Using Existing Archvillain Models


Decorum

 

Posted

I am designing a mission involving the Soldiers fo Rularuu. The arc is meant to culminate in a battle with none other than Rularuu the Ravager himself (itself?). I know his character model exists because I've seen it. And I know that its possible to insert cannon archvillains into a mission architect scnario because I've seen other people do it.

Yet for the life of me, I cannot seem to figure out how to insert the big fellow (or any of the other 3 lesser Rularuu AVs, for that matter) into a mission.

Thus, my quesiton is simple: how do I do it?


 

Posted

At the moment, you can't.

The devs are working on a way to let us use the BIG in-game enemies, but they don't fit on all the maps. Therefore, they have to come up with a way to block certain maps out when certain NPCs are used.


 

Posted

Well.... [censored]. Better to know and stop wasting time trying to find the non-existant method, though. Thank you! Any word on when that fix will be? Or is it another "soon" feature?


 

Posted

Make a custom AV and claim that Rularuu is merely humoring you pathetic mortals the facimile of a fair fight.

Alternatively, say that Rularuu is not yet fully reborn and that this is the only chance you'll get before he goes into full on destroyer of universes mode.


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Posted

That is undougtedly the tact I will take while waiting for them to fix this problem, however really a bit of a rip. Rularuu the trillion foot tall badass world-constuming monster is just too cool a fight for words. As just another custom character model, he's, well, just another custom character.


 

Posted

[ QUOTE ]
That is undougtedly the tact I will take while waiting for them to fix this problem, however really a bit of a rip. Rularuu the trillion foot tall badass world-constuming monster is just too cool a fight for words. As just another custom character model, he's, well, just another custom character.

[/ QUOTE ]

...you could always make him look like Rick Astley.


 

Posted

Well, he IS the ultimate evil in the uninverse! XD

On a somewhat related note,s ince I'm apparently designing the big guy myself, what powersets do people recommend for an archvillain if I want him to be as challenging an encounter as humanly possible? And yes, I know, some people don't like a challenge, but they can eat me - when you sign up to fight "The Ravager of Worlds" you should expect to have to work for it.


 

Posted

[ QUOTE ]
what powersets do people recommend for an archvillain if I want him to be as challenging an encounter as humanly possible?

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Regen allegedly does terrifying things on high end custom mobs. But this guide has really good section about strong/weak powers you can use: Dispari's Guide to Custom Units .


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Remember: Guns don't kill people; Meerkats kill people.

 

Posted

currently the largest enemies you can use in the MA are the DE monsters, lattice and quarry, and the largest contact model you can use is faathim the kind.


 

Posted

So it does! Radiation Blast/Willpower it is! Thanks for the link.


 

Posted

[ QUOTE ]
currently the largest enemies you can use in the MA are the DE monsters, lattice and quarry, and the largest contact model you can use is faathim the kind.

[/ QUOTE ]

Can you use Faathim's character model for a bad guy? Because that would work.


 

Posted

I would maybe think of the most annoying av powersets that are out already and ask why they suck so bad. I know master illusionists suck pretty bad, so maybe an uber illusion/dark av or something. Having pets that strong on an av, along with strong psy damage and a self heal would probably make for a tough fight.

Oh, and if u want to make him really freakin hard, put a vanguard heavy as a boss in his spawn group, or a zeus class titan, or one of those kheldian ppd giant robot bosses there. They suck big time. I put a vanguard eb robot next to infernal in one of my mishs, and had like a 7 man team facing him. The vanguard bot alone killed like 5 out of 7 of us in one shot. It was hysterical.


 

Posted

Unfortunately Vanguard heavies dont really fit the theme of the mission.

I already have an illusion/storm elite boss and an illusion/radiation archvillain at earlier points in the story. I feel like adding an illusion/dark AV right after the Illusion/radiation archvillain is moving on from "REALLY tough challenge" to "tedious and sadistic".

Besides Rularuu feals as though he ought not to have pets swarming around him - he should be an awesome and terrifying force in his own right.

At the moment I am leaning towards either Mind Control/Willpower, or Radiation Blast/Willpower. At some point I do intend to test it though and see just how powerful willpower really is. I want the fights in this arc to be grueling challenges that the PCs have a real chance of loosing, but I dont want them to literally be impossible.


 

Posted

On an unrelated note (but in the interests of not starting another quesiton thread), is necromancy any good when given to boss class mobs? All the missions Ive played, the necromancy pets have been singularly unthreatening, so I'm curious.