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Posts
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Joined
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Had to leave before it even started.
Hope ya'll had a good time. -
It was a Sunday afternoon in every way possible. Milton Thatcher sat in his faded recliner and slept soundly through what was proving to be the single most boring cricket match ever televised, which is somehow saying quite a lot. Just as it seemed that something might finally happen, the screen went dark, along with Milton Thatcher's living room, and indeed the entire half of the planet that had been naturally lit up until that point. At this Milton awoke, calmly reached over to turn on the lamp, then slowly eased himself up from his chair. He walked outside to his shed and removed his stepladder, set it up in the middle of his garden, and began to make the 93 million mile climb to the Sun to screw it back in.
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With a good team you can finish the LGTF in under half an hour. With a REALLY good team, you can finish in under 20 minutes.
The standard practices of teams I've been on is as follows:
1st mish: Stealth to Penelope, free her, a team member at the door hist Assemble the Team. Team leader books it for Lady Grey while the team kills CK.
2nd mish: Straightforward, kill the riders and their surrounding mobs.
3rd mish: Find the two heroes, get 'em killed (bonus points if Infernia gets bugged and lets you attack her)
4th mish: Pylons only, ignore the Rikti and train them into the goo if possible. The greens only need 10 mag of holds stacked on 'em, so as long as you've got a good Dom or APP/PPP holds they shouldn't pose a problem.
5th mish: Stealth to the final room, Assemble the Team, bum rush (or pull) Hro'Dtohz, bum rush (or pull) the Honoree. At this point, depending on how well the team is doing, one team member can spike the portal generators.
My philosophy on TFs is the faster the better. You can get inf and shards from radio mishes, and you can get Vanguard merits from Borea mishes. The only thing you can't get from those is Reward Merits, and since TFs are the best source of them, I'd rather get them done quickly. This also applies to NotWs. -
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Where is Toggle Man now? With Inherent Fitness he surely has room in his build for even more toggles.
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Cold Domination. Nothing else comes close.
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I visited the moon yesterday. The brochures are pretty misleading though. Everyone wants to see Mare Tranquillitatis, but once you get there it's pretty much exactly like the rest of the place. You see one lava field, you've seen 'em all. Even the Apollo 11 landing site is a letdown. The first tourists fouled the site up so badly a historical team had to spend 5 years restoring it. None of the original footprints or equipment remains; all of it got trampled or whittled down by souvenir collectors. Everything you can see today is a recreation, though the painstaking detail put into it is admirable, in a 'how much time did they have on their hands?' sort of way. The place is still packed with t-shirt stands, and the "My vacation was not a hoax" shirt is amusing the first time you see it, but novelty shirts aren't my thing. The missus and I decided to dodge the crowds and see the 17 site, but that wasn't much better. Yeah, it didn't endure the same mistreatment at the hands of tourists, but that's mostly because no one cared. There was this little booth at the place, operated by a man who proudly declared himself the foremost expert on the Apollo 17 mission. The site would have been somewhat pleasant to stroll around, but the history guy followed us around, rattling off every minor fact about whatever footprint we were glancing at, almost like a stray dog whining for scraps. Must be lonely out there. I have to give him some credit, because he managed to hide his presumably infinite exasperation when we said we'd never heard of Eugene Cernan. The trip wasn't a total wash, as it was the first time I'd seen Earth from the perspective of another celestial object. Sarah and I just stood and stared at it, this little blue marble hanging in an infinite black void, for the first time seeing how fragile and insignificant it is compared to the hostile vastness of space. As we turned around we were temporarily blinded by a flashbulb.
"That'll be $20 for the picture."
To the moderation team: this was a good thread. It deserves to live again. -
I'd be interested. I've got two toons that fit the bill, maybe others.
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It will. It's usefulness in a toggle is debatable, however. Toggles check to proc once every 10 seconds, and with only a 5% chance of activating you won't see it often. Putting it in a power like Aim or Build Up means that when it does proc it will stack with those effects, but from experience, even then it feels like the proc activates rarely. The best use I've found for it is getting the 6th slot bonus for the set. It'd be nice if it the % chance was bumped up, considering that it's a unique enhancement.
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Dude, Baryonyx was my favorite dinosaur when I was a kid.
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Wow, this is pretty significant. Organizing Hamidon raids is gonna get a lot easier.
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They'll rise. I don't know this for certain, but every time I've predicted a drop I've been wrong, so...
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Quote:This is hardly the only encounter in the game that's difficult for some characters. The Patron arcs require you to defeat several EBs, including Lord Recluse. Blasters have it tougher than most in these fights. Inspirations exist to be used, and this fight is good time to use 'em. You can buy small inspirations from Mender Roebuck. When I fought Trapdoor on my SOs only Blaster I think I just had the tray filled with defense inspirations. I'd pop 4 before the fight to hit the softcap, then kill his first bifurcation, then attack Trapdoor for the 25 or so seconds until his next bifurcation. Rinse, repeat. He never managed his third bifurcation.I apparently could not hold enough inspirations to hold him off, and simply could not make a noticeable dent in his health.
And even if the inspiration technique would work, that is poor design. Shouldn't a hero be able to win by, say, using all those powers that the last 50 levels worth of adventuring were spent acquiring? -
Quote:In that mission you get massive buffs that pretty much turn you into an unstoppable killing machine. The AVs in the mission pose no threat and can be easily killed.That was a precautionary measure. I figured with all those AVs there, it would be best to sneak around instead of risk having to fight any of them.
EDIT: As for Trapdoor, stock up on purples and kill his bifurcations as soon as humanly possible. He'll spawn one every 30 seconds. I beat this mission on a Dual Pistols/Mental Blaster (without Drain Psyche even, pretty much used only the attacks in Dual Pistols) that had nothing but SOs, so you should have no problems with Archery. -
I'll end up getting it on all my 50s eventually, but I'm gonna try to get it ASAP on my two Shield Scrappers. Spiritual Core Paragon looks tasty.
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As I understand it, the Flyer is on a unique respawn timer. 20 minutes after the team enters the mission map and every 20 minutes thereafter, if the Flyer is defeated, it will respawn. This means that if the Flyer is defeated 19 minutes after the team enters the map, it will respawn one minute after that.
First-hand experience on several MoSTF runs seem to indicate that this is true, but I might be wrong on the details. -
Eh, what the heck, I'll put myself up for auction too.
@Demobot -
Whoa. It's like 2007 all over again...
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