-
Posts
1577 -
Joined
-
Nin may be better than SR globally, but SR's slow res and much more recharge specially on IO/HO'd builds make them a good option too
-
[ QUOTE ]
However, as Shannon pointed out, scramble is a disorient, not a hold - so it can be useful for blasting those pesky bubblers (who have resistance to hold with their bubbles, but not to disorient)
[/ QUOTE ]
Bubblers are resistance to stun as well. Will dom should be your first attack vs a bubbler, really -
Its short duration mkes it useless now imo, the only reason I'd get mog would be to clutch in a lotg +rech if I had nothing else to get
-
Not liking fire/fire blasters???? meh, it's deffo one of the toons I've had more fun levelling.
P.S. Is it because they don't have capped defense??? -
That means that on a duel, a confused toon cannot attack at all?
-
[ QUOTE ]
[ QUOTE ]
Aid self would be a waste imo
[/ QUOTE ]
Unless he wants to duel at all
[/ QUOTE ]
I'd take concealment over medicine anytime for duels -
WP is imo the best secondary for brutes in PvP along with Fire. You won't deal as much damage as a /fire brute, but in exchange you get loads of survavility, and you'll be really really tough to beat. Aid self would be a waste imo
-
Acro nerf will prolly make bubblers a bit fun in pvp again tho
-
Unless you re duelling Raz, if you want some pvp I'd swap fly for leaping tho
-
[ QUOTE ]
Fire/Fire Blasters can't solo farm, they'll die and run out of end too quickly etc etc. Maybe with insps, but being dependant on inspirations is a bit risky. I'd say they can easily farm with a buffer though.
[/ QUOTE ]
Yes they canor else mine cheats
-
What the hell, another gratz thread and on the same subject? Can't you guys show some sort of respect for the rest of the people that just take a hard time levelling?
...Ok I can't go on, I'm just [censored] myself laughing
Gratz u purple stealer! -
[ QUOTE ]
[ QUOTE ]
/em sigh, yeah, and broadsword due to its stupid burst dmg... really, how many times do I have to repeat things?
[/ QUOTE ]
Well :
Head Splitter -> 162.66 Lethal Damage
Golden Dragonfly -> 142.64 Lethal Damage
So 20 damages is the difference between succeed some pvp kills and never succeed pvp kills ? How funny are you ^^
[/ QUOTE ]
Lol this, so you play without slots? Because both powers slotted with 3 regular IO's make for:
Golden Dragonfly = 326,6 lethal damage
Head Splitter = 372,4 lethal damage.
What can I say, 50 dmg difference per hit makes quite a difference to me, dunno to you
[ QUOTE ]
[ QUOTE ]
Err, could you please read the whole sentence? I said 'in terms of practise' and that's because without insps, all you need is get one mez in on a squishy to have him dead
[/ QUOTE ]
Yeah, hoping your attack chain is loaded despite the -rech, hoping your damages are enough to finish him before he leaves... But the first problem is to succeed to hit a jumping rad while you're suffering insane -speed and -prec debuffs... Which is the more difficult.
[/ QUOTE ]
Yeah, ofc on a stone/stone brute you may stuggle to get enough damage... but that is my point from the start... now make it em/fire and tell me you dont have time to 3 shot that troller
[ QUOTE ]
[ QUOTE ]
Pretty obviously, more hours than you have spent in pve and pvp altogether I would bet
[/ QUOTE ]
I could say the same about you :-/
[/ QUOTE ]
Well we can always have a quieck duel and find out
[ QUOTE ]
[ QUOTE ]
No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
[/ QUOTE ]
Before those of ats conceived in this goal, yes, it's very (very) ridiculous. And more funny. We could also use ice tanker or spines scrappers as debuffers, it would be great ^^
[/ QUOTE ] pretty desperate we are now, aren't we?So ice tanks and spine scrappers can get debuff figures any close to those of trollers or domis, letting aside that trollers and domis get that at range? woah because I'd really like to see them getting to -rech and -speed cap in 2 secs like ice trollers and domis can
[ QUOTE ]
[ QUOTE ]
Superior invis, cage, buffs, debuffs, confusion, fear, tk, -toh, -def, -rech, -speed, -jump, -fly, +regen... those that I can think of atm, I'm sure there are more tho
[/ QUOTE ]
All things that defenders or corruptors can just do better (and far more better than domis).
[/ QUOTE ]
Ah soz, miss the part where corrs or defenders can confuse, or have two cages, or get better tk, or buff being in stealth cap... each to its own role, but yeah defenders and corrs are usually more decisive in team pvp than domis and trollers anyway
[ QUOTE ]
[ QUOTE ]
Lol once again.. ok, I never said you can't be fun playing other things but fire/nrg, nrg/ or ma/, in fact it's you who keeps mentioning those ATs :P. I just said a kat scrapper (or a stone/stone brute) can't hope to get a kill vs. a serious pvper without loading up on rages.
[/ QUOTE ]
It's juste a way to sum up. With your reasoning, there should not be many more decent pvp ats than those. For the rest it's just false
[/ QUOTE ]
Lol are you sure? Just ask around to anyone that knows slightly how to pvp... and no, it's not a way to sum up my reasoning, it's the way you keep thinking that certain ATs should be used for what they shouldn't
[ QUOTE ]
[ QUOTE ]
Gah, again? ok I'll repeat it again too then
[/ QUOTE ]
I repeat too : the utility of this, when you have corruptors on the team ? Juste none. Lvl up a domi for that... Very very funny ^^
[/ QUOTE ]
You see? -
[ QUOTE ]
[ QUOTE ]
*cough* martial arts *cough*, and I rest my case, criticals happen a 5% of the times, so if you need them, you really must have alot of confidence in your luck
[/ QUOTE ]
Oh yeah, I forgot MA. So I correct : only 2 scrappers get a chance to kill a non-sleeping or non-noobie pvper, with your reasonning.
[/ QUOTE ]
/em sigh, yeah, and broadsword due to its stupid burst dmg... really, how many times do I have to repeat things?
[ QUOTE ]
[ QUOTE ]
Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
[/ QUOTE ]
A 1 hit kill ? With a tank, a brute with 0 fury or a scrapper ? Where have you dreamed that ?
[/ QUOTE ]
Err, could you please read the whole sentence? I said 'in terms of practise' and that's because without insps, all you need is get one mez in on a squishy to have him dead
[ QUOTE ]
Have you ever played in pvp ?
[/ QUOTE ]
Pretty obviously, more hours than you have spent in pve and pvp altogether I would bet
[ QUOTE ]
[ QUOTE ]
Ok if we are going to get pedant, I'll just say that you obviously misread the 'debuff' part. And yes, domis cancan debuff
[/ QUOTE ]
Aaaah, the lot of great and famous debuffs of domi's ice or spines... Soooo useful, when corruptors exists... "Why are you lvling a domi for pvp ? Oh, I just dream to become a pitiful corruptor". Are you serious ?? ^^
[/ QUOTE ]
No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
[ QUOTE ]
[ QUOTE ]
And once again you think I say things that I didn't say -read above-.
[/ QUOTE ]
No, I just put your reasoning at its end
[/ QUOTE ]
No, you just complete my reasoning with the first explanation that springs up with your limited knowledge on the subject
[ QUOTE ]
what's the interest of using just the secondary debuffs of trollers (or pitiful ones of domis) when you can have those of defenders?
[/ QUOTE ]
Superior invis, cage, buffs, debuffs, confusion, fear, tk, -toh, -def, -rech, -speed, -jump, -fly, +regen... those that I can think of atm, I'm sure there are more tho
[ QUOTE ]
Why use a tank/brute/scrapper in pvp if their only utility is taunting ?
[/ QUOTE ]
I said in TEAM pvp and also said its their mean putrpose. OFC the odd ET or TF is nice, but yeah, the main purpose of a tank in PvP is keeping the dmg dealers of the opposite team on him, trying to have them perma taunted. You ask me why? Because that's what they do to benefit their team
[ QUOTE ]
[ QUOTE ]
Basically because I got more experience on scrappers than blasters, as 5 lv50 blasters is more than enough for me to pvp... question is, what are you doing on this thread?
[/ QUOTE ]
Oh, the "mirror answer", now...
Your great experience seems limited to these useless pvp ats that non-MA scrappers are (as you say)
[/ QUOTE ]
Lol I never said they were useless, just that they wouldnt get kills alone. Having the attention of the opponent team
damage dealers under control is basic on team pvp, and that's where they become useful at
[ QUOTE ]
Me, I'm juste here to correct some ridiculous assertions arguing that it's just impossible to get some kills and fun in pvp with ats different from fire/energy, energy/ or MA/.
[/ QUOTE ]
Lol once again.. ok, I never said you can't be fun playing other things but fire/nrg, nrg/ or ma/, in fact it's you who keeps mentioning those ATs :P. I just said a kat scrapper (or a stone/stone brute) can't hope to get a kill vs. a serious pvper without loading up on rages.
[ QUOTE ]
(the ones about domi's debuffs were really really funny) ^^
[/ QUOTE ]
Gah, again? ok I'll repeat it again too then
[ QUOTE ]
No, are you serious?? So in your opinion -rech cap, -speed cap, -jump, -fly, +300% regen, -perception or -toh is ridicoulous? Now THAT is funny
[/ QUOTE ] -
[ QUOTE ]
[ QUOTE ]
Yeah I have said that just because you say so. What I did say is katana won't get kills in pvp, due to the lack of burst dmg, range and mez, as well as for being lethal damage.
[/ QUOTE ]
No scrapper has a real good mezz (except maybe dark with fear), and all scrappers need their criticals to do real high damages. If you say that criticals are nothing, the logical conclusion is that no scrapper can kill in pvp ^^
[/ QUOTE ]
*cough* martial arts *cough*, and I rest my case, criticals happen a 5% of the times, so if you need them, you really must have alot of confidence in your luck
[ QUOTE ]
A situation where insps can unbalance a pvp fight ? Simple, when they can utterly suppress the important effects of one of the player, and not those of his opponent. Typically, a rad/psi will be highly favored by insps in a fight against a melee at who use a big mezz : he'll be protected against the mezz (and so he'll be very rarely hit), but his opponent will have nothing against -slow and -rech (and the res/def insps against his insane -res/-def are nothing). It's you, who argued this sooner, try to be a little coherent, at less...
[/ QUOTE ]
Uhum, so for you it's fairer that rad psy, as you say, is hit once -and mezzed- and just stand there mezzed till its killed -a 1 hit kill in terms of practise-. Whereas the melee toon ahving to run out of debuffs range and rushing in again, or simply burn the break frees by stacking mez continuously is pretty unfair. Now that's coherence
[ QUOTE ]
[ QUOTE ]
If you think that holding is the only thing domis and trollers can do in pvp then yeah, they are useless. Of course some other people, you know, those that pvp once in a while, maybe can find some other stuff where they can be useful at, like buffing and debuffing. On the other hand, I wouldn't say scrappers are useless in team pvp, as taunt and the odd impale can be quite handy, but certainly they would be my last pick
[/ QUOTE ]
A domi who buffs ? I WANT to see that ^^
[/ QUOTE ]
Ok if we are going to get pedant, I'll just say that you obviously misread the 'debuff' part. And yes, domis cancan debuff
[ QUOTE ]
since the only utility of a troller is the buffs/debuffs (their secondary pool), they are just low-defenders.
[/ QUOTE ]
They can debuff too with their primary(mainly ice, but also fire, illusion earth and grav can), and use some goodies that needn't be holds from primary too (you know sup invis, confuses, immobs, cages...)
[ QUOTE ]
So if I sum up, the pvp for you is : blasters, defenders, maybe some stalkers, and... Nothing more. It's just impossible that other ats do a kill or get fun.
[/ QUOTE ]
And once again you think I say things that I didn't say -read above-
[ QUOTE ]
And the big question is : what do you do on this thread ? You try to convince those who lvl up an offensive at to go the the blaster forum ? ^^
[/ QUOTE ]
Basically because I got more experience on scrappers than blasters, as 5 lv50 blasters is more than enough for me to pvp... question is, what are you doing on this thread? -
It's massively taken for pvp, and yeah it's st, slipped it into the toh check, but that won't change the fact that in order to tank properly, you need an taunt aura, because otherwise you will lose the aggro as soon as someone hit them after you, even if it's by a dot tic.
-
Oh cmon, where's the hidden cam? lol
Every AoE heavy set will outaggro a ws in a team that's bigger than a duo, let alone decently slotted tanks. You support aggro management on aoes out of dwarf form? Most blasters and scrappers have better aoes than warshades, and mires won't change that. Spineys and /dark scrappers can have an aggro aura perma on (2 aggro auras if it's spines/dark) which means that they would outaggro even if the ws was perma attacking, which can hardly be done on a ws due to the slow animation of mires. A warshade has the same aggro skills as some scrappers (the ones without aggro auras), and worse than the others, simply because both scrappers and ws can have a taunt that is capped at 5 baddies and needs to pass a toh check -although FA could make a difference there- -
[ QUOTE ]
[ QUOTE ]
A 5% chance to crit won't change a thing. You'd need like 3-4 critics in a row to have any chance, and unresisted damage only applies to the critic part of a hit, so it's really redundant. The recharge time? If the recharge time was important then claws would be the fotm. PvP is not about dps, it's about burst dmg, and that's where katana fails
[/ QUOTE ]
Mmmh do you realize that this post just means that all scrappers (whose high damages are due to criticals) are useless on pvp ? Why do you answer in this post ? ^^
The pvp for you seems very exciting : only energy melee and
fire/energy blasters can get fun ^^
[/ QUOTE ]
Yeah I have said that just because you say so. What I did say is katana won't get kills in pvp, due to the lack of burst dmg, range and mez, as well as for being lethal damage.
[ QUOTE ]
[ QUOTE ]
Ok, bfs are not allowed allowed in all arena fights, but they are allowed on any SERIOUS arena fight, and vs a stoney why not using just breakies? after all that's all you'll need!
[/ QUOTE ]
Oh, since when are you the one who can decide which fight is "serious" ? Some good players like insps, others don't, it's their right. Since insps can utterly unbalance a fight, I think it's logical to sometimes refuse them.
[/ QUOTE ]
As someone that's been playing this game just for its pvp since i4, I still have to find a 'good' pvper that doesnt like insps in pvp. And please could you tell me of a single situation when insps can umbalance pvp a fight?
[ QUOTE ]
[ QUOTE ]
In team pvp, both brutes and scrappers are mainly taunt bots, real dmg dealers are the ones that get the kills, and there should never be held opponents in team pvp at all anyway
[/ QUOTE ]
Oh, better and better... Now for you, after scrappers, even domis and troller are useless in group fight (or should be)... Seriously, just answer to posts about blasters on pvp, it'll be better for everyone ^^
[/ QUOTE ]
If you think that holding is the only thing domis and trollers can do in pvp then yeah, they are useless. Of course some other people, you know, those that pvp once in a while, maybe can find some other stuff where they can be useful at, like buffing and debuffing. On the other hand, I wouldn't say scrappers are useless in team pvp, as taunt and the odd impale can be quite handy, but certainly they would be my last pick -
How would stalkers be spotted if they are taking the waikie?
-
[ QUOTE ]
1. You are "just" forgetting the critical and non-resistable parameters of the scrapper damages (the thing called inherent, which works always, contrary to the fury of the brute), and the utterly different recharge time.
[/ QUOTE ]
A 5% chance to crit won't change a thing. You'd need like 3-4 critics in a row to have any chance, and unresisted damage only applies to the critic part of a hit, so it's really redundant. The recharge time? If the recharge time was important then claws would be the fotm. PvP is not about dps, it's about burst dmg, and that's where katana fails
[ QUOTE ]
2. Not all arena fights use bfs (depends on the wish of the players). And even with insps, all players are not full bfs against a stoney. And in pvp zones, some players don't leave as soon they are lacking of insps.
[/ QUOTE ]
Ok, bfs are not allowed allowed in all arena fights, but they are allowed on any SERIOUS arena fight, and vs a stoney why not using just breakies? after all that's all you'll need!
[ QUOTE ]
3. In group pvp, you're not alone to deal damages. You can finish the prey of a teammate or a teammate can finish yours. You can also help a troller or domi teammate with an held opponent.
[/ QUOTE ]
In team pvp, both brutes and scrappers are mainly taunt bots, real dmg dealers are the ones that get the kills, and there should never be held opponents in team pvp at all anyway -
The dmg burst gap between a brute with zero fury and a katana scrapper is not really that noticeable. Only the tier9 deals more dmg than seismic smash actually, but seismic smash holds. The only way a stone melee can kill a squishy is by detoggling him and pray for he is a newb and doesn't have any breakie. Katana has absolutely no way to get a kill at high level pvp, simply because its damage is halved and it can't dent a troller, which is the hero with less HP, as long as it has heal aura on auto
-
So what if it deals less damage? a troller can just stand with healing aura on forever vs a kat scrapper as I said before, so if it can't even kill a merely standing squishy, what good is it for pvp at all?
-
Not really, your brute has potentially more damage and two detoggling mezzes... and I still think a stone/stone brute can only kill afk guys or pvp noobies, as you call them