Too much defense?


Deus_Otiosus

 

Posted

This is a build I'm debating switching to on my Claws/SR scrapper. I went for the Incarnate softcap and got pretty close. If I slot a T4 Nerve, my defenses hit just over 62%. I plan on sticking with Musculature for my Alpha, and stacking some -tohit via the Void Judgment and Diamagnetic Interface. Debating between the Barrier and Rebirth Destiny. The constant extra 5% defense would be nice, but +200 regen is nothing to sneer at. Any thoughts on optimizing this?

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Scratch Kitty: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(27)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 16: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(37)
Level 18: Focus -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(33), Ruin-Dmg/Rchg(34), Ruin-Acc/EndRdx/Rchg(34), Ruin-Acc/Dmg/Rchg(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 26: Weave -- Ksmt-Def/EndRdx(A), LkGmblr-Rchg+(27), Ksmt-ToHit+(40)
Level 28: Lucky -- LkGmblr-Rchg+(A)
Level 30: Dodge -- LkGmblr-Rchg+(A)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 38: Agile -- LkGmblr-Rchg+(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc(46), P'Shift-End%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Elude -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36), RgnTis-Regen+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(46)

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Posted

Follow Up needs to recharge in 2.904 seconds in order to run the Follow Up -> Focus -> Slash attack chain. That requires a lot of global recharge, in addition to slotting it for ED capped recharge.

The "new soft cap" for incarnate trials is 59%. At 45%, a small inspiration puts you at 57.5%. So, if you just happen to reach 46.5%, you would be at the "new soft cap" with one inspiration. However, it is very unlikely that your entire league would be without some sort of defense aura.

I don't think it is worth reaching for the "new soft cap" until they put in more single-team content. I think it is also bad to give up so much offense in exchange for defense. Your team expects you to deal damage as best as you can. I know a dead Scrapper deals no damage, but going overkill on defense when it isn't needed has resulted in an attack chain that is inferior to an otherwise-attainable attack chain.


 

Posted

I've been solo for extended periods of time on a couple of Lambdas, so you can't always count on your team being there to buff you. But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle. If I were redoing my Super Reflexes today, I'd shoot for about 60% defense. I'd sacrifice offense as required. But then, I've always tried to turn my Scrappers into Tankers (and my Tankers into Scrappers). So that's not a recommendation, just saying what I'd personally do.

With no heal, "low" hit points and little regeneration, my gut says go with Rebirth. I've not run any numbers on any of it, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Rebirth is a COMPLETE no-brainer on a SR.

Get rebirth. Get it.

You will like it!


 

Posted

Quote:
Originally Posted by Werner View Post
I've been solo for extended periods of time on a couple of Lambdas, so you can't always count on your team being there to buff you.
Not a good practice really.

My Brute can solo crates/containers, but it goes faster and smoother if people stick together. At the least it should be 2 mini teams.

Not saying it's your fault either, I've been on dozens of Lambda runs and sometimes your team simply can't keep up.


Quote:
Originally Posted by Werner View Post
With no heal, "low" hit points and little regeneration, my gut says go with Rebirth. I've not run any numbers on any of it, though.
Yeah, Rebirth all the way for SR.

If someone really wanted Barrier, it will provide at worst 5% Res and Def permanently.

With a standard 45% Softcapped build, and T4 Barrier, you are 9% away from the 59% mark. Small lucks are easy to come by.

I would still go for Rebirth as SR, but that's just me.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Not a good practice really.

My Brute can solo crates/containers, but it goes faster and smoother if people stick together. At the least it should be 2 mini teams.

Not saying it's your fault either, I've been on dozens of Lambda runs and sometimes your team simply can't keep up.
Yeah, believe me, I wasn't soloing on purpose. Didn't mean to make it sound like I'm all "Look at me, I'm soloing Lambda! Woooo!" *chuckle* I prefer a Tanker take the aggro so I can focus on damage and preserve my inspirations for later. It was a small team each time, there were communication failures, deaths, and in one of the two cases, a huge mass of enemies in a doorway that I somehow got through and then everyone else decided not to bother I guess. There were two containers in the room, so I chugged some inspirations and set to work. It worked out, but I recognize it's far from the ideal strategy.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle.
I think I just found my new "sig."


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Werner View Post
Yeah, believe me, I wasn't soloing on purpose. Didn't mean to make it sound like I'm all "Look at me, I'm soloing Lambda! Woooo!" *chuckle*
Hah, totally understandable. I've been on a handful of collapsing team situations in that meat-grinder.

Quote:
Originally Posted by Werner View Post
I prefer a BRUTE take the aggro so ...
Fixed.


Quote:
Originally Posted by Werner View Post
It was a small team each time, there were communication failures, deaths, and in one of the two cases, a huge mass of enemies in a doorway that I somehow got through and then everyone else decided not to bother I guess.
That pisses me off. It's a Brute/Tanker job to take care of that.

Ranged TAoE or Taunt, and then run behind cover. Everything will chase the aggro machine and everyone else is free to run through the door.

I've seen too many Brutes/Tankers shirking their duties to save their own skins. Aside from the fact that's its bad play, there's a Hosp in zone.

No excuses.


Quote:
Originally Posted by Deus_Otiosus
There were two containers in the room, so I chugged some inspirations and set to work. It worked out, but I recognize it's far from the ideal strategy.
I wouldn't have done anything different. Well done!



Oh, when you get a chance - please check your PMs


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
That pisses me off. It's a Brute/Tanker job to take care of that.

Ranged TAoE or Taunt, and then run behind cover. Everything will chase the aggro machine and everyone else is free to run through the door.

I've seen too many Brutes/Tankers shirking their duties to save their own skins. Aside from the fact that's its bad play, there's a Hosp in zone.

No excuses.
I agree that it would probably be best for the team for the lead Tanker or Brute to just fix situations like that. But in this specific case, the Tanker and I know each other and each other's builds. So there are many possibilities for what went through his head, like:
  • "Werner's got that room covered. Let's move on."
  • "Well, that's what you get for charging into a room before the Tank, dummy. FOLLOW THE TANK. Don't lead the tank, FOLLOW."
  • "I bet Werner will scream like a girl if I stick him in that room all alone. Hmmm, do my Tankerly duty or... Yeah, it's worth it. All, yours, Werner!"
We're evil and used to each other, so I didn't even think to get upset.

Quote:
Originally Posted by Deus_Otiosus View Post
Oh, when you get a chance - please check your PMs
Yeah, sorry. I got it, and I'll get to it. What time I've had recently has gone to I20 and commenting on the I20 stuff.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I've soloed crates and containment chambers pretty often on my night widow. It's rarely on purpose, exactly, rather people seem to take the timer as a reason to rush individually, ending up split up and dying or in trouble often. Faced between continuing to knock off glowies to get time bonuses and progress that part of the trial, or trying to organize the lemmings and rescue the ones who're faceplanted, well. A widow's a better DPSer than defender or tank.

But especially in pugs I see this part of the trial often suffering from a kind of 'hurry up and fall behind' effect.


"Experience is the mother of good judgement. Bad judgement is the father of experience."

 

Posted

Quote:
Originally Posted by Flux_Vector View Post
But especially in pugs I see this part of the trial often suffering from a kind of 'hurry up and fall behind' effect.
I've been keeping my teams together through a combination of:

  • Instructions in /team before we hit the lab/warehouse, including telling players they can click my/team leader's arrow on the map to keep track of us and telling everyone to switch their chat from /league to /team.
  • Using a targeting macro (in team) to let everyone know when I have a crate/container in sight.
  • Using a "barrier buff in 3s" macro (which people will hug you dearly for, even though it has a 60ft radius ) at the start, and throughout.

For the most part, that keeps any halfway decent team together. Only the few truly hopeless will straggle behind and get lost.

As more and more people have +3 level shifts and are packing the higher Tier buffs - this will become less needed.