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Posts
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Joined
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I've been kind of interested in working on another arc... but after having to fix Strife of the Grave in a very silly way (my 'Possessed Abomination' enemy had to be deleted, and recreated from scratch with a different name since just renaming the boss in the mission itself didn't fix it, neither did trying to edit the boss's name in the critter editor since it would never let me hit Save no matter what I named it or how I changed its description) I'm a bit... reluctant to see what new ridiculous hoops I'll have to jump through to fix things that shouldn't have broken in the first place.
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Quote:There's some great stuff stuck down at 3-stars from the rating cabal wars from years ago tooUp next (#5): Idol Hands (#141376). Picked it for the "so read up on clues". I'm currently searching 4-star arcs because I know a lot of GREAT arcs get some idiot downrating them as poor farms. Now level 7, with a handful of generic level 10 IOs slotted, and bids out on a couple of low-ish level Kismet accuracy procs. (I love that proc way too much, the difference it makes before you have 30%+ accuracy in everything is phenomenal.)
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Quote:Really? I hadn't played them since they were all new, but they were pretty entertaining.Ever since the profanity/copyright filter hit, all of the guest author arcs have gone missing. Don't know if it's an affect of the bug or if they were deliberately discontinued.
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I'm apparently at 1212 badges on Demonic Gerbil. Not sure when I broke 1200
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If anyone has a screenshot of the Dance Party, I'd like to see it. It was pretty much before my time, and I've always been curious.
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Quote:So all we need to get plays from you is to claim we were rating bombed? >.> I see a marketing opportunity <.<Anyways, tonight I'll try to play a few of the rate-bombed arcs, hopefully I can help make a dent in restoring some of the damage and have some fun doing so! I remember Fear and Loathing on Striga as one of my favorite AE arcs and a few others I picked up around here, sad to see somebody bashing hard work that turned out well. I am assuming that multiple ratings from the same account don't count, correct?
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My two old arcs are feeling left out, feel free to 1 star them so I don't get too lonely
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Quote:Well now I'm confused. Someone way up there said you were in the "Confirmed 4 one-star ratings" club. But you're not?I haven't checked recently, but on my most recent arc - Whack a Mole: Incarnate Edition Lambda sector, I got a 1-star about a week or so ago that dropped me down from 5 stars to 3 stars.
Lies. No one plays AE anymore but farmers, and you're not a farmer are you? -
Quote:If I was that prescient, I'd have some better rated story arcsAnyone who enjoys writing story arcs should be punished because a few people who enjoy them don't like farms? Exactly, who have I, for example, insulted or what done to warrant an attack? What fight have I tried to pick? Please enlighten me.
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Maybe one got tired tired of being constantly insulted and told that they're going to get bored and leave in a week (constantly, since the AE system came out, even) and their dollars aren't worth as much as TonyV's, for example. When someone keeps trying to pick a fight, eventually they'll get punched by someone. Isn't there enough room for everyone to live happily side by side and get together around the AE campfire (or mission entrance) and sing kumbaya while the asian farmers go in and out of missions, dragging their 7 /Sonic Resonance corruptors everywhere they go?
Quote:The goal is to treat the AE search interface more like an actual search engine. By requiring a search, it causes an "out of sight, out of mind" scenario. Now...all the farms will still be in the system but you have to actually be looking for them. In a similar vein, this change should hopefully be something of a morale boost for story writers in its own way. No need to worry about being pushed off page 4 because there is no page 4 until a search is made. Thus, more emphasis can be made on keywords and descriptions as opposed to the admittedly arbitrary star system.
This will not solve all problems with the Mission Architect system but it should help put the system on better footing so that other changes, features, and improvements can be made.
I dunno, maybe I'm weird. I like mowing down gobs of dudes (dat ebil farming) *and* I like great/fun stories (Two Tickets to Westerly is probably my favorite arc in the AE system). When you guys all get going with the bashing at one another, it's like watching my parents fight and then I go into 'Nam flashbacks (this is hyperbole, but really, I came 'round looking for cool arcs in the story contact tree sticky and then found the same old RAGE that made me quit making AE missions is still going on *sigh*) -
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I'll be honest, I just like how frantic the button mashing is >.>;
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Quote:My rule is pretty simple. If it's as good as the worst arc/mission the devs put into the game (I'm looking at you level 30-45 hero content), it gets 5 stars. That's all 5-stars means to me, "It's something that's as good as things the devs have put into the game already." We have two special categories for "better than merely as good", they're called Hall of Fame and Dev's Choice, so I don't worry about separating the wheat from the chaff past that level. I think I've changed my stance since back in the day, because seeing how things evolved, I think it's pretty much the only way I feel I can properly show my appreciation for the good time I've had in the mission. Wish we could just go to a Like/Dislike choice for ratings, though.i agree with most of this, the rating system it was designed with sort of reinforced the "never good enough" mentality
i feel most everyone either thinks the work that they did was a masterpiece then they got a bad rating and if feedback was left then the author would just arbitrarily 1 star other poeples arcs out of spite
Quote:Yeah and those people, while some of them were rather vocal about their high standards--actually one of them was rather vocal about his high standards, but everybody seemed to set him up as the only person whose opinion mattered even while they argued with and lobbed personal insults at him, giving said person way more perceived importance than he would have had if people had just accepted his criticism, listened to or ignored it and moved on--only had 24 hours in a day, and none of them spent all of those 24 hours playing AE just to crap on everybody else's lovingly written "fight my main the Extreme/Extreme AV and my Electric Blast-wielding minions" arc.
Besides, I didn't see a rule on the AE building anywhere that stated that if you play an AE arc you must also write one. Also, nowhere is it stated that if you write an arc you will be good at it. Nor is it stated that other players will like the same stuff you do. Nor is it stated that the other people who may or may not like the same stuff you do, and who play your arc which may or may not be good, will be able or willing to offer constructive feedback on what they liked or did not like about your arc and how you can improve it. Nor is it stated that they are in any way obligated to do so.
Besides, I'm suspect a lot of the people who wanted everybody to 5-star their arc and heap it with glowing praise while offering constructive suggestions for how to improve weren't really doing much of the same for other people.
Quote:People can insist that they are just "using the rating system as it was intended to be used" and while I can't argue that, it doesn't change how the system actually works. We see this very clearly now looking at HoF and the first few pages of top rated arcs. Put another way, if I'm driving in my car at 25mph and hit my breaks to stop when I get to my destination and the brakes fail to work as intended, do I just step out of the car going 25mph or do I maybe take a different action?
WN
I could probably just keep rambling on and on, but I'll spare everyone. Most of what I'd say has been said by several others before me in various places around this forum. -
I'm sure the lack of enthusiasm among the player base for AE missions has nothing to do with the impossibly high standards some people set for AE missions early on, where actual story arcs were getting 2- and 3-starred for not being awesomely written enough, causing them to not get any plays (heck even 4-starring an arc was/is a death sentence in general) and thus not creating a positive feedback cycle where someone would want to continue sinking time into continually improving old and creating new AE mission content.
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Wonder if people that sub during the day today will get it or not.
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The clockwork, snowman, and one of the two or three shivans were mine. Just doing my part to choke the enemy under the weight of our dead!
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The devs haven't commented on the feedback from the party pack, have they? Thus it's an exploit by your logic.
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Quote:Is that even a problem that needed fixing?Patch notes for build 1850.201009101722.1T.
COMBINED
Alignment System
- Characters under level 20 can no longer be awarded credit for alignment missions before level 20.
Quote:- Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
- Warburg Missiles can no longer be used in the Cathedral of Pain.
Nope, I guess that's just too much work... and maybe I'm a little bit bitter about wasting so much time for absolutely no reward at all. What happened to Risk vs. Reward? Or the Time vs. Reward paradigm merits established? CoP doesn't get either applied to it?
Quote:Controllers
- Mace Mastery/Personal Force Field - This power has been replaced with Focused Accuracy.
Quote:Dominators
- Primal Forces Mastery/Energy Transfer - Reduced Self Damage from scale 2.75 to Scale 3.0
- Primal Forces Mastery/Energy Transfer - Correct IO Set Slotting -- no longer accepts Stun or Melee AoE sets, now accepts Melee IO Sets.
- Ice Mastery/Sleet - increased recharge time from 60s to 90s.
Quote:- Kinetic Melee/Build Up - adjusted the Cast Time from 1.93 to 1.17 to match other versions of the power.
The various actual bug fixes are pretty great, I like those a lot! -
Quote:Ah memories.even better, ffXI's boat, only came every half hour, took over 10 mins to go to port, and you could be attacked either by some fisher pulling up a monster or a pirate , both of which were stupidly above your level, get killed, and be sent back to the stone you were bound to..and lets not even get into deleveling from said death.
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So, I was reminiscing the other night with a friend about running around in Faultline when it was new. I happened to remember running into a Hydra tentacle or something down in the water. I went looking for one today during a quick break in a Positron Part 2 and couldn't find one anywhere. I asked around and no one can remember seeing them recently.
Is it just a case of not being in Faultline at the right time, or where they removed, or what? I thought they were cool! -
Three is probably a good place to start. It lets you do an introductory section, a middle, and then a finale with one mission apiece.