Stone/Dark Build
I have just glanced at the build -- I don't have Mids, so someone else will do a better job analyzing in depth -- but Granite isn't slotted for resistance! Granite Armor should really be at the ED cap for resistance (and defense too IMHO). Personally I find 3 Defense and 3 Resist IOs to be a good slotting (I'd rather pay the full end cost on the greatest protective power in the game than weaken it) but you'd be even better off frankenslotting it to get good end reduction (2 def/end set IOs and a straightforward all-defense IO from one of those 2 sets; 2 res/end set IOs and a straightforward all-resistance IO from one of those 2 sets would be about ideal.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
WtR: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), ResDam-I(36)
Level 1: Shadow Punch -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(3), RechRdx-I(3)
Level 2: Earth's Embrace -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx/Rchg(37), Mrcl-Rcvry+(37), Mrcl-Heal(37), Mrcl-Heal/Rchg(39), Heal-I(39)
Level 4: Shadow Maul -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(5)
Level 6: Mud Pots -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal(11), Numna-Heal/Rchg(11)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(34), Zinger-Taunt/Rng(36)
Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 14: Teleport Foe -- TSM'n-Rng(A), TSM'n-EndRdx(43)
Level 16: Siphon Life -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(40), Theft-Heal(40), Theft-+End%(40), Heal-I(45), Heal-I(45)
Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(19), Heal-I(19), Heal-I(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(23)
Level 24: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), Winter-RunSpd/Jump/Fly/Rng(25), Range-I(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), ToHit-I(46)
Level 30: Minerals -- GftotA-Run+(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 32: Granite Armor -- DefBuff-I(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36)
Level 38: Midnight Grasp -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(39)
Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), GftotA-Run+(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 4.69% Defense(Fire)
- 4.69% Defense(Cold)
- 5.31% Defense(Melee)
- 4.69% Defense(AoE)
- 9% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 42% FlySpeed
- 105.4 HP (5.63%) HitPoints
- 42% JumpHeight
- 42% JumpSpeed
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 5% (0.08 End/sec) Recovery
- 50% (3.91 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
- 91% RunSpeed
- 2.5% XPDebtProtection
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Here is my try at giving you plenty of def with no purples and a few cheap options here and there...
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Rock Armor
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Chance of Damage(Lethal)
- (5) Mako's Bite - Damage/Endurance
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Damage/Recharge
- (15) Mako's Bite - Accuracy/Endurance/Recharge
- (23) Mako's Bite - Accuracy/Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (3) Aegis - Resistance
- (3) Aegis - Psionic/Status Resistance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (13) Mako's Bite - Damage/Recharge
- (13) Mako's Bite - Accuracy/Endurance/Recharge
- (15) Mako's Bite - Damage/Endurance
- (23) Mako's Bite - Accuracy/Damage
- (A) Run Speed IO
- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal
- (9) Doctored Wounds - Endurance/Recharge
- (11) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
- (A) Obliteration - Accuracy/Recharge
- (17) Obliteration - Damage/Recharge
- (19) Obliteration - Chance for Smashing Damage
- (19) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Damage
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Range IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) HamiO:Golgi Exposure
- (27) HamiO:Golgi Exposure
- (27) HamiO:Golgi Exposure
- (A) Performance Shifter - EndMod
- (29) Performance Shifter - Chance for +End
- (A) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Mocking Beratement - Taunt/Recharge/Range
- (33) Mocking Beratement - Accuracy/Recharge
- (33) Mocking Beratement - Taunt/Recharge
- (34) Mocking Beratement - Taunt
- (34) Mocking Beratement - Taunt/Range
- (34) Mocking Beratement - Recharge
- (A) Doctored Wounds - Heal
- (36) Doctored Wounds - Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (37) Doctored Wounds - Recharge
- (37) Accuracy IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Damage
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (40) Defense Buff IO
- (42) Resist Damage IO
- (42) Aegis - Resistance
- (42) Aegis - Resistance/Endurance
- (A) Performance Shifter - Accuracy/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (46) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Enfeebled Operation - Endurance/Immobilize
- (43) Enfeebled Operation - Accuracy/Endurance
- (43) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Accuracy/Recharge
- (A) Accuracy IO
- (A) Accuracy IO
- (A) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Thank you very much! One question; why did you take rock armor over minerals?
Edit: I know it is hard to make them switch, I think it can be done.
I use rock armor as a early exemp down armor. to me, i dont mind psi being my only hole.
I suppose you could take minerals. It probably makes more sence anyway. I would probably 3 slot it with another LOTG recharge, a lotg def, and a def IO since the end use isnt a whole lot or end.
I used the mako's bite to shore up other types or DEF. You could go crazy with all the s/l def you want, but at some point you have to look at other types. I am almost softcapped to all 6 main types of attacks (e,ne,s,l,c,f) with my stone/stone/soul build.
one thing to add. If you hate one of your sets thats six sloted, go with a mocking beratement set. it is cheap and very good and offsets the price of all the obliterations.
Your goals sloting a stone tanker should be for this, and it has been said before here:
1)try toget as much def in granite as possible trying to hit 40-45 percent def for all 6 types
2) try to get back to base recharge (overcoming -65 percent)
3) try to get back to base run speed (14.34 mph?)
make sure you are softcapped for s/l as always which is very easy.
Try to get some of your damage power back, but dont sacrifice your main build to do it.
lastly learn you powers, go for what you think works, and go cheap starting out where you can with the idea of buying more later on. only use purples where it makes sence (like in stuns or targeted AoE's) and have fun.
BTW, you save 2 slots by useing 3 ham-o's in rooted. if you wanna proc mule, use health.
and using doctored wounds for the recharge in the 6 sloted DM attack makes more sence then using that accurate heal B.S. set. just throw a ACC in there. I do this with the KIN heal also.
Okay thank you.
I don't know too much about setting, and bonuses. I'm trying to learn, but it's a slow process. I am a good listener, so the meaner the better. Thank you.
Edit: I'm thinking I need more recharge how will I do this?
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
WtR: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), ResDam-I(36)
Level 1: Shadow Punch -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(3), RechRdx-I(3)
Level 2: Earth's Embrace -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx/Rchg(37), Mrcl-Rcvry+(37), Mrcl-Heal(37), Mrcl-Heal/Rchg(39), Heal-I(39)
Level 4: Shadow Maul -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(5)
Level 6: Mud Pots -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal(11), Numna-Heal/Rchg(11)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(34), Zinger-Taunt/Rng(36)
Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 14: Teleport Foe -- TSM'n-Rng(A), TSM'n-EndRdx(43)
Level 16: Siphon Life -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(40), Theft-Heal(40), Theft-+End%(40), Heal-I(45), Heal-I(45)
Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(19), Heal-I(19), Heal-I(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(23)
Level 24: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), Winter-RunSpd/Jump/Fly/Rng(25), Range-I(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), ToHit-I(46)
Level 30: Minerals -- GftotA-Run+(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36)
Level 38: Midnight Grasp -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(39)
Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), GftotA-Run+(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals: