Demonic_Gerbil

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  1. Quote:
    Originally Posted by Eva Destruction View Post
    By the way, you guys who have custom critters that are invalidated by the filter: you must change the critter file save name also.
    Oh good grief.
  2. Quote:
    Originally Posted by Clave_Dark_5 View Post
    But I'm afraid to start work on another arc for fear that i21's bugs are going to break it. :/
    I've been kind of interested in working on another arc... but after having to fix Strife of the Grave in a very silly way (my 'Possessed Abomination' enemy had to be deleted, and recreated from scratch with a different name since just renaming the boss in the mission itself didn't fix it, neither did trying to edit the boss's name in the critter editor since it would never let me hit Save no matter what I named it or how I changed its description) I'm a bit... reluctant to see what new ridiculous hoops I'll have to jump through to fix things that shouldn't have broken in the first place.
  3. Demonic_Gerbil

    Levelling in AE

    Quote:
    Originally Posted by seebs View Post
    Up next (#5): Idol Hands (#141376). Picked it for the "so read up on clues". I'm currently searching 4-star arcs because I know a lot of GREAT arcs get some idiot downrating them as poor farms. Now level 7, with a handful of generic level 10 IOs slotted, and bids out on a couple of low-ish level Kismet accuracy procs. (I love that proc way too much, the difference it makes before you have 30%+ accuracy in everything is phenomenal.)
    There's some great stuff stuck down at 3-stars from the rating cabal wars from years ago too
  4. Quote:
    Originally Posted by Zamuel View Post
    Ever since the profanity/copyright filter hit, all of the guest author arcs have gone missing. Don't know if it's an affect of the bug or if they were deliberately discontinued.
    Really? I hadn't played them since they were all new, but they were pretty entertaining.
  5. I'm apparently at 1212 badges on Demonic Gerbil. Not sure when I broke 1200
  6. Quote:
    Originally Posted by Lxndr View Post
    How do you guys handle it? Do slots make you happy?
    I try to get through it as quickly as possible. Thanks to the ITF, it's usually not too bad.
  7. If anyone has a screenshot of the Dance Party, I'd like to see it. It was pretty much before my time, and I've always been curious.
  8. Demonic_Gerbil

    Can I cry now?

    Quote:
    Originally Posted by Valorin View Post
    Anyways, tonight I'll try to play a few of the rate-bombed arcs, hopefully I can help make a dent in restoring some of the damage and have some fun doing so! I remember Fear and Loathing on Striga as one of my favorite AE arcs and a few others I picked up around here, sad to see somebody bashing hard work that turned out well. I am assuming that multiple ratings from the same account don't count, correct?
    So all we need to get plays from you is to claim we were rating bombed? >.> I see a marketing opportunity <.<
  9. Demonic_Gerbil

    Can I cry now?

    My two old arcs are feeling left out, feel free to 1 star them so I don't get too lonely
  10. Demonic_Gerbil

    Can I cry now?

    Quote:
    Originally Posted by Bubbawheat View Post
    I haven't checked recently, but on my most recent arc - Whack a Mole: Incarnate Edition Lambda sector, I got a 1-star about a week or so ago that dropped me down from 5 stars to 3 stars.
    Well now I'm confused. Someone way up there said you were in the "Confirmed 4 one-star ratings" club. But you're not?

    Quote:
    Originally Posted by ROBOKiTTY View Post
    Anecdote: I have two story arcs that hadn't received a single play in like, a year. The other day, I got three 5-stars out of nowhere.
    Lies. No one plays AE anymore but farmers, and you're not a farmer are you?
  11. Demonic_Gerbil

    Can I cry now?

    Quote:
    Originally Posted by Wrong_Number View Post
    Anyone who enjoys writing story arcs should be punished because a few people who enjoy them don't like farms? Exactly, who have I, for example, insulted or what done to warrant an attack? What fight have I tried to pick? Please enlighten me.
    If I was that prescient, I'd have some better rated story arcs
  12. Demonic_Gerbil

    Can I cry now?

    Quote:
    Originally Posted by Zamuel View Post
    While it's likely that some farmers are griefing
    Maybe one got tired tired of being constantly insulted and told that they're going to get bored and leave in a week (constantly, since the AE system came out, even) and their dollars aren't worth as much as TonyV's, for example. When someone keeps trying to pick a fight, eventually they'll get punched by someone. Isn't there enough room for everyone to live happily side by side and get together around the AE campfire (or mission entrance) and sing kumbaya while the asian farmers go in and out of missions, dragging their 7 /Sonic Resonance corruptors everywhere they go?

    Quote:
    The goal is to treat the AE search interface more like an actual search engine. By requiring a search, it causes an "out of sight, out of mind" scenario. Now...all the farms will still be in the system but you have to actually be looking for them. In a similar vein, this change should hopefully be something of a morale boost for story writers in its own way. No need to worry about being pushed off page 4 because there is no page 4 until a search is made. Thus, more emphasis can be made on keywords and descriptions as opposed to the admittedly arbitrary star system.

    This will not solve all problems with the Mission Architect system but it should help put the system on better footing so that other changes, features, and improvements can be made.
    I like that change, it's a nice little conceptual shift. ...here's a dumb question, those tags you can set when you rate a mission... Can we actually search based on those little buttons, because I can't log in to check the interface right now because of maintenance. I'd love a big, heavy-handed "X kind of mission goes in this tab" and "Y kind of mission goes in this tab" element to the search interface, so people would never ever have to see the kind of missions they didn't want to see, even by accident during a search. I don't want to see your challenge arc full of the nastiest enemy from every villain group, really, I don't, stop showing up on my search results, please.

    I dunno, maybe I'm weird. I like mowing down gobs of dudes (dat ebil farming) *and* I like great/fun stories (Two Tickets to Westerly is probably my favorite arc in the AE system). When you guys all get going with the bashing at one another, it's like watching my parents fight and then I go into 'Nam flashbacks (this is hyperbole, but really, I came 'round looking for cool arcs in the story contact tree sticky and then found the same old RAGE that made me quit making AE missions is still going on *sigh*)
  13. Quote:
    Originally Posted by BackFire View Post
    I still hold out hope that we can find/create arcs that are both story-rich and tangibly rewarding.
    Keep the dream alive.
  14. Demonic_Gerbil

    Cebr

    I'll be honest, I just like how frantic the button mashing is >.>;
  15. Demonic_Gerbil

    Can I cry now?

    Quote:
    Originally Posted by Necrotech_Master View Post
    i agree with most of this, the rating system it was designed with sort of reinforced the "never good enough" mentality

    i feel most everyone either thinks the work that they did was a masterpiece then they got a bad rating and if feedback was left then the author would just arbitrarily 1 star other poeples arcs out of spite
    My rule is pretty simple. If it's as good as the worst arc/mission the devs put into the game (I'm looking at you level 30-45 hero content), it gets 5 stars. That's all 5-stars means to me, "It's something that's as good as things the devs have put into the game already." We have two special categories for "better than merely as good", they're called Hall of Fame and Dev's Choice, so I don't worry about separating the wheat from the chaff past that level. I think I've changed my stance since back in the day, because seeing how things evolved, I think it's pretty much the only way I feel I can properly show my appreciation for the good time I've had in the mission. Wish we could just go to a Like/Dislike choice for ratings, though.

    Quote:
    Originally Posted by Eva Destruction View Post
    Yeah and those people, while some of them were rather vocal about their high standards--actually one of them was rather vocal about his high standards, but everybody seemed to set him up as the only person whose opinion mattered even while they argued with and lobbed personal insults at him, giving said person way more perceived importance than he would have had if people had just accepted his criticism, listened to or ignored it and moved on--only had 24 hours in a day, and none of them spent all of those 24 hours playing AE just to crap on everybody else's lovingly written "fight my main the Extreme/Extreme AV and my Electric Blast-wielding minions" arc.

    Besides, I didn't see a rule on the AE building anywhere that stated that if you play an AE arc you must also write one. Also, nowhere is it stated that if you write an arc you will be good at it. Nor is it stated that other players will like the same stuff you do. Nor is it stated that the other people who may or may not like the same stuff you do, and who play your arc which may or may not be good, will be able or willing to offer constructive feedback on what they liked or did not like about your arc and how you can improve it. Nor is it stated that they are in any way obligated to do so.

    Besides, I'm suspect a lot of the people who wanted everybody to 5-star their arc and heap it with glowing praise while offering constructive suggestions for how to improve weren't really doing much of the same for other people.
    Wow. I must have touched a nerve there, that reads awfully defensive. I'm just throwing out the idea that, especially back in the day, the MA community was awfully harsh on people and expected way too much without giving enough positive reinforcement to encourage people to keep making new and (hopefully) better things. I don't think that's such a radical statement to make.

    Quote:
    Originally Posted by Wrong_Number View Post
    People can insist that they are just "using the rating system as it was intended to be used" and while I can't argue that, it doesn't change how the system actually works. We see this very clearly now looking at HoF and the first few pages of top rated arcs. Put another way, if I'm driving in my car at 25mph and hit my breaks to stop when I get to my destination and the brakes fail to work as intended, do I just step out of the car going 25mph or do I maybe take a different action?

    WN
    You can totally argue with that statement. Don't let little things like outdated design intentions get in the way of trying to make the MA a better, friendlier place. The current HoF and various other popular arcs suggest the devs don't even care about their old design anymore. So people that are using the system as it was intended to be used are doin' it wrong, obviously. A lot of problems would go away if the devs just gave us different tabs in the MA interface for different mission types. "In Depth Story" "Challenge" "Experience Heavy" "Unofficial Task Forces" and whatever else sounds good. It would quickly segregate the 'evil farms' away from everything else, and make whatever someone wanted to find much easier to, uh, find. But I guess since that would take interface work, we'll never get that. ...heck the whole interface needs a do-over, because I find it hard to find anything I'm actually interested in playing unless I already know what I'm looking for, which sort of defeats the purpose of having a search. (The interface does enable my masochistic bouts of 0-star Roulette though: you never know what you'll get.)

    I could probably just keep rambling on and on, but I'll spare everyone. Most of what I'd say has been said by several others before me in various places around this forum.
  16. Demonic_Gerbil

    Can I cry now?

    I'm sure the lack of enthusiasm among the player base for AE missions has nothing to do with the impossibly high standards some people set for AE missions early on, where actual story arcs were getting 2- and 3-starred for not being awesomely written enough, causing them to not get any plays (heck even 4-starring an arc was/is a death sentence in general) and thus not creating a positive feedback cycle where someone would want to continue sinking time into continually improving old and creating new AE mission content.
  17. Demonic_Gerbil

    Cebr

    Quote:
    Originally Posted by Amy_Amp View Post
    Neither of which are used in the arc in question. I think it's just to be different. I am using a Claws/dark for it.
    You use them (and Hasten) before going IN the mission.
  18. Wonder if people that sub during the day today will get it or not.
  19. The clockwork, snowman, and one of the two or three shivans were mine. Just doing my part to choke the enemy under the weight of our dead!
  20. Quote:
    Originally Posted by Mattwo7 View Post
    The party pack doesn't contain a single attack power as far as I'm aware. Unless there's something that when combined with an attack power causes a bug, but who the heck would use emotes in combat?
    The devs haven't commented on the feedback from the party pack, have they? Thus it's an exploit by your logic.
  21. Quote:
    Originally Posted by Avatea View Post
    Patch notes for build 1850.201009101722.1T.

    COMBINED

    Alignment System
    • Characters under level 20 can no longer be awarded credit for alignment missions before level 20.
    Is that even a problem that needed fixing?

    Quote:
    • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
    • Warburg Missiles can no longer be used in the Cathedral of Pain.
    Every CoP I've been on has had the Storm AV in it and has ended in abject failure even with nukes. Couldn't you do something like "Make the rewards not suck at all" (50+ merits like Hami) or "No more Storm AV haxing everyone to death" or "Make the timer to kill the AV a little longer so people can kill the Storm AV" or or or

    Nope, I guess that's just too much work... and maybe I'm a little bit bitter about wasting so much time for absolutely no reward at all. What happened to Risk vs. Reward? Or the Time vs. Reward paradigm merits established? CoP doesn't get either applied to it?

    Quote:
    Controllers
    • Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.
    lulz

    Quote:
    Dominators
    • Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
    • Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
    • Ice Mastery/Sleet - increased recharge time from 60s to 90s.
    Alas poor Sleet, I never took you, and I guess I never will.

    Quote:
    • Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.
    Highfive for the slight buff!

    The various actual bug fixes are pretty great, I like those a lot!
  22. Quote:
    Originally Posted by rian_frostdrake View Post
    even better, ffXI's boat, only came every half hour, took over 10 mins to go to port, and you could be attacked either by some fisher pulling up a monster or a pirate , both of which were stupidly above your level, get killed, and be sent back to the stone you were bound to..and lets not even get into deleveling from said death.
    Ah memories.
  23. So, I was reminiscing the other night with a friend about running around in Faultline when it was new. I happened to remember running into a Hydra tentacle or something down in the water. I went looking for one today during a quick break in a Positron Part 2 and couldn't find one anywhere. I asked around and no one can remember seeing them recently.

    Is it just a case of not being in Faultline at the right time, or where they removed, or what? I thought they were cool!
  24. Three is probably a good place to start. It lets you do an introductory section, a middle, and then a finale with one mission apiece.