Questions about Architect Tickets
Fill the arc with a mix of Sappers and custom enemies using Electrical attacks (esp. Power Drain, Short Circuit, etc.), Darkness powers and Caltrops.
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Thanks for the reply Venture. I'm guessing that you are answering my question about getting more tickets in-game? What about as reward for completing the mish, how do i set that up or is it auto-generated by the game?
Thanks for the reply Venture. I'm guessing that you are answering my question about getting more tickets in-game? What about as reward for completing the mish, how do i set that up or is it auto-generated by the game?
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There is no reward for finishing a mission (except bonus tickets equal to the tickets earned in the mission - up to a total cap that depends on the map but is in the neighborhood of 1000-1500 tickets).
If you want lots of rewards, pack as many guys to kill as you can into the map.
Or you can do one of the many already existing missions full of lots of dudes to kill.
Ambush City, Or: How I Learned To Stop Worrying And Love The Ambush - Arc #1043
Strife of the Grave - Arc #3409
Shift - Arc #529411
I have 2 questions about tickets:
I have created an arc and when I play it, I'm not getting that many tickets. Is there a way to give more ticket rewards in-game and also as a reward for completing the arc? I'd also like to know what is ticket distribution based on? Is it Difficulty? Or Random? I'm trying to optimize this arc for tickets and experience. Any help would be very much appreciated. |
How many tickets "small", "medium", and "large" corresponds to is based on rank. For minions it's something like 2, 4, and 6. Larger (obviously) for lt's, bosses, and AVs. *But* if the critters have any sort of XP penalty associated with them, that penalty is multiplied by the number of tickets to get the actual number rewarded. For example, high level Family are only worth 40% XP, so say you defeat a Family boss and would have gotten 20 tickets. You'll actually only get 20 * 0.4 = 6 tickets.
Likewise, an XP bonus will increase the number of tickets, although the only XP bonus that works in MA is the relative level difference one. So say you're beating +1 foes, and one would drop 6 tickets. A +1 foe awards 1.2 times whatever their base XP is, so you'd get 6 * 1.2 = 7.2, or 7 tickets.
So the only *setting* you can change that makes *individual* foes give more tickets is their level. Of course, more foes means more rolls to see if you get tickets, so upping the number of characters you're equal to helps. Furthermore (as already mentioned) all maps have a ticket cap; in general the larger the map is, the larger the ticket cap. Also mentioned, since higher rank foes give more tickets, lots of boss details or ambushes cranked up to "hard" (so the spawn size is larger with higher ranking foes) will also tend to award larger numbers of tickets. Since the mission complete reward is equal to the number of tickets you got from defeated foes in the mission, more tickets earned in mission will make that reward go up as well.
One last thing: each successive mission in an arc boosts the "end of mission" reward by a cumulative 5%. But the ticket cap for the map still trumps everything; once you've hit it, you don't get any more tickets until you move on to the next mission in the arc.
EDIT: And in case Venture's joke is totally lost on you, if you followed his advice, you'd be filling your missions with foes that quickly drain your endurance to nothing (Sappers and things with electrical attacks), make it impossible for you to hit anything (things with Darkness powers), and impossible to move (things with Caltrops). So basically, you wouldn't get any tickets because you'd be barely able to move, with no endurance and unable to hit anything even when you do get lucky and get a "tick" of endurance back. That state of affairs wouldn't last very long, though, since you'll likely faceplant soon after.
M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)
Thanks Coulomb2, that's exactly the kind of information I was looking for. I realize that there are many arcs that have already been created... I've played a few. I want to learn how to make them myself.
I just started the game about a week ago, so everything is new and strange. I appreciate you taking the time to help a newb out.
Ok, I have a question then. My wife and I run AE missions together. She gets 1500 tickets per run 95% of the time. I get (if I'm lucky) 700 tickets per run. Most of the time I am lucky if I get 400 tickets. Why is she constantly getting more tickets in the same mission I am in then me? Is there a setting somewhere I don't have checked or something?
Ok, I have a question then. My wife and I run AE missions together. She gets 1500 tickets per run 95% of the time. I get (if I'm lucky) 700 tickets per run. Most of the time I am lucky if I get 400 tickets. Why is she constantly getting more tickets in the same mission I am in then me? Is there a setting somewhere I don't have checked or something?
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@Rylas
Kill 'em all. Let XP sort 'em out.
I have 2 questions about tickets:
I have created an arc and when I play it, I'm not getting that many tickets. Is there a way to give more ticket rewards in-game and also as a reward for completing the arc?
I'd also like to know what is ticket distribution based on? Is it Difficulty? Or Random?
I'm trying to optimize this arc for tickets and experience. Any help would be very much appreciated.