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Posts
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Joined
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Great stuff as always. That's all I got.
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Quote:No, I'm not.It's not all "SMASH SMASH!"... why do I get the feeling that your the token blaster/scrapper that runs off on their own during Master Of attempts that causes people to slap their foreheads.
I never said a defender should be doing more blasting than defending. Don't you dare put words into my keyboard. I said an empath without any attacks is a wasted slot on the team because it is. If you don't do damage, you don't contribute, it's as simple as that.
My recent Master of Statesman success was my dark tank, a peacebringer, two blasters, one /kin controller, one kin/ defender, and a rad/ defender.
And everyone contributed.
Highlighted portion is demonstrably untrue. A team of 8 defenders is the strongest thing in the game, and none of them have to heal. You forgot about debuffing, though. -
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Honestly I think it's a terrible build. If you really want to be able to tank anything, you will be built so that you don't rely on granite armor. As it stands you have no means to survive a psi damage source.
And a slow moving hunk of rock is NOT team friendly. You will either be constantly toggling on and off your granite/rooted, or the team will finish the TF without you.
Teleport is great and all, until you have to go through a hallway or a cave. Click, animate, turn camera, click, animate, turn camera. By now the even the people with hover have gotten to the next group.
This worries me most, though. Teams win by doing damage. People contribute to teams by doing damage. The way I look at this attitude is a wasted slot on the team. This is as bad as an empathy defender with no attacks. -
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Quote:That's a much larger issue than being an origin specific powerset.II like the idea of the transforming arm pieces hidden weapons. Stuff like that. It comes from to much terminator and giant robot shows.
Still. I could have a magically trasnforming arm. Or I could have a mutation that allowed me to augment myself with robotic pieces.
There's still no reason to limit the origin. -
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I acutally use this little feature to put all of my armor toggles (for example) into one bind. I keep pressing the same button to turn them all on in turn.
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Quote:I honestly want to know why you want power sets for certain origins only.I'm not trolling but what I actually meant was power sets for certain origins. I honestly wanted to know. I never really got an answer besides the rp argument.
We have robotics. That's about as "certain" as it gets, but as I said, there is no reason to limit it to tech origin only.
What more do you want? -
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We do have origin-specific powers. Assault rifle is natural. Robotics is tech. Demon Summoning is Magic. Right?
Wrong!
The Assault Rifle defender might have radiation emission as a primary, the result of a mutation. The assault rifle is an accessory to his true powers.
The Robotics Mastermind could have dark miasma as a secondary, the result of magical prowess. He just happens to have robots who follow him around.
The demon summoner might have a traps secondary. Hell, maybe the demons are actually robots with holograms made to look like demons. Or they're scientifically created monsters. Or mutants. If the demon summoner is a demon himself, with the natural ability to call some friends up, then for all intents and purposes, he's natural.
We have origin restricted powersets. And they were a mistake.
I've got a warshade who was infused with the nictus by some Circle of Thorns in a magic ritual, and it kills me that I can't have magic origin, because that's where his powers really come from.
I have a peacebringer who, for lack of a human host, is a kheldian merged with a photo-electric based artificial intelligence encased in a robotic shell. If anything, he should be tech origin.
The point is, the devs have no place telling us how we got our powers. We write our stories. -
Quote:Nope. In my experience, you can do as many toggleoffs as you want in a single command, but only one toggleon or powexecname.I thought that was for each different command? So powexec_name would only activate once, so would powexec_toggleon and powexec_toggleoff, meaning you could technically do 3 things in 1 key press (Or more but I can't remember any more bind commands off the top of my head)?
And that or is exclusive. -
Quote:Allow me to revise my statement:Demonstrably untrue.
Various damage sets provide all sorts of typed resistance as set bonuses.
Granted, the bonuses are small, so this is somewhat nit-picky. Still, incorrect notions such as this shouldn't be allowed to propagate.
You can't layer resistance on a defensive set in any where near the proportions of the reverse. -
Quote:I think that's a Dark Melee power...Technically Dark Armor DOES suck. "Siphon Life"? All the dead bodies around you prove it!
Quote:As I've said. Just about any set can be made to perform excellently when built properly. Dark Armor is no exception. As to "more than any other set", I'm not going to start into hyperbole.
But really, it's not hyperbole because I have a good reason to believe so. I've started with a resistance based set and layered the defense on top. You can't layer resistance on a defensive set. Mitigation on top of mitigation produces incredible results. And nothing has as good of a heal.
Also, I'd like to mention that I have no mitigation in my primary, so there's an argument to be made there. My survival is solely due to the merits of Dark Armor augmented by sets. There is no knockdown, -tohit, or stun to back me up. -
Quote:Fine. It wasn't supposed to anyway. Call it a demonstration of potential. Call it a rebuttal to the comment "Dark Armor Sucks." Because that's all it is.As I've said above, the video doesn't really provide a good demonstration of DA solely on it's own merits.
I've heard enough Dark Armor hate that I decided to put some proof out there.
Call it what you like. You can't deny that Dark Armor has the capability to excel, perhaps more than any other set. -
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Quote:HOLD IT!What do you consider "near softcapped defense"? I consider 40% to be pretty close.
45% defense allows you to withstand 100% more DPS than 40% defense.
In no definition of the word is that "close."
Edit to be clever: You may be thinking of the phrase "Close only counts in horseshoes and hand grenades," which seemingly applies.
Until you realize we're not the ones throwing the grenades. -
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Quote:Leveling has never been less of a pain. Patrol XP, XP curve smoothing, debt reductions...Anyway, how its the game right now? leveling is still a pain? I remember you could only do missions in groups, solo was not an option.
And finding groups took forever.
Everyone can solo anything now, and you can set the difficulty for a virtual team size.
Anyone can team with anyone else and sidekicking is handled automatically. One level fifty can have 7 sidekicks. 8 level 40 characters can run a Positron task force and gain XP the whole time. -
Well, my video is finished, and linked in my sig. I made a topic in the tanker forums where discussion is about the tank featured in the video.
I'd like some feedback on the actual video footage.
Are the scene transitions as cool as I tried to make them?
Does the soundtrack fit?
How was my camera control?
Any comments would be appreciated. -
Oh yeah, you can almost always get that temp power off before he hits you. The key is "arms up" then "temp power." He has to put his arms up before he gets the buffs, so if you hit him correctly he doesn't actually have time to land a deathblow.
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Quote:I've only got the one damage toggle because I don't like wandering mobs. Taunt doesn't get "spammed" but I do use it often.Dark melee is not what I depend on for AoE agro. It is the 3 toggles running that affect all in contact with me. I am also spamming taunt. (cause i like it).
Quote:My understanding of I/Os is not complete. But I thought procs would fire only if they are a few levels higher than the level you examplared to. That is why I buy them at the lowest level they drop.
Procs are different. They have a chance to happen every time a power is used, and they don't care what level they are. The Miracle +recovery is technically a proc, so if it's in health it will work as long as you have health no matter what level the IO is. (Miracle is a "proc120", meaning that it is active for 120 seconds after the power is activated. Health is an auto power, which renews every 10 seconds. You could put it in something like healing aura, and it would be active for 120 seconds after every heal.)
Quote:Good idea on the 40th level sets. 2 reasons I do not do this, I like the max bonuses in 50 sets, and 2) I get my TF badges out of the way as I level, and run mostly ITF LGTF on established toons.
Oops. Thanks for the correction. I've fixed the post. -
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I had a recent STF where a player spammed an entire poem during both the Aeon and LR cut scenes. It was a little annoying, but it's not like it caused a teamwipe.