Stone/Dark Build


DarkWanderer

 

Posted

I don't know too much about setting, and bonuses. I'm trying to learn, but it's a slow process. I am a good listener, so the meaner the better. Thank you.

Edit: I'm thinking I need more recharge how will I do this?

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

WtR: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), ResDam-I(36)
Level 1: Shadow Punch -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(3), RechRdx-I(3)
Level 2: Earth's Embrace -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx/Rchg(37), Mrcl-Rcvry+(37), Mrcl-Heal(37), Mrcl-Heal/Rchg(39), Heal-I(39)
Level 4: Shadow Maul -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(5)
Level 6: Mud Pots -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal(11), Numna-Heal/Rchg(11)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(34), Zinger-Taunt/Rng(36)
Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 14: Teleport Foe -- TSM'n-Rng(A), TSM'n-EndRdx(43)
Level 16: Siphon Life -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(40), Theft-Heal(40), Theft-+End%(40), Heal-I(45), Heal-I(45)
Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(19), Heal-I(19), Heal-I(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(23)
Level 24: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), Winter-RunSpd/Jump/Fly/Rng(25), Range-I(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), ToHit-I(46)
Level 30: Minerals -- GftotA-Run+(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-EndRdx/Rchg(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36)
Level 38: Midnight Grasp -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(39)
Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), GftotA-Run+(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 5.31% Defense(Melee)
  • 4.69% Defense(AoE)
  • 17.5% Enhancement(RechargeTime)
  • 18% Enhancement(Accuracy)
  • 42% FlySpeed
  • 126.5 HP (6.75%) HitPoints
  • 42% JumpHeight
  • 42% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 5% (0.08 End/sec) Recovery
  • 50% (3.91 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 6.13% Resistance(Psionic)
  • 86% RunSpeed
  • 2.5% XPDebtProtection




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Posted

I have just glanced at the build -- I don't have Mids, so someone else will do a better job analyzing in depth -- but Granite isn't slotted for resistance! Granite Armor should really be at the ED cap for resistance (and defense too IMHO). Personally I find 3 Defense and 3 Resist IOs to be a good slotting (I'd rather pay the full end cost on the greatest protective power in the game than weaken it) but you'd be even better off frankenslotting it to get good end reduction (2 def/end set IOs and a straightforward all-defense IO from one of those 2 sets; 2 res/end set IOs and a straightforward all-resistance IO from one of those 2 sets would be about ideal.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Like this?

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

WtR: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), ResDam-I(36)
Level 1: Shadow Punch -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(3), RechRdx-I(3)
Level 2: Earth's Embrace -- Aegis-EndRdx/Rchg(A), Aegis-ResDam/EndRdx/Rchg(37), Mrcl-Rcvry+(37), Mrcl-Heal(37), Mrcl-Heal/Rchg(39), Heal-I(39)
Level 4: Shadow Maul -- SipInsght-ToHitDeb(A), SipInsght-%ToHit(5)
Level 6: Mud Pots -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17)
Level 8: Rooted -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(9), Numna-Regen/Rcvry+(9), Numna-Heal(11), Numna-Heal/Rchg(11)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Acc/Rchg(17), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(31), Zinger-Taunt(34), Zinger-Taunt/Rng(36)
Level 12: Swift -- Run-I(A), Run-I(13), Run-I(13)
Level 14: Teleport Foe -- TSM'n-Rng(A), TSM'n-EndRdx(43)
Level 16: Siphon Life -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(40), Theft-Heal(40), Theft-+End%(40), Heal-I(45), Heal-I(45)
Level 18: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(19), Heal-I(19), Heal-I(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27)
Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(23)
Level 24: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(25), Winter-RunSpd/Jump/Fly/Rng(25), Range-I(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), ToHit-I(46)
Level 30: Minerals -- GftotA-Run+(A), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 32: Granite Armor -- DefBuff-I(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
Level 35: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36)
Level 38: Midnight Grasp -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(39)
Level 41: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(42), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(43)
Level 44: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit(45)
Level 47: Physical Perfection -- RgnTis-Regen+(A), RgnTis-Heal/EndRdx(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), GftotA-Run+(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 5% Defense(Smashing)
  • 5% Defense(Lethal)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 5.31% Defense(Melee)
  • 4.69% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 42% FlySpeed
  • 105.4 HP (5.63%) HitPoints
  • 42% JumpHeight
  • 42% JumpSpeed
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 5% (0.08 End/sec) Recovery
  • 50% (3.91 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5% Resistance(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 91% RunSpeed
  • 2.5% XPDebtProtection




Code:
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Posted

Here is my try at giving you plenty of def with no purples and a few cheap options here and there...

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Recharge Speed
Level 1: Shadow Punch
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Damage/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage
Level 2: Stone Skin
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Aegis - Resistance
  • (3) Aegis - Psionic/Status Resistance
Level 4: Smite
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Damage/Endurance
  • (23) Mako's Bite - Accuracy/Damage
Level 6: Swift
  • (A) Run Speed IO
Level 8: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Heal
  • (9) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
Level 10: Shadow Maul
  • (A) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (19) Obliteration - Chance for Smashing Damage
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Damage
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 12: Recall Friend
  • (A) Range IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal
Level 16: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Rooted
  • (A) HamiO:Golgi Exposure
  • (27) HamiO:Golgi Exposure
  • (27) HamiO:Golgi Exposure
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - Chance for +End
Level 22: Mud Pots
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 24: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
  • (33) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Range
  • (34) Mocking Beratement - Recharge
Level 26: Siphon Life
  • (A) Doctored Wounds - Heal
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Recharge
  • (37) Accuracy IO
Level 28: Soul Drain
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Damage
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Granite Armor
  • (A) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Recharge Speed
  • (40) Defense Buff IO
  • (42) Resist Damage IO
  • (42) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance
Level 35: Dark Consumption
  • (A) Performance Shifter - Accuracy/Recharge
  • (45) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 38: Midnight Grasp
  • (A) Enfeebled Operation - Endurance/Immobilize
  • (43) Enfeebled Operation - Accuracy/Endurance
  • (43) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (45) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Accuracy/Recharge
Level 41: Char
  • (A) Accuracy IO
Level 44: Fire Blast
  • (A) Accuracy IO
Level 47: Fire Ball
  • (A) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run



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Posted

Thank you very much! One question; why did you take rock armor over minerals?
Edit: I know it is hard to make them switch, I think it can be done.


 

Posted

I use rock armor as a early exemp down armor. to me, i dont mind psi being my only hole.
I suppose you could take minerals. It probably makes more sence anyway. I would probably 3 slot it with another LOTG recharge, a lotg def, and a def IO since the end use isnt a whole lot or end.

I used the mako's bite to shore up other types or DEF. You could go crazy with all the s/l def you want, but at some point you have to look at other types. I am almost softcapped to all 6 main types of attacks (e,ne,s,l,c,f) with my stone/stone/soul build.

one thing to add. If you hate one of your sets thats six sloted, go with a mocking beratement set. it is cheap and very good and offsets the price of all the obliterations.
Your goals sloting a stone tanker should be for this, and it has been said before here:
1)try toget as much def in granite as possible trying to hit 40-45 percent def for all 6 types
2) try to get back to base recharge (overcoming -65 percent)
3) try to get back to base run speed (14.34 mph?)
make sure you are softcapped for s/l as always which is very easy.
Try to get some of your damage power back, but dont sacrifice your main build to do it.

lastly learn you powers, go for what you think works, and go cheap starting out where you can with the idea of buying more later on. only use purples where it makes sence (like in stuns or targeted AoE's) and have fun.


 

Posted

BTW, you save 2 slots by useing 3 ham-o's in rooted. if you wanna proc mule, use health.
and using doctored wounds for the recharge in the 6 sloted DM attack makes more sence then using that accurate heal B.S. set. just throw a ACC in there. I do this with the KIN heal also.


 

Posted

Okay thank you.