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I've got a arc that could use a review:
Arc ID: 111486
Arc Name: To Slay Sleeping Dragons
Contact: Malaketh
Missions: 3 short ones
Enemies: Longbow, custom group
Alignment Villainous!
Level range: 1-50
Description: Spring the meddlesome hero Azure Song from this mortal coil. -
Arc ID: 48942
Arc Name: Too Drunk to be Alcoholic
Contact: Dark Lancer
Missions: 5 short ones
Enemies: Crey, Freaks, custom group
Alignment Heroic but sorta neutralish
Level range: 30-50
Description: Help Dark Lancer save a pal and uncover a deep conspiracy.
Arc ID: 111486
Arc Name: To Slay Sleeping Dragons
Contact: Malaketh
Missions: 3 short ones
Enemies: Longbow, custom group
Alignment Villainous!
Level range: 1-50
Description: Spring Azure Song from this mortal coil.
Arc ID: 113821
Arc Name: The Caper of the Millenium!
Contact: Mender Joe
Missions: 3 short ones
Enemies: Red Caps, Nemesis, custom group
Alignment Neutral
Level range: 20+
Description: A millenium's worth of baby new years have gone missing and its up to you to save them! -
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Arc ID: 48942
Name: Too Drunk Too Be Alcoholic
Global: @DLancer
Level Range: 30-45
Missions: 5 on small/medium maps.
Enemies: Crey, Freaks, Custom Group; 2 AVs (missions 3 and 5, both of which give allied EBs)
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4 out of 5 stars
Run on the 50 BS/SR Scrapper.
Dark Lancer's friend Jack has been kidnapped by some Freaks who live in a liquor store in Skyway City. You're asked to go save him. It's one of the small tech store maps. You have to defeat the Freak Boss and find the hostage. However, there is no hostage, just some glowies that give you Crey Brand Alcoholic Beverage and an inventory sheet that showed you where they got it.
Naturally, Dark Lancer was talking about Jack Daniels. The contact decides that you should investigate the warehouse where the Crey Alcohol came from, since Crey doesn't make alcohol.
You have to gather information and defeat the warehouse manager. The information is a file cabinet that spawns an ambush upon clicking (the ambush has some grammar errors in its spawn dialogue). You find documents on Crey's research into subliminal advertisement.
The manager tells you Crey planned to distribute the beverage in the Rogue Isles to the villains, but he doesn't know why. Masquerading is also misspelled there.
Lancer sends you to talk to a friend of him, Markus DeLorean. Markus is apparently investigating a Crey lab and you're warned a Crey operative is trailing him. Markus tells you the drink likely just has subliminal primers in it instead of booze. The agent is a Rad/Rad EB, so he was annoying, but died quick enough.
Lancer tells him the TV told him Crey is starting up their operation out of Brickstown. Inside, you find some random gang bangers and some wandering Arachnos, Carnies, Freaks, and Longbow who don't seem to know why they're there. But they all attack you.
When you fight the Overseer (who has some funny lines) you're told that it was all a trap set up to get you. You also find a computer that has the location of the warehouse the drink is being stored at. When you check it, the Council ambushes you. "Get XXX... for some reason!"
Lancer tells you Countess Crey is inspecting the warehouse now and he's going in to stop her. You're invited along. You have to go in, free Lancer from Crey, destroy four production pods, and defeat Countess Crey.
With everything done, Lancer invites you out for a drink.
Now, this arc might not be for everyone. It's pretty much a humor arc through and through. And it takes a little while to get going. The first couple of missions didn't do much for me humor wise, but the last three had a lot of good stuff.
It needs to clean up some grammar and spelling issues. But aside from that, I enjoyed it a lot. And even if it did clean up the grammar, I doubt it'd be bumped to a 5 stars. But it's still good.
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Clearly I need to run through the dialogue again, but I'm glad you enjoyed the arc! I'll go about cleaning it up some when I'm on next. I just really wish that the Architect had a spell checker. <.< -
Name: To Slay Sleeping Dragons
ID: 111486
Morality: Villainous
Length: 3 missions
Enemies: Longbow, Custom Group, Elite Boss/Archvillains in all missions though the first one is avoidable.
Description: For too long has the hero Azure Song impeded villainous activities, now Malaketh has an idea that will put her down for good. -
Name: Too Drunk To Be Alcoholic
ID: 48942
Morality: Heroic
Length: 5 missions, mostly short to medium maps
Enemies: Crey, Freaks, Custom Group, Elite Boss in Mission 3 and an AV in Mission 5, both missions give allies to help out.
Description: Dark Lancer needs help saving a friend of his from the Freaks, but soon uncovers a deeper conspiracy. -
<.<
Arc: Too Drunk To Be Alcoholic
ID: 48942
Morality: Heroic
Level Range: 30+
Enemy Groups: Crey, Freaks, Custom
Missions: 5, small-medium map sizes
EB/AVs: Missions 3 and 5, both give ally assistance.
Description: Dark Lancer needs someone to save a friend of his, but soon uncovers a deeper conspiracy. -
They will never allow images ingame as the ability to abuse them is too great.
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/signed /signed /signed
This would be an *enormous* help in developing missions. -
Make a custom AV and claim that Rularuu is merely humoring you pathetic mortals the facimile of a fair fight.
Alternatively, say that Rularuu is not yet fully reborn and that this is the only chance you'll get before he goes into full on destroyer of universes mode. -
I'd like some feedback on my arc:
Arc ID: 48942
Name: Too Drunk Too Be Alcoholic
Global: @DLancer
Level Range: 30-45
Missions: 5 on small/medium maps.
Enemies: Crey, Freaks, Custom Group; 2 AVs (missions 3 and 5, both of which give allied EBs)
It involves alcohol, obviously, and subliminal messaging. -
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I would not be opposed to being able to set spawn sizes.
...in Test Mode.
After all, if I'm designing a mission, I'm constantly going into the AE, quitting out, breaking up my one-man Task Force, editing, trying again... makes it hard to test team-sized spawn rates. I want to be able to "ghost" through a mission and observe the spawn sizes and distributions.
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I could actually deal with something like that despite getting no rewards. Maybe allow drops, but the reward rate would be reduced by 100% for each difficulty level over one person. I could go for that.
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It's test mode, there'd be no drops regardless. -
<.<
My story arc in my sig is a good story driven one.
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If not Taslorian, then at least some sort of energy based wings would be great.
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I would like this if only for TEST MODE for my story arcs, especially when I'm trying to test out how my custom group works in larger groups without trying to wrangle in a few extra warm bodies.
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This is a guide on how not to play a blaster......right?
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Having 610 badges on your character is its own reward, we don't need to add extra levels on top of it.
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I would absolutely love a staff or other polearm based powerset.
However, I think it could wait until we get a new ranged blast or two, as just about all the recent new sets have been melee focused. -
Well, it was worth a shot.
Thanks for clarifying, Positron. -
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I thought of a question! With so many account wide unlockables in the MA, are the tickets going to be account wide/tradable? If some of the more awesome unlockables are pricey, it might be difficult for someone who doesn't stick to one alt to unlock them.
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When people play your arcs, tickets earned that way go into a pool.
You can then claim tickets out of that pool onto any character.
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Question:
Can you redo Reward Merits that way? It'd be helpful for people who play alot of alts and never accumulate many merits on any one character.
EDIT: Also, first after Redname. -
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when does issue 14 come out???
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Soon™ -
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My other concern is editing AFTER it's allready been published. Say, I want to change the look of an Elite Boss in one of my missions but it's allready a published mission, I make a spelling mistake that I didn't notice originally and want to go back and correct it, or just new content get reliced and I want to add to a story arch. Can I go back and reedit my published content?
Again if I could, I still think the same rules apply, test before you republish.
I'd allso wondering, if I am working on editing a story arch that I've allready published would the original version still be active untill I publish my changes to it and will I loose my rateing for updateing an allready published story arch?
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According to pohsyb, arcs that you unpublish to edit retain their ratings, so the answer to your question is "yes". -
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The kind of changes I would likely want to make would cause a lot more alienation amongst the playerbase.
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Which is why I gather that they're not doing that. -
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*wonders how many more free trailers for the game she has to make to qualify for permanent closed beta access*
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Three hundred and seventy-two.
That or catch Positron in an incriminating position. Like cheating with his DM dice.