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Posts
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Deamus the Fallen "Evolved" as I leveled - at level 1 he was a mostly human punk who had some demonic powers - at 20 he was skilled in the usage of underworld powers, 30 he was able to control his demonic powers, by the time he was 50 he was a demonic prince with no remnants of humanity left.
Other that one character, I didn't really focus much on aging my characters. -
Quote:1. a. Elec doesn't get too much out of it - it works nicely enough but there's no "Eureka!" moment like when an Elec/Kin gets Transference or an Elec/Storm gets Lightning Storm.1. How well does Time synergize with the various primaries?
2. How will does Time work against EBs-- and AVs for when I'm doing a TF?
1. b. Illusion/Time is what I went with, and you'll mostly be on drop duty (Distortion Field, Spectral Terror, Holds, Phantom Army) so if you don't mind playing a character with a trillion or so debuffs/controls, consider that. Of course you've played it before...
1. c. Ninjas/Time is one I saw that made some sense - +Defense to keep your pets alive, more powerful healing, an emphasis on melee/close quarter combat. It would seem to be one of the better MM builds (but, Demons is probably better)
2. Here's my big issue with the set - you get 125% regen debuff with Time Crawl and Stop - they DID change it so it can stack from the same caster now, making it marginally better. Time Crawl is uninspiring to me - the debuffs (other than the mag 4 hold in Stop) aren't much incentive to use this power much. You're very good at healing and giving recharge around (which does NOT help your pets/henchmen), but as a single debuffer you don't bring much of anything other than slows, but you bring some of everything. -
Quote:What would be more difficult? A tanking Regen Brute or a Tanking EA brute prior to ANY buffs whatsoever?Well, I already posted in this thread that I don't think Regen is a very good choice for a "tanking" playstyle, where I was going off of someone else's definition of "tanking" which is to stand there and take all the damage for everyone on the team.
I also mentioned that this is not easy to do with some other Brute powersets, even with IOs. Firey Aura isn't very durable compared to its peers either. You can't "tank" with all Brute secondaries equally.
Edit: But let me be clear: "Can't tank for a team" is not interchangeable with "a horrific set that needs fixing".
Also:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Heal-I(A), Heal-I(7)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(5), P'Shift-End%(7)
Level 6: Reconstruction -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/Rchg(19), Aegis-ResDam(19), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal(27)
Level 8: Fault -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29), Amaze-Stun/Rchg(31), Amaze-ToHitDeb%(31)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam(27)
Level 16: Integration -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(43), Numna-Heal(43)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 20: Resilience -- ResDam-I(A), ResDam-I(23), S'fstPrt-ResDam/Def+(23), GA-3defTpProc(25)
Level 22: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39), LkGmblr-Rchg+(40)
Level 24: Maneuvers -- SW-Def/EndRdx/Rchg(A), SW-Def/EndRdx(37), SW-Def(37), SW-ResDam/Re TP(37), LkGmblr-Rchg+(39)
Level 26: Tactics -- HO:Cyto(A), Rec'dRet-ToHit(36), Rec'dRet-Pcptn(36)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal(34), Dct'dW-Rchg(36)
Level 30: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(31), Mocking-Taunt/Rng(33), Mocking-Taunt/Rchg(33), Mocking-Rchg(33)
Level 32: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(50), Erad-Dmg/Rchg(50), Erad-Dmg(50)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- RechRdx-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg(46), Dev'n-Dmg/Rchg(46)
Level 44: Darkest Night -- HO:Enzym(A), HO:Enzym(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(9), Numna-Regen/Rcvry+(11), Mrcl-Rcvry+(11), RgnTis-Regen+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(9), P'Shift-End%(13)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
Dragos Bahtiam - Wild At Heart (will change to Here Be Dragons when he goes dark)
Deamus the Fallen - either Demonic or Heart of Darkness (or that one for finishing Dr Graves' final arc)
Operative 19650917 - Crab Spider Longfang (until that was broken... :<)
Operative 19921124 - Night Widow (...Ditto)
Praetor Raidix - Dancer With Death (KM/Nin Stalker)
Altimus Omega/Onega - Time Lord - That Day Job Accolade for the Shard
KC Prime - Energized (TW/Elec brute)
Senator Filibuster - Fair and Balanced/Crooked Politician/Spin Doctor
Baron Von Tesla - Customizer (Bats/Tarps)
Agent Josan - Full Spectrum (Maybe something else soldier related) -
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Quote:Caveat: If the mob is 4 or more levels below you Fury Notification will inform them of your presence, but they will not attack you (Just like all mobs more than 3 levels below you will elect not to attack you). If Entropic Aura is on, however, they WILL open fire (since it taunts them).That is incorrect. It is a proven fact that brutes will agro, even when they have 55 ft of PvE stealth or more.
http://www.wegame.com/watch/brute-stealth/ -
Reeeeeeegggggggeeeeeeennnn.
Seriously, even the weakest bonus is 200% regen, vs around 60 HP. That's Highly useful compared to a tiny bonus (Regen vs HP). The only plus to the +HP is the heal credit for badges.
EDIT: Of course, my Brute can cap his HP with his godmode, so it's really no contest for me. -
Since you bring them back to a /devices blaster or trapper that has placed two or three dozen trip mines and moved away, preventing them from detonating until s/he returns, demolishing the entire mob at once. Or my Fire Blaster destroying two or three HUNDRED freakshow at a time in Crey's to level from 35 to 41 in about three hours (back before xp smoothing/patrol xp).
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Though it would be nice if we could tweak aggro/target caps to disregard underlings - taking down 1000 Rikti monkeys still takes forever.
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It's coming. In Port Oakes the pathway under construction HAS made progress since it was started back in... I11 was it? This suggests that it's still on the agenda, though maybe not as fast as we'd like.
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It's actually much easier to get under those circumstances, too.
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If you scroll down the WST list the last time Tarkoss was chosen (aside from that one week we had 4 WSTs) was 6 months ago next week. I'm just hoping they decided to hold off for when I21 hits.
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I hope so, or I ground those 30 Villain merits for nothing. I guess I could give it to my 33 locked Fire/Ice Tanker when I get around to IOing him.
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I've never deleted a 50, but I've got a 44 Claws/Elec brute that I *might* delete, or at least move - I leveled him in about 10 hours, and I have no idea how to play him in the high ranges. I've also got a Grav/Psi dominator who I've shelved since I don't find him fun. At all.
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It's also why I monitor stealth radius on any character with a stealth power.
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Quote:Don't forget that converters cost inf too - so your more modest profit will get eaten up more than the larger gambles.My thought process about converting purples was like this. The first thing that came to mind was in-set converting the ragnarok proc- That seemed like the only guaranteed profit to me, but those have tripled in price since converters were announced and I wasn't quick enough. Other than that, it's too much of a gamble for me. Sure, you can convert a sleep purple and hope for an Armageddon, but what's to say you won't get an immobilize? And what's to say that immobilize won't turn into a hold, and etc. etc. I'd rather concentrate on something that is a sure thing, which is why I settled on Kinetic Combats.
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Quote:And you'll receive a response that it's working as intended.Thanks for the explanation(s)! I think I'll go ahead and submit a bug report that Fury draws aggro and leave it at that.
Cheers!
If you want to stealth with ease, take Invisibility - it has Only Affect Self, so it prevents fury from drawing aggro (so I hear, at least). -
The trick is doing it against THREE giant monsters at the same time. It's slightly different.
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Like I said, the paladins destroyed my lore pets almost instantaneously and I died shortly afterward. The +Resistance and defense insps might help a great deal in that regard.
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It's a lot more annoying on a squishy when those War Walkers explode - the stuns get old quick. Also the second mission requires everyone to have a way to fly or survive constant explosions.
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Quote:To be fair, my Rad/Sonic got DESTROYED by a mob of three paladins when I tried to take them on. I might have to try it now that those insps are 10pp each (the dual ones, that is).I hate to burst your bubble, but Paladin is just a level 10-15 GM... and you're Level 50+3. Yes, I know about the combat scaling of GMs, but still, a low level GM has a lot less resources in other regards (like HP, e.g.).
If you get enough Defense or Resistance or -ToHit or Healing or Regen to survive the attacks, which are easy to survive... then it's just a matter of focusing firepower on taking them out one at a time. Especially since you're Dark Miasma... if you keep them tightly grouped, they're gonna miss a lot. Team Insps can help with that, but many MM builds have ways of doing that without needing them.