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Posts
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AE actually has a random arc button, so mission accomplished.
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By the way, note of trivia, several of these people went on to have other roles in TNG: Eric Menyuk (the Traveler), Mitch Ryan (Riker's dad), Rosalind Chao (Keiko O'Brien), Tim Russ (had bit parts in TNG and DS9 before being cast on Voyager), Julia Nickson (bridge ensign in an episode), Kevin Peter Hall (bit part whose character name I don't recognize from his IMDb page). Denise Crosby, of course, ended up as Tasha Yar, and yes, Cheryl McFadden is the same person as Gates McFadden.
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And the Emmy is officially meaningless.
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Ben Murphy for "Ryker"? I guess he was tough to get...he's as elusive as Robert Denby!
Quote:Worf was originally intended to be a background character anyway, more along the lines of John Kyle from TOS, a guy who appears in some episodes with a few lines but isn't one of the leads. But then he turned out to be hugely popular, so his role was expanded.Agreed. Given the hindsight, it's weird to imagine the other actors on that list playing those roles. Definitely a memo from early in the casting process. Heck, the character of Worf isn't even mentioned on this list, yet alone being cast. -
Not sure what you mean by "check damage on" (unless you just mean looking at the numbers popping above the target's head) but there are practice dummies in the Vanguard Base in the Rikti War Zone. I think they're in the alcove with Serpent Drummer, across from the targeting range.
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...There's a Rogue Arachnos symbol? Can we get a screenshot? I don't know that I've ever noticed this, and the screenshots for the Rogue Arachnos group on the wiki aren't very clear.
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Quote:dear god noAnd put to work full time making CoH 2. Or even redoing CoH and CoV from the ground up. Or making some other game that I can play.
Some difficulty issues aside, I'm enjoying really enjoying the missions more than what I have in most other MMOs. I can only think with a more up to date engine, voice acting, etc. what it would be like. -
It's actually their weapons that are getting to me. Which wouldn't even be so bad if my attacks and mezzes would just freakin' HIT. Seems like they either hit too hard, attack too often, or their attacks are more accurate than player attacks at that level. Honestly, I give up at this point. I'll continue to take my existing Primal toons through Tip content until the devs get this mess sorted out.
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That's great, but the mission that finally made me give up on Praetoria, where I died 4 times to the same mob before defeating them, was against Resistance. Suppose they'll be no easier after the patch. Ugh.
EDIT: Make that 5 times now. -
Just to be clear, since it's hard to tell if you realize this: you can still team in Praetoria even though you can't join (or even form) a supergroup; there is no "story mode". The only issue is that there are a few missions in Praetoria that are solo only (and it's very clear which ones these are, and there aren't many).
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Quote:...Wow. 5 years and I never realized this.In fact, every set of 10 levels has their own level-up fireworks (with level 50 having yet another one). Ms. Liberty Demonstrates
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Quote:Nope, that's part of why a lot of people are angry. Our shiny new toons are stalled in Praetoria. I've given up and returned to my old Rad/Rad Corr whom I've barely played in the past 4 years. Actually having fun playing her too, which I didn't used to.Enjoying GR quite a bit, but sometimes I'm in the mood for to solo and depending which toon I play fights can get really tough then. My Tanker doesn't really get into trouble.
Especially sine the positioning of the mobs is quite buggy as I found.
Often enough two mob groups are so close that you end up having 6 +1 enemies in one big group. And if you have two Lieutenants in there it's really then your solo career ends there (even for my tanker it's tough then).
Quite frustrating really.
Is there actually a way to lower the difficulty like in CoH and CoV? -
Praetoria is super-easy, it's basically 30 minutes of content with enemies weaker than Contaminated/Infected.
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Quote:Praetoria is simply beautiful, I agree with you on that.I was glad to be out of Praetoria because of the difficulty, but it looks so much better than the old zones.
Sure the water looks just as good, but the scenery and mission maps aren't even close to looking as good.
Are the old zones and mission maps getting an overhaul? Will we get a chance to go back to Praetoria for higher level content?
We do know that higher-level toons will get a chance to travel to Praetoria, at the very least for the endgame content coming in Issue 19 and beyond. Hopefully more zone revamps will be coming, like Dark Astoria and Boomtown, but we don't know anything about that yet (although I did do a tip mission the other day which seemed to hint at a revamp for DA). It's hard to imagine someplace like Atlas Park being revamped though. Personally, I would at least like to see some higher-res textures, because some of the older ones look absolutely terrible. -
Quote:You don't need to farm, certainly not to afford DOs/SOs. Just selling your drops on the market should net you more than enough influence for that, at least. Generic IOs don't actually really cost you that much since they don't expire; you could slot with level 25 IOs by level 22 and function at practically +0 SO level for the rest of your toon's career (the difference between level 25 IOs and SOs is 1%). If you want to make more money to afford builds with set IOs, you might need to invest a little extra time in looking at your recipes and seeing if the crafted version is selling for more on the market (but you don't need a build with set IOs). Rolling reward merits (which drop off all story arcs in varying amounts and in larger amounts from TFs) can also get you some of the rarer recipes which you can either use or sell on the market for a substantial amount.My biggest complaint with the whole game has always been that it costs way too much to "fund" a character.
I beta tested the original City of Heroes and enhancements have always been more expensive then they should be.
I haven't played the game in a couple of years and I came back for Going Rogue. It sucks to find out that this still has not only not been addressed but made even worse with the prices of IOs.
Farming is not fun. It's not a substitution for content. It's not some challenge or gauntlet to run to get rewarded for doing. It's mindless grinding and I think the genre is slowly, but surely weeding out tired old mechanics like mindless grinding and timesinks just for the sake of progression.
Will this ever be addressed?
I have over a billion inf combined across my heroes and maybe 750-800 million combined redside (or more, I haven't taken stock of it in a while). I've farmed occasionally, but not much. I know it seems daunting right now; when all this IO and market garbage first came out it left me confused and I ended up taking a break from the game anyway. When I came back I took the time to figure it out and it's not really that difficult one you get the hang of it. -
As it stands I'm not even sure I'll finish leveling my existing Praetorians (currently levels 10, 6 and 4...I think). Maybe if they add a way to change your difficulty.
Aside from that I tend to agree with you, although lowering the ridiculous difficulty of Praetoria might actually make me more inclined to level new toons that just for the sake of having newer content to play through (because seriously, Azuria and Burke can go to hell, although there will always be a soft spot in my heart for Doctor Creed). -
I heard that if you manage to double-spawn Carrion Creepers a message pops up telling you that you won the game.
True story. -
Quote:Step 1. 3 teams form, ideally outside a SG portal. Each of the 3 leaders must be in the same SG.Never done a cop trial, can anyone give a quick rundown of what the steps are?
Step 2. Enter portal, make way to raid TP. At this point I'm not sure, I guess one of the leaders begins the trial through the Mission Computer or whatever the Mystic version is.
Step 3. Teams enter the portal and split up to take down 3 obelisks. Before the obelisk can be attacked, the Rularuu spawning from a nearby factory cube must be defeated; this will lower the obelisk's shields. The obelisks must be taken down within 5-10 seconds of one another. If the obelisk is not taken down quickly enough, the shields go back up and more Rularuu spawn. If the obelisk is taken down but the others aren't, it will reform whole and its shields will go back up.
Step 4. After all 3 obelisks are down, the 3 teams enter the portal that opens at the center of the map.
Step 5. Entering the chamber of an Aspect of Rularuu. This contains 3 factory cubes which spawn Rularuu, and all Rularuu spawned from these cubes must be defeated before the Aspect's shields go down.
Step 6. Debuff the ever living f out of Rularuu's regen and take him down as quickly as possible so his shields don't go up and force you to redo step 5 again and again and again and again and again and
Steps 3 and 6 are the hardest. The trial can fail at step 3 quite easily if the teams aren't coordinated or if one team isn't doing enough damage to their obelisk. 6 will also screw you over if you don't have enough -Regen and/or damage. -
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This has been suggested before, mainly in conjunction with costume slots, but I think now is the perfect time for us to have alternate bios for our characters. Not tied to costume slots, but tied to alignment. Four bios, one each for hero, vigilante, rogue, and villain. Por ejemplo:
Hero: "Mr. X was just an ordinary guy when he got superpowers. Now he uses his amazing abilities to protect Paragon City!"
Vigilante: "Fed up with the institutionalized system of 'good' in Paragon, Mr. X began taking matters into his own hands. He still stops the bad guys, but sometimes goes farther than he should."
Villain: "Mr. X now actively works against the forces of Longbow and for the glory of Arachnos!"
Rogue: "Mr. X is still a pretty mean dude but even he draws a line somewhere."
Naturally, only one bio would display at a time. Doing this would probably require a change to the ID card UI that is used to edit your bio, which brings me to my next point...
It's old. Extremely old. It hasn't changed at all since at least I4 (when I started playing) and I'm guessing probably not very much if at all before then. I don't know about you, but my high-level characters have most of their powers pushed off the list by veteran and booster powers which for some reason are added to the list of every character on my account. The fact that the bio editor as it stands is clunky and buggy goes without saying.
*It doesn't need to change that much, to be honest -- filter out garbage like the Sands of Mu and the Prestige Sprints from the power list, and toss it into a panel with a scrollbar so you can actually read the whole list.
*A few more characters for battle cry...please?
*Maybe need to be able to switch between alternate bios. Only the bio for your current alignment would be visible under /info, but I think it would probably be preferable to be able to edit all 4 regardless of what your current alignment is.
And that's it, really. A minor visual redesign might not be bad either, putting it more in line with newer interfaces and environments. -
It's hard to imagine Cimerora EVER decaying under those conditions since the ITF gets run constantly.
Part of the problem with making an "evil" version of the ITF is that Cimerora has already been firmly established as a co-op zone, splitting it up like that would require a change. As far as the story goes, the idea is that the changes being made in the past are bad for everyone, both the heroes of Paragon City and the villains of the Rogue Isles. This unfortunately breaks the stories for some player characters who maybe don't care about that, or might even want to align themselves with Romulus and his Nictus benefactors, but them's the breaks. -
I agree. I thought Praetorians would be purple, some sort of natural middle ground between red and blue. I end up having to turn up the darkness all the way when I'm customizing powers just so I can get a sense of what the colors actually look like. Unfortunately, this doesn't work in the costume creator (which I thought it did, for some reason).
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I have this horrible feeling that it's gonna end up being everyone but Lex returning.
Come on Mike, don't let us down.
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Quote:4 deaths on one spawn is a design flaw, unless we've returned to Jack Emmert's theory of "one hero/villain/Praetorian = 3 +0 minions". I could handle dying once per mission. Hell, twice even. But not four times before I make it through the second room, not at level 10. This is artificial difficulty, on an unfair level I haven't seen since I Wanna Be The Guy (at this point I'm anticipating that the next boss will be a flying spike or a giant cherry falling on me).No good game is supposed to be a cakewalk. No one promised that you'll never get defeated. I think that a lot of people have gotten so used to waltzing through every mission without ever getting defeated (unless deliberately pursuing a badge) that when they do get defeated, they assume that it's some kind of design flaw with the game.
And like Fury Flechette said, it's one thing to laugh at veterans who have gone soft, but a newbie approaching this game might get frustrated very very quickly. Yeah, debt is basically meaningless now, but it's demoralizing to make no or slow progress on something.