely look at that Steadfast Proc. Thanks. (I do not know procs, or even I/Os much)
3x Nucleous Exposures + 3x Golgi Exposures
That will cap Acc/Dam/End/Heal
Your global recharge will take care of the rest.
There are more complicated slotting examples, tailored to taste - but that's pretty solid overall.
Siphon Life is one of your most important attacks, not slotting it as such is a shame. The above slotting will allow you to have your cake and eat it too.
I also think you're making a similar mistake with Midnight Grasp.
Not slotting 2 of your best attacks as attacks is a waste, it's more important than the global recharge IMO. -
I think best is a bit too subjective, so I'll just put up a combo I like:
Fire/Dark Corr
Great solo, great on teams.
Good out of the gate, and just keeps getting stronger on the way to 50. -
Quote:Yup, not broke. WAI. Honestly I would like to see maybe the top 10-15% chopped off the bar. So instead of a full bar = to 100% fury it would be = to 85% fury. That way it would provide the illusion that the bar is near full since more than 85% is pretty much damn near impossible now.Quote:I agree- the devs need to do something about that bar. It just serves as a constant reminder that we can't do what we used to do. If we are doing 100% of what we are allowed to do with the new fury cap, it should show as such on the bar. True enough, by not allowing the bar to seem full, it does have an adverse affect on bruting. Sure, it is nitpicky, but the devil is in the details.
The only problem I see with these suggestions, is that you can actually get to a 100% full fury bar with the Frenzy alignment power.
Of course the rest of the time, there is that big nagging space that you simply can't fill no matter what you do. -
Quote:I just find that this isn't true at all.For radio missions, I'd agree with you. For Task Forces, Dark is the better set.
The scrapper is never the only source of damage on any TF I run, or with the people I run with and I never bring a Scrapper along specifically for the AVs.
So when I have a choice, I choose the one that brings the most spawn wiping power to the team.
And that's Elm/SD.
As a side note, I'd choose FM/SD over the DM/SD as well. -
If I were the team leader, and Demobot offered to join on either of his "IO'd to the gills" DM/SD or Elm/SD Scrappers - I would choose the Elm/SD.
-
A couple of points:
- Adjust the build to softcap Ranged & AoE.
- Reconsider Fly
- You don't need BoTZ, and there are several places you could put more LoTG 7.5s. (Phalanx Fightning)
- Your build has no slots free for Stamina or Health - you will really want to change that. Even though the fitness pool will be inherent, you still need to slot it (especially stamina).
My final point is more of a suggestion, Brutes require aggro for Fury so a pair of Brutes tend to step on each other's toes.
Elm/SD will be a much, much stronger combo as a Scrapper than a Brute.
You could switch to a Scrapper and that would allow your Wife to generate fury by taking Alpha Strikes, then you could hop in with either LR or SC. -
Quote:People pay 2-3 billion for the glad unique because of it's exceptional rarity.(shrug)
That's why it's opinions, and not facts.
And if you think the rewards are too small? Well, that's your right.
But consider this: People will pay three billion without blinking for an extra three percent defense versus all.In my opinion, the bonus from manuevers is not small.
YMMV
They don't pay 2-3 billion for the steadfast unique, which provides the same +3% def to all.
Maneuvers, while it provides valuable +DEF to all, will also cost you around 0.24 eps to run.
That's a major difference. -
Quote:Maneuvers & Tactics are an option for various Brute builds.In my opinion, every melee toon should be getting the leadership pool after i19 hits. Ideally you get manuevers, tactics and vengeance. At a minimum manuevers.
Those help you directly even when solo. More importantly, as soon as you team up you're helping the team. If all the melee's on the team with you have also made this very sensible choice, suddenly you're looking at two, three, five or more sets of bonuses, and they stack to infinity.
Vengeance is a nice place for a set mule.
But none of these are automatic choices for Brutes.
For one thing, you need at the minimum 2 slots to free up to dedicate to Maneuvers & Tactics so you can get some decent slotting in them.
Maneuvers ideally wants at least 2 extra slots.
Even with decent slotting you're adding about 0.45 EPS extra consumption to your build, and poor slotting can see that running upwards of 0.5~0.6.
This is not ideal for Brutes, an AT that needs to be on a constant offensive.
I'm not saying these aren't workable into a build, they certainly are.
But they aren't powers you should just slap onto a build that's already tight on slots. -
Quote:Overall it looks good, at a quick glance things I would do differently:i think my builds fine(maybe lol)was trying to think ahead. but here my build,i'll llike any advise to improve it
- High Pain Tolerance is overslotted, the extra resistance isn't doing that much for you. I would remove 2 slots and put the steadfast unique here - This nets you 2 total slots.
- I think slotting KO blow for Hold is a bit of a waste. I think you went for the typed defenses, I'd rather go for more Rech/End Rdx and ED Capped Damage.
- Indom Will could use a bit of End Rdx.
- I know why you slotted Dark Oblit like that, but it pains me to see it not slotted for any damage.
My first choices for 3 power picks would be:
- Taunt - Requires no extra slots to function (auto-hit) pop a recharge rdx in it and you're good to go.
- Hasten - remove 2 rech rdx from Rage and put them in here to 3 slot hasten. Hasten will now be up enough that you should always be able to stack rage to avoid def crashing.
- Superspeed or Super Jump - quality of life improvement, requires no slots.
-
Quote:I'm happy to help.Danged Deus, you are dialing in on the answer like a laser, thanks.
But do keep in mind that different players have different build preferences to mesh their playstyle.
My playstyle, on a Brute, is an attempt to balance as much offense as possible, while mustering as much defense as possible. (it never works out perfectly)
Some people will prefer to specialize in one direction.
I generally make a build choice at some point that will see me needing to make sacrifices from one of those build demands in order to achieve a goal with the other - but I still aim for what I perceive to be the balance point between them. -
Quote:I'll just be repeating some of what Obitus said.Yeah, but say I wanted to really make that guy a tank, pushing def/res to the exclusion of everything else in the build, where would I go?/how would I do it? What IO sets/Procs would I be looking for/why?
You want 4 pieces of Kinetic Combat in each melee attack, the other sets he mentioned I wouldn't use personally.
If you take taunt, and have the slots for it, Mocking Beratement & Perfect Zinger are both good options.
For resistance powers you have the option to slot either Reactive Armor (3-4 slots) or Aegis (3 slots) depending on which typed defenses you want to emphasize (Reactive Armor 3-4 slotted would be my first choice).
You also have the option of 6 slotting Obliteration in all of your PBAoEs (Soul Drain, Dark Consumption, Shadow Maul if you take it). Most people don't use it for the SM/L defense, but it actually provides more SM/L defense than the 4th piece of Reactive Armor - it will also help with your Recharge needs.
You can also 3-4 slot Eradication in your PBAoE powers for very good Ene/Neg Def bonuses. (4th slot for the HP bonus).
If you're taking Gloom, and you should, Thunderstrike can provide a moderate (3 slots) to very high (6 slots) Ene/Neg Def Bonus.
The problem with all of this is, that you also want enough recharge to get Dull Pain perma or near perma. At the bare minimum be prepared to slot 5 x LoTG 7.5s - but you will still want more recharge than this.
Were I to build it, my priorities would be:
A well built & well played /Invuln Brute is a nigh unstoppable engine of destruction.- Ability to softcap SM/L Def with 1-3 enemies in range of Invincibility.
- Ability to softcap Ene/Neg with 1-5 enemies in range of Invincibility.
- Enough recharge to get Dull Pain near perma, perma if possible.
- Fit Gloom, Dark Obliteration & Darkest Night into the build.
Good luck. -
Quote:There is the option of placing a bid and waiting...and waiting...and waiting...**At 2.5 billion, you still need 34 A Merits (at 75 mil each) to get one through sales. In order to "break even" 30 merits @ 75 mil, you need to have the price come down to 2.25 billion
However, you should eventually get one for 2 bill (I got one in a month like that, pre-merger).
Anyway, I concur with your average value of 75 mil = 1 AM. -
Quote:No that's true, those builds benefit very much from recharge.Fair enough, but to clarify my position, here are my Brutes built for Recharge:
Dark/Dark/Soul
SS/Elec/Soul
Elec/Invul/Energy
Fire/Fire/Energy
All of those guys benefit from lots of recharge, to say the least. I'm also in the minority of players who don't believe they need gobs of defense to survive. In short, I don't.
I like to have my cake and eat it too, so I usually build for defense first and then use whatever it takes, LoTGs, Purples and as much min/maxing as needed to get my desired recharge.
Once I have my ST attack chain seamless or near-seamless, and hasten with 5-10s downtime, I'm usually satisfied.
Quote:He's saying you can use insps to fill a defense/resist hole, but the you have to build for recharge.
Again, there is a diminishing return with chasing recharge at the expensive of all else. Eventually, even an extra 20% recharge might not shave enough time off of any particular long recharge power to justify any build sacrifices you made.
An example would be my Night widow, currently sitting at 185% Global recharge with perma-hasten and a seamless attack chain.
When i19 goes live, and the fitness pool is inherent, I could conceivably spend another couple of billion and push to 208% recharge.
Unfortunately, I haven't found a way to make that extra recharge work and would force compromises elsewhere that seem needless.
In a similar vein, perma-hasten, while nice - simply isn't a requirement. it often requires sacrifices in the build elsewhere, for what amounts to a few seconds of downtime.
Unless you are specifically dedicated to the absolute best pylon time the character is capable of, or soloing AVs instead of things like TFs - there's simply not enough of a driving factor to make those sacrifices worth it imo.
Now if you can get both high or even softcapped defenses - and massive recharge - then yeah, I'm right with you. I spare no expense when that is an attainable goal.