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Posts
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Joined
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Quote:Yes, but the _NA and _EU thing appeared when they combined the NA and EU forums (which I think was the same time as the change to vBulletin?), which happened a couple years before the NA and EU server merge. It was how they avoided name collisions.You do have to PM a one of the OCR team for this, but it started before the server merge.
When they switched to the vBulletin forums we lost the ability to change our names. I'm not sure if it's a limitation of vBulletin or if a decision was made not to allow that on these forums as a result of some players constantly changing their forum names making it difficult for other posters to immediately identify them. Especially if they had a non-unique avatar or no avatar. -
I thought you had to PM a mod for a name change, at least I remember that being the case back when the NA and EU forums were merged.
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Quote:I think it's more "This is so cool that everyone will want it, so let's use it as an incentive for people to work up to T9 VIP quickly".Agreed. I'm just still not impressed that it was Tier 9 VIP locked. Surely something so cool should be available for everyone to make good use of. Not the 'Oh, we think it's disingenuous to the artists, and you have to be this cool to use it' BS that was used on the Incarnate armour...
I'd like the set, myself, especially that back piece, but I'm not about to spend $100+ to get there instantly. They'll come back around eventually. -
This was the case in Beta, I recall reading that it was intentional because accessing the AH from a Base would be too server-intensive.
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Nothing has changed, if you outlevel an arc you can't do it.
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Well making it co-op would be slightly overkill I think, especially since each side has its own version of the trial. That is odd that the "middle" alignments can't join the other side though, I wonder if that's a bug or if there's some specific reason for that.
I haven't run it yet, does it cap at low-level? Maybe that's somehow interfering with the side-switching mechanic, which isn't available until level 20. -
...Are they not currently able to? Rogues can already join and even start Task Forces on blueside, and vice versa with Vigs and redside.
Anyway I say no to more co-opping. It's bad enough that villains are forced to be little more than heroes without scruples in the endgame, now we're coming from the opposite direction with heroes and villains starting off in the same place (a hero zone, no less).
Let me be evil. Let me take things that aren't mine. Let me hurt people. Let me stand idly by while other people get hurt. Let me take advantage of distracted heroes who are too busy fighting off extradimensional threats to notice that I'm building a doomsday machine underneath a volcano. -
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Quote:From what you've described, yeah, you're probably not gonna be too happy with the Trial system. My Blaster is T4 Alpha/Judgement, T3 Lore/Destiny/Interface. I was already kind of burned out on BAF and Lambda by that point (Keyes wasn't out yet), and when I wrote down all the components I would need to T4 Destiny and Interface (not even including Lore) I just sort of fell into "well what the hell's the point?". I was hopeful that when Keyes came out I'd have something new to run, but nobody ever runs Keyes because everyone is predisposed to the path of least resistance, which is BAF. Supposedly Keyes and the new Underground Trial now gives 2 Empyrean Merits instead of the 1 that BAF and Lambda give, so I'm somewhat hopeful that they will get run more often because of this. But otherwise...yeah I may abandon the Incarnate System for a while myself.Again, just to be clear: my goal is not necessarily to reach a particular Incarnate tier. It is simply to experience the game's content, ideally all of it. I don't want to make filling out the Incarnate trees an end unto itself so much, but if that is the by-product of simply going through the Trials, then great! I just don't want to be "locked out" of any Trial(s) simply because I didn't run through previous Trials enough times to max out my build with IOs and Incarnate slots. WoW had the problem of Raids that simply weren't survivable, much less succeedable (is that a word?) unless your team had just the right combination of classes, with just the right combination of skill trees, and all the max tier gear obtainable prior to entering a particular Raid. This necessitated a mind-numbing campaign of grinding previous Raids in order for each character to get all the "drops" needed to proceed. Quite honestly, I can't think of a bigger waste of my free time.
I want to point something else out though, you keep linking IOs and Incarnate powers, and I'm not sure why. You don't need IOs for the Trials. They definitely help, but you don't need them. A competently-run trial (heh) will have enough buffs (Incarnate and otherwise) flying around that your relative survivability will be a non-issue (which is not to say you won't die, just not more so than anyone else). Incarnate Trials don't require just the right combination of characters to succeed, or at least BAF and Lambda don't. Keyes and it looks like Underground do require a bit more specialized tactics, mostly in terms of making sure you have some folks with Rebirth Destiny for heals (but since you can craft multiple powers and swap them out, this shouldn't be a major problem), but they're not strictly necessary.
The fact that none of the current 4 Trials require you to have any of your Incarnate slots even unlocked means that you shouldn't have to grind the previous Trials in order to do the next one (although we don't know if this will change for later trials and the next group of slots, whenever we get them). You could grind Underground exclusively to unlock everything, or you could do one of each and alternate (but of course, this is subject to finding people to run them).
Maybe I'll just change my forum handle to Parentheses Man (since it would clearly be fitting, right? (or possibly Poor Reading Comprehension Man)). -
Yes, there was a PPD set and a Resistance set.
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god how about I learn to read once in a damn while
literally right there in front of my stupid face -
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Quote:Some people find steamrolling fun. Some people find a legitimate challenge fun. Some people like both.I'm certainly willing to believe you, but if this stuff isn't strictly necessary, then why are people so gung ho to fill their characters up with them? Is it bragging rights?
If slotting all purples does little more than make it easy to "steamroll" through the content, then what's the point? Non challenges sound about as appealing as insurmountable challenges. On the other hand, if the top tier end-game content is simply too hard to be very much fun without fully slotted top tier IOs and Incarnate powers, then it seems the barrier to entry to that content has perhaps been set too high because it is really only open to those players willing to be maximally hardcore.
Mind you, the "steamrolling" of BAFs I spoke of doesn't have much to do with min-maxed builds. The BAF and Lambda Trials were initially quite difficult because nobody had any post-Alpha Incarnate powers yet, and also strategies were still being worked out. By now, people have had plenty of time to get at least some of the 4 post-Alpha slots filled out (maybe not all to T4, but that's okay), and also most people are pretty familiar with the trial. It also happens to be the least complicated of the 4 existing trials.
And really, the steamrolling of other content happens for the same reason. Yes, we now have tweaked-out IO builds, but a big reason why content like the ITF is steamrolled these days is because we all know exactly how it works, what to expect, and how to game the challenges so that they aren't as difficult. You ask "why?". Humans are hardwired to achieve the greatest reward for the least effort.
The barrier you seem to be hitting in your understanding here is "what's the point of doing the Incarnate Trials without Incarnate powers?" And you're right, there really is not much of a point in doing them if you're not interested in pursuing that path. The trials are specifically designed to be run by characters with those powers. On the other hand, if you do them, you will begin to slowly get those powers anyway, and as long as you're not hung up on instantly crafting up to T4, it shouldn't feel like a grind. And you don't really need to be a hardcore player in order to do this.
It's really tough to have a discussion about what's fun because the definition varies for everyone. If you're unable to derive any enjoyment from a 12-24 person raid, then yeah, you're stuck. If you don't have (or simply don't wish to spend) the time to progress through the Incarnate trees, then yeah, you're unfortunately also stuck. It would be really awesome if there were a solo path for Incarnacy (it's a word now, jerks!); you can get Incarnate Threads from the new Signature Story Arcs, but they're not intended to be a full solo path. Positron claims that a truly viable solo path would completely invalidate the trial system they've set up. Maybe he's right, I dunno, but it's a shame either way.
The short of it is: If you want to do max-level content and you're defining "max-level" as the official endgame (i.e., the Incarnate System), then yes, prepare for some grinding. Nature of the beast. But if you're content with being simply level 50 instead of 50+1, you should be perfectly fine to run non-Incarnate content, but if you're teamed with Incarnates you will naturally be outclassed. Again, nature of the beast. Non-Incarnate IO'd characters may also outclass you, but it depends on how they're built, what kind of character they are, and what kind of character you are. -
Quote:"Wussy" doesn't mean you're weak, it means you're a coward. Statespunk isn't man enough to even face Tyrant's lieutenants, never mind the Praetorian Hamidon ("meh, Desdemona's got it"). Hell, a single ACU is probably the only thing he's actually willing to dirty his precious hands with.I wouldn't call him wussy, he IS hard to bring down
however, he is an idiot
Quote:Maybe there is a vastly long line of bots behind that one, keeping just enough distance to conserve their robotic ninjutsu. -
In no particular order:
1) People who boot you for not having purples slotted aren't worth teaming with. This sounds like a platitude but it's absolutely true. You don't need purples. They're very nice to have, but you don't need them. I have no purples slotted, I've never been kicked from a TF or trial.
2) You don't need to farm to get stupid amounts of inf in this game. Yes, you'll probably need to interact with the Market (Wentworths/Black Market, not the Paragon Market) at some point, but you hardly need to become a hardcore marketeer. Sell the drops you get, for a recipe maybe take a minute to see if a recipe is worth more crafted, if so craft it first then sell it. You know how salvage prices on the market are currently ridiculous? Yeah, you might not hate it so much when you're the one selling. Farming is necessary for bleeding edge high-end builds, but those aren't necessary for max-level (pre-Incarnate) gameplay. The pre-Incarnate game is still balanced around SOs.
By the way, try running some tip missions for Hero/Villain Merits (assuming you're not Vig/Rogue, of course). You can get some pretty nice stuff for not very many H/V Merits, and either use them or sell them on the market for quite a bit of inf. A single LOTG +Rech IO can net you as much as 200 million. That'll take you 2 days. 200 million inf in 2 days. No farming, just running missions.
3) It really depends on how you define "fun", but depending on the farm I can find it fun. If I'm playing a well-built and survivable toon, leaping into piles of enemies and pounding them into a fine dust is quite enjoyable.
4) You don't even actually need any Incarnate powers to be able to join or participate in the end-game trials. Yes, they make it a lot easier, but in a full League I doubt anyone will notice (especially if it's a Lambda or BAF and everyone is already used to steamrolling it). You may not find yourself contributing much at first, but with a couple runs you'll be able to start making Incarnate powers. Sadly in order to get the highest tier of each Incarnate slot you do need to grind the trials quite a bit, but you don't need the highest tier. Ideally you'd want tier 3 of Lore and Destiny for the level-shifts (and T3 of Alpha but that one isn't nearly as grindy), but it's a progression, you don't need to be there immediately. And as more trials come out, it won't be quite so grindy (assuming the playerbase at large ever stops being lazy and does something besides BAFs...). -
There's no reason they would work, a level 10 proc has the exact same effect has a level 50 proc. Boosters just change the effective level of the IO, so no, there shouldn't be a difference between a 30+ and a 31.
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The IDF Costume set is new with I21/Freedom, it wasn't part of GR.
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Given that Statesboy is too much of a wussy to even face off against the Praetorian army personally, I don't see how it makes sense for him to be facing any of them.
At the very least he should be facing multiple Warworks, though. We're not fighting Tyrant yet so let's leave him out of the promotional art for now (sure, he figures prominently into GR, but that's really a sidebranch of the main game). -
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Quote:The hunting missions aren't the same as the original hunting missions. You're led to a specific area containing the specific mobs you need, which respawn on a very short timer. You don't need to run around looking for Hellions (which, admittedly, were already pretty commonplace in Old Atlas) like you used to.I just went through the tutorial, its cute, makes me think of a low-cost version of CO's one.
Atlas seems to be slightly different. I loged off after the contact asked me for 5 Hellions.
Is there a real overhaul of the leveling process or is it just really the same pathes? I mean, like Cataclysm on WoW really made it worth leveling all again from level 1.
And yeah, the missions beyond that are quite a bit different from the old-style "enter cave, punch dudes, win" missions. -
Quote:I considered that but believed it to be the less likely of the two possibilities. I certainly don't see anyone on this inexhaustive list that it could possibly be.Assuming he meant who you think he meant. I'm not saying he didn't, but people jumping to conclusions is a pet peeve of mine. (If you had insider knowledge, then I'll just have to be peeved at myself.)
Jumping to conclusions is only bad if you're wrong. -
Quote:You really shouldn't make tribute characters if you don't even know the name of the person you're making a tribute to.I also had an Einstein energy blaster who used teleport and a Hawkins in a power suit grav controller. This was all back in late 2004/early 2005.
It's Hawking. Not Hawkin, not Hawkins, not Hawkings. It's. Hawking.
Sorry but people getting his name wrong is a major pet peeve of mine. -
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Okay apparently I had been under the mistaken impression that lowbie blueside originally had short arcs like redside did, but I see that's not the case, and the badge missions do still appear to be in Ouro. So yeah, screw blueside.
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Quote:Yeah, it's not hard to imagine that it wouldn't be a priority. That part makes sense to me. The legalese, not so much.The "argument" as you put never held that much weight for me either. But like I said the general consensus at the time (and over the years) has usually held to this as the reason why it hasn't happened. Legal settlements often don't use much logic or common sense when it comes to real world realities - I could easily see how NCsoft could have made the arbitrary concession to drop all plans to support an offline costume creator in return for Marvel dropping the overall lawsuit. Weirder things have happened.
But even if the situation has changed and there's no legal reason why this couldn't happen now there's still going to be the matter of the Devs being convinced to put in the time and effort into doing this. It's pretty clear that this has not been a priority so far.