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Posts
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So we have a conundrum. Story-gamers don't like it that XP farmers are clogging up PI chat with spam for farm teams, that Trial farmers are clogging up RWZ with spam for trial teams, (And I don't think ANYONE likes the fact that anyone can get a decent Council farm from the police radio/newspaper) but any attempt to gut rewards would have a negative impact on the RP-teams (Sorry, but I'm not playing Ubelmann the Unknown if its not gonna give me rewards for my time). I think I have an idea that, while not hurting rewards for running a story-arc or two, would make Unai Keman missions unsuitable for farming or exploits.
Introducing: CappedXP!
When you first enter a mission, you are given X* bubbles worth of CappedXP (See below), shaded in a sickly yellow color, much like PatrolXP or XPDebt. As you play through, these bubbles are diminished, much like XPDebt/PatrolXP. So long as they persist, you gain the normal amount of experience, inf, prestige, and/or salvage/recipe drops. However, once you run out of CappedXP, you're barred from gaining any more rewards or drops of any type (except inspirations) within missions until you attain more CappedXP. CappedXP is shared across missions, so you could go into one arc, use up half your CappedXP, then play another arc and use up the rest. CappedXP would not refill upon entering a new mission arc. How do you get more? See below...
Earning CappedXP
CappedXP would regenerate every 12 hours, OR, it could be bought with rare recipe drops (1 rare recipe per bubble, luck of the gambler +Recharge for two bubbles, and purple recipes for a whole level). You may only buy 20 bubbles/2 level's worth every 12 hours. (Note that these numbers are meant to offset the number of drops gained even in farms, so buying them is seriously not worth it, but that's the point. If someone just wants influence and XP and doesn't care about recipes, then that's their prerogative)
If you log out of the game or join a Task Force (where you gain XP normally at all times), all your CappedXP is wiped out and you won't be able to get it back until you either buy more, or 12 hours has passed from the time you first got it.
The amount of CappedXP you are granted every 12 hours is determined by your level:
1-15: 3 levels worth (or 30 bubbles)
16-20: 25 bubbles
21-25: 20 bubbles
26-30: 15 bubbles
31+: 10 bubbles
(These numbers were chosen instead of 1 flat rate because a level 49 has to defeat a LOT more enemies to fill up a level bar than a level 1. Restricting low level characters to only 1 level would dampen their playing time and make playing longer arcs not worth it, but allowing high level characters to defeat thousands of foes with no penalty would be counter intuitive to this proposal)
Also, granted CappedXP does not stack with itself. So if you're level 40, run a mission, use half your CappedXP and wait 12 hours, you're only given back 5 bubbles. You can buy up to 20 more bubbles/2 levels with tickets, but that's the only way to increase your maximum allowance.
Other Thoughts
This doesn't stop people from forming and farming Incarnate trials to a ridiculous degree, so I'd expect the developers to implement a similar system there limiting the amount of incarnate XP earnable in a single day to force players to spend at least a week to unlock each new incarnate power slot.
This should, however, help people form Story Teams and give everyone time to stop and read all of the mission text for every mission: briefing, clues, NPC chat text, and so on. There's literally nothing that can go wrong with this system.
Thoughts? -
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It's so hard to just hit "LFG" and join the queue? A friend and I did a bunch of the Dr. Kane trials with the two of us on a team joining the queue, and within about 30 seconds we had the pop-up to join it. At that point we really didn't pay attention to the other two people and just plowed on through the mission. It ain't that hard.
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Man, just because of this thread I made a Mace/EA brute... and I've just plowed right through everything so far (I just got Energy Drain which should make the plowing EVEN EASIER).
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The NPC Wormy in one of Lorenz Ansaldo's missions has a particularly wonky AI that behaves like you're describing. I hope it's not infecting other NPCs
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Is there a particular theme you're going for this month? I think I might just throw my hat in the ring after I finish tuning up an arc.
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Posts discussing exploits are immediately deleted by the moderators of this forum, ergo we cannot discuss exploits.
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If it wasn't allowed, then by the very rules of this forum, the thread would simply have been deleted by a moderator.
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Quote:Ah the roving AE ratings cabals from days of yore. Good times. (Only not.)I have always found myself griefed far more often by AE Naz-...um, not-so-nicies than by farmers. For instance, I had an arc called "Malpractice, the Undead, and You". I actually still have it, but this was back when I was 'looking for feedback' on it. It got a lot of 1- and 2-star ratings because "Puns are not solid writing" and "Mobs are a little bit spread out on the first map", as if I have a real say in where they spawn on that particular outdoor map. And yes, that particular map had a storyline reason for its use. I just wish I could have added screaming civilians to it running hither and thither, it would have worked better.
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Quote:Sorry for taking a while to get back to you!After pushing the bandwith boulder and battling the grand and phenomenal evils of the forum logout bug I suddenly have to face
The Strife of the Grave
#3409 by @Reisma
I feel the same way about most of what you've said.
I will comment on the Vahzilok/BP thing: I figure if the BP is okay with raising shipwreck victims, world war 2 veterans, and any other body they can find, Vahzilok corpses with machine-bits in them won't be any different. Meat is meat, even if one has some wires and bolts stuck in it.
Thank you for taking the time to give me this feedback. I am definitely going to take a few hours sometime soon and work on revising it. A lot of what you said (kind of plain contact) was things I already had a feeling I should work on, but I really appreciated the pokes into things I hadn't really thought that much about (contact biography for example). So thanks again, I'll give fixin' up the arc a whirl with advice from the Handyman
Edit: Oh! And the level range is odd because the Tsoo boss I use (Viridian Fear? I think) spawns only in an odd level range. -
Quote:Most of the old low level missions, while a bit generic, don't take place in 10-mission long arcs, interspersed with random one-off missions that make them seem to stretch on forever. Truth be told, I actually liked the simple 4-5 missions that the original starting contacts would give you: they tried to give you a sampling of everything the game would throw at you (patrols, glowie clicks, kill alls, boss defeats) and some of the maps (hellion office and skull dyne warehouse/lab) were unique. Once you get up to the 30's... well there's sometimes an EB to kill at the end of the arc... 10 kill-alls, streethunts and so on later. As an aside, I think I'm the only person that enjoyed the Ubelmann the Uknown (oh lord I hope I spelled that right) arc, and it's pretty guilty of being too long.You really think the higher level stuff is worse than the generic first 5 or 10 levels or so, though? Of course, that might be a case of "simpler can be better."
I was leaving TFs out of my comparison, otherwise it would be "5 star means 'less repetitive than DocQ or Synape" XD -
Weren't VIPs supposed to get better/priority customer service? (Are some VIPs more VIP than others?)
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2 spawns + 6 ambushes puts extra stress on the server node you happen to be playing on? Someone tell the devs that all those ambushes in the ITF are having an effect on how you play the game so they can take them out.
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Quote:Venture is leading you down the path to madness.Thanks for the reply Venture. I'm guessing that you are answering my question about getting more tickets in-game? What about as reward for completing the mish, how do i set that up or is it auto-generated by the game?
There is no reward for finishing a mission (except bonus tickets equal to the tickets earned in the mission - up to a total cap that depends on the map but is in the neighborhood of 1000-1500 tickets).
If you want lots of rewards, pack as many guys to kill as you can into the map.
Or you can do one of the many already existing missions full of lots of dudes to kill. -
I've got a Fire/Stone brute that I never play because I can't get over the fact that if there's a tiny bump in the map I have to teleport past it because I can't jump a few inches to get over it.
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Quote:"Everything is worth what its purchaser will pay for it."Nothing in the game is really worth 2 billion, and no RL Diamond is worth 2 thousand, but in a free market if you want it you have to pay what they offer. I agree about the S/L softcap thing - if I could get a toon there without it I wouldn't bother. Heck I only have it on one toon anyway, so I don't really bother already...
Although I'm thinking of going for it on my respecced PB...
Publilius Syrus -
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Did you also spruce up the Kheldian/Nictus/Council/5th Column lore while you were in there? It could use it.
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Gave Dhahabu Kingdom and the Indelible Curse of Hate a whirl last night. I had a pretty good time running through it. If I have any real complaint it's just with the mission that sends me hunting glowies inside of a cave: one of my least favorite things. Otherwise the writing was enjoyable, the bosses I beat up on were pretty cool.
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Quote:By special request of Zamuel in-game, I'm posting up The Strife of the Grave (dun dun dunnn) arc #3409, from the decrepit vaults of the most ancient AE arcs for his handyman's touch.Despite the current...concerns...with the AE system at the moment, I'd like to point out that I'm still taking requests.
Let me know what you'd like me to run in return (if that's still a thing) and I'll give it a play -
But with all the "forum posters playing each others arcs and recommending them to the devs" that goes on, there's really no need for anyone else to play those arcs for that purpose, is there?
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Quote:But story arcs are pretty easy to find. You just have to search for Dev's Choice and bam! there's a whole bunch of them waiting for you.Story arcs, however, are not interchangeable, and making it hard to find good story arcs hurts both the writers and the players who enjoy stories.
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