Dark Lost

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  1. I don't trust Amerikatt. Being a masked vigilante is one thing but a masked vigilante who is also a CAT? She can't be trusted. She's a menace! A menace!
  2. There is no Vault in Grandville because Recluse doesn't have time to watch your ****. And if something gets stolen from it, guess who gets blamed?

    Super Villian 1: Oh no! Someone has stolen my Pan Dimensional Vortex Inducer!
    Vault Worker: We are sorry. Did you give out your combination to anyone?
    Villain 1: No! The only people who knew it was here was you and me....and RECLUSE! DAMN YOU RECLUSE! HAVEN'T YOU EVER HEARD OF PROFESSIONAL COURTESY?!
    Recluse in his office: Heh heh heh. *holds up Inducer* ******bag.
  3. WAIT A MINUTE! That is the smartest thing I have ever heard anyone say ever.
  4. Quote:
    Originally Posted by Maniac_Raid View Post
    Sure you could! Have him wear a hat!

    Civilian 1: Oh my god! Look it's MegapunchBotX000!
    Civilian 2: What? No, that's just Martin, he works in accounting.
    Civ1: But... he's huge, and looks all robotic like.
    Civ2: Yeah, but he's wearing a hat. Hats are used to keep your body heat, since like 80% of that is lost through the top of your head. Why would a robot need to keep it's body heat?
    Civ1: Hrm.. yeah, I guess you're right. Must not be him.
    Plus robots have perfect vision. He is wearing glasses. QED.
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    3. How do you define what "civvies" is? Just pants and jackets? Suppose my dude is a member of... What was that band which wore robot helmets to public appearances?
    If your referring to Daft Punk, I will destroy your homeworld for forgetting their name. DAFT PUNK FOREVER!
  6. Plus we are government registered heroes. Everyone already knows that we have superpowers. Mostly because 99% of all Paragon citizens have superpowers (and this doesn't include otherworld born heroes). So what's the point?
  7. Quote:
    Originally Posted by Steampunkette View Post
    It had to happen at least once. Like a thousand chimps with typewriters... >.>

    -Rachel-
    There'd be broken typewriters everywhere and poo all over the walls. It'd be utter chaos!
  8. Quote:
    Originally Posted by Steampunkette View Post
    There's been a running gag on the forums from time to time about PEATs or Praetorian Epic Archetypes. I figured I'd take the gag and make it a touch more serious while hewing towards it's comedic birth.

    The Devoured Epic Archetype, a PEAT.

    The Devoured Epic Archetype would be a Natural origin EAT with both Resistance and Loyalist Praetorian story-paths unique to it's type.

    The Resistance Path would be that the Infected human is seeking to aid the Resistance in taking down Cole, the only human capable of harming or stopping the Hamidon. Initially, the character's allegiance is to the Hamidon itself, and their primary goal is to destroy Cole and then the Sonic Fences keeping the citizens of Praetoria safe. Once that goal is accomplished, the Devouring Earth will tear down Praetoria and kill all the humans.

    They join the Resistance under the guise of a naturalist mutant who has control over plants and stone. The Resistance, eager for new recruits, accepts the story and helps them to fight against Cole, their joint enemy. After the initial Storyarc the PEAT character can choose whether he wants to continue to aid the Resistance, or Defect to Cole's side as a Loyalist. This option is granted only after the Nova Praetoria arc is completed, the arc which releases the PEAT character from Hamidon's direct control.

    The Loyalist Path would be infiltrating the Regime as a PEAT with the ultimate goal of becoming close enough to Cole and his Praetors as their lackey to destroy him, and the Sonic Fence, so that the Devouring Earth can kill all the humans. They would join Powers Division as a Naturalist mutant with control over plants and stone. Powers Division, required by law to accept all powered individuals, will accept the story and help them to fight the Resistance.

    The Loyalist PEAT must complete their Nova Praetoria storyarc, in which they break free from Hamidon's direct control, and are given the ability to make their own choices. At which point they can choose to join the Resistance or continue to aid the Loyalists.

    Regardless of which path they pick, after they complete the initial PEAT arc they are cut off from the Hamidon and can no longer contact it telepathically for more missions directing them to contacts or information about which option to choose on their missions beyond Nova Praetoria.

    After they reach Imperial City, both PEAT arcs focus on destroying or exposing other Devoured characters and delves into the truth of what happened to the Hamidon. Whether or not a character continues on the PEAT line or chooses only the standard Loyalist or Resistance arcs they will, on occasion, be ambushed by minions of the Devoured in much the same way that PBs and WSs are attacked by Nicti, but in ambush form and usually consisting of several weaker than average foes to represent their lack of advancement compared to the PEAT character.

    These ambushes would continue into Neutropolis, but end on exiting Praetoria.

    It should be noted, that Devoured Players would -look- human, and not be monstrous to facilitate their ability to infiltrate the Loyalists and Resistance for Hamidon's ultimate goal. Being an obviously Devoured monster would mark them for immediate death.

    The Primary Powerset of the Devoured Epic Archetype would be divided much like the Peacebringer or Warshade Primary Powerset. 13 powers to choose from, with certain levels opening up 2 options at a time. This gives them a bit of build flexibility and makes a single archetype feel almost as if it were multiple ATs. Each tier opens up at the normal level (tier 1 and 2 at level one, tier 3 at level 2, both Tier 4 powers at level 6, and so on)

    The Secondary is similarly oversized, and contains elements of control, buffing, and personal defense. It also offers a "Play" to tie into the primary by creating Emanators which can buff the part, and with a Tier 7 power from the primary set: Animate and follow the group around.

    All of the powers in both sets take marked advantage of the new bout of animation customization that I presume will function like the SS and MA customization (Same attack, different animations). This allows players to choose a single type of DE to emulate (Boulder, Herder, Fungi, Crystal, Swarm) or to use a mix and match method to best encapsulate their Devoured character, or roleplay their character in a different way, if they prefer.

    Praetorian Epic Archetype Primary Powerset: Devoured Assault

    Tier 1: Devoured Strike: Single Target melee attack, Moderate damage and recharge, Chance to KD. This power takes advantage of the new animation options to animate as either a Stone-fist or Crystal-fist attack or a spine-styled lunge with options for Wooden spikes, Crystal spikes, or Chitin spikes.

    Tier 2: Devoured Lance: Single Target ranged attack, Moderate damage and recharge, Chance to KD. This power takes advantage of the new animation options to animate as either stone or crystal spears or as a thrown spine attack with customization for crystal, wood, or chitin arm-spikes.

    Tier 3: Thrall: This power functions similarly to a Mastermind pet summons, with one, two, or three randomized devouring earth underlings based on your level. However, the underlings are uncontrolled. The minions are crystals, mushrooms, herders, swarms, or boulders, chosen randomly at every summoning. Attempting to summon more only fills your quota of three. Possible customization, later, for specific underlings. Alternatively, multiple identical powers which lock the PEAT character out of choosing the others, which create a specific set of pets.

    Tier 4: Devoured Slam: Single target High damage moderate recharge melee attack with a chance to Immobilize. This attack can animate as Stone or Crystal Mallet, or a double-arm thrusting lunge with spine-customization for wood, crystal, or Chitin.

    Tier 4: Devoured Grasp: Minor damage single target Immobilize. It animates as either Hurl boulder, with the boulder transferring into the standard earth control immobilize with both crystal and stone customization, or as Impale, with wood customization for a transition to "Entangle" from plant control or as a chitinous spine which follows the standard "Impale" animation and adds dripping venom.

    Tier 5: Devoured Crash: PBAoE Moderate damage attack with chance to KD, animates as Tremor or with animation customization as Thorn Burst with customization options for crystal, wood, or chitin spikes.

    Tier 6: Devoured Blast: Cone Moderate damage attack using the "Throw Spines" animation with crystal, chitin, and wood customizations, or the Minions of Igneous "Gravel" attack with crystal, stone, and insect customization.

    Tier 7: Minion: This power functions in all ways as "Thrall" but creates a normal minion-sized DE monster and you only get 2 at the highest level. They retain their normal ability to spawn an underling class pet on defeat, which lasts for 60 seconds or until destroyed.

    Tier 7: Walking Emanator: Very Long Recharge "Special" power, transforms the targeted Emanator into a minion class pet which follows the caster and provides it's standard AoE buff to all allies near it. This power can be used on Enemy Emanators, as well. The pet emanator lives for 60 seconds.

    Tier 8: Devoured Sweep: Melee Cone Moderate damage, moderate recharge. This power would animate as the Ripper power with Crystal, thorn, and Chitin arm spike customization, or as Crowd Control with a stone or crystal mallet or Chitin blade.

    Tier 8: Devoured Burst: Moderate damage ranged Targeted AoE. This power would animate as Fissure, with stone and crystal customization, or as Hurl Boulder with Crystal, Wood, and Stone options as well as a Hive option. on impact the hurled Boulder animation would explode outward with thorns, stone, shards, or insects for the Hive animation.

    Tier 9: Will of the Earth: Summon a crystal filled with the Will of the Earth mold at a targeted location. All enemies within a small area take superior damage, any enemy corpses in the area are targeted with an "Unchain Essence" style power (max of 10 targets) which creates uncontrolled underling class Devouring Earth monsters in the area. These underlings last for 2 minutes and follow the PEAT character. Same potential customization of pet options as Thrall or Minion. Very long recharge.




    Praetorian Epic Archetype Secondary Powerset: Devoured Emanation


    Tier 1: Sturdy: An automatic smashing/lethal resistance power with a slight hit of Toxic resistance as well.


    Tier 2: Healing Emanator: This power functions as a tree of life emanator, and animates as either the DE Tree of life, a cairn, a patch of mushrooms, a crystal emanator, or a small hive with a few swarm insects floating around it. It lasts for 60 seconds, or until destroyed.


    Tier 3: Nature's Guard: This is a toggle self +res(Smash/Lethal/Toxic) power which can animate as a trio of stones or crystals floating around the body or as a "Fireflies" aura of leaves, or as the Swarm aura.


    Tier 4: Resistance Emanator: This power creates a DE Cairn at the targeted location and provides a PBAoE resistance (all) bonus to nearby allies. It can appear as a set of crystals, a tiny tree, a stone cairn, a patch of mushrooms, or a small hive with a few swarm insects floating around it. It lasts for 60 seconds, or until destroyed.


    Tier 5: Nature's Grasp: Targeted AoE no damage Immobilize. This can animate either as Stone Cages, Roots, or a wide area web.


    Tier 6: Nature's Warden: This toggle power grants protection from hold, immobilize, and stunning effects as well as KB effects so long as you are near the ground. In addition it grants a small resistance bonus to all damage types. This power animates as a trio of stones, crystals, or leaves circling your head, or as a swarm of insects flying around it.


    Tier 7: Protective Emanator: This power creates an emanator which grants all allies in it's immediate area a mez protection of 2. It can appear as a set of crystals, a stone cairn, a patch of mushrooms, or a small hive with a few swarm insects floating around it. It lasts for 45 seconds, or until destroyed.


    Tier 8: Empowering Emanator: You create an emanator which grants all allies in it's area a large recovery boost. It can appear as a set of crystals, a stone cairn, a patch of mushrooms, or a small hive with a few swarm insects floating around it. It lasts for 30 seconds, or until destroyed.


    Tier 9: Confusion Cascade: Targeted AoE Confuse, long recharge. Functions as Seeds of confusion, but is power customizable for crystal or stone dust, seeds, or swarms of insects around the afflicted target's heads.


    Tier 10: Nature's Defender: Toggle Self+Resistance(Fire/Cold/Energy/Negative/Confuse) Animates as the Fireflies animation for Crystals, Stones, or Insects, or as a trio of leaves floating around the PEAT character.


    Tier 11: Nature's Wrath: Point Blank Area of Effect Hold. no damage, can animate as Salt Crystals, Vines, Multi-Target Fossilize, or Cinders with the Smoke animation replaced by swarms of insects.


    Tier 12: Power of the Earth: Self-Rez +pet summon power. On clicking this power four uncontrolled Allied DE Lieutenants spawn as you rise with half health, half HP, and a fairly hefty Damage Debuff on yourself. These DE Lt class enemies will not follow you, but will stay on the map until defeated or the mission ends.


    Questions and comments would be deeply appreciated.

    -Rachel-
    Damn. You just caught Lightening in a super powered bottle.
  9. Quote:
    Originally Posted by Golden Girl View Post
    But Silos might not be the Nemesis - he could be an alternative version than never went bad.
    Guys I think we just found Praetorian Nemesis.
  10. Dark Lost

    This is BROKEN

    Funny that these are the same people who get the Avid Reader badge. Irony.
  11. Quote:
    Originally Posted by Ang_Rui_Shen View Post
    Oh, that technique always works!
    It works for women to get her guy to do something or to stop doing something. Telling me to stop playing City of Heroes and to spend time with a rat-dog 50 times ain't gonna make love that yappy ****.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    ... you mean like the ones they're adding next issue?
    Yes but now we can come back and get all the stuff we missed.
  13. Quote:
    Originally Posted by American_Angel View Post
    I wish to finish my contacts first. I want the merits and badges. There's no good reason not to have a field analyst in at least one of the zones.
    That doesn't make sense. You want to finish all your contacts but you want the difficulty upped. (WHICH DETERMINES HOW MUCH XP YOU RECIEVE I.E YOU MAY OUTLEVEL A CONTACT)

    And there is no field personnel because if there was people would just power level and skip all there is to do in Praetoria.
  14. Here's a crazy thought. How about hmmmm moving to the next area? Neutropolis is level 15-20. Level to 15, get your Neutropolis contacts and then finish and go to Paragon/Rogue Isle.
  15. Quote:
    Originally Posted by beyeajus View Post
    I bet they sit around all day listening to 70's rock around a bong haha.
    That'd be awkward with the tree mosters.
    "Hey duuude smoke this weed with us."
    "OH MY HAMI! THAT'S MY SON YOU'RE SMOKING! BILLY!!!!!!!!!!!!!"


    Quote:
    Originally Posted by FunstuffofDoom View Post
    Does it make you cry robot tears at night, when you realize that robots would never exist without some fleshy meatsack building one, some where, at some time?

    We are your gods.
    http://www.youtube.com/watch?v=im-FCp9N-fg
  16. Quote:
    Originally Posted by CaptainAmazing View Post
    This in fighting is pointless!
    It's obvious that only I, Commander Amazing amcapable of leading us in this dark time! I hope you come out on election day!


    -C.A.
    You say you're COMMANDER Amazing but your name is clearly CAPTAIN Amazing. HOW ARE YOU?! WHY WOULD YOU LIE ABOUT YOUR TITLE?! WHAT ARE YOU HIDING FROM THE PUBLIC?!
  17. Quote:
    Originally Posted by Dr_Mechano View Post
    You see killing off Statesman...

    Eh...it isn't a huge deal, you'd need someone to replace him, a few arcs would need a rework, nothing a standard Issue couldn't fix.

    But by killing off Statesman you also have to kill off Lord Recluse (otherwise what is to stop him just romping around and generally being a goit).

    Now killing off Lord Recluse THAT is a major issue.

    The problem being that Arachnos would fall into infighting between the four Patrons and probably Dr Aeon which means 90% of the CoV content needs either a complete rewrite or vast tweaking, heck just the four patron arcs alone (the full ones, from lackey to equal to Lord Recluse) are an amazingly mental over 100 missions alone (Each 40-50 Patron Destined one storyline is over 20 mission IIRC) and they would need to be completely rewritten.

    This means that the Isles themselves need to be redesigned, which faction of Arachnos holds what? The tower in Grandville would certainly not be left standing. It also leaves a rather large power vacumn for other villain groups to move in during the chaos caused by the 'Arachnos War'.

    The problem is that the Destined one schtick is so ingrained into CoV that without it, there really isn't a hell of a lot of story backbone.

    In short, killing Statesman, work but not a bucketload of work, Killing Recluse is an almost Going Rogue level amount of work.
    That....actually sounds like a great idea for a story arc. "A World without a Statesman." You can't have your villain without a hero. (Long as hell hero-needs-villain philosophicial speech cut short) ....and that's why we need Statesman. But showing us a world where Recluse won and then later fell to his own people, well that's a story worth an arc in Portal Corp.
  18. He's like seventy all his cousins are in nursing homes.

    Where do Superheroes go to retire in their golden years anyway?
  19. Quote:
    Originally Posted by The_Britisher View Post
    Ok, not sure which one is the submission area for ideas of plots..so here we go.

    I was just thinking about Statesman as I passed him in IP/States TF out of a Tip door mish.
    Since Jack Emmeritt no longer is involved with the game, actively at least, why not have a change of the guard by having some cataclysmic event (such as killing him) happenb to Statesman?

    It's a good plot premise, and actually allows for another of the Dev toons to take the symbolic lead of Paragon City. Plus, there are alot of possible plotlines. States would still be represented somehow. Maybe in several ways, but just taking more of a background role.

    Just off the top of my head: (Naturally, the scenarios could be any or all)

    -Maybe have a whole event revolving around the death, or maybe disappearance, of Statesman. IN FACT, player participation on how the event unfolds could directly affect the outcome of whether Statesman returns (not knowing how until after can be part of the mystery too).

    -Involve the Nemesis (as they are largely underused..or maybe the Malta), or others.
    Something about clonjes, and reality warping sings strongly to me here.

    -Have States replaced with an alternate version from another dimension (other than Praetorian Earth). This could allow for changes to powers, costume, persona...anything.

    Lots of possibilites.

    This would allow for the Devs to symbollically show how they've moved on from Cryptic Studios as well. During the event, there is always the possiblity that the new leader is figurehead material. Maybe it's time that this Superman/Captain Marvel-esque clone takes a back seat to a potentially more original hero. (Personally, I've always found that having a Patriotic hero with Greek/God bestowed powers to be a bit mismatching. Kind of like wearing a plaid shirt and striped pants together. Doesn't seem to mesh well..and yes, I understand the homage but it's IMO).
    And if the new look heroes don't take then he can always be brought back. Nothing would have been any differnt for the attempt either.
    Just good fun, interesting content, valuable fan testing for various future plots/ideas, and another idea to draw in new subscribers.

    -A possible added feature could have one players character become a new trainer as the newest recruit.

    All of these ideas can just be unconnected plot threads, but I thought it might be nice to voice them to see if they ever reach someone's ears in the creative design department.
    Cutting edge content is what keep s the players craving for more, and nothing is edgier then, potentially, messing with an icon.
    Just do it better then what's happend to Batman, Supes, Captain A, or drop me a line.
    I'll do it right. :P

    So let's kill the invincible old *******.
    http://www.youtube.com/watch?v=4eNrg...eature=related
  20. Dark Lost

    Idea #1

    F2P people annoy me.
  21. Dark Lost

    Player Voice

    Quote:
    Originally Posted by PSLAnimal View Post
    I only grunt in real life.
    Saw the siggy then I lol'd.
  22. Dark Lost

    Ghoulish Vampyri

    Cool yes. But that would be mean of the devs to do so as it freaks me out everytime they drop.
  23. No.

    Where my superheroes at?

    My post is number 420. LIGHT 'EM UP!