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Quote:Exactly.This thread is like the twilight zone for me. I have never heard anything but "hell yes more VEATs!" when the possibility of having a VEAT join comes up.
VEATs are amazing. You'd be foolish to turn one down under most circumstances, and even more foolish if you think having more VEATs would be bad.
Actually, I recently put together my regular team of friends +1 pick up for an All VEAT speed ITF.
22 Minutes isn't the best time, but it's not too shabby either.
We need a healer and a tank, lol. -
Quote:Someone correct me if I'm wrong, but I had assumed this was a limitation of the system.So I would suggest to change certain buff powers, like shields, SB, etc., from the existing one-to-one casting to an AoE casting.
In that, targeted castings of powers (shields, SB) do not allow the players to buff themselves (which I believe is a balance consideration) because they cannot target themselves vs. PBAoE or AoE buffs that do actually buff the player (For example, AM).
Wouldn't allowing shield buffs to be PBAoE castings also allow the player to buff themselves? -
Quote:I'm visualizing this in my head and thinking about each Scrapper I have built and going "...what's his Triangle look like?"
I think this would be an awesome (and mostly out of interest in comparability to other builds, sets, etc., and above all creating a visual symbolism that represents [your] survivability). Plug in some data that flips into a triangle graph that says "I am this survivable." Would just be awesomely fun.
I do think, to add as an addendum to my random post as an unbiased */SR, I've felt no qualm with the new trials and the "new soft cap", but I gotta say seeing Marauder surrounded by 15-20 Orbs makes my heart sink somewhere between "Rage Quit" and "Super Depression: Character Delete". I try a Lambda a day with a team of 6-8 and fly through the whole thing with nearly no penalty. Get to the end and if we're not dropping bombs on him and his goon squad immediately, the Adds get out of control and I've not seen pretty much anything stand in that wake for long before it gets to be demoralizing enough to surrender.
But this is WAI, and I'm cool with that. About time something couldn't be steam rolled in 29 seconds.
Stick with it.
The Destiny & Judgement lines will provide. -
Quote:Hah, totally understandable. I've been on a handful of collapsing team situations in that meat-grinder.Yeah, believe me, I wasn't soloing on purpose. Didn't mean to make it sound like I'm all "Look at me, I'm soloing Lambda! Woooo!" *chuckle*
Fixed.
Quote:It was a small team each time, there were communication failures, deaths, and in one of the two cases, a huge mass of enemies in a doorway that I somehow got through and then everyone else decided not to bother I guess.
Ranged TAoE or Taunt, and then run behind cover. Everything will chase the aggro machine and everyone else is free to run through the door.
I've seen too many Brutes/Tankers shirking their duties to save their own skins. Aside from the fact that's its bad play, there's a Hosp in zone.
No excuses.
Quote:Originally Posted by Deus_OtiosusThere were two containers in the room, so I chugged some inspirations and set to work. It worked out, but I recognize it's far from the ideal strategy.
Oh, when you get a chance - please check your PMs -
Quote:A.
Next, Gloom -> Midnight Grasp -> Smite -> Siphon Life
Total Damage with 100% Fury: 1822.06
Total Activation Time: 6.864s
DPS: 265.45
Is this the best chain?
I've been running
Midnight Grasp > Gloom > Smite > Siphon Life > Gloom > Smite
Is your chain better than that, and how much recharge does it require? -
Quote:Not a good practice really.I've been solo for extended periods of time on a couple of Lambdas, so you can't always count on your team being there to buff you.
My Brute can solo crates/containers, but it goes faster and smoother if people stick together. At the least it should be 2 mini teams.
Not saying it's your fault either, I've been on dozens of Lambda runs and sometimes your team simply can't keep up.
Quote:With no heal, "low" hit points and little regeneration, my gut says go with Rebirth. I've not run any numbers on any of it, though.
If someone really wanted Barrier, it will provide at worst 5% Res and Def permanently.
With a standard 45% Softcapped build, and T4 Barrier, you are 9% away from the 59% mark. Small lucks are easy to come by.
I would still go for Rebirth as SR, but that's just me. -
Quote:Actually I was thinking more on the lines of Rech debuffs when it comes to ageless, but you're probably right in that Barrier is an all around more useful choice.I took Barrier on my DM/Regen, and plan it, honestly, for all of my Regens. In general, when I get in trouble on them, even the top tier for Ageless wouldn't save them except in specific circumstances, such as the danger being due to defense debuffs or because I can almost heal in time, but not quite.
Ageless is pretty situational (unless of course you're build could use bursts of Rech & a full end bar every 2 mins) -
An amazing build that is well played + incarnate powers is still better than an average/poor build that is not well played + incarnate powers.
You can find a way to stand out. -
Quote:If I played my DM/Regen anymore it would be a choice between Barrier and Ageless.I considered getting Barrier since I have the high regen/heal from being a /regen, but I already have enough melee defense that a small purple puts me up over 45% which is more than enough solo. In any of the trials that would make me want to reach the defense cap for them, somebody else will almost certainly be running barrier, so it would become a bit superfluous for me to have it as well. With that thought it boiled down to clarion or ageless which wasn't a difficult decision to make at all. I can however see where Rebirth would be very good for Defense sets without access to a heal outside of the medicine pool.
So I pretty much agree with your reasoning. -
Quote:Yes, I think they are bad powers and I much prefer OWTS & SoW which are mini-god modes with mini-crashes which makes them infinitely more useable.But Nuke powers are very good.
I find it very hard to see where you're coming from here. You don't think any power should have drawbacks, tradeoffs, or 'extra levels of consideration?' Ever? What about Defensive Tier 9 powers like Elude and Unstoppable? What about Absorb Pain? Do you think these are bad powers, too?
I drop Psychic Wail on my Fort the instant it's recharged and I have targets in range.
My Fire/Rad corr on the other hand dropped Inferno a few weeks ago because I never used it - I could never afford to due to the crash.
And now that I have seen Judgement, I will never take it.
Only my Fire/Kin corr will keep inferno, as he can circumvent the crash by popping a blue and then transference. -
I Agree completely (and even went so far as to make an unnecessary thread about it!
)
Example BAF:
Having one team camp the reinforcements (a common tactic) means 2 other teams can't share in the experience.
Having members drawn from each team to complete an objective means you can't utilize the team chat feature to coordinate within smaller units and everyone has to shout in league chat (which is a mess) instead.
Quote:Originally Posted by SardanAnd that's even IF the devs agree it's a problem. For all we know, they're happy with XP being divided among teammates and have no plans to change it.
I think it's either
A) A technology limitation.
B) An oversight.
It simply makes no sense to add two trials that require coordination and tactics, unlike most of the rest of the game, as well as an all inclusive league + turnstyle system to support the PUG playstyle - and then flip it all on it's head and add a high level of competitiveness at the micro level having teams in the same league competing for xp or for leagues to lose the ability to coordinate within small teams within a league due to mixing team mates from different teams to complete the same objective
so all players can get their fair share of XP. -
Quote:Fair enough, even the small changes like Assault, Veng & a Ribo in Deflection are still improvements worth grabbing.Ain't happening. For one, I don't have the slots, and there is still that pesky little annoyance called "concept" that sometimes comes up and smacks me upside the head. So it'll be either Assault to give myself new end problems or Vengeance so I can stick an LotG in there and put a Ribo in Deflection.
Fun times indeed. -
Quote:I figured as much, and I don't think you will need Physical Perfection either.I only have it as a prereq for Physical Perfection, and never used it at all until I dropped Assault for Maneuvers and lost a bit of end red in my toggles, and even then it's only against Arachnos, IDF and occasionally Malta.
Although if I go with Ageless, depending how it works out, I might not need Physical Perfection either....*starts wondering how bad the crash on OWTS is....*
With all your recharge, DC should be on a 50s or so timer, Ageless will be on a 2 minute timer.
You can effectively stagger the two and refill your end bar to full 1x every minute.
0s Ageless > 60s DC > 120s Ageless > 180s DC and so on - I doubt you actually need this much recovery, but it's there when you do.
The Crash on OWTS is -60% end - I time DC for the OWTS crash on my DM/SD Brute.
So if you go ageless, drop Body Mastery and shoe horn in Ball Lightning or Fireball maybe -
Quote:I had an argument with a league leader over this.Scrappers and blasters are better at ganking runners by far.
He was telling the Brutes to chase runners and Scrappers to man the doors.
And I was explaining that while Scrappers are great at both jobs, Brutes don't handle the runners as well as Scrappers do and that he should have the Brutes manning the doors instead.
Not to mention that Brutes tend to have more softcontrols on average than Scrappers, which is useful at the doors. -
Quote:Well, it looks like a high end survivability build.DM/SD. It's already a high-recharge build with Hasten and Soul Drain close to perma, sitting at 49% melee defense and 47% ranged and AoE, and about 93% DDR with three level 50+ Membranes in Active Defense (I'll be making them 50++ once I scrounge up the inf). With Conserve Power and Dark Consumption I don't really have end problems either, barring Mu Guardians, lucky Sappers and those stupid Seers.
Do you only solo? Or do you do a lot of teaming?
Ageless is very nice, its situational but in the situations you need it - it should be life saving.
That's not to say that you couldn't get amazing value out of Barrier or Rebirth either - even with softcapped defenses and spamming Siphon Life, they are really just that amazing.
If you do go Ageless, I would definitely consider getting rid of Conserve power, and by extension the Body Mastery Pool - it seems superfluous in the face of +100 END every 2 minutes on top of DC -
Well, if you can only take just one then it would really depend on the build.
You've mentioned Rebirth for your SR, what is the other Scrapper you're talking about? -
My suggestion would be, to get various T3s from the destiny line and slot the one that will be most beneficial before whatever Trial/TF you're about to do.
The T3 does not require an ultra-rare salvage, and can be had over a weekend of dedicated trial running, maybe less if you get lucky with rare drops (I seem to get uncommon success rewards often, so I break them down for threads to get commons - its pretty quick work) - at worst it will take you a few days.
Even if it takes you longer, look at it as a long term goal, picking up X Destiny power for now, and then Y and Z at a later date.
Destiny has so many interesting choices, that I will most likely be grabbing multiple T3s for my main character.
This is one of the aspects of the Incarnate system I don't think most people are taking advantage of, its time consuming and it requires more focus on fewer characters vs. lots of characters - but if you're that kind of player it adds an amazing element of adaptability.
The best part is, these are league wide buffs. You can, as a Scrapper, literally save the day and turn the tide of a bad fight your team is having on an STF or LGTF or something with a well-planned and well-timed Destiny buff. -
Quote:I'm not a strict Brutes only player, I have a handful of Scrappers and ... one L32 tanker.Heh...wasn't a call for a nerf. OMG! Are you like a strict plays only Brutes player?
I also play a handful of Corrs, and a couple of VEATs.
It just seems like a lot of people don't actually know what their Scrappers or Tankers are capable of.
Quote:Originally Posted by mauk2Why should Brutes get nerfed because tankers are not sufficiently more durable to make them worth it?
Tankers ARE sufficiently more durable. They're insanely durable.
I prefer the higher damage of Brutes and Scrappers, but anyone who is not able to realize that neither of Brutes nor Scrappers are even in the same league as a Tanker in durability is confused. -
Quote:It is a nerf, especially now considering the incarnate powers (barrier T4) - is it time for the round up of more Brute nerf calls from the Scrapper sub-forum again?In GR Beta, they were actually going to lower the resist cap of Brutes to 85% at one point.
And personally, I don't see it really as a nerf,
So yeah, I'd like to keep my res caps where they are on a Brute now that I can finally make use of them.
And Brutes will still not have as many HP, as much regen, as high starting base DEF, as high starting base RES, as high as a Cap as a Tanker nor as strong status protection.
Scrappers out-damage Brutes, Brutes out-survive Scrappers.
This is where it should be. -
Quote:Yes, all three are pretty heavily attacked.I think more to the point of the thread (and to the original complaint that started this off-shoot discussion about DEF being unfairly penalized and/or too heavily emphasized by the player base), the Incarnate Trials specifically go after DEF, RES and Regen in different ways.
Quote:Regen debuffs appear to be rather plentiful. In Lambda, the Seers seem to have Drain Psyche, and the IDF mobs spawn Battle Orbs whose buffs can get out of hand if you allow too many of them to gather together. In BAF, the 9CUs (I think it's the 9CUs) have regen debuffs and they gain obscene amounts of +ToHit and +damage the longer they live. (I looked at my combat log at one point and saw that a 9CU was ToHit-capped against my Dominator when I was sitting on 100+% DEF.)
Quote:In addition to those things, we have the BAF turrets that ignore damage mitigation completely (both DEF and RES), and (to a much lesser extent) the artillery fire in Lambda that apparently does the same.
Quote:All of the above layer together to create a collection of encounters in which you cannot rely purely on passive (or if you prefer, numerical) mitigation of any kind. That is, I believe, both intentional and appropriate. The only problem (to the extent that there is one) is that the multitude of wildly disparate effects described above can and do affect people in different ways. For instance, some people were convinced that DEF is useless in Incarnate content after having fought (apparently) a few long-lived 9CUs, and/or having been tagged by BAF Turret fire.
Others get on a well-oiled team with copious DEF buffs and control and never see a problem (the 9CUs seem particularly to favor control effects, perhaps as a compensation of sorts for the control-immune prisoners in the same trial). The bottom line is that all mitigation is still helpful; you just have to know what you're up against and what to do about it.
Builds that start at the normal, 45% DEF soft cap are still much better off, all else being equal, than builds that start at very little DEF.
I'll also add that Destiny is a complete game changer.
Several people can stagger their Barriers, Rebirth is a completely boss heal and +HP or +regen.
My WP Brute was struggling on the first Lambda runs as entire teams were being slaughtered by the mobs in the Warehouse & Lab - Now being effectively L53 with T3 Barrier from Destiny, SoW & Demonic* - I can juggle all three and run through this Trial with only a touch more caution than my usual LGTF/LRSF/ITF Runs.
The Incarnate powers are game changing, the pain people feeling now in these trials will diminish as more and more people start packing the Destiny line and are effectively L53.
*For fun, I'm also adding Void Core Final Judgement for 30s of -50 damage debuff in a 50ft radius to 32 Targets - Unreal, and I can stack this with Darkest Night to boot? <3 The Devs. -
Quote:I died a few times when I jumped the gun. In other words, player error (my own) killed me, not lack of defense. You can get yourself killed exactly the same with defense builds, so no, I did not prove your point. Nice try.
First you said your regen had no problems, and then you said it died a few times (which indicates problems, but whatever)
Then you said it was player error when you jumped the gun (defense would have provided a cushion here btw, to give you time while your powers recharge, i.e. your survivability increases).
Then you attribute your success to the Blasters killing stuff fast (makes sense, dead mobs don't fight back, it also means you probably weren't a main target of aggro, having no aggro aura and having a platoon of blasters letting loose).
I'm fine with all of these, it seems totally plausible.
It still doesn't change two things:
1) Building for defense is the best model available for survival.
2) Resistance and Regeneration DO NOT always get a free pass whenever the difficulty gets upped. (the original point I was refuting).
Maybe we're playing different games.
An ITF finished in over 30 minutes is an embarrassment to me, 1 death from an unlucky RNG moment is all I will accept.
If any finished build, Scrapper or Brute, of mine were to die multiple times on an ITF under any circumstances my first act is to re-evaluate the Character and re-build it from the ground up - This is an extreme position, you may feel free to mock it.
If you really did complete an ITF in like 30 minutes with no defense and nothing but blasters - well kudos to you and you have my apologies.
It Still doesn't invalidate what we know about defense, and the survivability you gain by building for it (because your story is an anecdote).
Quote:I am not discounting the method of +def, but there seems to be the general thinking on these boards that you should sacrifice anything and everything to hit the soft cap.
I've "tanked" the LRSF on a non-softcapped WP Brute. I understand what can be done even if you are not softcapped, this is not what I have been stressing. -
Quote:The soloing part is not a requirement, it was a statement to the fact that you most likely had massive assistance in the way of +DEF buffs or -To Hit debuffs from your allies.And re: Deus_Otiosus, you only said "take on an ITF". You never said jack-**** about soloing it, so quit moving the goalposts.
And here is what I, originally, said:
Quote:Originally Posted by Deus_OtiosusHave you ever noticed that resistance and regen need to build for defense if they want survivability?
I dare you to take a resistance or regen based scrapper - build for zero defense (that includes no katana/BS) and then take it on the ITF and see how much fun that is.
In which case, you actually proved my point. -
That's my understanding as well.
Still I figured straight damage is better than a proc which will be resisted by AVs/Purple patch. I could be wrong though. -
Quote:I just want to be clear, are you saying that you solo'd Romulus and that there were no +DEF buffs or -To Hit Debuffs present on your team?They do? My MA/Regen has no real problems (except when I just came back 6 months ago and my timing was completely off). The only defense she has is MoG and a 2.5% to all positional bonus from the full set of Gaussian's in FA (which was put in for the regen bonus, the need for end reduction, and the proc). And she's not even built for recharge, but for massive amounts of passive regen. Ended up tanking Rommie as the only non-squishy on the team. Died a few times, but no more than usual, and usually only when I jumped headfirst into a mob expecting something to recharge faster than it did.
Also, so you are aware - having a team of 7 buffers/debuffers doesn't suddenly mean your personal character is the most amazing ever and that building for Defense for survivability is a myth.
It means 7 people with buffs and debuffs are totally amazing when stacking their abilities.
People have been taking advantage of that power on speed LRSF runs for ages, the Brute is only there to do two main things
1) Not die.
2) Hold AVs attention while they get killed.
If they happen to also have a solid ST attack chain, bonus cookies for the Brute.
Quote:Died a few times, but no more than usual, and usually only when I jumped headfirst into a mob expecting something to recharge faster than it did.
Build for softcapped defense, you will not die unless you do something really stupid or simply get really unlucky.
As a side note, building for passive regen is the least beneficial thing you can do build for on a regen character. -
I'm looking at
Reactive Core Flawless Interface: 75% -RES, 25% moderate fire DoT
vs.
Reactive Radial Flawless Interface: 25% -RES, 75% moderate fire DoT
Considering the -res is -2.5% and only stacks up to 4x, I am leaning heavily towards Reactive Radial Flawless as the better deal.
What are people's opinions?