DarkSideLeague

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  1. My problem was that on Liberty the villain invasion was fought by 9 players for the first two or three waves, and we missed Mako and the Coralax entirely. Just Lusca as far as the eye could see.
  2. DarkSideLeague

    Ascension

    Quote:
    Originally Posted by Coyote_Seven View Post
    Prometheus, Ascension... I'm getting a distinct Stargate vibe here.
    ...General Hammond ring any bells? (Warning, second link is unfortunately wikia in nature).
  3. Quote:
    Originally Posted by Zaloopa View Post
    I love the redside mender silos SF. I think it's the last place in the game where you can still go beat up statesman.
    Hmm I should see if they changed the final VEAT Contact mission. Still havent done it on my Widow.
  4. Quote:
    Originally Posted by Adeon Hawkwood View Post
    So overall you have about 11.85% chance of getting a Catalyst in a given pack.
    That's pretty much what my experience was - and that was why I stopped buying packs (even through Paragon Reward Tokens) and just started to grind them on my melee ATs, unslot and convert them to something more useful. My experience was about 1/10 - every 9 to 11 packs resulted in a Catalyst.
  5. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Hey VIPs:

    While Ultimus is busy gushing over what's on the VIP Beta server and showing bits of info, I'm here to say that it'd be great if you all patched your NCLaunchers and helped out with testing. The patch notes are up, and there's A LOT of stuff in this Issue; I'm sure the devs would appreciate as much constructive feedback as they can get.
    ...I left my computer for maybe 45 minutes and it still hasnt STARTED to download.
  6. My updater doesn't want to download the update, so could you tell me if the Talons of Vengeance pets include that Dual Elemental Blade enemy?
  7. Quote:
    Originally Posted by PRAF68_EU View Post
    My wishful thinking:
    3) DDR
    The only place I would ever expect to get DDR in would be a purple Defense Set. Same for Regen Debuff resistance (Purple Heal Set).

    +Endurance is always nice.
  8. 8 Alphas for 16.
    5 Judgements for 10.
    8 Interfaces for 16.
    5 Destinies for 10.
    16 Lores for 32.
    4 Hybrids for 8.

    Total of 16 Favors of the Well, Meaning 32 Notices of the Well + 512 Shards
    Total of 32 Notices of the Well
    48 Uncommon Components - Meaning 48 Common Components + 384 Shards
    240 Common Components

    Grand total of 64 Notices of the Well, 288 Common Components and 896 Shards. And that's just for the ALPHA SLOT.

    For the other 5 slots,
    Total of 76 Very Rare Components, 152 Rare Components, 152 Uncommon Components, and 1216 Common Components.

    ...Yeah, I think you're going to be at it awhile.
  9. Quote:
    Originally Posted by Tenzhi View Post
    It seems to me like Kangstor is possibly referring to the extra Enhancement slots that were reportedly in the works and then got removed due to technical issues rather than Incarnate slots.
    Or how Hybrid was changed from a toggle costing endurance to a toggle with a preset duration. Which seems more likely.
  10. Quote:
    Originally Posted by Dr_MechanoEU View Post
    is it possible that Staff could also get chainsaws...

    something like this...
    I was going to suggest that but I couldn't find a nice image, and no video I could find of it would be work safe.
  11. Quote:
    Originally Posted by Ironblade View Post
    Negative. Most kills take ONE drop check, then decide who gets it.

    A few drops work differently - notably shards, threads and Vanguard merits on mothership raids. This is why you can get multiple shards/threads off one kill - it checks for EVERYONE then decides who gets it and more than one can go to the same person.
    Also respite drops from the zombie spawns in the final battle of the Halloween TuT event - they drop for everyone no matter what, like Vanguard Merits on a mothership raid (If you do a massive amount of damage or get INSANELY lucky you can get two or three from a Boss/Elite Boss).

    ...Also I think the Temporary Power granted by the seedlings of Hamidon in First Ward is given to anyone nearby when it dies.
  12. Quote:
    Originally Posted by Scythus View Post
    Well, if you're arguing "it makes startling implication in hindsight," then it's still a weak argument. Hell, I didn't even make the connection the first time around.
    ...OCD and Paranoia kinda make it a larger issue for me.
  13. Quote:
    Originally Posted by Scythus View Post
    If that's so, then the Lost themselves are a spoiler. Lol
    In a sense, but it was never expressly spelled out until the 30-40 range (Timothy Raymond was merely expanding upon the discoveries made in City of Heroes, in the same way that the Dossier you get in the Vanguard Arcs spells it out further). It was merely something that observant players could pick up on - much like trying to figure out all the early game Malta influence.
  14. Quote:
    Originally Posted by Cathulhu View Post
    Just from the above information I don't see how this proves that Rikti are Humans?


    If I said "This vial of blood is the cure for the Bird Flu virus in humans. In new words, I discovered a cure for the H5N1 flu." would you assume that Birds are also humans?


    In real life many viruses can travel between different Species (as well as Family, Order and Class) and the minute we step into the realm of SciFi/Fantasy there are numerous examples of aliens and humans cross contaminating each other with viruses going at least as far back as "War of the Worlds".
    The implications of the lost/rikti relationship were only realised in the 25+ Lost mobs that started to resemble Rikti. Anyone who ran this arc would realize instantly upon seeing Pariahs that the Lost are a stepping stone between Human and Rikti.
  15. Quote:
    Originally Posted by Siolfir View Post
    Burst's 100% critical rate from hidden status has been confirmed by both the current and previous powers leads as a bug that will eventually get fixed - AoE powers are supposed to have a 50% critical rate. They just have been working on other things because it's not a very high priority one.
    ...It's a 2.67s cast time with an 8 foot radius. The 100% Crit rate from hide is the only reason I kept the power. *Sighs*
  16. Quote:
    Originally Posted by Scythus View Post
    And... which arcs are those?

    Seriously, I'm curious, as I don't remember any of them. Steven Sheridan and Levantera occur in the same level range (35 -39) where the reveal is made.

    Oh, do you mean Timothy Raymond? Not only is that a grand total of one (1) arc, even though he's more in a position to know even he's uncertain of how or why. All he says is: "Something else I've remembered. Rikti: Humans. They share a common ancestry with us. Some How. Some Way."

    This logic fallacy: Bunk: Removed.
    Bet: Wanna? (It starts at level TEN. TEEHHHN.)
  17. DarkSideLeague

    Genesis?

    Quote:
    Originally Posted by DarkGob View Post
    Presumably by making it a perma-toggle, which as Kangstor acknowledged will not happen because the power is working as intended. Some people just have no concept of balance.
    ...Or maybe just not backload the power so heavily such that anything below rare is not worth slotting, and anything below Very Rare has a minor buff (Assault Total Core Graft is less than HALF the power of Assault Core Embodiment).

    EDIT:

    - Oh, and fix DoubleHit for Propel - it's doing 9 points of energy damage due to that AoE KD with a target cap of 3.
    - Status Resistance for the passive for Control is of little use to controllers. Or Dominators, or Melees or anyone but Blasters.
    - Passives in general could use a tweak or two (Assault is fine, Melee should be 10% per tier, and I don't know what support's end cost should be - 6.25% per tier?)
    - Support is essentially worthless outside of a not completely terrible defense bonus (+8% Acc? Really? And the +Heal and mez duration are so small they're unnoticable).
  18. Quote:
    Originally Posted by EnigmaBlack View Post
    For the life of me I can't understand why Corruptors weren't made to be (De)Buff/Melee instead of being Bizzaro world Defenders...
    To be fair, most players believe Defenders should've gotten Assault Sets as opposed to Blast Sets.
  19. Quote:
    Originally Posted by Ultimus View Post
    Still though you are not stuck in extra animation/rooted time. Hence, it is like having no redraw. Why can't this be applied to all powers?
    The only reason Synapse/whoever made the call to leave it left it that way was because it was a TRADE-OFF. You wasted Momentum time on non TW powers in exchange for no draw when you came back. It wasn't clearly advantageous either way.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    I suspect Titan Weapons actually uses 2 separate combat stances, one for Momentum, one for without it.

    Perhaps the Momentum stance allows for other powers to be used while the sword remains out. Or perhaps Burn is a power like Radiation Infection or Enervating Field that does not cause redraw regardless of the weapon set used with it. I know for a fact that you will not put your pistols away when activating Rad toggles.

    Maybe it's Burn rather than Titan Weapons that causes it?
    My TW/Elec puts his weapon away when activating a power with momentum active. What happens is the second TW power IMMEDIATELY activates, but the effect of the power is delayed by the draw time/non-momentum animation difference.
  21. Quote:
    Originally Posted by Demon_Shell View Post
    If it all does tie back to when costume powers were first introduced as means of stealth and it came down to an all or nothing decision (to either make it so stealth is available with all costumes or it isn't), what would using a stealth costume and a stealth toggle together really change? Even if you weren't a Stalker or an Illusion Controller and couldn't completely bypass the issue anyway, you could still always turn on Super Speed and/or a stealth IO (at least now).
    Stealth IOs and Stalkers weren't around when the mechanic was introduced in... i3 or i4. Maybe earlier. Super Speed doesn't actually apply a translucency effect - many players didn't know it granted stealth at all.
  22. Quote:
    Originally Posted by Arcanaville View Post
    I don't think it was ever explained when the costume toggles first arrived. I have a sneaking suspicion there is no reason: at least no specific restriction that mandates it. It may have been done that way for certain expediency reasons, but I can think of no practical reason why even then with the tech available at the time they needed to be exclusive of stealth powers.
    Sometimes those costumes can look weird if you have a semi-translucency effect in place. But it's likely due to the fact (as was mentioned) that many PvE transformation powers apply their own stealth effect (I often use the Midnighter Visage to click glowies with enemies nearby).
  23. Quote:
    Originally Posted by Doc_Reverend View Post
    Really not a fan of Praetorian Aurora Borealis's costume. It's kind of all over the place.
    ...Isn't she just wearing the Resistance suit and it got... um... kinda distorted by her... figure?
  24. Quote:
    Originally Posted by Erratic View Post
    I increasingly look at Dominators as Blaster analogs except instead of secondaries with self-support and melee they got secondaries with control in exchange for a bit less damage.

    I know, its an odd way to look at things, but it increasingly seems true to me.
    This is partly why when City of Villains came out players who came from Blasters (and played them as such) found them different, but not worse, than Blasters where as players trying to play them as Controllers found them lacking significantly. A Permadom Dominator can shut down a mob better than a controller, but the controller can debuff the mob to render them completely incapable.