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Posts
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I would go Fire Melee.
SA is end heavy enough as is, and Fire Melee requires much less recharge to get a decent chain going than SS does.
It also requires less overall endurance (for typical attack chains + no rag crashes), has pretty fast animating attacks to help with fury, deals partial exotic damage which is useful since you already have a damage penalty and don't want to add enemy resistance to smashing on top of it. -
Quote:First I'll say that I highly prefer Invuln over Stone, and I understand completely what you are getting at.Actually it really isn't that much. I have both Stone and Inv at 50... yes the Stone is more durable but the difference is fairly minor and there's nothing I've done with the Stone that an Invuln can't do nearly as easily.
I play Brutes, and hold aggro on them, so I'm familiar with being "survivable enough" and making do with lesser numbers.
I just don't think 79% resistance to Energy/Negative/Fire/Cold/Toxic + 200% additional Regen from Rooted (which can get you to 70 hp/s or so) vs. 31% to those same Exotics as minor.
That's nearly 50% difference in resistance to those types of damage.
Now, if you want to argue that its more survivability than you will ever need - I'll up the ante and say that you should continue along that line of thought and play a Brute instead. -
Quote:Aside from all of the reasons why you should have both - if you only can take one of them - then you want Tough Hide and not Weave.Does tough hide increase my imperviousnes or defence by any significant degree?
Tough Hide
- Costs no endurance
- Can take the same sets
- Provides the same Defense
- Provides Defense Debuff resistance
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Quote:This is nobody else's fault but yours.I explained myself poorly - I meant that, for concept/looks reasons, I'd like to play other powersets just as much as I play SS/Fire, but the performance gap makes me come back to SS/Fire.
As a self confessed powergamer, who also enjoys a good concept I understand where you are coming from - but lamenting the fact in a rant seems a bit silly.
Quote:To put it another way, I prefer picking the powersets that fits my RP.
Its pretty obvious you are a performance player at heart and are not willing to sacrifice or enjoy anything that is not your definition of top performance.
There's nothing wrong with that, that describes me as well too.
But there is a fairly large number of players that don't share that mentality.
Quote:Aanyway. Then you have a strong ranged attack in Gloom, which is more and more useful as incarnate content proves to be more dynamic than the good old warehouse full of guys punching their fists and doing their best to stand still and get AoEd to death. Against i.e. Apex Battle Maiden, I find my brutes to outdamage my scrappers quite a bit between Gloom and the bigger hits per attacks (making it easier to joust).
Gloom (Brute)
3 slotted with L50 Damage IOs + 80% Fury + 80% from BU = 322 DPA
Base Recharge = 12s
Base Cast time = 1.1s
Base Endurance = 10.66
Fire Blast (Scrapper)
3 slotted with L50 Damage IOs + 100% from BU = 462 DPA
Base Recharge = 6s
Base Cast time = 1.2s
Base Endurance = 6.5 -
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Quote:You left out that the brute can sit at 3k HP with perma dull pain, and with some effort hit the cap at 3200.The resistance would be exactly the same. The only difference is the higher resistance cap that you won't hit without outside buffs or inspirations.
@OP:
The Brute is better for Holding Aggro/Tanking.
The Scrapper is better Burst damage, due to LR being much better on the Scrapper.
Neither are very good ST DPS, because Elm is not very good ST DPS.
The brute might be better off potentially, with gloom - but I'm not positive of that. -
Quote:Nothing should really be tearing a top end Invuln apart.How good is inv vs. the new stuff? I would think pairing dm with almost every other secondary would be superior to inv for various reasons, but i've only played one inv a while ago, on a brute before the inv buffs, but I remember the exotic stuff tearing me apart. I think I over slotted run on sentence making...
And Rebirth adds a second heal as well as passive regeneration better than a fully slotted Fast Healing.
That's good stuff.
You have the ability to cap or nearly cap your HP regardless if Scrapper or Brute, for the Brute example you might have lower resistances to exotics vs. resistance based sets but you will most likely have around 50% more HP (2k HP or so for FA/Ela/DA and 3k to 3200 for Invuln)
Their base resistances and defenses are the same as Scrappers. -
I played around for a bit, but its a very different build and a bit more expensive (from the kinetic combats)
I was trying to get you SM/L Softcap, and it's right within reach, but you'll need to play with it to get there (I'm at work...)
I went for Recharge plus a bit of SM/L DEF using the Obliterations, but you could swap to eradication 4 pieces for more HP and better Ene/Neg defense.
Maneuvers adds a bit of extra DEF to all, and is a good spot for a 5th LoTG 7.5.
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Quote:I would never drop consume for any FA build that is not intended strictly for farming.Once I got enough IOs (Miracle, Numina's, Performance Shifter procs) then I was able to drop Consume and enjoy my Brute further with focus on recharge.
Consume both provides end drain protection as well as offering a solution for when you are already drained of end. -
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Its an edge case, and the OP is not an edge case, but Cardiac for my Brute means near perma double rage stacking + darkest night and maneuvers as well as an extra 5% SM/L resistance - which I was able to combine with barrier for a total of 10% SM/L resistance improvement over my previous build.
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Quote:I also think its irrelevant for NWs.One quibble.
Widows get *some* scaling resist, I think from Foresight (and maybe something else, but I'm not sure on that bit).
I'm not sure how much it is in comparison to /SR, but they do get some.
They can, easily, reach the incarnate softcap. Its not a guarantee that you will not get defense debuffed, but I really can't remember a single death on my NW - ever - from cascading defense failure.
Most deaths on a top end Night Widow build will come from things like unlucky RNG moments, auto hit damage, etc. -
If you have Brutes that are unable to pull aggro off of others, they have failed at being Brutes.
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Quote:And as I said, they have to be fit into your build. Pets do not need to be fit in, they fit on top of what you already have.Last I checked you still have to fit Pool Powers into your build just like any other power selection. Hasten isn't exactly an inherent power.
Quote:Cost free? Have you run the trials? Have you just been lucky with Rare and Very Rare drops? And you don't slot them for end or damage because THE GAME WON'T LET YOU!!Quote:Originally Posted by Deus_OtiosusThe pets are this gigantic amazing freebie that costs you nothing in terms of fitting them into your build and making them work. -
Quote:It's still soloing in my opinion, and I think certain posters are being unduly rude and negative.So, since anyone can get lore pets, does that mean that it's not soloing if anyone (regardless of AT) uses Hasten or Tough/Weave (or any other pool power)?
I think there is no reason to take away from what the OP is doing, and having fun while doing so.
That being said, it really is very heavily the pets.
The Warworks do a truly ridiculous amount of DPS.
I tested with one of my Brutes, no pets, and got a 5 min 2s pylon time, and then did it again with T3 Warworks and the time went to 2 min 10s.
I wasn't really excited about it. It wasn't my character doing the extra DPS. It was the pets. This is why I don't play MMs in the first place, I don't like NPC pets to do the work for me.
Pets are not like Toughness and Weave, or Hasten - those are things you have to fit into your build, you have to deal with their endurance costs, you have to dedicate slots to them.
The pets are this gigantic amazing freebie that costs you nothing in terms of fitting them into your build and making them work. You don't even need to slot them for End Rdx or Damage.
Quote:You could add IOs and IO set bonuses to that argument as well.
You don't need to do any of that with the pets.
That doesn't make it less fun to play with them, or try and do all kinds of things with them that you couldn't even attempt before. -
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My gut reaction is that no one will be able to answer you due to a lack of many people playing this combo.
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Quote:This is one of the main reasons I prefer the Brute version.but I'd rather have an AoE I can use more frequently than the Judgements, such as Fireball. A build with Dark Melee could stand to have some extra AoE.
Soul Mastery is one stop shopping for an excellent ST ranged attack, a mitigation power & a fairly decent TAoE. -
Quote:Then you have no need to grind 20+ characters to level 50 as you stated.I guess we are not connecting on my point. My point is not to have a toon where I can get all the end game. I have 2 redside 50s as it is.
Quote:My point was that I would love to play some of my villains more, but just can't seem to get a team. Getting them to 50 ends up being the "end", but playing them with people along the way is what I am looking for. So, yes, 20+ is the number because I would love to play some toons more.
And the best solution when you can't find a team is to start one, there are other player's in your situation who can't 'get' a team.
So be the one to step forward and start one, recruit in both your zone as well as any global channels you belong to. -
Quote:Do you really need to get 20+ toons to level 50?I do agree with you on this, but the grind to 50 solo for 20+ toons...seems too much.
If you're focusing on end game, you'll do better off with a much smaller number of characters that are heavily invested in with IOs and now Incarnate powers.
If you are not focusing on the endgame getting to 50 is nice, but its the journey that people typically enjoy.
All that being said, you can do Rogue tip missions at L20 and then get teams on both Red & Blueside - level your way to 50 and then choose to stay rogue, switch to hero or revert back to full villain. -
Quote:Healing & Offense. Know your enemies.I'm enjoying playing a DM/FA Brute right now. I have a couple of questions for the higher levels:
1. I know the Psi damage is going to ramp up in a few levels. What is the best way to deal with that? Is it best to try to get Resistance from IOs, or focus on Healing for mitigation?
Quote:2. I'm looking at Soul Mastery for Gloom, DN's ToHit debuff, and the tentacles. But I'm wondering if Pyre Mastery with Fire Blast and Fireball is a better choice.
As others have said, take Dark Obliteration instead of Soul Tentacles.
Gloom, DN & Dark Oblit if you can fit all 3.
Its tempting to slot DN with 4 piece Dark Watcher for the Recharge bonus, but for DM/Fire which can be pretty slot hungry IMO - just go with 2 Enzyme HOs if you can afford them.