Allow Sniper IOs in Assassin Strike attacks.
I think Sniper Attacks IOs should be allowed to go in Assassin Strike-type attacks as well.
It would make them more useful to more people, make them more attractive on the market, and finally allow Stalkers to use poison on their weapons. They might have to be renamed from Sniper attacks to, for example, Precise Attacks. That is all. |
http://wiki.cohtitan.com/wiki/Invent...hancement_Sets
Minor nitpick: One set has a XX/YY/Range, One set has two XX/YY/Range, and the rest have one XX/Range piece in them. I'm assuming that the Range portion would not have any actual effect in the power, and that the piece would serve mostly for grabbing the full set bonuses of the set. (Or of course, could be Franken-slotted around.)
Edit: 2 sets have XX/Interupt, 2 have both Acc/Interupt/Range and Damage/Interupt/Range. Exploit Weakness (L10-50) has niether Interupt, nor Range in any of it's pieces. I could see a desire for the Manticore set's Chance for Toxic proc.
Problem: Snipe sets include Interrupt Reduction, which Assassin Strikes are otherwise not allowed to slot.
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I would like to find more uses for sniper IOs as well. As mentioned, the range and interrupt part of the enhancement would be useless for assassin strike. In my opinion, a couple IO names like calibrated accuracy are more appropriate for a ranged snipe than a melee attack.
Is there a problem if assassin strike can be enhanced to reduce the interrupt time? The range component is more problematic. It's not ideal if you can slot the IO but part of it is not useful. Maybe, if it is possible to make a dam/range IO to enhance range if it's slotted into a snipe, but grants a proc like dam/"chance for something" if it's in assassin strike, then the second part of the enhancement will not be wasted. Probably not going to happen, but just an idea anyway.
Or we could just remove/replace the +range with something useful.
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Let me guess, you noticed that outside some of the Manticore set, the Snipe Sets are all Vendor Trash everywhere?
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Stalkers *could* have a use for these, if the Stalker PPP snipes were worth taking. (8 seconds? Really?)
I've suggested this in the past, as well (the OP's suggestion, that is - well, as well as the "shorten stalker snipes.") And much the same issue(s) came up - two components of it, the +range and -interrupt, would be completely disabled. Of course, except for high +per enemies, the interrupt's generally irrelevant.
I still wouldn't mind seeing it. *shrug* But I'll wait to see what the devs have up their sleeves for GR.
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Sure, why not. How would you enhance the range of a melee attack anyway?
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Well, you wouldn't. At least not in any meaningful way. Even if the range of a melee attack were enhancable, the amount of distance that you would get out of +20% would be negligible.
Anyway, I believe, that at this point we are in agreement.
Yes to allowing Snipe sets in Assassin Strike.
It would allow another, inexpensive alternative in slotting these attacks.
Also, from reading about Hami-Os I'm of the understanding that a multitype enhancement can be slotted if it can't normally use all of its parts and it'll simply ignore the interrupt/hold or other incompatible effect.
I'll gladly stand behind this concept since it would help both Assassin Strike and snipe IOs.
I'm all for this, except I *would* allow the interrupt and range modifiers to take effect so long as the change in play is modest.
For example, if you slot a melee attack for +100% range, how much range have you really added?
And for the interrupt reduction, you could always arrange it so that the interrupt can only be reduced so far.
I seem to remember a hilarious bug where you could get range in melee attacks for hilarious effect.
I'm all for this, except I *would* allow the interrupt and range modifiers to take effect so long as the change in play is modest.
For example, if you slot a melee attack for +100% range, how much range have you really added? And for the interrupt reduction, you could always arrange it so that the interrupt can only be reduced so far. |
I think Sniper Attacks IOs should be allowed to go in Assassin Strike-type attacks as well.
It would make them more useful to more people, make them more attractive on the market, and finally allow Stalkers to use poison on their weapons.
They might have to be renamed from Sniper attacks to, for example, Precise Attacks.
That is all.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522