Help with my Illusion/Kinetic controller


Blue_Note

 

Posted

I have been playing my illusion/kinetic controller for a while now and have gotten up to lvl30 and I think it's time to finalise my build.

I have played around with a build and have come up with this. Can someone please take a look and tell me if I have done something really wrong

---------------------------------------------
01) --> Spectral Wounds==> Acc(1) Dmg(3) Dmg(9) Dmg(13)
01) --> Transfusion==> Acc(1) Heal(3) Heal(7) Heal(9) Acc(15)
02) --> Deceive==> Acc(2) Acc(5) ConfDur(11) ConfDur(37) ConfDur(43)
04) --> Siphon Power==> Acc(4) Acc(5)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(15)
08) --> Swift==> Run(8)
10) --> Siphon Speed==> Acc(10) Acc(11)
12) --> Superior Invisibility==> EndRdx(12) EndRdx(13) DefBuf(17) DefBuf(17) DefBuf(34)
14) --> Air Superiority==> Acc(14) Acc(37)
16) --> Fly==> Fly(16) Fly(37) Fly(40)
18) --> Phantom Army==> Acc(18) Rechg(19) Rechg(19) Dmg(25) Dmg(25) Dmg(29)
20) --> Health==> Heal(20) Heal(21) Heal(21)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Speed Boost==> EndMod(24) EndMod(27) EndMod(29) Rechg(43)
26) --> Spectral Terror==> Acc(26) Fear(27) Fear(31) Fear(42)
28) --> Increase Density==> DmgRes(28) DmgRes(31) DmgRes(31) Rechg(46)
30) --> Blind==> Acc(30) Acc(43) Hold(50) Hold(50)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(34)
35) --> Transference==> Acc(35) EndMod(36) EndMod(36) EndMod(36) Acc(48) Rechg(50)
38) --> Fulcrum Shift==> Acc(38) Rechg(39) Rechg(39) Rechg(39) Acc(40) Acc(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> Rechg(44) Rechg(45) Rechg(45) DmgRes(45) DmgRes(46) DmgRes(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Recall Friend==> Range(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------

I got blind really late as I didnt use it often, plus I have not take flash as I really hate it!

The last power at lvl49 is open for discussion as is blind, so if you have another option that might prove to be more useful then please suggest it.

As for the way I play, I team a lot (as a /kin or SB-bot does) and aim to have phantom army and phantasm up as much as possible.

Thanks in advance


 

Posted

Psst. Phantasm's perma (Or insanely long duration).
No need to slot recharges in him!


Anyway, blind is ESSENTIAL! How else do you mez bosses or set up containment? I can see how you have good control anyway though, but single target holds are awesome! I think you might be underestimating yours somehow
Anyway, kin slotting looks pretty good.


 

Posted

Following (most of) your power choices, I think I'd do something like this (for PvE):

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Kinetics
---------------------------------------------
01) --> Blind==> Acc(1) Acc(3) Hold(3) Hold(5) Rechg(7) Rechg(11)
01) --> Transfusion==> Acc(1) Heal(11) Heal(13) Heal(13) Acc(17) Rechg(40)
02) --> Spectral Wounds==> Acc(2) Dmg(5) Dmg(7) Dmg(9) Acc(25) Rechg(46)
04) --> Siphon Power==> Acc(4) Acc(31) Rechg(31) Rechg(50)
06) --> Deceive==> Acc(6) Acc(34) ConfDur(43)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(9)
10) --> Siphon Speed==> Acc(10) Rechg(17) Acc(27) Rechg(31) Rechg(37)
12) --> Hover==> Fly(12) Fly(43) Fly(46)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Swift==> Fly(16)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(21) Dmg(21) Acc(27)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Speed Boost==> EndMod(24) EndMod(25)
26) --> Spectral Terror==> Acc(26) Fear(34) Acc(40) Fear(50)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Increase Density==> DmgRes(30) DmgRes(48) DmgRes(50)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(37) Rechg(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Power Blast==> Acc(41) Dmg(42) Dmg(42) Dmg(42) Acc(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Recall Friend==> IntRdx(49)

You don't use Blind much???

Some comments:

- If you want the Flight pool, instead of taking AS, you could also use Hover which helps against the kback. With Siphon Speed, it's almost as fast as Fly during battles.
- Deceive: great power, but wouldn't slot it that much. Default duration is already good.
- Superior Invis: the +def is tiny. Just slot 2-3 EndRdx depending on whether you use it during battle or just for ghosting/positioning.
- Phant: he's basically perma until you zone (or he dies), so I wouldn't bother with recharges.
- I don't think you need Conserve Power after Transference. Power Blast is no longer that good, but still useful for an attack chain.
- TI: it's a toggle, so no need for Rechg.
- Flash is definitely situational. It can be useful for setting up Containment but Illusion has other (better) tools for controlling. If you do take it, make sure you 6-slot it (2 acc 2 hold 2 rechg).
- I never take Health on squishies (makes very little difference), especially if you have a heal. YMMV.

Hope some of this helps!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Thanks, I will have a play around and give it a go.

Cant think why I missed those toggles!


 

Posted

I haven't looked at the slotting but I certainly would take Blind at L1. It's way too good. It's your ST hold, does decent damage and helps you doing double damage with Spectral Wounds (containment). Also I wouldn't pick Conserve Power. You're Kinetics, just go close to an enemy and borrow some End


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

So.. what is the best slotting for power blast? Im thinking of 2 acc and 3 damage as I have enough recharge with hasten etc.

I could however choose another epic, but what else would be suitable for an ill/kin controller?


 

Posted

Every Epic has something useful although none of the single-target attacks are worth it any more except as prerequisites:

- Primal: really for Power Boost although the shield (res S/L) is not bad. You won't need CP though.
- Fire: good AoE damage in Fire Ball although less useful for an Ill because of the lack of easy AoE Containment. The shield gives a bit of res(fire, cold) in addition to S/L. No use for Consume.
- Psi: Indomitable Will gives you great mez resistance and can be back fairly often with Hasten + Siphon Speed. The shield is the only one which gives res(psi). Psi Tornado is a decent AoE attack with handy knockup.
- Earth: Fissure is a good attack, the shield is good if you prefer def, but the best power is Earth's Embrace (similar to Dull Pain). Likewise, it can be made close to perma for kins.
- Ice: Hibernate is probably the best panic button. Frozen Armor is a good def-based shield. Ice Storm does great AoE damage although again it might be slightly less useful for an Illusion troller since it will be hard to get Containment.

Really depends on playstyle imo.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

I think i might stick with primal. Since i have never tried power boost, does it boost all of the secondary powers?

If thats the case, does it mean I get a power boosted transference, transfusion, and fulcrum shift? If so.. is it actually worth using power boost with fulcrum shift as fulcrum shift should take everyone to the damage cap.


 

Posted

PB works on what's described as "secondary" effects. This is a bit of a random list but includes holds, fear, confusion, +heal (Transfusion) +end (Transference) +speed and a few others. It doesn't affect +dmg powers though like Fulcrum or +rechg.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

And again Okton proposed a very nice build, got it all spot on.

On another note: PB does as he says, except sadly it doesn't work properly on transfusion Occasions have been reported when it increases the heal, but it seems to be rare...


 

Posted

How would you slot Phantom Army for PvP?


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Same (I use 3 Rechg 2 Dmg 1 Acc/Dmg).


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Cool wasnt sure if you needed a 2nd acc


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

One accu is enough for PA, they are more there for the distraction then killing anyway.


 

Posted

Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

Actually Blind is great with Hami-Os: mine is slotted 2 Acc 3 Dmg 3 Hold 3 Sleep 2 Rechg .


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.

[/ QUOTE ]

Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all...


 

Posted

[ QUOTE ]
Actually Blind is great with Hami-Os: mine is slotted 2 Acc 3 Dmg 3 Hold 3 Sleep 2 Rechg .

[/ QUOTE ]

Bah i got blind slotted 3 acc 3 dmg 2 sleep 3 rech 2 pie 3 feet


 

Posted

2 pie R?


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

or is it pie R^2 ???


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Talking area or circumference.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.

[/ QUOTE ]

Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all...

[/ QUOTE ]

Theoretically great idea, realistically the mob is still mashed. Pound for pound I'll still stick to the damage enhancements. Intrestingly there is a thread running on the US boards about this very subject. But I can't seem to find it, my search foo is weak.


@Boy Wonder

Quantum Flash - Ill/Kin Controller
Leader of the Legion of Heroes

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.

[/ QUOTE ]

Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all...

[/ QUOTE ]

Theoretically great idea, realistically the mob is still mashed. Pound for pound I'll still stick to the damage enhancements. Intresting there is a thread running on the US boards about this very subject. But I can't seem to find it, my search foo is week.

[/ QUOTE ]
Maybe this? As some people mention in that thread, unless you have Hami-Os, I would slot ST immobs with damage but not holds.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Okton is right on the money with his slotting of PA. As a side point I currently slot Damage in Blind, rather than Hold. Reason : Mobs are usually well mashed before the "hold" timer expires, even without the specific hold enhancements.

[/ QUOTE ]

Maybe on low minions and Lt's. But when playing +3/4 bosses you want enhanced hold.
Even more so when you are on a big team having spawns with lots of nasty Lt's and some bosses and you want to keep multiple of them (perma) held. You are a controller after all...

[/ QUOTE ]

Theoretically great idea, realistically the mob is still mashed. Pound for pound I'll still stick to the damage enhancements. Intrestingly there is a thread running on the US boards about this very subject. But I can't seem to find it, my search foo is weak.

[/ QUOTE ]

Damage in holds is a waste, unless ... maybe when you solo a lot or in duo when spawns are small and with few Lt's and the occasional boss.
Other wise you got the wrong focus with slotting damage instead of duration. Damage dealing is the focus of other AT's, it shouldn't be for trollers who team.
Playing the wrong AT maybe?