Daemodand

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  1. Quote:
    Originally Posted by DanZero View Post
    "Hmmmmm. How can I get these players out of their comfort zone?" Game design is not approached that way.
    Are you sure about that? Jack Emmert is a great example of a game designer who was all about forcing play styles. Also, look at the Incarnate system and its heavy bias towards encouraging participation in the Trials as opposed to the conversion "solo" route.


    Quote:
    Originally Posted by BrandX View Post
    Going into an MMO, one should expect to do some teaming. If they don't need to and don't care to, awesome. But it shouldn't be seen as the game forcing you out of the comfort zone, as people signed onto a MMO.
    Solo is a valid play style.
  2. Wanting something really different to do with my main MA/SR Scrapper Daemodand, I hit Ouro and noticed The New Recruits on the list of arcs I haven't done. A bit apprehensive that a "Task Force" might be too much for me solo, I went in ahead thinking if there was something I couldn't handle (like a full-Archvillain) I could just drop it and take it as a lesson.

    The character Positron is a bit condescending. He talked to me like I was a teen side-kick or something. I guess you could be considered side-kick material at level 15. Also, I question his grip on reality as he seemed to think I alone was a team. Come to think of it, I am a one-man team! Posi was right all along.

    Fighting Vahzilok again felt really great. Daemodand hasn't seen combat with them for years (last one he fought must've been back in late 2006). Only the Radiation Eidolon Boss was of any real concern. The Elite Boss Cortex was a push-over by comparison. Low-level Martial Arts does a surprising amount of single-target damage.

    There were a lot of talk-tos, but I was in the mood for story/superhero simulation more than speeding and efficiency, so I rather enjoyed the travel (I skipped travel short-cuts like the Ouro Portal and just Ninja Ran everywhere) and I found the Perez Park patrol rather amusing. I haven't done a click-on-callbox patrol for the longest time so it actually felt fun/different.

    It all came to a close anti-climatically. All the sudden I was just kind of done. I was expecting to be sent to the damn itself for the final confrontation, but I guess they didn't have that when this was written. So, the ending was a let-down, but I did have plenty of fun and would do it again.

    Got 40 Reward Merits for 2 and-a-half hours of play. >.> <.< >.> Um, maybe I shouldn't have said that. >.> <.< >.>

    I don't see why this Task Force was so hated. Unless it's been altered in some way. Judged as an older story arc, it isn't half-bad.

    And Positron loves him some ground-penetrating radar. Must've been his favorite toy at the time.
  3. Ah, well, looks like I missed the party on the Rectified Reticles. I'll console myself with...

    TODAY'S RANDOM ROLL!

    ROLL THE FIFTH:
    Blessing of the Zephyr: Knockback Reduction (4 points) (50 Recipe). 9,082,005
    Sovereign Right: Acc/Dam/End (50 Recipe). 22,505
    Performance Shifter*: Rech/Acc (50 Recipe). V9,995
    Mako's Bite: Dam/Rech (50 Recipe). 15,000
    Mako's Bite: Acc/End/Rech (50 Recipe). 90,005


    THIS ROLL: 9,219,510
    5 ROLL TOTAL: 249,463,590
    5 ROLL AVERAGE: 49,892,718

    COMMENTARY: A marginal recipe, 3 pieces of junk including a vendorable, and a so-so Mako's. Another bad roll. I think that makes 3 below-target rolls at this point and my average is now 17 million behind target. This is bound to pick up over the next few rolls. At least I hope so.

    QUESTION: How many random rolls does it take to reach statisitcal significance?

    Quote:
    Originally Posted by Fulmens View Post
    I'm just back from a vacation with no internet [surprisingly interesting, real life can be]
    Welcome back!
  4. Quote:
    Originally Posted by Wanted_NA View Post
    Happily, he speaks the truth. You need to be either a full hero or full villain to earn and/or buy hero/villain merits.
    Fixed. Pure alignments can and should have an unique advantage just as middle alignments do.
  5. Quote:
    Originally Posted by Aliana Blue View Post
    Yes, the going rate is in the tens of millions these days. Very low supply as everyone runs their incarnate stuff doesn't help (and, looking at my ticket rolls, they seem to be surprisingly rare at the 10-14 range). Still a sweet deal when builds are tighter on slots than they are on influence.
    So I checked it out and the 20 RR ToHit/Recharge recipes (the best of the 3 pieces, looks like) seem to be going for about 40 million, crafted for 60 million.

    I'm not too impressed. I'm getting about 60 million right now with zero crafting, though I can see the appeal of going after this, I personally wouldn't.
  6. I'd just like to say I like this thread title. Charmingly awkward. A classic, really.
  7. I do the same thing. I only give Secondary Mutation to Mutants and Fortune to Magics. I thought about cheating (using Secondary Mutation on my Science Brute who gets his powers from a chemical formula; it'd be pretty easy to cheat SM in as a side-effect of the formula) but I decided I value variety over convenience. The game is repetitious enough without making every character the same.

    The exception is Ninja Run. It's too good not to use, especially if you want to go travelless on a build, but I do refuse to run it on Huge body types.

    Is what you are doing cheating? Eh, in the strictest sense, maybe. But role-play is like written dogma: it can be used to justify anything.
  8. Quote:
    Originally Posted by Dispari View Post
    If they were global that would be okay. I'm just getting tired of having to buy or unlock all my costume parts. When the hell am I going to get some actual costume parts with my free issue again? I feel like it's been years. And it probably has.
    They called me a conspiracy theorist when I predicted this situation (that Booster Packs would lead to a dearth of quality free costumes) back when the wedding pack was released. I don't like to say I told you (you in the general sense) so, but...
  9. UPDATED
    Daemodand's butler: "A roll, sir?"
    Daemodand: "Why yes, Jeeves! I'd ask you something but my other butler Google seems to give better answers. And does anyone still use you? Are you even still running?"
    Daemodand's butler: "No."
    Daemodand: "Awkward! On to today's roll!"

    ROLL THE FOURTH:
    Devastation: Chance to hold (50 Recipe). V9,995
    Lockdown: Acc/End/Rech/Hold (50 Recipe). 45,005
    Positron's Blast: Chance for energy damage (50 Recipe). 18,005
    Obliteration: Acc/Dam/Rech/End (50 Recipe). 54,000,011
    Scirocco's Dervish: Chance for lethal damage (50 Recipe). 4,506


    THIS ROLL: 54,077,522
    4 ROLL TOTAL: 240,244,080
    4 ROLL AVERAGE: 60,061,020

    COMMENTARY: Remind me to fire Jeeves. Pretty lousy roll! Obliteration pulled it out of the fire to some extent, but we have 3 pieces of junk (and probably a fourth when Lockdown sells...we'll see) and Obliteration was the only good one of the bunch. Scirocco's Dervish was a bit head-scratching as the bids outnumbered the recipes for sale and the last 5 were all 100,000, but mine went for 5K. Boo! Listing for 1 does come back to haunt you at times, though I'd argue this is one of those semi-junk recipes with only marginal value if it can go for so little.

    I'm about 7 million off my stated goal at this point, and I have to admit, I'm feeling pretty nervous about continuing at this point. It's things like this that drive people to the direct buy-craft-sell method, owing to its comparative certainty.

    Wish me luck on tomorrow's roll! I'll need it.
    *DUN-DUN-DUUUUUUUN!*

    P.S. Updated with the Lockdown that sold for 50K. Zero bids, they could have gotten it for 1, but paid 50,000. Thanks, I needed that. Statistically insignificant to the final results, though.
  10. Quote:
    Originally Posted by Eric Nelson View Post
    The statement was said, not as his opinion, but as Paragon Studios' position on the matter. Again, that doesn't mean it can't change, but WW was in the room at the time and did not say anything to refute his statement.
    And the statement was made when Positron was the one setting policy, wasn't it? And he is no longer the one setting policy? And War Witch would be very unprofessional if she publicly disagreed with her boss on policies he set? Come on, I'm trying to be optimistic here.
  11. You've got to admit, sets like Super Strength would be pretty ridiculous on Scrappers. Rage would give +100% damage on a Scrapper, and it can theoretically be triple-stacked, so 300% of 1.125=OMGbroken. Of course, you could port a version of it over. A highly nerfed one that, in Scrapper hands, would still be very respectable.

    But yeah, if Posi said no way no how to more proliferation, well, remember War Witch is actually the one making those calls now and I get the proliferation-friendly vibe from her, so all is no lost.
  12. One if by land, two if by sea, 011 if by internet!
  13. My only complaint about the video is it further outs the Loyalists as straight-up Villains. It would have been more interesting to give each side a valid argument for taking the high ground, but then again, in a comic book inspired world, there's a lot to be said for black-and-white morality.
  14. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I always forget that SR has scaling resistances. Thanks for reminding me.
    Don't worry, SR is one of the most misunderstood melee armor sets in the game. I've seen people say it's bad, then I look at their builds and see they've done things like put off Dodge until level 41 (yes, someone actually did that!)

    It's probably the single most underrated melee armor in the game.

    Quote:
    Originally Posted by AzureHaze View Post
    Well... I actually have a KM/Stone Armor brute that is probably THE most survivable brute you could roll.
    I happily stipulate the fact KM/Stone is going to be more survivable, and is the most survivable Brute of all with the possible exception of DM/Stone. But I will note the damage output of KM/SR will be superior, along with very respectable survivability. And it lets you see your costume.

    P.S. Due to the nature of SR, it will conditionally outlive any other secondary, and conversely it will conditionally be the squishiest secondary as well. Some people don't like this trade-off, they prefer something reliable and consistent (who can blame them? But personally I find the uncertainty thrilling.) but for me those glory moments are well worth the embarrassing moments (and the glory moments outnumber the embarrassing ones as you finalize your build at 50-- primaries like Dark Melee and Kinetic Melee help to minimize the low-points even further).
  15. Elusivity used to be 30. Widows stacked it, so people came to the conclusion that Elusivity was overpowered when it fact it was not. As played on my SR Scrapper, 30 Elusivity made SR decent but nowhere near overpowered. I was still very killable and killed on a pretty regular basis. But Widows broke it, IMO, so it was nerfed to 10. 10 Elusivity might as well be 0. It's worthless.

    I say bring back 30 Elusivity, but don't give it to Widows. Leave them at 10.

    At any rate, Elude makes SR playable. It does grant a certain amount of survivability you won't otherwise have. With Diminishing Returns, the base Defense of SR outside of Elude is a joke.

    For now, if you want to PvP with any degree of seriousness, avoid SR. Roll something else. Invulnerability is good. Shield too, as it doesn't lean as heavily on its Defense as SR does.

    Also, Diminishing Returns itself might be doing something to keep Elusivity from working properly. As Arcanaville designed it, it was aimed at a PvP environment that didn't have DR, so introducing it alongside DR might have made extra complications for it.
  16. The dad costume is obviously a glamor that not only affects your appearance, but people's perception of you as well.
  17. Quote:
    Originally Posted by EU_Damz View Post
    Warning: If you come across a british player do NOT ask where too in england . . . . . .
    You will be hurt.
    "England expects that every man will do his duty."

    This distinction between British and English seems a largely modern affectation. Historically, they've been interchangeable.
  18. And now for today's roll!

    ROLL THE THIRD:
    Aegis: End/Rech (50 Recipe). 50,005
    Devastation: Acc/Dam/Rech (50 Recipe). 1,802,735
    Dark Watcher's Despair: Recharge/Endurance Reduction (50 Recipe). V9,995
    Gift of the Ancients: +7.5% Run Speed (40 Recipe). -4
    Positron's Blast: Chance for energy damage (50 Recipe). 23,005


    THIS ROLL: 1,885,736
    3 ROLL TOTAL: 186,166,558
    3 ROLL AVERAGE: 62,055,519

    COMMENTARY: Well, given my first two rolls were lucky, I was due for a correction and that's what happened. Most notable is the +7.5% Run Speed (+7.5% Recharge's evil twin!) which I paid someone to take. Still, I'm only a few million below my target, and the next roll is bound to be better according to the law of averages, right?

    SIDE NOTE: I do appreciate all those who craft and sell. I buy crafted Enhancements all the time because I have no problem paying others to do what I am unwilling to do. I do craft on occasion, when I get a good recipe I want to slot. And when I do, I head to the Crafter's Cafe!
  19. Quote:
    Originally Posted by Captain_Karate View Post
    Replace "boring" with "easy" and I agree.
    To the hard core MMO crafter, easy is synonymous with boring. Compare the crafting in this game to Droid Engineering in another nameless MMO. Droid Engineering, with all it's little complexities, all its craftable subcomponents, that was fun and it was pretty much all I did in my time there. Ah, memories!
  20. Quote:
    Originally Posted by Grouchybeast View Post
    I think that making A-Merit random rolls and listing the results for 1 is a fair test of max return for minimal market interaction, given a decent sample size; getting the A-merits is a fixed amount of effort.
    You are correct, sir. My hypothesis is that while random-roll-craft-sell is the optimal approach, random-roll-sell is "good enough" as an alternative, especially given the lower overhead and lesser time requirements, not to mention avoiding an in-game activity I don't enjoy, and minimizing contact with the market to boot.
  21. Quote:
    Originally Posted by Lohenien View Post
    if you craft and sell most of the things you've listed you'd net a good bit more influence.

    Alternately you can buy Rectified Recticle recipes to craft/sell at 1 AM, or save up for a lotg.

    The rolls will eventually even out to worse gains than specific buys.
    The crafting in this game is boring. I don't do things that bore me in this game.

    Rectified Reticle? At 1 AM, it'd have to sell for about 34 million to "be worth it". Ima check, but I don't recall RR being anywhere near that expensive. Plus, crafting is yucky, Ima not do it except if Ima use the Enhancement myself.

    Will random rolls be worse than direct buys in the long run? My guess is they are actually superior in the long run. The advantage of direct buys is they "aim for the middle" so you avoid the situation where a random roll craps out on you and gives nothing but junk. But while you're avoiding those lows, you're also missing out on the highs. Look at what 2 AMs bought me due to two high-payout random rolls. There's nothing you can buy with 2 AMs that will give you 189 million, and if there is I want to know about it (I really do!)

    So I respectfully disagree.

    Quote:
    Originally Posted by Roderick View Post
    They also give a means to help stock the market, though I doubt that's a priority for a market hater.
    Well, I'm trying to show the value of random rolls. My hypothesis is that, even sans crafting, random rolls are worthwhile compared to direct-buy-sell. I might be right, I might be wrong, I'm making the rolls to try to falsify my hypothesis.

    Right now I'll agree with the idea random-roll-craft-sell is most likely the optimal path, though I wouldn't be 100% surprised if random-roll-sell came very, very close, given the lower overhead. But yes, random-roll-craft-sell is most likely optimal. I just don't like the craft part so if I can make my stated acceptable minimum, the method would be worth it, for me.

    Someone above said selling something for 1 inf goes to the lowball bidder, but this is not really accurate. Selling for 1 inf gets you the highest bidder among currently active bids. If a recipe sells for that 1 inf, the recipe is most likely of marginal value (ie, semi-junk) anyway, most likely with very little demand. Truly valuable recipes will always sell for what they are worth. That's why I always put purples up for 1 inf, too.

    And some of the older posters here will probably recognize the "Sure, we all do!" phrase from those Sally Struthers hosted ads for a starving-African-children charity from the 1980's, so try not to take that too seriously.
  22. Access to two dead servers with high ping? Best. Feature. Ever. Well, I am happy for the Europeans if they can come over to Virtue and Freedom and actually see a population for once.
  23. Is your connection wireless?
  24. Quote:
    Originally Posted by Quasadu View Post
    I'm a math person and I'm not sure what that post is saying.

    Edit: Never mind I got it. It was just worded strangely to my brain.
    So what's your conclusion?