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Posts
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Joined
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I don't bother to hide, mostly because I won't remember to turn it back off.
If I don't want people bothering me for some reason (soloing, working in AE, respecing, etc.), I just put up the red "not accepting invites" flag. I'm on a slower server so that's usually plenty. I hide from the multitudes of blind invites on Freedom and Virtue by...not going there. -
Quote:Unless you've got them jam-packed with expensive salvage (rare or otherwise) that's a colossal waste of time. You probably won't see what you want to happen occur because most people just pick up the cheap stuff at the market instead of saving it like that. For the vast majority of the players, the function you want would be fairly useless.
plainguy hordes:
Looking through my 15 salvage bins for the salvage needed. -
I don't remember where I saw it, but WW did say that. GG's statement is a little over the top, though. GG didn't actually say that the tip missions and 1-20 were the ONLY missions that made up those 100s, but she heavily implied it with her usual "state everything as an absolute fact" style. It may or may not be true. If I could find the statement, I doubt it was anywhere as absolute as GG portrays it as.
Quote:Welcome to all advertising ever. Caveat emptor.Disappearing Girl also notes:
Though with my recent expereices with the lawyer language the City staff used with the preorder and how the wording about no others incentives for prepurchase means this 'style' of presenting information that it may only be 201 missions to be called 100's. But though thats another rant, its part of the casue and effect of why I will always doubt what city staff appear to say without running it through the lawyer translation program. -
I can see locking necroed threads that old. I have to laugh when people start yelling "NECRO!" when a thread is only a month or two old (and the devs don't lock those...people are just reactionary
).
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We're all in need of Frosty's forgiveness.
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Quote:He said inf, not prestige.
RosaQuartz's gag bombs:
In fact you do.
When out of SG mode, you earn 0 prestige.
10% * 0 = 0
And probably not. -
I target in the back just because it helps my aim (especially with melee cones). Everyone between me and the target's getting hit. It's easier for me to visualize than extending beyond a close enemy.
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I remember seeing that, as well as him mentioning repeated repeated repeated trips back to the insp store. It can be done. GM soloing is something the rich and the bored can afford.
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Quote:For my Impulse homage, Headlong...
MT_Head zooms:
I don't mean the travel power, either. I ask because the Flash (Wally West, though I am enjoying Johns run on Barry... I always thought the DC universe was better served with him dead, but I digress) is my favorite hero. Waid and Johns runs were quite epic.
So yesterday I made my first attempt at building a speedster on Virtue.
To start, I went with a blaster, electricity/electricity, but honestly, that isn't what I wanted, but it was the only way I could think of to convey what I wanted to convey.
I am thinking more of a Melee type thing, but obviously with super speed. Heck, the Flash's attacks could be similar to how they were in DCU VS Mortal Kombat. For defenses, sort of like super reflexes, but instead of ducking and weaving, he'd jerk around a lot, here one pico second, there another, sort of thing. They would be able to run up the side of buildings or across water. Maybe do a ground vibration attack or a dual spinning arm induced tornado attack.
All I know is I forgot how much I hated flurry until I put him on my new guy, which immediately takes him from being practical, to a concept character, since flurry barely damages minions 2 levels below me.
What do you guys think? If this has been done a million times, I apologize.
...I went with a Dark Melee/Willpower Scrapper. Along with my vet Sands of Mu, Shadow Maul has the same ani so stringing them together really gives that Super-Speed punching feel to me. I also concentrated on recharge bonuses in the build to make all the other attacks come up as quickly as possible. I didn't even bother with Flurry because I had two like it, but better. I do have to handwave/rationalize about half the primary's powers though ("oh, I'm...um, stealing your speed and freezing you in one place", etc.). Man is he fun, though. I try to play him as spastically as possible (as befits the character) and when he talks, I type him like this "Ohboythisissomuchfun.Lookatthatguy,manisheuglyHEY LOOKSHINY!" -
SC is just annoying. Is it Steel Canyon? Siren's Call? Skyway City?
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Quote:And to confuse us even more, you just make measurements up, laugh and put "Imperial" in front of it.
Bossa_Nova shows sneaky Canucking:
On paper, yes. In practice though we flip flop, using whichever system can confuse the listeners the most. -
Quote:Ha, yes, I will content myself to not having had a mudhole stomped in me by a three-quarter ton beast!
Melancton sees cash in documentation:
If someone had only had a video camera going, I am certain you would have won the $100,000 prize, especially if you could have strung together the multiple instances.
So I guess you will just have to be satisfied with still being in one piece.
And an herbivore, too! How embarrassing! -
Quote:As far as we know, the Incarnate system is only "free" for people who own Going Rogue.
Goliath Bird Eater will need to open the wallet:
I'll also add that the game's upcoming 19th free major content update ("Issue 19" in the local nomenclature) is supposed to be adding a new end-game system for level 50 characters; this system may be raid-oriented. Issue 19 should either be coming toward the end of the year or early next year. We'll probably learn more about it once Going Rogue, the first paid expansion since City of Villains, launches on August 17th. -
If it says "fixing" I would presume the patch has already been downloaded and that this is the "install" phase that's running (also slow, depending on your comp's speed, but generally faster than the timer would indicate).
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Quote:Excellent, thanks!
Brillig points:
If you go here:
http://www.ncsoft.net/global/ir/quarterly.aspx
and download the report, page 5 of the PDF, Sales Breakdown shows the sales by game on the right. In 2010Q1, CoH/V did 3,348 million Won.
Aion did 71,235 -
Just a note, when a window pops up blindly inviting you to an SG, that's probably not one you want to join. Most of the "good" SGs don't blind invite and in fact more than a few make you fill out a website application first. Go to the forum dedicated to your server and ask for "local" recommendations on which to join.
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Quote:I thought those numbers from the reports were for all of NCSoft, not CoX. Or have I just not seen one with it broken down into components yet?
Brillig may have to catch me up:
Why not just run it from the other end? According to NCSoft's Q1 earnings report, their sales for CoX were $2,961,000. (The won is weaker now than in Q1). -
Quote:Finally, we agree on something!
Eiko-chan peeps out the blinds:
It's hot out there. And people that expect me to acknowledge them. Who wants that?
**goes back to building the bunker** -
...in red and white striped jackets with straw boater hats!
Hu'RAY, Hu'RAY, Hu'RAY! Rubes: Attain proximity... -
Quote:Actually, the big problem is that they never said "never" in the first place. They were always quite careful about "probably not with this engine", "we could do it, but at huge expense in money and man-hours", "we haven't figured the tech out", "we don't want to because of what our projections show", etc., etc. They never said "never", but it's typically the internet for people to change qualified stuff into absolutes (and then claim victory when their made-up absolutes are broken
je_saist needs a little correction:
They said never will happen.
One of the big problems with never happen is that the developers also said similar things about power customization and merging the market. Many players have taken this to mean that never doesn't actually mean never.).
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Oh, I WISH (but afraid not with this engine)!
zoooooom...barrel roll...outside loop...Immelman turn! -
Quote:Not to mention the Sept. 1 date is a place-holder that GameStop completely made up anyway. So, yeah, the proper info just hasn't filtered down yet.
Hallowed gets one addition:
GameStop will have the game on its release date. The fact that the store has not updated its release date (or the company has not done so on its distribution list) will not affect when they actually get it. -
Quote:No kidding. I'd prefer difficulty be added to beating them up, not in just finding the damn things in the first place.
DarkGob has that right:
UGH, no. That's just artificial difficulty.