DarkGob

Renowned
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  1. Quote:
    Originally Posted by Ultimate Wrath View Post
    Seems like you (DarkGob) are getting confused. There are zero ads in the game, even under this idea. The ads and everything are on their own site page, never touching the ingame.
    Seems like you (Ultimate Wrath) are getting confused, partaking in surveys on a website in exchange for in-game influence DOES touch in-game.
  2. I'm not sure how picking SR over DA is ever a mistake unless for some reason you hate your endurance bar ever being full.
  3. DarkGob

    TPN massive fail

    Quote:
    Originally Posted by Blue_Centurion View Post
    I do not mind difficult. it should be difficult. I mind poor witing. TPN is easy because you just grind the same thing in different spots forever. It is dumb writing in the extreme. And poor programming as well it seems.

    The Minds of Mayhem is indeed difficult. I only know what I am doing there because of a very good instruction from someone. In game. The Trial itself offers nothing of value in determining what you should do. That is the problem. You cannot write content and expect people to know what to attempt to do. That is sloppy and unforgivable from a content provider. Shame. Shame.
    When TPN first went live, I ws on one of Pinnacle's first runs of the trial (a "trial run" if you will, har har). We didn't have any expectation of succeeding, and we didn't, it was more of a "let's see how this works" sort of thing. And I like that, I like experimenting with strategies. And it's not like we're just being tossed in blind, every single trial has had a guide posted in its patch notes, so there's really no excuse at all for not knowing what's going on. What's that, you don't read the patch notes? Well whose fault is that?

    Also I really don't give a damn about the story in any of the trials, City of Heroes has pretty poor writing on the whole anyway. If I wanted good writing, I'd get off the computer and read a book.
  4. Based on those ships, I'm guessing that we'll get our first look at the invaders (rumored to be Skrulls or their equivalent) in the trailer.

    That would actually explain some of the scenes we've seen of the team members fighting (I hope, since the standard superhero misunderstanding fight is ridiculously cliche at this point).
  5. Quote:
    Originally Posted by Lucky666 View Post
    Why? it's a good way for young kids to earn money or in this case credit on a game that is equal to real money(think of it as a gift card for COH) that is absolutely not going towards drugs and or booze.
    Young kids technically aren't even supposed to be playing the game, I don't think. (Yes, I realize that they do, but the devs aren't going to actively enable this behavior.)

    As for your ridiculous drug reference...wow.

    Regarding why, I don't like my entertainment bogged down my advertising. While it is a necessity of capitalism (and if anyone even tries to take this statement and start a separate political/economic argument I will have a mod close down this thread, because seriously), most of the time it's a vile, crass and obscene medium.
  6. Quote:
    Originally Posted by BashfulBanshee View Post
    Hmm So are you all telling me that if I wanted to change my badge title from Kitties Got Claws to Tough there is something |I can type to change this?
    /settitle #

    where # is (drumroll) a number from this list. In your example it would be /settitle 1559 (although keep in mind that these numbers can and do change from issue to issue since new badges get added).
  7. Alanis says...

    "Nothing in this thread is actually ironic."
    ...........................................
    /


    Now THAT'S irony!
  8. Quote:
    Originally Posted by TrueGentleman View Post
    So, if there's one thing we've learned in this thread, it's that one Doctor Who-related question leads to another that rarely gets answered.
    Or to put it another way:

    Doctor Who? DOCTOR WHO?

    DOCTOR WHO?
  9. Ick. The idea of people participating in advertising to earn in-game stuff makes me sick to my stomach.
  10. DarkGob

    Use split screen

    Holy crap, /signed like the fist of an angry Incarnate. I just got a new monitor and have my old one set up as a secondary, this would be great as long as it's not too system intensive to have the extra space there.
  11. DarkGob

    TPN massive fail

    I'm not sure what bizarro world you people are living in, TPN is one of my favorite trials, and it's pretty easy so I'm not sure why it doesn't get run as often as BAF at this point. Compared to Minds of Mayhem, which is unpleasantness wrapped in misery which I'm pretty sure I've never even successfully completed. I can't imagine preferring that suckfest to TPN.
  12. Quads generally aren't subject to exemplar effects on enhancements because the bonuses aren't high enough, so that may be a contributing factor as well.
  13. Quote:
    Originally Posted by Ultimus View Post
    Wow that was fast, on the beta patch notes:

    Doc Buzzsaw's arcs are available in Ouroboros for Praetorians who have the Who's Who badge and meet the other requirements.
    Lazy devs waited over a week to put this into a beta patch.
  14. Quote:
    Originally Posted by Lucky666 View Post
    1.grab ageless destiny
    2.double nuke
    3.???
    4.Profit!!!
    This. If you feel like you're not contributing to a team then you're doing something wrong.
  15. Quote:
    Originally Posted by Agent White View Post
    Yup. I'm gonna bet Wade at the least is going to be written away too.
    I think at the very least Wade will make his mark very known (well, more known) before he goes anywhere.
  16. Quote:
    Originally Posted by Clave_Dark_5 View Post
    I've got one at 43rd and she IS a real blast to play. I agree with you that this game can really keep one interested in exploring new powersets. Now if they'd just spend some 'love resources' on anything other than end-game content, I could exist here a happy man till the end of days
    You mean besides the non-endgame story arcs, task forces, trials and repeatable mission content (tips) they've been releasing this entire time?
  17. Quote:
    Originally Posted by Agent White View Post
    No, devs did not say anything like this. Kind of the opposite actually, they've said the whole deal with Statesman being phased out will be I23 because they didn't time the end of WWD properly to line up with I22 and they didn't want to phase everything on the incomplete story, kind of implying there's more changes than just Statesman getting written out.
    Oh, that's right, I forgot he's actually leaving in I23, not I22.
  18. Quote:
    Originally Posted by Aggelakis View Post
    He wasn't revamped because you kill him, so he's no longer applicable. That was the explanation when they announced the Dimensional Warder changes. They're not saving him. He's just dead.
    Nice of the devs to paint every single hero as a coldblooded killer.
  19. As soon as I saw the publish announcement I knew someone would post a thread like this.

    Quote:
    Originally Posted by Shadowblaze View Post
    I22 will go live mid February most likely. We haven't got any level bumps yet, so we still need high end Darkness Control testing, and think Dark Assault still had some changes to be pushed through and tested. This publish is probably putting the next few weeks' worth of stuff onto the Paragon Market so it can easily be 'activated' each Tuesday. Pocket D costume pack, roman costume pack, SSA #1 part 6, etc.
    Haven't they said that I22 will coincide with the end of WWD? In which case it might be more like early March.
  20. Quote:
    Originally Posted by MrCaptainMan View Post
    I organised my toons in the chatracter select screen into level order the other day, something I've not really done before.
    This is how I have my characters organized, I move them up as they progress through the levels. It's been fun to watch who's moving how quickly, and it also conveniently orders my level 50s.
  21. Quote:
    Originally Posted by Agent White View Post
    Was there ever a mission that used shadowhunter? The only one I recall from Maria is consecrating the bones of his victims so he couldn't be revived.
    He showed up in a few missions. However, it looks like he's not in the current versions of those missions, which is interesting. It makes you think they're saving him for something (or just decided not to bother revamping him).
  22. Quote:
    Originally Posted by Dr_Greyson View Post
    So basically this whole snarky thread shows us 2 things:

    1. Many people would like to have travel powers suppress instead of detoggle (myself included, I very likely won't buy any until this is "fixed" )
    2. This forum isn't much different than any other.. most posters mean well, but come off as complete jerks...

    btw, Forbin just because you were actually right in this case doesn't mean you didn't come off looking like a jerk (at least to this neutral observer).
    Like attracts like. Many "snarky" posters have no problem responding to a question or suggestion nicely, when the OP posts with some measure of humility. But when you (the general "you") come barging in and start acting like you know exactly what you're talking about and you're definitely right despite everyone else (including an actual developer who does this crap for a living) telling you otherwise, then yeah, you get what's coming to you.

    For what it's worth, I agree that the detoggling thing is annoying, and even if I did have much interest in the current detoggling powers (the hover board is ugly, the magic carpet is eh, and I don't have any Animorph characters), I probably wouldn't bother getting them unless I specifically planned on using them on toggle-light characters. Of course, none of this is what the OP was really addressing in the first place.
  23. DarkGob

    Rob/Tim help.

    Rob/Tim is worthless for any kind of high-end gameplay, what you should look into is a Bill/George Scrapper, or maybe a Bob/Ted Controller.
  24. Quote:
    Originally Posted by Player D View Post
    I feel your pain. I can't remember the last time I got a purple drop. hours upon hours of farming and nada. Though I suspect that old school farms like the demon farms were nerfed some time ago as far as drop pool ratios. I've run entire maps with nary a recipe drop. By contrast I have a buddy who teams with me frequently though he doesn't play nearly as much as I, and will land a purple drop literally every day he plays. If it's really just luck I could use a nice infusion of the good kind
    Drop pools don't actually work like that but by all means feel free to persist in your ridiculous conspiracy theories.

    P.S. Perhaps your friend is not being entirely honest with you. Just a thought.