Rob/Tim help.


Crysys

 

Posted

So, I've kinda given up on making my MM beastly like the rest of my toons, I simply lack the micromangement skills to do it. However, I've spent some cash on her and well...why not at least use her for farming stuff :P

The GD mastermind guide helped me a bit, so I'm gonna give her one last shot and I've worked out a spec in Mids.

http://www.cohplanner.com/mids/downl...58FF03900EFD78

What do you guys think and what changes would you make? The purple IOs I already had slotted on her. The hami-os I've got by the ton.


 

Posted

At a very quick glance -

Slowed Response should be taken. Any power that keeps a -27% aoe resistance debuff up is mandatory to me.

With only 1 recharge IO, Farsight is perma.

This may be "season to taste" but I'd put LOTG 7.5% IOs in some of those defense slots.


Global = Hedgefund (or some derivation thereof)

 

Posted

I'm not willing to spend that amount of cash on this toon. All the expensive stuff on her like Hami-Os and the purples and most of the recipes are stuff I already have.

Edit: Made some changes, changed slots around. What do you think?


 

Posted

Rob and Tim do need help.

Or are they the ones helping?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Rob/Tim is worthless for any kind of high-end gameplay, what you should look into is a Bill/George Scrapper, or maybe a Bob/Ted Controller.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

My Bots/Time MM is now done with iTrials and here is where she sits:

-Softcapped DEF to EVERYTHING BUT PSI for PVE content
-Softcapped to S/L/E/NE for iTrial content
-Psi DEF is at 42% so pretty near softcap for PVE

My Bots are 55%+ DEF to everything but Psi (38% there)

The above was accomplished via several permas and IO bonuses:

-PermaHasten
-Perma ChronoShift
-Perma Powerboosted Farsight (that's +26.15% DEF to EVERYTHING right there thanks to Enzyme slotting in PB)
-Several bonuses from IO's
-The shield from Bots

You've got so many perma's because Hasten + Chronoshift + native IO +Recharge bonuses = around 182% global recharge.

Add to the above whatever other -ToHit bonus I am getting from Times Juncture and I'm either softcapped to everything or way past it.

For Incarnates I went with:

-Alpha: Agility T4 (Didn't need any more defense but took it so I could get the +RCHG and +ENDRECOVERY)
-Destiny: Clarion T4 (Mezz protection was my only weakness, although I seldom got mezzed given I'm softcapped Defense to everything...Clarion now covers it)
-Interface: Reactive T4 (meshes well with Bot fire damage)
-Judgement: Ion T4 (once I've got the spawn locked down, this is handy)
-Lore: Warworks T4 (Moar damage)

Limited use of purples, just the cheaper ones. I did spring for a couple of HO's to exploit how PowerBoost works (you can actually boost the +DEF on Powerboost) but I didn't show that in this build. I can post my final-final one if you want it.

You won't have a single problem with mezzers because your defense is so high nothing hits you. And the reason for TP self is all in playstyle. I TP myself into the middle of the spawn from a short distance away (I have a Stealth IO to help with this). With TJ running, I'm flooring the To-Hit of everything, soak up the alpha (nothing hits me) and the Bots open up from range where their attacks are put the most good. Its a little similar to "Tankerminding" builds that use Provoke but you can skip that nonsense...TJ generates enough aggro, and once you hit the spawn, you'll drop Distortion Field and your other debuffs so nothing is leaving your immediate vicinity anyways.

This is far, far more powerful than my Bots/Trap and more productive than my Bots/FF ever dared to be. Highly recommended for Bots/Time. +4/x8 is nerf-inducing easy with this build and Incarnate Trials I pulled Nightie and Siege and solo'd canisters and crates in Lambda. Build cost around 3B and some change I think....made some lowball bids on the purples and HO's and got lucky, plus augmented with Merits.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

BOTSTIME_POWERBOOST: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(34)
Level 2: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Time's Juncture -- DarkWD-Slow%(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-ToHitDeb/EndRdx(19), DampS-ToHitDeb/EndRdx(19), P'ngTtl--Rchg%(21)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), Krma-ResKB(23)
Level 10: Temporal Selection -- RechRdx-I(A)
Level 12: Protector Bots -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(13), HO:Nucle(13), S'bndAl-Acc/Rchg(15), DefBuff-I(15), DefBuff-I(17)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Distortion Field -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), CtlSpd-Rng/Slow(25), CtlSpd-EndRdx/Rchg/Slow(31), CtlSpd-Acc/EndRdx(33), CtlSpd-Acc/Slow(33)
Level 18: Assault -- EndRdx-I(A)
Level 20: Time Stop -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(34), UbrkCons-Acc/Hold/Rchg(34), UbrkCons-Hold(36)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit(37)
Level 24: Teleport -- Zephyr-ResKB(A)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(27), SvgnRt-Acc/Dmg/EndRdx(29), SvgnRt-PetResDam(29), SvgnRt-Acc(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Slowed Response -- LdyGrey-DefDeb/Rchg/EndRdx(A), AnWeak-Acc/DefDeb(40), AnWeak-Acc/Rchg(42), Acc-I(42), LdyGrey-DefDeb/Rchg(43)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(46)
------------
Set Bonus Totals:

5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
4.06% Defense(Smashing)
4.06% Defense(Lethal)
5% Defense(Fire)
5% Defense(Cold)
5.63% Defense(Energy)
5.63% Defense(Negative)
6.25% Defense(Melee)
7.5% Defense(Ranged)
7.19% Defense(AoE)
24% Enhancement(Accuracy)
61.25% Enhancement(RechargeTime)
2% Enhancement(RunSpeed)
4% Enhancement(Heal)
2% Enhancement(JumpSpeed)
2% Enhancement(FlySpeed)
2% Enhancement(JumpHeight)
10% FlySpeed
123.5 HP (15.38%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2.75%
MezResist(Held) 2.75%
MezResist(Immobilize) 1.1%
MezResist(Sleep) 2.75%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
18.5% (0.31 End/sec) Recovery
66% (2.21 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
15.36% Resistance(Fire)
15.36% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
10% RunSpeed




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