SS/Shield build to mull over
Build's either really boring, or folks are sick of talking about SS/Shield :P
If you're slotting LoTGs x4 in your Def toggles for the ACC bonus, you don't need it. Drop them each to 3 slots, and put those slots in Tough to get decent enhancement out of it.
Reverse the slotting of Footstomp & Shield Charge. Oblit is perfect in Shield Charge, not so great in Footstomp due to end cost.
7.5% Rech from Basilisk's gaze is nice. Id rather see those slots used to shore up your slotting in health and stamina, as well as get to softcap without the use of BoTZ (my personal opinion is that the new values for BoTZ are not worth having to slot travel powers).
Finally, why do you have a Membrane Exposure in Grant Cover?
I have a SS/shield and i'll just say one thing.. call me when u get tired of rage crashing every 30 seconds and putting a dead halt on all dps and -20% defense
I have a SS/shield and i'll just say one thing.. call me when u get tired of rage crashing every 30 seconds and putting a dead halt on all dps and -20% defense
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If you're slotting LoTGs x4 in your Def toggles for the ACC bonus, you don't need it. Drop them each to 3 slots, and put those slots in Tough to get decent enhancement out of it. |
Reverse the slotting of Footstomp & Shield Charge. Oblit is perfect in Shield Charge, not so great in Footstomp due to end cost. |
7.5% Rech from Basilisk's gaze is nice. Id rather see those slots used to shore up your slotting in health and stamina, as well as get to softcap without the use of BoTZ (my personal opinion is that the new values for BoTZ are not worth having to slot travel powers). |
Finally, why do you have a Membrane Exposure in Grant Cover? |
I may do that if I can't find better spots for them. I'm liking the acc bonus, but it's not entirely needed.
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Basilisk gives me ranged defense as well as recharge so I wanna keep it. I don't really mind using BotZ in travel powers and not sure where I'd go for the extra Ranged/AoE defense.
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For ranged, you could swap from Doc Wounds to 6 piece Numina.
Alternatively, drop True Grit down to 3 Numi's for the health bonus, picking up 2 slots to add to boxing. Grab 3 more slots from the other LoTG sets, and now you can 6 slot Boxing with Stupify for the ranged and recharge bonus (which you lost by dropping doc wounds)
A consequence of hitting middle click after slotting up Active Defense :P. Replaced with standard defense IO.
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I've been thinking about remaking my SS/Shield build to account for the coming i19 change to Fitness. I've gone ahead and thrown together a build using mostly IOs I already have so I won't have to repurchase an entire new build. Anyway, this is what I came up with. I ended up going Pyre just for the hell of it. Wanted a change of pace. Fire Blast is better ST damage than Mu Lightning, Char gives me room to slot Basilik's Gaze for another 7.5% recharge bonus. Fire Ball has crap recharge enhancement value, but the difference between the way I have it here, and adding another slot for a level 50 recharge IO is only about 1.3 seconds. I can live with that. The main thing is have 45% defense and getting FS and SC recharging as fast as possible. Anyway, here it is:
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 39 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(23)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(40)
Level 2: Haymaker -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(39)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(17), LkGmblr-Def/Rchg(40)
Level 6: True Grit -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(50)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(34)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(25)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(31), GSFC-Build%(39)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(40)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(29)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(43)
Level 28: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(43), Zephyr-Travel/EndRdx(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Assault -- EndRdx-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Grant Cover -- HO:Membr(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
4 slots left over. 3 for Stam, 1 for Health. Thoughts, comments?