Cynical_Gamer

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  1. The suggestion works if you replace the word "Omega Maneuver" with "Frenzy".
  2. Burn's damage should be front loaded.
  3. I'd get one if I could have a customized one that looks like a futuristic device made out of metal where you have to turn it on with a fake key and it makes the Ghostbusters Proton Pack start up sound.
  4. {You have selected the standard response to either Cybering, Furries, or Pedos}

    Keep it in Second Life.
  5. Cynical_Gamer

    The Longest Wait

    We obviously need tons of booster packs to fill the void!
  6. Quote:
    Originally Posted by BrandX View Post
    But...the Cabal Witch Hat is ugly.

    I'd rather see it get improved (ie...have some sort of hair added to it) before it went over to redside.
    I'd rather have the Witch Hat from the Magic Booster Pack made available to male and huge models. That is still pissing me off.
  7. Everyone moved to Freedom/Virtue during the free transfer period.
  8. Quote:
    Originally Posted by konshu View Post
    While I can't say for certain, I suspect I would be more inclined to play PvP if it was team vs team in a PvE scenario involving objectives and situations other than pure ganking. I think CoH/CoV players generally find team play more exciting, and the addition of PvE type maps and objectives would make the play more complex and interesting as opposed to the plain vanilla "assassination" or bounty type PvP scenarios we have right now.

    An example of this would be to take a mayhem/safeguard mission map and convert it for PvP use. Live action, heroes vs villains, where the villains secretly select their objectives and go for it, while the heroes try to stop the villains and achieve contrary objectives of their own. There would also be PvE and timing complications for both heroes and villains, and both individual and team rewards.

    Other PvP maps could include two teams (hero/hero, villain/villain, or hero/villain) starting at opposite ends of a NPC base and trying to get to an objective roughly at the center of the base, overcoming various randomly placed challenges.

    If these types of design were to prove popular, I suppose it might even be extended as far as having an arc where two teams compete under different circumstances in each mission.
    This. Straight up deathmatches bore me to tears and simply don't work in this game.
  9. Quote:
    Originally Posted by RobertoLyon View Post
    This is the kind of dispassionate gameplay I *WISH* I could enjoy.
    Can't tell if that's a compliment.
  10. I only have more villains than heroes because I like all of the villain ATs versus the three hero ATs I like (Blasters, Scrappers, Controllers). That will most likely change with Going Rogue though (Yay for AT crossing).
  11. Quote:
    Originally Posted by Dalantia View Post
    Area control than Archery (the nearest comparison), from where I'm sitting.
  12. I'm all for making RotP usable all the time an not just when dead. It doesn't really matter what happens as long as its effects when used while dead are kept the same.
  13. Quote:
    Originally Posted by Sigium View Post
    The powerset itself strikes me as something that shouldn't have made it past beta. The devs should've taken another look and said 'Hmm... Well, why don't we work on this a bit more?' and then release it later on.

    My biggest complaints about the set:
    - No KB protection. I don't need to elaborate on that.
    - Completely hides the costume! CoH is famous for it's costume creator, and this set just neuters it.
    - Intense NEED for toggles. 4 toggles for defense, 3 offer some sort of Aura.
    - Lack of decent auras: Damage vs. Endurance; none of them are worth it. Sorry to say.
    - Dark Regeneration, as mentioned, heals for about 300% of your health. Would be spectacular if it mattered. :P
    - Soul Transfer - Good idea, but we don't need more sets that have a Tier 9 that requires you to die.
    Agreed except the solution for the costume hiding should be an option and not a replacement (got a character that uses the graphics to great effect).
  14. Booster Packs>>>>>>>>>>>>>>>Locked Costume Pieces
  15. Quote:
    Originally Posted by Bellen View Post
    I can't count the number of times I have died by monster ambush on landing in super jump. Superjump is fastest overall and uses little endurance, but by far the most dangerous.
    This doesn't ring true for me at all. I've never landed in an enemy group, let alone die from it.
  16. Quote:
    Originally Posted by NarfMann View Post
    That said, I'd like to see at least an oversize two-handed melee weapon powerset at some point in the future.
    It would have to be split into at least two sets, one for maces/hammers and one for swords/axes.
  17. I'm down with anything as long as it's available to buy later.
  18. Or we could just remove/replace the +range with something useful.
  19. Quote:
    Originally Posted by SilverAgeFan View Post
    As to the larger question of what could be given to vets in the future? How about vanity powers of all sorts that summon NPCs for silly emotes for one:
    • blueside:
      • [autograph session]
      • [photo shoot]
      • [journalist]
      • [groupies: female]
      • [groupies: male]
    • redside:
      • [shakedown]
      • [mug]
      • [backalley deal]
      • [insight dissent]
      • [evil assistant]

    These aren't costume parts or costume change emotes or even powers given to super-long-term vets. They would be fun, dumb character +NPC emotes. If need be, small bonus buffs similar to dayjobs could be attached to them. But not really necessary IMO.
    I like it.
  20. Quote:
    Originally Posted by The_Dude73 View Post
    I don't really consider this Ninja Run. I consider this Rooftop-vigilante-movement-power-that-I-wanted-all-along-but-made-do-with-superjump-instead Run.
    This.
  21. Non-monstrous animal stuff (aka the Furry Pack) ==
  22. Quote:
    Originally Posted by Orion_Star_EU View Post
    We actually did have nice clumps of fur for our characters as shoulder and chest details in the CoV beta. No idea why they were removed.
    So was a wrapped face texture. That cheeses me off.
  23. Quote:
    Originally Posted by Lazarus View Post
    I want an actual natural pack, not a ninja one.
    You can get those when I get a Science pack that has costume pieces for the experiments and not the scientists.
  24. Quote:
    Originally Posted by Umbral View Post
    5.2 - Crossbows - Depending on whether you think it should be its own powerset or simply a customization option for Trick Arrow and Archery, the question boils down to, is it really necessary? Not many super heroes use crossbows in the first place (I can think of at least 3 heroes that use bow and arrow off the top of my head but none that use crossbows), and it would require a great deal of effort to come up with a completely new suite of powers (one for each power for each body type for each transport mode = ~81 animations for a single powerset (if I got the numbers right)), not to mention requiring new models for the crossbows. For a medieval inspired game, especially one that uses substantially fewer animations for each specific action, it makes a lot more sense to add crossbows than it does for a superhero game.
    Bah, I want crossbows so that I can have a spear/harpoon gun as an alternative model.