DarkSideLeague

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  1. What's remaining for Dimensional Warder (Villains have to have a way to finish the badge without crossing sides):
    - Black Swan
    - Chimera
    - Diabolique
    - Dominatrix (Undoubtedly going to be with Tyrant)
    - Infernal

    Then there's Tyrant.

    Even if Tyrant is the final Praetorian Trial (with Dominatrix) that means, if 7 is the golden number, that FOUR AVs will be in the penultimate trial.

    Unless.

    Before or while Tyrant's Trial Comes out we get two more TFs Like Apex/Tin Mage - one with Diabolique/Infernal, and one with Black Swan/Chimera.

    Then Trial 6 could be Dominatrix/Tyrant, and Trial 7 the Praetorian Hamidon.

    I'm personally rooting for the second possibility.
  2. Quote:
    Originally Posted by Teenage_Kid View Post
    Hmm i have been able to use the Halloween costumes on my stalker as well as the Rikti costume that is now on the market while in hide. Not sure about the others but they are working with hide for me.
    This is because Hide allows the use of one other stealth power (such as stealth or invisibility) - Costume powers are mutually exclusive with all other stealth powers (except super speed and Phase Shift, and any AoE stealth powers cast on you)
  3. Quote:
    Originally Posted by Demobot View Post
    ...that's not at all how Master Midnight looks in-game. Or was that intentional?
    And also Master Midnight's identity was only given at the END of his storyarc, not the beginning. It was supposed to be a shock (whereas I had a "Huh?" since they never explained anything).
  4. Quote:
    Originally Posted by Lothic View Post
    We can reasonably assume that they will get around to offering all of the special convention costume codes eventually. Now that they are selling -any- of them why would there ever be a legitimate reason for holding the rest of them back at this point?
    Some of them might be held back a couple years (like the Olympian Guard one - Anni would KILL THEM if it was 600 pts so soon after it was released), but other than that? Nah they'll bring them all out sooner or later (I'm hoping for meat doctor - I might actually make a melee crab with THAT costume).
  5. Quote:
    Originally Posted by Megajoule View Post
    Ah. Before I asked, I attempted to log into one of the Beta servers (marked VIP) and was not allowed. I have now confirmed I am able to log into the other.
    Yup - though all my characters were wiped so all I could/would do was roll a level 1 toon and look at the new incarnate powers.
  6. Quote:
    Originally Posted by Megajoule View Post
    Did you just post information from a closed beta?
    VIP beta - I'm pretty sure she's in the clear here.
  7. DarkSideLeague

    Sooooo Dark?

    My Big problem with /DA for Brutes is that Oppressive Gloom will hamper your fury generation, and Cloak of Fear + Death Shroud = end bar destruction. I would pair it with an end light primary, and throwing end reduction in death shroud and CoF is mandatory (consider slotting Cloak of Fear with an accurate tohit debuff set rather than fear - Death Shroud will interfere with it anyways).
  8. Quote:
    Originally Posted by ImpactHound View Post
    Writing better villain content is definitely harder in the context of the game. There's very few stand-out, villain focused comics in the real world too. Anything Weston Phipps was excellent in Grandville, but there's a strong lack of really 'villainous' content outside of the morality missions and tips. Not that it always requires a choice, but these showcase villainous ends better than most missions.

    I've always disliked how great it is to rob a bank as a villain, and not actually get a real windfall of income. I can't really say how big a windfall that should be infamy-wise, and stealth pools sort of trivialize the effort involved, but robbing a bank in this game ought to pay off better than it does. It would offset the hero/villain disparity that's on most servers too.
    Vernon Von Grun is greatest villain contact ever. Bar none.
  9. Quote:
    Originally Posted by Arcanaville View Post
    The stealth procs don't work? Odd: I never noticed that. I stealth around with a stealth proc stacked on superspeed in Keyes all the time and I seemed to be invisible, at least when running into bunkers. If the stealth proc was off and all I had was SS, I think they would spot me at that range.

    Its certainly harder for blasters in general, but everything is harder for blasters in general as long as anything is shooting back. Which is actually why blasters tend to like BAF: not as much shooting back, and when it happens its usually when the league is in tight clusters of buffs and heals. But its not impossible for blasters to succeed in Keyes without special builds or powers. My blaster's only self heal is Destiny, and I don't have Electric Armor, and I'm not soft capped to anything, and I do fine.
    I've come out of Keyes with debt - that doesnt happen anywhere other than UGT - and that's if the league is light on mez protection. I also monitor my stealth radius at all times - and the stealth proc wasn't functioning last I tried. The same issue occurs during the final mission of Tin Mage, but there I simply Super Jump rather than Super Speed past the mobs.
  10. Quote:
    Originally Posted by ryu_planeswalker View Post
    To be fair GG...CWK has always taunted us with his brain in a jarness so I am not surprised that we all make one.
    Yeah but CWK has GOOGLY EYES. That's the reason I love, not loathe, the CWK cutscene in Lady Grey (even if I'm speeding) - its just so hilarious.
  11. Quote:
    Originally Posted by Vanden View Post
    Honestly, I find this a pretty easy trial. It's the badges that are hard.
    It may be easy in that its hard to fail (I've failed more BAFs than Keyes (2 BAFs vs 0 Keyes - one was because of the escape phase, the other we ran out of time trying for Gotta Keep 'Em Separated), but it's extremely frustrating because of that damned pulse if you lack a self heal - on my Blaster a single pulse cannot be countered by 2 greens since I have +HP Accolades, and that means the Vickies can OHKO me. Which they do since I can't hide because my stealth proc doesn't work - forcing me to burn a respec for a single trial. (Also its incredibly punishing for squishies who dont take an electric armor from their patron/ancillary)
  12. Quote:
    Originally Posted by Venture View Post
    Yeah, I get that, but Maelstrom has been slapped around by everyone and his kid sister for months now. No one is going to take him seriously as an Incarnate-level threat, backstory be damned.
    Eh it's probably gonna be something like "The Maelstrom device has received a significant upgrade from Neuron, dramatically improving Maelstrom's reaction times and movement capacities - during this trial, Maelstrom has 45% Defense to all attack types, along with 80% DDR and +200% Movement/Recharge time buffs".

    Since Maruader and Keyes both had their own MacGuffin reasons for their "awesome" power, it would make sense. I guess.
  13. Quote:
    Originally Posted by ryu_planeswalker View Post
    No new Lore powers?

    I am sad now.

    ((yes I am aware lore got expanded in 20.5, but there are still a ton of possible lore pets to have out there, like Werewolves and Zombies))
    The big one I want (in that I would abandon current progress on my Stalker for this) is Resistance - we get Seers, IDF, Warworks, Clockwork, but not any resistance mobs that were built as level 54 mob difficulty like the ones I mentioned? Me want my Resistance Heavy Barrel, thanks.
  14. Quote:
    Originally Posted by Arilou View Post
    What exactly is the problem here?

    Is it the fact that when the devs change around the costume parts it breaks existing costumes (which is annoying) or is it something worse than that?
    Apparently it breaks AE Mobs (both old and newly created) making Critter design hit and miss in the extreme since the old, defunct options are still in the list (or at least, broken costume options are pointing to the wrong piece).
  15. Quote:
    Originally Posted by Silas View Post
    No, has been confirmed as an oversight. Will be fixed sometime. In the meanwhile, play TM on a Controller
    Fix't.
  16. Quote:
    Originally Posted by Eva Destruction View Post
    That's just another problem with all the new arcs; they're geared entirely for new players and have very little replay value. It's all "go here, talk to this guy, now go here, click this, read this, read this, oh, you finally get a mission, but it's full of more things you have to click and people to talk to and stuff to read." Once you've read it the first time, they're basically arcs full of the old and much beloved "defeat 30 Circle of Thorns and take the artifact to Azuria."
    These on-going tutorial missions must be pretty forgettable, since I run into players in their 30s, and it's almost as if they never ran them, because they don't know how to get to ATLAS PARK. Seriously, DFB seems to have completely negated any benefit these tutorial missions would've had.
  17. Quote:
    Originally Posted by Kangstor View Post
    8 Stalkers just because i think it would be fun to think an assassination team sent in the mission :P
    There was a time on test when this WAS the ultimate team - 8 stalkers with AS could destroy an AV in about 10 seconds (BU, AS, Placate, AS) since AS did about 5K damage against AVs and Heroes.
  18. Quote:
    Originally Posted by William_Valence View Post
    I think it was more that they felt that people were relying on super-powered individuals too much. Which would end up with the supers making a power grab and taking over as a "Ruling Class"

    I makes me curious about Praet Durray, and how he got Primal to agree to help them, because that Ruling class fear is embodied in Praetoria.
    Am I the only one who read the bios of Prae and Primal Duray when I got to them before the rest of my team? Primal's working with them because he believes they're our best hope for defeating the Rikti - a pity no one mentioned to him that the Praetorian's are about to work with the Rikti to kick start their invasion ("Battle Maiden's Offensive" [Apex Task Force] is mentioned in the cut-scene as the reason they're leveling Skyway).
  19. Quote:
    Originally Posted by Golden Girl View Post
    Because Praetoria's awesome - it's added so much to the game, lore-wise, system-wise, and content-wise, and is a major part of the ongoing transformation of the game that started back in I17.
    You mean how it took them a full year to add First Ward, as if we somehow were only supposed to make it out of Praetoria proper by now? As opposed to the week it took my stalker? (And that was doing BOTH Warden and Responsibility.)
  20. By the OP's logic, shouldn't Back Alley Brawler/Marauder get Street Fighting as their powerset?
  21. Quote:
    Originally Posted by MTS View Post
    All defenders works very well, however it does have a few weaknesses (why is ****** filtered???) in its armor. An all-defender team I ran with a while back was unable to complete LGTF due to the Hami mission. With more planning and a lot more EoEs it might have been doable as we did manage to kill one mito before giving up. An all corruptor team would probably have a better shot as their base damage is higher, and some enemies cheat and ignore or reduce debuffs.
    The starred word is a racial slur. Also - doesn't Dominate from Psionic mastery bypass positional defense?
  22. Quote:
    Originally Posted by The_Spad_EU View Post
    If only there was a precedent for GMs giving decent rewards...oh wait, they used to be worthwhile and then suffered a massive reward nerf for no readily apparent reason from which they never recovered, because who wants to spend 15 minutes taking down something that doesn't even give as much XP/Inf as most EBs, let alone something commensurate with the effort required.
    People could solo GMs so they nerfed the reward to discourage it.

    Then they nerfed the Controllers so they couldn't solo GMs. They never fixed the reward. Honestly most people don't bother with them unless they need the badges (redside two of the GMs are needed for an accolade, and one of those two unlocks a contact many like to run).

    Also I'll never run this again, because there's too much work and minimal reward (no badges, the mobs are easy enough to find, etc). My Controller might run a couple arcs in ouro since they come with Ubar Boss/EB pets to buff.
  23. Quote:
    Originally Posted by Arcanaville View Post
    Technically, controller tier 9 pets only last for one day, three hours, forty six minutes, 39 seconds.
    Ah, but doesn't that reset whenever you zone?
  24. Quote:
    Originally Posted by Oedipus_Tex View Post
    Another way to do this is to have the attacks be touch-based rather than weapon or punch/kick based.
    [Mind Probe] comes to... erm... mind.
  25. I now have my hopes for a "Nature Dominion" MM primary - gimme a Bear to send into battle. I don't care if it's melee heavy, I'll make due.