Demonic_Gerbil

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  1. So we have a conundrum. Story-gamers don't like it that XP farmers are clogging up PI chat with spam for farm teams, that Trial farmers are clogging up RWZ with spam for trial teams, (And I don't think ANYONE likes the fact that anyone can get a decent Council farm from the police radio/newspaper) but any attempt to gut rewards would have a negative impact on the RP-teams (Sorry, but I'm not playing Ubelmann the Unknown if its not gonna give me rewards for my time). I think I have an idea that, while not hurting rewards for running a story-arc or two, would make Unai Keman missions unsuitable for farming or exploits.


    Introducing: CappedXP!

    When you first enter a mission, you are given X* bubbles worth of CappedXP (See below), shaded in a sickly yellow color, much like PatrolXP or XPDebt. As you play through, these bubbles are diminished, much like XPDebt/PatrolXP. So long as they persist, you gain the normal amount of experience, inf, prestige, and/or salvage/recipe drops. However, once you run out of CappedXP, you're barred from gaining any more rewards or drops of any type (except inspirations) within missions until you attain more CappedXP. CappedXP is shared across missions, so you could go into one arc, use up half your CappedXP, then play another arc and use up the rest. CappedXP would not refill upon entering a new mission arc. How do you get more? See below...


    Earning CappedXP

    CappedXP would regenerate every 12 hours, OR, it could be bought with rare recipe drops (1 rare recipe per bubble, luck of the gambler +Recharge for two bubbles, and purple recipes for a whole level). You may only buy 20 bubbles/2 level's worth every 12 hours. (Note that these numbers are meant to offset the number of drops gained even in farms, so buying them is seriously not worth it, but that's the point. If someone just wants influence and XP and doesn't care about recipes, then that's their prerogative)

    If you log out of the game or join a Task Force (where you gain XP normally at all times), all your CappedXP is wiped out and you won't be able to get it back until you either buy more, or 12 hours has passed from the time you first got it.

    The amount of CappedXP you are granted every 12 hours is determined by your level:

    1-15: 3 levels worth (or 30 bubbles)
    16-20: 25 bubbles
    21-25: 20 bubbles
    26-30: 15 bubbles
    31+: 10 bubbles

    (These numbers were chosen instead of 1 flat rate because a level 49 has to defeat a LOT more enemies to fill up a level bar than a level 1. Restricting low level characters to only 1 level would dampen their playing time and make playing longer arcs not worth it, but allowing high level characters to defeat thousands of foes with no penalty would be counter intuitive to this proposal)

    Also, granted CappedXP does not stack with itself. So if you're level 40, run a mission, use half your CappedXP and wait 12 hours, you're only given back 5 bubbles. You can buy up to 20 more bubbles/2 levels with tickets, but that's the only way to increase your maximum allowance.

    Other Thoughts

    This doesn't stop people from forming and farming Incarnate trials to a ridiculous degree, so I'd expect the developers to implement a similar system there limiting the amount of incarnate XP earnable in a single day to force players to spend at least a week to unlock each new incarnate power slot.

    This should, however, help people form Story Teams and give everyone time to stop and read all of the mission text for every mission: briefing, clues, NPC chat text, and so on. There's literally nothing that can go wrong with this system.

    Thoughts?
  2. Quote:
    Originally Posted by Megajoule View Post
    "Half-finished and forgotten" well describes the state of AE in general.
    And the Shadow Shard. And Cimerora. And many, many other things.

    At least with the incarnate trials, the devs appear to be finishing *something*.
  3. It's so hard to just hit "LFG" and join the queue? A friend and I did a bunch of the Dr. Kane trials with the two of us on a team joining the queue, and within about 30 seconds we had the pop-up to join it. At that point we really didn't pay attention to the other two people and just plowed on through the mission. It ain't that hard.
  4. Man, just because of this thread I made a Mace/EA brute... and I've just plowed right through everything so far (I just got Energy Drain which should make the plowing EVEN EASIER).
  5. The NPC Wormy in one of Lorenz Ansaldo's missions has a particularly wonky AI that behaves like you're describing. I hope it's not infecting other NPCs
  6. Quote:
    Originally Posted by Megajoule View Post
    You left out Step Six: "Push buttons on your keyboard in response to flashing lights on your screen, in the manner of a NASA-trained chimp."
    And Megajoule thus explains all videogames in one simple sentence. Go home guys, the game's over, you're all chimps.
  7. Quote:
    Originally Posted by Trekkin View Post
    October Submissions

    Arc ID: 522067


    You have until 23:59 Eastern Time on Friday October 21 to submit your arcs.

    The winner will be announced at or shortly after Friday October 28 20:00 Eastern Time.

    Thank you all for competing!
    Is there a particular theme you're going for this month? I think I might just throw my hat in the ring after I finish tuning up an arc.
  8. Quote:
    Originally Posted by Megajoule View Post
    Absence of evidence is not evidence of absence.

    Similarly, neglect/lack of immediate response != approval.
    Silence is tacit assent.
  9. Quote:
    Originally Posted by Liz Bathory View Post
    Basically using the exploits or oversights in the game to go faster in xp or gain more inf then ever meant to be! And that includes a fire farm where you make enemies doing the damage you are good against.
    Posts discussing exploits are immediately deleted by the moderators of this forum, ergo we cannot discuss exploits.
  10. Quote:
    Originally Posted by Megajoule View Post
    Your question has still not been answered by someone in a position to do so officially. Assuming for the moment that it was sincere, and not rhetorical or disingenuous, I advise you to wait for an official ruling before you proceed.
    If it wasn't allowed, then by the very rules of this forum, the thread would simply have been deleted by a moderator.
  11. Quote:
    Originally Posted by Eva Destruction View Post
    Yeah, this actually had nothing to do with the roving ratings cabals.
    That's what Psychoti was talking about, and I was responding to him,
  12. Quote:
    Originally Posted by Psychoti View Post
    I have always found myself griefed far more often by AE Naz-...um, not-so-nicies than by farmers. For instance, I had an arc called "Malpractice, the Undead, and You". I actually still have it, but this was back when I was 'looking for feedback' on it. It got a lot of 1- and 2-star ratings because "Puns are not solid writing" and "Mobs are a little bit spread out on the first map", as if I have a real say in where they spawn on that particular outdoor map. And yes, that particular map had a storyline reason for its use. I just wish I could have added screaming civilians to it running hither and thither, it would have worked better.
    Ah the roving AE ratings cabals from days of yore. Good times. (Only not.)
  13. Quote:
    Originally Posted by Zamuel View Post
    After pushing the bandwith boulder and battling the grand and phenomenal evils of the forum logout bug I suddenly have to face

    The Strife of the Grave
    #3409 by @Reisma
    Sorry for taking a while to get back to you!

    I feel the same way about most of what you've said.

    I will comment on the Vahzilok/BP thing: I figure if the BP is okay with raising shipwreck victims, world war 2 veterans, and any other body they can find, Vahzilok corpses with machine-bits in them won't be any different. Meat is meat, even if one has some wires and bolts stuck in it.

    Thank you for taking the time to give me this feedback. I am definitely going to take a few hours sometime soon and work on revising it. A lot of what you said (kind of plain contact) was things I already had a feeling I should work on, but I really appreciated the pokes into things I hadn't really thought that much about (contact biography for example). So thanks again, I'll give fixin' up the arc a whirl with advice from the Handyman

    Edit: Oh! And the level range is odd because the Tsoo boss I use (Viridian Fear? I think) spawns only in an odd level range.
  14. Demonic_Gerbil

    Can I cry now?

    Quote:
    Originally Posted by joshdex View Post
    You really think the higher level stuff is worse than the generic first 5 or 10 levels or so, though? Of course, that might be a case of "simpler can be better."
    Most of the old low level missions, while a bit generic, don't take place in 10-mission long arcs, interspersed with random one-off missions that make them seem to stretch on forever. Truth be told, I actually liked the simple 4-5 missions that the original starting contacts would give you: they tried to give you a sampling of everything the game would throw at you (patrols, glowie clicks, kill alls, boss defeats) and some of the maps (hellion office and skull dyne warehouse/lab) were unique. Once you get up to the 30's... well there's sometimes an EB to kill at the end of the arc... 10 kill-alls, streethunts and so on later. As an aside, I think I'm the only person that enjoyed the Ubelmann the Uknown (oh lord I hope I spelled that right) arc, and it's pretty guilty of being too long.

    Quote:
    Originally Posted by Crysys View Post
    That's actually pretty gracious of you. I'd use the entire Shadow Shard content library as my baseline. That place is a monotonous bore-fest with almost every mission being a repeat of the one before it.
    I was leaving TFs out of my comparison, otherwise it would be "5 star means 'less repetitive than DocQ or Synape" XD
  15. Demonic_Gerbil

    Cebr

    Quote:
    Originally Posted by TopDoc View Post
    The GMs still haven't gotten around to reviewing my arc (5 days and counting). But on general principle, I've adjusted it to not look like a farm. That means adding real descriptions and mob costumes, plus making it only a single mission long.
    Weren't VIPs supposed to get better/priority customer service? (Are some VIPs more VIP than others?)
  16. Quote:
    Originally Posted by Slazenger View Post
    I thought all the high amount mobs in farmer mission put extra stress on the server (maybe wrong), I would call that having an effect on how I play my game?
    2 spawns + 6 ambushes puts extra stress on the server node you happen to be playing on? Someone tell the devs that all those ambushes in the ITF are having an effect on how you play the game so they can take them out.
  17. Quote:
    Originally Posted by Red All Over View Post
    Thanks for the reply Venture. I'm guessing that you are answering my question about getting more tickets in-game? What about as reward for completing the mish, how do i set that up or is it auto-generated by the game?
    Venture is leading you down the path to madness.

    There is no reward for finishing a mission (except bonus tickets equal to the tickets earned in the mission - up to a total cap that depends on the map but is in the neighborhood of 1000-1500 tickets).

    If you want lots of rewards, pack as many guys to kill as you can into the map.

    Or you can do one of the many already existing missions full of lots of dudes to kill.
  18. I've got a Fire/Stone brute that I never play because I can't get over the fact that if there's a tiny bump in the map I have to teleport past it because I can't jump a few inches to get over it.
  19. Demonic_Gerbil

    I-21 Respec

    Quote:
    Originally Posted by Socorro View Post
    Nothing in the game is really worth 2 billion, and no RL Diamond is worth 2 thousand, but in a free market if you want it you have to pay what they offer. I agree about the S/L softcap thing - if I could get a toon there without it I wouldn't bother. Heck I only have it on one toon anyway, so I don't really bother already...

    Although I'm thinking of going for it on my respecced PB...
    "Everything is worth what its purchaser will pay for it."

    Publilius Syrus
  20. Quote:
    Originally Posted by Aneko View Post
    The afore-mentioned people in Atlas on Freedom are not the majority of players in the game who use AE, either, but nice nitpicking.
    Yeah, the inf sellers that hang out in Sharkhead's AE probably make up a near majority on their own. ¬_¬
  21. Quote:
    Originally Posted by Venture View Post
    When I wanted to include one of my Kheldian characters in "Chains of Blood" I gave her Energy Assault/Regeneration. The resultant combination is probably far better than any "real" Peacebringer. :-P
    Did you also spruce up the Kheldian/Nictus/Council/5th Column lore while you were in there? It could use it.
  22. Quote:
    Originally Posted by Zamuel View Post
    I managed to get the problems plaguing Dhahabu Kingdom and the Indelible Curse of Hate fixed.
    Gave Dhahabu Kingdom and the Indelible Curse of Hate a whirl last night. I had a pretty good time running through it. If I have any real complaint it's just with the mission that sends me hunting glowies inside of a cave: one of my least favorite things. Otherwise the writing was enjoyable, the bosses I beat up on were pretty cool.
  23. Quote:
    Originally Posted by Zamuel View Post
    Despite the current...concerns...with the AE system at the moment, I'd like to point out that I'm still taking requests.
    By special request of Zamuel in-game, I'm posting up The Strife of the Grave (dun dun dunnn) arc #3409, from the decrepit vaults of the most ancient AE arcs for his handyman's touch.

    Let me know what you'd like me to run in return (if that's still a thing) and I'll give it a play
  24. Quote:
    Originally Posted by Wrong_Number View Post
    In order to get a DC someone, usually more than one someone, needs to play the arc and recommend it for DC in the first place.


    WN
    But with all the "forum posters playing each others arcs and recommending them to the devs" that goes on, there's really no need for anyone else to play those arcs for that purpose, is there?
  25. Quote:
    Originally Posted by seebs View Post
    Story arcs, however, are not interchangeable, and making it hard to find good story arcs hurts both the writers and the players who enjoy stories.
    But story arcs are pretty easy to find. You just have to search for Dev's Choice and bam! there's a whole bunch of them waiting for you.

    ¬_¬