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Posts
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Joined
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1 on 1 I'd say Ill/rad.
7 on 7... well both suck -
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Sounds like a fun tournie I'm sure I could get 3 toons for 7 to pwn
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I'm going to build quickly my ws to humilliate you with it -
Sounds like great fun!!
I'd like fights to be at 50, but I understand the concern about HOs.
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No way! FB ftw :P but u can use SI then ST and twhen the target is feared corner it with fb
. And yeah u may lose invis when they touch fb, but u still got the surprise component+def bonus (which combined with dispersion and PB, is kinda tasty). Add to that a hold that trespasses any defenses and a tank wise mez protection and ull have a very good pvp toon imo
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First of all, illu/ff is a great combo for pvp, not only for teams. In duels, the best st hold in game+force bubble will be your best friend. It is a heavy end build, but conserve power makes up for that most of the time.
This is how i would play mine:
Archetype: Controller
Primary: Illusion Control
Secondary: Force Field
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01) --> Blind==> Acc(1) Acc(3) Rechg(3) Rechg(5) Hold(5) Hold(17)
01) --> Personal Force Field==> DefBuf(1) DefBuf(13) DefBuf(15) Rechg(40) Rechg(40) Rechg(46)
02) --> Spectral Wounds==> Acc(2) Acc(9) Dmg(9) Dmg(11) Dmg(11) Rechg(19)
04) --> Deflection Shield==> DefBuf(4) DefBuf(17) DefBuf(19)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(27) EndRdx(27)
10) --> Combat Jumping==> Jump(10)
12) --> Insulation Shield==> DefBuf(12) DefBuf(13) DefBuf(15)
14) --> Super Jump==> Jump(14) EndRdx(43) EndRdx(43)
16) --> Swift==> Run(16)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Phantom Army==> Rechg(22) Rechg(23) Rechg(23) Dmg(34) Dmg(34) Dmg(37)
24) --> Dispersion Bubble==> EndRdx(24) EndRdx(25) EndRdx(25) DefBuf(37) DefBuf(39) DefBuf(43)
26) --> Aid Other==> IntRdx(26)
28) --> Aid Self==> Heal(28) Heal(29) Heal(29) IntRdx(31) IntRdx(31) Rechg(31)
30) --> Acrobatics==> EndRdx(30) EndRdx(42)
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(46)
35) --> Detention Field==> Acc(35) Acc(36) Rechg(36) Rechg(36) Rechg(37) Acc(40)
38) --> Force Bubble==> EndRdx(38) EndRdx(39) EndRdx(39)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
47) --> Spectral Terror==> Acc(47) Acc(48) Fear(48) Fear(48) Fear(50)
49) --> Power Boost==> Rechg(49) Rechg(50) Rechg(50) -
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I also have 3 Dam/3 Recharge using aim + bu and I use it whenever it's recharged. I also use Ball Lightning before the nuke.
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I also use short circuit before the nuke, AIM+BU stay on time enough for the three hits, and that way, besides a nice aoe damage additio, you ensure that if someone remains on their feet (big bosses mainly) they will stay full end drained too -
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EMP is a good 'oops' power, I try not to use it too much, it has a long recharge and the loss of end can be a major blow. But in a team it can save the day if you bit off more than you can chew.
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Huh?? I use it everytime it comes up, as an opener. EM means a mob for free!!
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I wouldn't kick someone for being a poor tanker either. I would for being the cause of mass faceplantage.
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Where a tanks positioned about an AV can be the cause of a mass team wipe.
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Or the lack of knowledge that quite alot AV's do a nuke at 5%
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It's at 25% -
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Actually Blind is great with Hami-Os: mine is slotted 2 Acc 3 Dmg 3 Hold 3 Sleep 2 Rechg.
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Bah i got blind slotted 3 acc 3 dmg 2 sleep 3 rech 2 pie 3 feet -
Although rare, its really nice for pvp, i love mine at least
For pve i got fitness, speed, leaping and medicine pools, pff, dispersion bubble and the 2 st buffers from ff and everything from fire but ring of fire and hot feet (for not having an uninterruptable heal and its end demands) -
I find the no travels idea sillier than half the team made up of subs even
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Gratz you dirty pvper wannabe! I'm still winning tho ^^
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Also, gimped pvp ftl? And there was me thinking PvP was already gimped, ho ho ho.
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That maybe just because you are not good at it? -
I think you can't have heroes and villains on the same team tho. Still a troller and a defender are allowed
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* Travelpowers from the power pools or the arena merchants aren't allowed.
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Is this some sort of joke?? -
Fire doesnt have +percep nor an aoe slow aura, tho. Ice can recover from rage crash quite easily with ea+hoarfrost too.
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You would need blues just to keep dispersion bubble+force bubble+epic armour up, without attacking, let alone buffing you team mates with defection and insulation fields, as well as attacking. But I can tell you that my fire/ff is much heavier in end than my illu/rad or my fire/storm
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You deffinately need stamina if you plan to roll a bubbler, and i would pick conserve power too
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For duels and zones i'd say ice/em is the best
For big team pvp maybe fire/em, followed by ice/em and invul/em, in that order.
For sirens only, i'd say ice/ss -
This is the way I played my Spines/Sr till lv50, when i pvp specced it. I got to say I was very happy with it:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Super Reflexes
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01) --> Lunge==> Acc(1) Dmg(46) Dmg(46) Dmg(48) Acc(48)
01) --> Focused Fighting==> DefBuf(1) DefBuf(3) DefBuf(3) EndRdx(23) EndRdx(36) EndRdx(43)
02) --> Spine Burst==> Acc(2) Acc(15) Dmg(17) Dmg(17) Dmg(19) Rechg(36)
04) --> Focused Senses==> DefBuf(4) DefBuf(5) DefBuf(5) EndRdx(23) EndRdx(36) EndRdx(45)
06) --> Build Up==> Rechg(6) Rechg(7) Rechg(7)
08) --> Impale==> Acc(8) Dmg(9) Dmg(9) Dmg(11) Acc(11) Rechg(19)
10) --> Practiced Brawler==> Rechg(10) Rechg(15)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Hurdle==> Jump(16) Jump(46) Jump(48)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Stimulant==> IntRdx(22)
24) --> Aid Self==> Heal(24) Heal(25) Heal(25) IntRdx(31) IntRdx(31) Rechg(31)
26) --> Ripper==> Acc(26) Dmg(27) Dmg(27) Dmg(29) Acc(29) EndRdx(34)
28) --> Agile==> DefBuf(28) DefBuf(42) DefBuf(43)
30) --> Quickness==> Run(30)
32) --> Throw Spines==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --> Quills==> EndRdx(35) Acc(37) Dmg(37) Dmg(37) Dmg(40) EndRdx(43)
38) --> Elude==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Dodge==> DefBuf(41) DefBuf(42) DefBuf(42)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Laser Beam Eyes==> Acc(47)
49) --> Energy Torrent==> Acc(49) Acc(50) Dmg(50) Dmg(50) -
I think a BU 6 slotted should hit thru it, not sure about it tho. I can confirm a tank and a scrapper can with FA and 3 toh in BU tho, and so can a blaster with aim+bu.
Will test with the stalker to find out anyway -
A lv 49 would be exemplared to 30, but a lv12 wouldnt be allowed in iirc
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Yes I did have temp invul on. Sad as it may sound, it seems that's it, feel free to try yourself and see