DarkWanderer

Apprentice
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  1. DarkWanderer

    Tank-fender

    That makes sense. I was just trying to figure out how to have fun with the second build.
  2. DarkWanderer

    Tank-fender

    I have a dark/dark/dark and someone said that I should have made him a tank-fender. I like the concept, but I don't even know where to start any ideas?
  3. Quote:
    Originally Posted by Chaos Creator View Post
    Fiery Embrace is your burst mode. You want max recharge in it.
    It helped. Helps me understand build more too.
  4. Candlestick and Chaos Creator, thank you so much. Quick update, I have put the brute project on hold. I have him blueside already, but haven't done much. The project has been postponed for a stone/dark tank that I'm leveling at the moment. Thanks again. The thread is yours.
    DW
  5. What about this?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level Locked at 30 Farmer: Level 29 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Deflection -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-ResDam/EndRdx/Rchg(3), ResDam-I(5), DefBuff-I(11), DefBuff-I(13)
    Level 1: Scorch -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(11)
    Level 2: Battle Agility -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(5)
    Level 4: True Grit -- Heal-I(A)
    Level 6: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Rchg(9)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Fire Sword -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Stun%(15)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Breath of Fire -- Insult-Taunt(A), Insult-Taunt/Rchg(17), Insult-Dsrnt%(17)
    Level 18: Health -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(19), RgnTis-Heal/Rchg(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(25)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Shield Charge -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(27)
    Level 28: Fire Sword Circle -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29)
    Level 30: Super Speed -- Run-I(A)
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 1: Ninja Run
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 10.6% Defense(Energy)
    • 10.6% Defense(Negative)
    • 0.94% Defense(Melee)
    • 5.31% Defense(Ranged)
    • 5.4% Max End
    • 5% FlySpeed
    • 133.5 HP (7.13%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Sleep) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 16% (1.25 HP/sec) Regeneration
    • 9% RunSpeed




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  6. Quote:
    Originally Posted by Hyperstrike View Post
    Okay, got in early this evening and picked up an ITF on another of my toons. Was so busy not dying I didn't know I'd missed the start of Fire/Rads.

    My apologies to everyone. Won't happen again.

    On the flip side, you guys took the initiative and started up a Posi1. Good work!

    Once done, I was able to join for a Posi2 too. However, it was rough going. VERY rough. The lag tonight was so atrocius that I had to call it. I was going at mobs, getting approximately NO attacks off, and dying instantly. then rubberbanding back and falling over dead. Maybe it wouldn't have been so bad at even level and proper group size. But at +1x8 we were getting murdered. And all I could do was stand there and........watch.

    GRRR!

    We got about 2/3 of the way through Posi2. I promise I'll make it up to you guys next week.

    Additionally, next week will be my first off this dang wireless connection and on something relatively stable (though calling AT&T DSL "stable" is like calling a gunshot wound "uncomfortable").

    I'm actually kinda irked. This was the first time I've ever had to do this. And I hate losing. Hate it like poison. So I'm going to do my damndest to make sure it never happens again!

    See you guys next week. Bright and early.




    Also, been talking with a couple of you. I know that Monday at 9PM Eastern isn't always the greatest time or day for all of you. What would you guys say to an additional day for Fire/Rads another time during the week? And if so, what'd work for you?
    My fault. Sorry guys. I had fun tonight regardless and will be back next week. I was playing Monday Morning. I was late because I got out of work late. I think Thursday?
  7. I was thinking AE. Why allignment tips?
    Edit: The biggest thing is what toon would I use to farm.
  8. I think I am going to level-lock a toon at level 30 for drops. What would you farm? I was thinking about a Shield/ tank for shield charge. Any ideas?
  9. DarkWanderer

    Blaster Farming?

    I know. They do it pretty well too.
  10. DarkWanderer

    Blaster Farming?

    Quote:
    Originally Posted by Santorican View Post
    You'd be better off going with Build Up + Aim then Fire Breath > Psychic Scream then running in and launching Fire Ball > Psychic Shockwave and have pretty much annihilated everything.
    Quote:
    Originally Posted by Gilia View Post
    It would certainly make things better. The runspeed is -50%, so it would keep them packed tight twice as long. I'd still prefer a bigger debuff or a straight immobilize.

    Also remember that Inferno's only going to hit 16 targets. Unless you go absolutely bananas with recharge, you're only talking about 5 kills a minute. It's very inefficient.
    Would only use inferno every third group or so.
  11. DarkWanderer

    Blaster Farming?

    Regeneration and a small amount of more defense,
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  12. DarkWanderer

    Blaster Farming?

    Quote:
    Inferno's recharge is 6 minutes base. Shield charge is only 90 seconds. Inferno's not fast and efficient.
    I mean Inferno is fast because I hit one power. Efficient because it kill almost everything. I understand that it takes a long time to recharge. Wouldn't snowstorm slow the badds enough to hit RoF and get in, and hit Inferno. I will use fireball when inferno's not up. I'll try to add a little defence.
  13. DarkWanderer

    Blaster Farming?

    Quote:
    Originally Posted by 1_Hitta_Quitta View Post
    I was trading farms on freedom with my ** and (for the life of me cannot remember his name) was using an arch/mental blaster that had softcapped S/L. he was clearing an ambush farm considerably faster than my **, and almost just as safely. I am not sure as to what exact build he was using, but i am sure it was pricey, and def had the fighing pool. may be something for you to look into.
    I want to try to use the PbAoE tier 9. It compares to shield/elec to me. Fast and effiecient.

    Quote:
    Originally Posted by Santorican View Post
    You'd be better off going with Build Up + Aim then Fire Breath > Psychic Scream then running in and launching Fire Ball > Psychic Shockwave and have pretty much annihilated everything.
    Okay. That will work when Inferno isn't up. I still think inferno will help when up though.
  14. DarkWanderer

    Blaster Farming?

    Would this work? Notice this is a cheap build without the purple sets. I also notice all the set bonus caps. How should I change them. This is built for recharge.

    Edit: Stealth for Combat Jumping

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Farming on the Cheap: Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(43)
    Level 1: Subdual -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(42), Dev'n-Dmg/EndRdx(42)
    Level 2: Fire Ball -- Posi-Dam%(A), Posi-Dmg/Rchg(3), Posi-Dmg/EndRdx(3), Posi-Acc/Dmg(5), Posi-Acc/Dmg/EndRdx(5)
    Level 4: Telekinetic Thrust -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(40)
    Level 6: Rain of Fire -- Posi-Dam%(A), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(7), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), RechRdx-I(46)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9), RechRdx-I(48)
    Level 10: Fire Breath -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(17), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19)
    Level 12: Psychic Scream -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(13), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Concentration -- RechRdx-I(A), RechRdx-I(23), ToHit-I(37)
    Level 18: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(27)
    Level 22: Drain Psyche -- Nictus-Heal(A), Efficacy-EndMod(36), Nictus-Acc/Heal(43), Efficacy-EndMod/Rchg(45), H'zdH-Heal(46), H'zdH-Heal/Rchg(46)
    Level 24: Blaze -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(27), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(36)
    Level 26: Stealth -- DefBuff-I(A)
    Level 28: World of Confusion -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31)
    Level 30: Super Speed -- Clrty-Stlth(A)
    Level 32: Inferno -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Dmg(34)
    Level 35: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(36), AdjTgt-ToHit(50), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-ToHit/Rchg(50)
    Level 38: Psychic Shockwave -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(39), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Stun/Rng(40)
    Level 41: Snow Storm -- Slow-I(A)
    Level 44: Frozen Armor -- Krma-ResKB(A), DefBuff-I(45), DefBuff-I(45)
    Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Hoarfrost -- Heal-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 1: Ninja Run
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 3.75% Defense(Melee)
    • 45% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 46.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 180.7 HP (15%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 3.3%
    • MezResist(Stun) 4.4%
    • 14% (0.23 End/sec) Recovery
    • 36% (1.81 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed




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  15. DarkWanderer

    Blaster Farming?

    I was on a BM farm with my Dark/Dark/Dark Defener. I was running +2/X8 with one friend. I asked if I could solo the next group. So, I launched Fluffy, hit Howling Twilight, dropped tar patch, hit soul drain, and finally I went with Blackstar. It killed most of them so I popped a blue, and went with Dark Consumption. Toggles back up, I picked the rest off. This started an idea in my head. Can a blaster farm with a PbAoE tier 9? I picked some powers out. Will it work? If yes, how do I slot it?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 48 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Empty(A)
    Level 1: Subdual -- Empty(A)
    Level 2: Fire Ball -- Empty(A)
    Level 4: Telekinetic Thrust -- Empty(A)
    Level 6: Rain of Fire -- Empty(A)
    Level 8: Hasten -- Empty(A)
    Level 10: Fire Breath -- Empty(A)
    Level 12: Psychic Scream -- Empty(A)
    Level 14: Hurdle -- Empty(A)
    Level 16: Concentration -- Empty(A)
    Level 18: Health -- Empty(A)
    Level 20: Stamina -- Empty(A)
    Level 22: Drain Psyche -- Empty(A)
    Level 24: Blaze -- Empty(A)
    Level 26: Combat Jumping -- Empty(A)
    Level 28: World of Confusion -- Empty(A)
    Level 30: Super Jump -- Empty(A)
    Level 32: Inferno -- Empty(A)
    Level 35: Acrobatics -- Empty(A)
    Level 38: Psychic Shockwave -- Empty(A)
    Level 41: Snow Storm -- Empty(A)
    Level 44: Frozen Armor -- Empty(A)
    Level 47: Hibernate -- Empty(A)
    Level 49: Hoarfrost -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 1: Ninja Run
    ------------
    Set Bonus Totals:



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    |-------------------------------------------------------------------|
    Edit: If needed here is the build for my Dark/Dark/Dark. I think this is right. If not, it's very close (I changed it a little, but didn't put into mids.)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    Edit #2: Chain would be Rain of Fire, Snow Storm, Concentration, Inferno, a.) Pop a blue or b.) Pop a few blues, a.)Hibernate or b.) Drain Psyche, and then pick off the rest.
  16. DarkWanderer

    Stone/Dark Build

    Thank you very much! One question; why did you take rock armor over minerals?
    Edit: I know it is hard to make them switch, I think it can be done.
  17. DarkWanderer

    Stone/Dark Build

    Like this?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WtR: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), ResDam-I(36)
    Level 1: Shadow Punch -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(3), RechRdx-I(3)
    Level 2: Earth's Embrace -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx/Rchg(37), Mrcl-Rcvry+(37), Mrcl-Heal(37), Mrcl-Heal/Rchg(39), Heal-I(39)
    Level 4: Shadow Maul -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(5)
    Level 6: Mud Pots -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
    Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal(11), Numna-Heal/Rchg(11)
    Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(34), Zinger-Taunt/Rng(36)
    Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
    Level 14: Teleport Foe -- TSM'n-Rng(A), TSM'n-EndRdx(43)
    Level 16: Siphon Life -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(40), Theft-Heal(40), Theft-+End%(40), Heal-I(45), Heal-I(45)
    Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(19), Heal-I(19), Heal-I(21)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
    Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(23)
    Level 24: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), Winter-RunSpd/Jump/Fly/Rng(25), Range-I(46)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), ToHit-I(46)
    Level 30: Minerals -- GftotA-Run+(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
    Level 32: Granite Armor -- DefBuff-I(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
    Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36)
    Level 38: Midnight Grasp -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(39)
    Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
    Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45)
    Level 47: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48)
    Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), GftotA-Run+(50)
    ------------
    Level 1: Brawl -- RechRdx-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 4.69% Defense(Fire)
    • 4.69% Defense(Cold)
    • 5.31% Defense(Melee)
    • 4.69% Defense(AoE)
    • 9% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 42% FlySpeed
    • 105.4 HP (5.63%) HitPoints
    • 42% JumpHeight
    • 42% JumpSpeed
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 5% (0.08 End/sec) Recovery
    • 50% (3.91 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 91% RunSpeed
    • 2.5% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1408;706;1412;HEX;|
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    |-------------------------------------------------------------------|
  18. DarkWanderer

    Stone/Dark Build

    I don't know too much about setting, and bonuses. I'm trying to learn, but it's a slow process. I am a good listener, so the meaner the better. Thank you.

    Edit: I'm thinking I need more recharge how will I do this?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WtR: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), ResDam-I(36)
    Level 1: Shadow Punch -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(3), RechRdx-I(3)
    Level 2: Earth's Embrace -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx/Rchg(37), Mrcl-Rcvry+(37), Mrcl-Heal(37), Mrcl-Heal/Rchg(39), Heal-I(39)
    Level 4: Shadow Maul -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(5)
    Level 6: Mud Pots -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
    Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal(11), Numna-Heal/Rchg(11)
    Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(34), Zinger-Taunt/Rng(36)
    Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
    Level 14: Teleport Foe -- TSM'n-Rng(A), TSM'n-EndRdx(43)
    Level 16: Siphon Life -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(40), Theft-Heal(40), Theft-+End%(40), Heal-I(45), Heal-I(45)
    Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(19), Heal-I(19), Heal-I(21)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
    Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(23)
    Level 24: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), Winter-RunSpd/Jump/Fly/Rng(25), Range-I(46)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), ToHit-I(46)
    Level 30: Minerals -- GftotA-Run+(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
    Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(34)
    Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36)
    Level 38: Midnight Grasp -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(39)
    Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
    Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45)
    Level 47: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48)
    Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), GftotA-Run+(50)
    ------------
    Level 1: Brawl -- RechRdx-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 5% Defense(Smashing)
    • 5% Defense(Lethal)
    • 4.69% Defense(Fire)
    • 4.69% Defense(Cold)
    • 5.31% Defense(Melee)
    • 4.69% Defense(AoE)
    • 17.5% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 42% FlySpeed
    • 126.5 HP (6.75%) HitPoints
    • 42% JumpHeight
    • 42% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 5% (0.08 End/sec) Recovery
    • 50% (3.91 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Cold)
    • 3.13% Resistance(Toxic)
    • 6.13% Resistance(Psionic)
    • 86% RunSpeed
    • 2.5% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1408;704;1408;HEX;|
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    |A|
    |-------------------------------------------------------------------|
  19. My main powers I use are Gloom, Tar patch, and of course Fluffy, so I kept the slotting. I changed some enhancements because your build's made a lot of sense. I saw the idea of more recharge.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DW Different Enhances in places: Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/Heal(5), Nictus-Heal(5)
    Level 1: Dark Blast -- HO:Nucle(A), HO:Nucle(27), HO:Centri(40)
    Level 2: Gloom -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(17), HO:Centri(39), RechRdx-I(46)
    Level 4: Darkest Night -- EndRdx-I(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(17), DarkWD-ToHitDeb/Rchg(19), DarkWD-ToHitDeb/EndRdx(19)
    Level 6: Tar Patch -- RechRdx-I(A), RechRdx-I(7), P'ngTtl--Rchg%(34), Slow-I(46), Slow-I(50)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(13), Abys-EndRdx/Fear(13), Abys-Acc/EndRdx(15), Abys-Fear/Rng(15)
    Level 14: Hover -- Krma-ResKB(A)
    Level 16: Tenebrous Tentacles -- HO:Nucle(A), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg(37), Posi-Dam%(37)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Heal-I(46)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(21), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(23)
    Level 22: Night Fall -- Posi-Dmg/Rchg(A), Posi-Dam%(25), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(29), Posi-Dmg/Rng(29)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Shadow Fall -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(31), DefBuff-I(37)
    Level 28: Howling Twilight -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(42), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43)
    Level 30: Tactics -- ToHit-I(A), ToHit-I(31), EndRdx-I(31)
    Level 32: Dark Servant -- Cloud-%Dam(A), Cloud-Acc/EndRdx/Rchg(33), Cloud-ToHitDeb(33), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(34)
    Level 35: Vengeance -- Mrcl-Rcvry+(A)
    Level 38: Blackstar -- Oblit-%Dam(A), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 41: Dark Consumption -- EndMod-I(A), EndMod-I(42), EndMod-I(42)
    Level 44: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), ResDam-I(45)
    Level 47: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/Rchg(50)
    Level 49: Fly -- Frbd-Stlth(A), Frbd-Fly(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 1.88% Defense(Energy)
    • 1.88% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 4.5% Max End
    • 45% Enhancement(Accuracy)
    • 2.75% Enhancement(Terrorized)
    • 46.3% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 5% Enhancement(Heal)
    • 10% FlySpeed
    • 106.8 HP (10.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 4.7%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 12.5% (0.21 End/sec) Recovery
    • 42% (1.78 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 15% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  20. Cheaper build

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  21. Also, does anyone know how much this will cost?
  22. I'd like the see that build.
  23. I thought the fire/ice were great. When burn and ice patch were up it was fun to watch a bunch of dieing and flopping around ninjas.
  24. Okay thank you. I changed it.