Elec/Time IL/Time or Ninja/Time?


BlueBattler

 

Posted

Hi all.

I still haven't done anything with Time yet, and I am considering three different options and would like some input.


I have Three IL/Kin Trollers, and I absolutely love the combination. (I love it so much that I made two different copies of the same character just so I could play him on different servers.)

I have an Elec/Earth Dom and I found it fun-- if somewhat hazardous-- to play.

I have never gotten Ninja beyond about Level 6.

Questions I have:

1. How well does Time synergize with the various primaries?

2. How will does Time work against EBs-- and AVs for when I'm doing a TF?


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Posted

Quote:
Originally Posted by BlueBattler View Post
1. How well does Time synergize with the various primaries?

2. How will does Time work against EBs-- and AVs for when I'm doing a TF?
1. a. Elec doesn't get too much out of it - it works nicely enough but there's no "Eureka!" moment like when an Elec/Kin gets Transference or an Elec/Storm gets Lightning Storm.

1. b. Illusion/Time is what I went with, and you'll mostly be on drop duty (Distortion Field, Spectral Terror, Holds, Phantom Army) so if you don't mind playing a character with a trillion or so debuffs/controls, consider that. Of course you've played it before...

1. c. Ninjas/Time is one I saw that made some sense - +Defense to keep your pets alive, more powerful healing, an emphasis on melee/close quarter combat. It would seem to be one of the better MM builds (but, Demons is probably better)

2. Here's my big issue with the set - you get 125% regen debuff with Time Crawl and Stop - they DID change it so it can stack from the same caster now, making it marginally better. Time Crawl is uninspiring to me - the debuffs (other than the mag 4 hold in Stop) aren't much incentive to use this power much. You're very good at healing and giving recharge around (which does NOT help your pets/henchmen), but as a single debuffer you don't bring much of anything other than slows, but you bring some of everything.


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Posted

Illusion and Time have great synergy . . . but it kind of sucks having to wait until level 38 to get your Recharge buff. Time adds some AoE control that Illusion lacks. It used to be that only Radiation had Resistance Debuffs/Defense Debuffs/Recharge buff needed to make Phantom Army better, but now Time offers all three as well. And Time has good -Regen for taking down AVs.

Admittedly, Temporal Selection can't be used on the Phantom Army guys, but you can use it on Phanty. Admittedly, the PB AoE aura isn't as effective on a character that is usually best played from range, but I took it anyway and I find uses for it -- after PA have grabbed all the aggro, I can run in and debuff. (And even Rad has Choking Cloud, which is pretty much useless on an Ill/Rad).

I would say that with the addition of Time, the three best secondaries with Illusion are Radiation, Time and Cold.


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Posted

Go Ill/Time. It's no Ill/Rad but it is still fun.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.