Deus_Otiosus

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  1. Deus_Otiosus

    Stone Armor

    I would go Fire Melee.

    SA is end heavy enough as is, and Fire Melee requires much less recharge to get a decent chain going than SS does.

    It also requires less overall endurance (for typical attack chains + no rag crashes), has pretty fast animating attacks to help with fury, deals partial exotic damage which is useful since you already have a damage penalty and don't want to add enemy resistance to smashing on top of it.
  2. Deus_Otiosus

    Tough hide..?

    Quote:
    Originally Posted by Call Me Awesome View Post
    Actually it really isn't that much. I have both Stone and Inv at 50... yes the Stone is more durable but the difference is fairly minor and there's nothing I've done with the Stone that an Invuln can't do nearly as easily.
    First I'll say that I highly prefer Invuln over Stone, and I understand completely what you are getting at.

    I play Brutes, and hold aggro on them, so I'm familiar with being "survivable enough" and making do with lesser numbers.


    I just don't think 79% resistance to Energy/Negative/Fire/Cold/Toxic + 200% additional Regen from Rooted (which can get you to 70 hp/s or so) vs. 31% to those same Exotics as minor.

    That's nearly 50% difference in resistance to those types of damage.

    Now, if you want to argue that its more survivability than you will ever need - I'll up the ante and say that you should continue along that line of thought and play a Brute instead.
  3. Deus_Otiosus

    Tough hide..?

    Quote:
    Originally Posted by lionsbane_EU View Post
    Does tough hide increase my imperviousnes or defence by any significant degree?
    Aside from all of the reasons why you should have both - if you only can take one of them - then you want Tough Hide and not Weave.

    Tough Hide
    • Costs no endurance
    • Can take the same sets
    • Provides the same Defense
    • Provides Defense Debuff resistance
  4. Deus_Otiosus

    Tough hide..?

    Quote:
    Originally Posted by Hyperstrike View Post
    Take a look at Call Me Awesome's guide to Invuln tankers and the soft cap.

    Nearly all the goodness of a Stoner in Granite and none of the speed and damage penalties.

    Nearly in this sentence is a vast exaggeration.
  5. Quote:
    Originally Posted by Auroxis View Post
    Yep your mids is wrong. Mids has had the crit portion of Scrapper APP attacks as an automatic hit instead of a percentage for a while now.
    Ok, that explains alot.

    Now I can stop freaking out about the numbers an SD scrapper would get for Fireball.
  6. Quote:
    Originally Posted by Nihilii View Post
    I explained myself poorly - I meant that, for concept/looks reasons, I'd like to play other powersets just as much as I play SS/Fire, but the performance gap makes me come back to SS/Fire.
    This is nobody else's fault but yours.

    As a self confessed powergamer, who also enjoys a good concept I understand where you are coming from - but lamenting the fact in a rant seems a bit silly.


    Quote:
    Originally Posted by Nihilii View Post
    To put it another way, I prefer picking the powersets that fits my RP.
    Clearly you don't.

    Its pretty obvious you are a performance player at heart and are not willing to sacrifice or enjoy anything that is not your definition of top performance.

    There's nothing wrong with that, that describes me as well too.

    But there is a fairly large number of players that don't share that mentality.


    Quote:
    Aanyway. Then you have a strong ranged attack in Gloom, which is more and more useful as incarnate content proves to be more dynamic than the good old warehouse full of guys punching their fists and doing their best to stand still and get AoEd to death. Against i.e. Apex Battle Maiden, I find my brutes to outdamage my scrappers quite a bit between Gloom and the bigger hits per attacks (making it easier to joust).
    A little help here, is my mids wrong?

    Gloom (Brute)
    3 slotted with L50 Damage IOs + 80% Fury + 80% from BU = 322 DPA
    Base Recharge = 12s
    Base Cast time = 1.1s
    Base Endurance = 10.66

    Fire Blast (Scrapper)
    3 slotted with L50 Damage IOs + 100% from BU = 462 DPA
    Base Recharge = 6s
    Base Cast time = 1.2s
    Base Endurance = 6.5
  7. Quote:
    Originally Posted by Arbegla View Post
    Dark Melee or Kinetic Melee is about the hardest hitting single target set out there.

    Dark is almost all single target and hits pretty quickly for a decent amount of DPS (not as much burst though)
    Against a single target I'm pretty sure Fire Melee outclasses DM.
  8. Quote:
    Originally Posted by Shadows Strike View Post
    How much would it cost for perma dull pain? Would SS/Elec have better ST damage than Elec/Inv?
    It should cost a fair amount, expect 5 x LoTGs at the minimum, most likely some purples.

    SS with gloom sits at the fairly high end in terms of brute ST DPS.
  9. Quote:
    Originally Posted by Syntax42 View Post
    The resistance would be exactly the same. The only difference is the higher resistance cap that you won't hit without outside buffs or inspirations.
    You left out that the brute can sit at 3k HP with perma dull pain, and with some effort hit the cap at 3200.


    @OP:

    The Brute is better for Holding Aggro/Tanking.

    The Scrapper is better Burst damage, due to LR being much better on the Scrapper.

    Neither are very good ST DPS, because Elm is not very good ST DPS.

    The brute might be better off potentially, with gloom - but I'm not positive of that.
  10. Quote:
    Originally Posted by Cyber_naut View Post
    How good is inv vs. the new stuff? I would think pairing dm with almost every other secondary would be superior to inv for various reasons, but i've only played one inv a while ago, on a brute before the inv buffs, but I remember the exotic stuff tearing me apart. I think I over slotted run on sentence making...
    Nothing should really be tearing a top end Invuln apart.

    And Rebirth adds a second heal as well as passive regeneration better than a fully slotted Fast Healing.

    That's good stuff.

    You have the ability to cap or nearly cap your HP regardless if Scrapper or Brute, for the Brute example you might have lower resistances to exotics vs. resistance based sets but you will most likely have around 50% more HP (2k HP or so for FA/Ela/DA and 3k to 3200 for Invuln)


    Quote:
    Originally Posted by mauk2 View Post
    Much better defenses
    Their base resistances and defenses are the same as Scrappers.
  11. I played around for a bit, but its a very different build and a bit more expensive (from the kinetic combats)

    I was trying to get you SM/L Softcap, and it's right within reach, but you'll need to play with it to get there (I'm at work...)

    I went for Recharge plus a bit of SM/L DEF using the Obliterations, but you could swap to eradication 4 pieces for more HP and better Ene/Neg defense.

    Maneuvers adds a bit of extra DEF to all, and is a good spot for a 5th LoTG 7.5.

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    Accolades are turned on, or at least they should be.
  12. Quote:
    Originally Posted by T_Pill View Post
    Once I got enough IOs (Miracle, Numina's, Performance Shifter procs) then I was able to drop Consume and enjoy my Brute further with focus on recharge.
    I would never drop consume for any FA build that is not intended strictly for farming.

    Consume both provides end drain protection as well as offering a solution for when you are already drained of end.
  13. Quote:
    Originally Posted by Canine View Post
    Umm, I wasn't talking about DDR, I was talking about the scaling damage resistance that SR gets from its passives and Widows get from Foresight.
    You're right, sorry about that. I had a brain fart.
  14. Quote:
    Originally Posted by Linea_Alba View Post
    I see no advantage to Cardiac or Nerve on a well built WP.
    Its an edge case, and the OP is not an edge case, but Cardiac for my Brute means near perma double rage stacking + darkest night and maneuvers as well as an extra 5% SM/L resistance - which I was able to combine with barrier for a total of 10% SM/L resistance improvement over my previous build.
  15. Quote:
    Originally Posted by Canine View Post
    One quibble.

    Widows get *some* scaling resist, I think from Foresight (and maybe something else, but I'm not sure on that bit).

    I'm not sure how much it is in comparison to /SR, but they do get some.
    I also think its irrelevant for NWs.

    They can, easily, reach the incarnate softcap. Its not a guarantee that you will not get defense debuffed, but I really can't remember a single death on my NW - ever - from cascading defense failure.

    Most deaths on a top end Night Widow build will come from things like unlucky RNG moments, auto hit damage, etc.
  16. Quote:
    Originally Posted by slainsteel View Post
    but when you have teams with 3 buffers, 3 debuggers, 2 scrappers/brutes, unless you really need someone to pull aggro off others, you're good to go without a tank.
    If you have Brutes that are unable to pull aggro off of others, they have failed at being Brutes.
  17. Quote:
    Originally Posted by Rylas View Post
    Last I checked you still have to fit Pool Powers into your build just like any other power selection. Hasten isn't exactly an inherent power.
    And as I said, they have to be fit into your build. Pets do not need to be fit in, they fit on top of what you already have.


    Quote:
    Originally Posted by Rylas View Post
    Cost free? Have you run the trials? Have you just been lucky with Rare and Very Rare drops? And you don't slot them for end or damage because THE GAME WON'T LET YOU!!
    Quote:
    Originally Posted by Deus_Otiosus
    The pets are this gigantic amazing freebie that costs you nothing in terms of fitting them into your build and making them work.
    I'll let you read it again so you can figure out where you went wrong.
  18. Quote:
    Originally Posted by Rylas View Post
    So, since anyone can get lore pets, does that mean that it's not soloing if anyone (regardless of AT) uses Hasten or Tough/Weave (or any other pool power)?
    It's still soloing in my opinion, and I think certain posters are being unduly rude and negative.

    I think there is no reason to take away from what the OP is doing, and having fun while doing so.

    That being said, it really is very heavily the pets.

    The Warworks do a truly ridiculous amount of DPS.

    I tested with one of my Brutes, no pets, and got a 5 min 2s pylon time, and then did it again with T3 Warworks and the time went to 2 min 10s.

    I wasn't really excited about it. It wasn't my character doing the extra DPS. It was the pets. This is why I don't play MMs in the first place, I don't like NPC pets to do the work for me.

    Pets are not like Toughness and Weave, or Hasten - those are things you have to fit into your build, you have to deal with their endurance costs, you have to dedicate slots to them.

    The pets are this gigantic amazing freebie that costs you nothing in terms of fitting them into your build and making them work. You don't even need to slot them for End Rdx or Damage.

    Quote:
    Originally Posted by Rangle M. Down View Post
    You could add IOs and IO set bonuses to that argument as well.
    Again those require planning, you need to have a dedicated, optimal attack chain. You need to make build choices and sacrifices to make a melee character that can both survive the encounter and do enough DPS to solo an AV.

    You don't need to do any of that with the pets.

    That doesn't make it less fun to play with them, or try and do all kinds of things with them that you couldn't even attempt before.
  19. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    I'm caught on deciding whether to build a DM Scrapper or an Invuln/SS Tank. But before that, I need everything you've got on DM/
    The two are so completely different, I'm really not sure what your goal is.
  20. Quote:
    Originally Posted by Colonel-Confederate View Post
    How are Energy/Shield Brutes? I made one to try out. Was thinking the Praetorian PPD were Energy based. Plus I was inspired by Warrant and thought of using a Shield with him after I got the Vanguard stuff.
    My gut reaction is that no one will be able to answer you due to a lack of many people playing this combo.
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    I won't dispute the "better team player" bit, but a Widow should NOT be outdamaging a scrapper.
    Do you mean from a game balance perspective or simply a build perspective?
  22. Quote:
    Originally Posted by bAss_ackwards View Post
    but I'd rather have an AoE I can use more frequently than the Judgements, such as Fireball. A build with Dark Melee could stand to have some extra AoE.
    This is one of the main reasons I prefer the Brute version.

    Soul Mastery is one stop shopping for an excellent ST ranged attack, a mitigation power & a fairly decent TAoE.
  23. Quote:
    Originally Posted by shaggy5 View Post
    I guess we are not connecting on my point. My point is not to have a toon where I can get all the end game. I have 2 redside 50s as it is.
    Then you have no need to grind 20+ characters to level 50 as you stated.


    Quote:
    Originally Posted by shaggy5 View Post
    My point was that I would love to play some of my villains more, but just can't seem to get a team. Getting them to 50 ends up being the "end", but playing them with people along the way is what I am looking for. So, yes, 20+ is the number because I would love to play some toons more.
    I think you have your answer then.

    And the best solution when you can't find a team is to start one, there are other player's in your situation who can't 'get' a team.

    So be the one to step forward and start one, recruit in both your zone as well as any global channels you belong to.
  24. Quote:
    Originally Posted by shaggy5 View Post
    I do agree with you on this, but the grind to 50 solo for 20+ toons...seems too much.
    Do you really need to get 20+ toons to level 50?

    If you're focusing on end game, you'll do better off with a much smaller number of characters that are heavily invested in with IOs and now Incarnate powers.

    If you are not focusing on the endgame getting to 50 is nice, but its the journey that people typically enjoy.


    All that being said, you can do Rogue tip missions at L20 and then get teams on both Red & Blueside - level your way to 50 and then choose to stay rogue, switch to hero or revert back to full villain.
  25. Deus_Otiosus

    DM/FA advice

    Quote:
    Originally Posted by Stealth_Bomber View Post
    I'm enjoying playing a DM/FA Brute right now. I have a couple of questions for the higher levels:

    1. I know the Psi damage is going to ramp up in a few levels. What is the best way to deal with that? Is it best to try to get Resistance from IOs, or focus on Healing for mitigation?
    Healing & Offense. Know your enemies.


    Quote:
    Originally Posted by Stealth_Bomber View Post
    2. I'm looking at Soul Mastery for Gloom, DN's ToHit debuff, and the tentacles. But I'm wondering if Pyre Mastery with Fire Blast and Fireball is a better choice.
    You're looking in the right place.

    As others have said, take Dark Obliteration instead of Soul Tentacles.

    Gloom, DN & Dark Oblit if you can fit all 3.


    Its tempting to slot DN with 4 piece Dark Watcher for the Recharge bonus, but for DM/Fire which can be pretty slot hungry IMO - just go with 2 Enzyme HOs if you can afford them.