Claws/SR vs. Widow
I won't dispute the "better team player" bit, but a Widow should NOT be outdamaging a scrapper.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
If you do any teaming, the Widow.
The Melee Teaming Guide for Melee Mans
You nailed it well. I think the damage should be a wash - the widow needs Ageless or Cardiac to attack at full speed, whereas the Claws/SR can pick Musculature and end up even with the Widow in DPS (the widow can of course pick Ageless and Musculature, but then the Claws/SR can pick Rebirth and have much more survivability, etc.).
The widow also has the advantage of being able to go a fair bit above 45% defense without any compromises. Good against tohitbuffs and incarnate content.
I've spent quite a ton of time studying Scrapper Claws DPS... heck I could probably write a college thesis on it, and I'm pretty darn sure that Widows straight up out-DPS a Claws scrapper. I'd love to hear otherwise, but I'll need some numbers to back that up
I've spent quite a ton of time studying Scrapper Claws DPS... heck I could probably write a college thesis on it, and I'm pretty darn sure that Widows straight up out-DPS a Claws scrapper. I'd love to hear otherwise, but I'll need some numbers to back that up
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I will say that I prefer my claws/SR scrapper over night widows, but I guess that doesn't matter much if I'm going to be outDPSed by them all the time. Yet then again, I don't really care about DPS, since nothing in this game requires a certain amount of DPS.
Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny
Do you mean from a game balance perspective or simply a build perspective?
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I haven't seen a Widow yet that will out-damage my Claws/Regen (in situations where I don't have to interrupt my chain to hit a heal at least).
I don't know if I just built my scrapper that good, or if the Widows I've teamed with were that bad, but that's my personal experience. It very much could be a case of the only Widows I've teamed with were not built as efficiently as my scrapper, but I can't verify that one way or the other.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I haven't looked at claws/SR, but on paper without the reactive interface I've looked at several variants to my widow build that hits various points around 250 DPS while using the cardiac alpha. An ingame pylon test I did showed me I could hit between 250 and 300 actual DPS with the reactive interface under true game conditions. No lore pets were involved. If that's not more damage than scrapper claws, and it very well might not be, I'd still expect it to be pretty competitive.
I also expect widows to have an easier time hitting the 'incarnate softcap' by themselves, if you want to, and they do bring team buff into the equation, along with having some very nice tricks. SR really doesn't compare well to the 'widow training' branches, needing more powers to yield less defense, with the major advantage being its high DDR. I think if there's a place the widows badly outshines the scrapper, it's in the comparative secondaries.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
That's certainly above my Claws/SR build not using any Incarnate boost outside her Alpha tier 3 ... caveat is the build was built emphasizing durability (vs recharge/damage output) so she solo's a pylon relatively slowly compared to some (180'ish dps). But she has survived a string of 3 consecutive blasts (curse you RNG) from the pylon watching the damage tics from the pylon drop to nearly double digits in the process do to scaling passives, without resorting to Aid Self (or anything outside passive regen) and still surviving to take the pylon down, something I'm not sure my Widow builds could do.
DPS : 230 to 300 NW with Reactive vs 200 to 300 Claws with Achilles -res, Fury -res, and Reactive.
59% Defense : Easy for a NW vs Definitely appears more difficult to me for Claws. However, I'm not a Claws/SR expert.
DDR: 30 to 60 for NW vs 95 to Capped? for SR. (I honestly didn't realize widows got any DDR.)
Scaling Resists: None vs SR's gets scaling resists.
Hit-Points: 1450 for a Widow vs 1900 for an SR.
SL Resists: 24% for Widow Tough vs 21% for SR Tough.
Regen: 15 hp/s for Widow vs 25 hp/s for SR. (based on builds I've seen)
Team Defense: 28.5 for Widow vs 3.5 for SR.
Team Assault: 30 for Widow vs 10 for the SR.
I can see arguments for both. It's what you want. I went Melee-Fort and I've still not been pulled back in by NW nor Claws/SR. I will say, I'm most jealous of the HP and DDR. There are so many times I wish I had either or both.
PS: 180 sounds low to me. If you don't already have achilles and fury -res procs, add one or both and that should put you right in the sweet spot.
Yet then again, I don't really care about DPS, since nothing in this game requires a certain amount of DPS.
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Before I20, you had to do a certain amount of DPS to overcome a mob's regeneration. AV's and Giant Monsters are the best examples here. It usually wasn't a problem for teams. Even if you didn't have the DPS to beat their regeneration, debuffing regeneration could make the difference on a low-DPS team.
Issue 20 added incarnate trials with time limits. Before many people had their +3 level shifts, teams would fail quite often due to time-related issues. Master's of Lambda requires as much DPS and debuffs as you can bring if you want to kill Marauder in the 20-minute time limit. My team just barely made it with less than 30 seconds left on the clock. The prisoner escape phase of BAF also requires as much DPS as you can manage. You have a limited time to kill each prisoner before they reach their escape points.
I'm not saying everyone needs to do 300 DPS. The game is supposed to be balanced around pure SO builds. It just helps the team a lot if people take the time to invest in their characters and do their primary role as well as they can.
Widows get *some* scaling resist, I think from Foresight (and maybe something else, but I'm not sure on that bit).
I'm not sure how much it is in comparison to /SR, but they do get some.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
... snip ...
PS: 180 sounds low to me. If you don't already have achilles and fury -res procs, add one or both and that should put you right in the sweet spot. |
Perhaps I can hop on and blast a pylon. Would include the Reactive tier 3 and Achilles proc.
Just as a note: Reactive T3 Total Radial 75% chance for fire was adding 60 dps when fully saturated for me. I'd bet on the 50% fire 25% -res to be close to that if not better considering how fast the attack chain is, but I've not tested it yet.
One quibble.
Widows get *some* scaling resist, I think from Foresight (and maybe something else, but I'm not sure on that bit). I'm not sure how much it is in comparison to /SR, but they do get some. |
They can, easily, reach the incarnate softcap. Its not a guarantee that you will not get defense debuffed, but I really can't remember a single death on my NW - ever - from cascading defense failure.
Most deaths on a top end Night Widow build will come from things like unlucky RNG moments, auto hit damage, etc.
I also think its irrelevant for NWs.
They can, easily, reach the incarnate softcap. Its not a guarantee that you will not get defense debuffed, but I really can't remember a single death on my NW - ever - from cascading defense failure. Most deaths on a top end Night Widow build will come from things like unlucky RNG moments, auto hit damage, etc. |
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
DPS : 230 to 300 NW with Reactive vs 200 to 300 Claws with Achilles -res, Fury -res, and Reactive.
59% Defense : Easy for a NW vs Definitely appears more difficult to me for Claws. However, I'm not a Claws/SR expert. DDR: 30 to 60 for NW vs 95 to Capped? for SR. (I honestly didn't realize widows got any DDR.) Scaling Resists: None vs SR's gets scaling resists. Hit-Points: 1450 for a Widow vs 1900 for an SR. SL Resists: 24% for Widow Tough vs 21% for SR Tough. Regen: 15 hp/s for Widow vs 25 hp/s for SR. (based on builds I've seen) Team Defense: 28.5 for Widow vs 3.5 for SR. Team Assault: 30 for Widow vs 10 for the SR. I can see arguments for both. It's what you want. I went Melee-Fort and I've still not been pulled back in by NW nor Claws/SR. I will say, I'm most jealous of the HP and DDR. There are so many times I wish I had either or both. PS: 180 sounds low to me. If you don't already have achilles and fury -res procs, add one or both and that should put you right in the sweet spot. |
Not that we have any real numbers elusivity, but an SR does seem to have more of it than a widow
Hey Claws, can I see your build? I don't want to seem like I'm TRYING to disagree with you or anything, but I've been playing with my Claws/SR trying to max DPS for quite a while, and I really don't see a way for it to get much higher than my current build, so I'd just love to be able to compare
For the record, my Claws/SR is my favorite toon.
Well for a bit of comparison, I'm getting an average of 242 dps with 25%/25% reactive on my Claws/SR...
Theoretically, a Widow should be able to outdamage a scrapper. They have very good DPA attacks, and lots of +dam effects (dual-assault + FU). However, they are not as survivable, and much more prone to 2-shots than the scrapper. The attacks chains also tend to be really end draining as far as I've seen, especially ones that use a ridiculous amount of +recharge.
If you want to do crazy scrapper stuff, go Claws/SR. Widows can do even crazier stuff and are great on a team, but in order to maximize their effectiveness they need to be team players backed up with a lot of support.
TW/Elec Optimization
My NW's always dealt with lack of DDR with purple insps.
And with i19's inherent fitness, I grabbed elude and haven't died from cascade failure since.
And Fortunatas could just pop off an AOE control if they were getting debuffed instead.
Plus, since my NW has aidself, I use the barrier destiny for more debuff padding and added resistance.
However, widows do get some DDR and some scaling resists, from Foresight. It's just not enough to really make a huuuuge difference like it does for SR. It's still there, and it does on occasion help.
Theoretically, a Widow should be able to outdamage a scrapper. They have very good DPA attacks, and lots of +dam effects (dual-assault + FU). However, they are not as survivable, and much more prone to 2-shots than the scrapper. The attacks chains also tend to be really end draining as far as I've seen, especially ones that use a ridiculous amount of +recharge.
If you want to do crazy scrapper stuff, go Claws/SR. Widows can do even crazier stuff and are great on a team, but in order to maximize their effectiveness they need to be team players backed up with a lot of support. |
That said, the best use of my powers is often to stay with the team and buff them. But it's me helping them, not them helping me.
"Experience is the mother of good judgement. Bad judgement is the father of experience."
Hey Claws, can I see your build? I don't want to seem like I'm TRYING to disagree with you or anything, but I've been playing with my Claws/SR trying to max DPS for quite a while, and I really don't see a way for it to get much higher than my current build, so I'd just love to be able to compare
For the record, my Claws/SR is my favorite toon. |
Here's the build.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|5D|
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I've compared it to Widows I have teamed with in-game, as I don't really have the time or inclination to dissect builds. I have been killing single targets faster than them, with fewer attacks, that's how I've been making the comparisons.
I keep Follow Up stacked a lot of the time, and once I reached perma-DP and a chain I was happy with, I stopped trying to optimize in that area and focused on defense.
I am very well aware that the Widows I've been comparing to may not be the most well built characters. Any random character you run across in-game has low odds of being built by someone with the knowledge floating around here in the scrapper forums.
Honestly, I'd be surprised if my build cracks 200 DPS, so it probably IS a case of me comparing it to mediocre Widows.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Assuming the Mids and City of Data numbers are correct.
Once upon a time they were not correct.
I have NOT double checked them for scrapper claws, recently.
I adjusted Eviscerate Based on City of Data. The City of Data number was lower for PVE than the Mids Number.
My simulator says ClawsandEffect's build would run in the 212 range, 270+ with Reactive.
My spread sheet says 245. However, Experience Tells me to adjust the spread sheet by 85% on average. So that's 208 dps adjusted, 268 with Reactive.
In advance, I'm sure this has been discussed before, but I'd just like some quick input. From what I can tell, comparing these 2:
Claws/SR:
Higher HP
Debuff Resistance
Cheaper on the END bar
Widow:
Higher Damage
Better team player
Can I get some more notes comparing the two, pros and cons of each, etc. Which one should be a keeper? Thanks in advance