EM/SD for pairing with a FM/SD
A couple of points:
- Adjust the build to softcap Ranged & AoE.
- Reconsider Fly
- You don't need BoTZ, and there are several places you could put more LoTG 7.5s. (Phalanx Fightning)
- Your build has no slots free for Stamina or Health - you will really want to change that. Even though the fitness pool will be inherent, you still need to slot it (especially stamina).
My final point is more of a suggestion, Brutes require aggro for Fury so a pair of Brutes tend to step on each other's toes.
Elm/SD will be a much, much stronger combo as a Scrapper than a Brute.
You could switch to a Scrapper and that would allow your Wife to generate fury by taking Alpha Strikes, then you could hop in with either LR or SC.
One reason I am pairing the two /SD is so that I don't have to cap. So long as we stay within 15' of each other we will be well above the cap.
I have fly in there for lack of any power to replace it with. I usually roll with SJ as my travel power, I don't want to use SS as my only travel power, and there is no need to combine SJ with SS. If I limited myself to one travel power it would be SJ. What would I replace the second travel power with?
I see that I forgot to put a 7.5 recharge into either grant cover or phalanx fighting. When I do, I lessen the hasten recharge time by only 3 seconds. I wonder if it's worth it?
At my limited level of 14, I don't even see a need for stamina at all. Perhaps it gets worse later on?
In any event, I don't know how I would increase my positional defenses at the same time that I lose slots to put into an inhereint stamina.
Finally, I see that a lot people say ELM/SD is stronger as a scrapper, but I just don't see it. I loaded the same build into Mid's as a scrapper and as a brute, and the damage totals were pretty close. Do criticals really make that much of a difference? Enought to offset the extra 200 hps or so that a brute will have?
And thanks for your feedback, Deus.
You're fury is a bit too high in mids prolly. The thing about elec/SD is that your too big hitters will be used mostly at fury's low point, running right into a mob, or sometimes even right at the start of a mish where you have 0 fury.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I was using 75% fury. Your point is a good one about the heavy hitters being used at times when I have less fury. I might have to reconsider.
I've got a new duo with my wife. I'm playing the EM/SD, she is playing the FM/SD. The idea is to leverage the Grant Cover and Phalanx Fighting abilities so we don't have to spend so much to reach the soft cap.
I'm also working on one without the fitness pool in light of the upcoming I19, and the fact that I'm at level 14 now and haven't had any endurance issues so far.
It might be that later I will run into them, but I'm hoping I don't before I19. I don't play a whole lot, I only expect to go up a couple of levels a week.
I'm not super rich, but I do have over 1B infamy, and so does my wife.
I'd appreciate any suggestions on my build, in slotting or power selection. I'm not using this build right now. I plan to respec into it some time later, maybe in the 30's.
Thanks.
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Dr Fate: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (17) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (34) Resist Damage IO
Level 2: Battle Agility- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
Level 4: True Grit- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Numina's Convalescence - Heal
- (9) Miracle - +Recovery
- (29) Miracle - Heal
- (29) Regenerative Tissue - +Regeneration
- (31) Steadfast Protection - Resistance/+Def 3%
Level 6: Air Superiority- (A) Empty
Level 8: Thunder Strike- (A) Obliteration - Damage
- (9) Obliteration - Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (13) Obliteration - Chance for Smashing Damage
- (13) Force Feedback - Chance for +Recharge
Level 10: Active Defense- (A) HamiO:Cytoskeleton Exposure
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Fly- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Chain Induction- (A) Mako's Bite - Accuracy/Damage
- (19) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (21) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
Level 20: Phalanx Fighting- (A) Defense Buff IO
Level 22: Kick- (A) Empty
Level 24: Tough- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Endurance
- (25) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Endurance/Recharge
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Endurance/Recharge
Level 28: Grant Cover- (A) Defense Buff IO
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 32: Lightning Rod- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Mu Lightning- (A) Decimation - Accuracy/Damage
- (42) Decimation - Damage/Endurance
- (42) Decimation - Damage/Recharge
- (42) Decimation - Accuracy/Endurance/Recharge
- (43) Decimation - Accuracy/Damage/Recharge
Level 44: Ball Lightning- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (46) Ragnarok - Chance for Knockdown
Level 47: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: One with the Shield- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 4: Ninja Run