Creole Ned

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  1. Creole Ned

    Rant about Caves

    Quote:
    Originally Posted by Crim_the_Cold View Post
    I dont like the small, claustrophobia inducing paths in the caves. I like the look and feel but its to easy to get stuck in there and its very hard to get an unobstructed view of the fight. If the caves were more open, with larger paths and more room to manuever, but with the same textures they would be much improved in my mind.
    This and james' post above sum up my view nicely.

    I actually like the look of the blue caves but they really feel like they were designed for a single player game, not one where you could have eight players on a team and certainly not one with masterminds.

    I was surprised when they put the same incredibly tight caves in CoV.
  2. Quote:
    Originally Posted by Grey Pilgrim View Post
    Really? I've only had two Tsoo... ever. That I can think of, anyway. Just did that mission on my Praetorian Brute and only got two.
    I did that mission today with my level 20 dominator and got six minions coming for me. Set to 0/0.

    I don't mind ambushes as long as there's actually a chance to survive them. I dislike the 'spawn on top' ones not only because of the potential for instant death but also because it really kills (!) the immersion to have enemies just magically appear like that.

    And that fourth screenshot is great!
  3. Quote:
    Originally Posted by Knightfox View Post
    So what was even the point of asking if you're just going to go against your original idea and cave in to the minority? "How dare you make my character look better!" I think having outdated textures sitting next to the new upgraded ones is just going to bloat the menu ridiculously.
    Others have commented and hopefully David will clarify but I believe what he meant when he said that nothing will be removed is that even if they go forward with Option 1 existing character costumes will be unaffected -- unless the player changes the costume, in which case only the newer version of the piece would be available in the editor.

    Kind of like how some characters still have the Malaise pants. They won't ever lose them, unless they, uh, change their pants.
  4. Option 1 gets my vote.

    The only caveat I'd add is if a costume piece gets changed substantially beyond just texture-sharpening (which sounds like it wouldn't generally be happening with this particular revamp), keep the legacy version as well.
  5. ooh, I was right on one of my guesses! Care to reveal how I fared on the others?
  6. Quote:
    Originally Posted by Shadowrush View Post
    Thanks so much for this info. Ransim and Gothess for tweeting these in. Marcian_Tobay for pointing it out, and Orion_Star_EU for summarizing them nicely.
    I second this.

    My pointless speculation on how inherent fitness will work:

    - current fitness pool powers will be grandfathered for existing characters but will not be available to new characters or after a respec
    - all fitness powers will remain slottable
    - all four powers (swift, hurdle, health, stamina) will be available at level 1
    - all four powers at level 1 (except stamina) will be reduced in effectiveness as per their level 1 status, then improve as a character levels. The overall stats will fundamentally stay the same as they are now.
    - stamina will be boosted so that its effectiveness is capped with its default slot. The main impetus for this will be to make the 1-20 experience less 'draining' and to free up slots for other powers.
  7. I tried today to copy a character from Triumph and got the expected 'selected service is currently unavailable' message. Trying to copy from Virtue, however, gave me a list of characters and two choices:

    Destination: Public Test Server | Going Rogue Test Server

    This seems...odd.

    The transfer acts like it works but the character does not actually copy over (or hasn't yet as of this post).

    Every server except Freedom and Virtue gives the 'selected service is currently unavailable' message.
  8. I stand corrected on the 'underwhelming' thing this time. The fitness pool is being made inherent in Issue 19 -- that's a pretty big change and most players will be very pleased by it!
  9. Quote:
    Originally Posted by Emberly View Post
    The North end of Boomtown, to be exact.
    Haha. It's true, though, more often than not these teasers turn out to be underwhelming, so it's probably wise to have *no* expectations and just be pleased by whatever gets added to the game.
  10. I know what it is! All old issues of the CoH comic will have their covers available in convenient JPG format!

    :P
  11. Sorry, I should have phrased that better. I only knew of the change affecting stalker Hide. I do not have other characters with stealth to test if the change affected them as well.
  12. I only recall it being changed for stalkers (or more specifically, for stalker Hide).

    Ambushes that target the player have always seen through Hide and still do but I recall at some point it was changed so that escort NPCs would follow a stalker with Hide on. It's possible I am thinking of NPCs that fight alongside the player as you mention, but I am fairly certain I recall playing where escort NPCs would follow my Hidden stalker.

    Hopefully others will chime in on whether I am misremembering or not.
  13. It seems this patch has re-introduced the old (and annoying) behavior where NPCs will not follow a stalker unless Hide is turned off. This happened in both a villainside kidnap newspaper mission and in a rogue morality mission where Swift Cut had to be led through the sewer. In both cases the NPC would not follow unless Hide was turned off.
  14. Quote:
    Originally Posted by EvilGeko View Post
    Done with a Psi/Fire Blaster. Died plenty.
    How do you think a new player would react in the same situation?

    I can only speak for myself but if I 'died plenty' in the lowbie experience of an MMO, I'd probably quit, not because I want 'easy mode' but because I expect the lowest levels of the game, when you're learning how to play, to be gentler than the later levels, where you should have the knowledge and experience to handle tougher foes.
  15. Quote:
    Originally Posted by EvilGeko View Post
    Exactly why they should have left it alone. Best way to build a community is for people to help each other and learn together.
    That's silly. Teaming is a good way to build community. Poor documentation/UI isn't. Besides, asking for help in broadcast for a 6+ year old game is as likely to get a new player flamed as it is to get them actual help.


    Quote:
    In some offline and online RPGs, you have to scour and look for items that give you no visual or audio cues that they are there at all. You get a description and that's that.

    The trash can mission, which I've done, would no doubt take longer if you had to explore, but what better way to showcase off those gorgeous zones. *Shrug*
    The former is just bad design, to me. I've yet to see any MMO that doesn't highlight clickable objects in some way and many have, in fact, made the objects more visibly obvious precisely because so many players don't like pixel hunts.

    As to the latter, again, if players want to explore, let them. Forcing it by making them go on a drawn out pixel hunt is misguided design. I appreciate the idea but I would bet most players don't even pay attention to the zone details as they look for the glowies because...they're looking for the glowies. It's much easier to appreciate the sights when you are doing it on your own -- on the way to a mission door, going to a trainer, chatting with friends.
  16. Just out of curiosity, what was the highest level you got a character to in Praetoria, UnSub?
  17. Regarding staffing levels of CoV vs. GR, I suspect that a number of people at Paragon were not working on GR but rather Paragon's next (and currently unannounced) project.

    Is there a manual at all in the boxed version of GR? It would be interesting to compare the credits vs. CoH or CoV.
  18. Quote:
    Originally Posted by LiquidX View Post
    See, this is why I love our Dev's.
    You love the dev's what?
  19. City of Villains price at launch: $60*
    Going Rogue price at launch: $30

    Going Rogue should have as much content as CoV for half the price? No.

    * this is what I paid in Vancouver. All new *full* (re: not expansion) PC games were generally going for $60 back in 2005.
  20. I'd love to get back to PAX again but not this year, alas.

    Apparently CoH isn't actually going to be part of NCsoft's booth? That seems a little weird, especially with GR being freshly-released at the time. On the other hand, maybe it's because of GR's release -- they'll need the devs back in the studio, working feverishly on post-ship patches.
  21. I would not be surprised to see some form of server merge in the next year or so, with North American servers going from 11 down to 9 or 7 and the European servers being merged down to 2.

    I also would not be surprised if they implemented the visible global name option at the same time to deal with naming conflicts.

    Finally, it's possible an announcement for a CoH 2 or similar game would be made in the same timeframe, to offset any perceptions of doom for the franchise.

    While this is all speculation, the downward trend of player numbers does suggest that some kind of merge is inevitable. Going Rogue may delay implementation, which is why I suggest within a year and not, say, by year's end.
  22. If nothing else, I'd like to see the giant scrolling lists of doom in the costume creator broken up into shorter sub-menus that work more like a conventional GUI such as in Windows or OSX instead of this weird 'click the arrow at the top or bottom and scroll forever!" interface the game uses now.

    It would also be nice if there was some kind of search box for long lists so you could start typing the name of the item and have it immediately pop up to the top.

    There are lots of little tweaks that would make the costume creator easier to use, beyond the idea of adding new tech to costumes/characters themselves.

    Quote:
    Originally Posted by Camper View Post
    If the devs are planning to make pool powers and the like customizable, they'll need to do something to the costume creator. If.
    This is also a good point. Currently there is no way to preview pool powers at character creation, let alone customize them.
  23. Quote:
    Originally Posted by bAss_ackwards View Post
    I am back home now and late in finding out this news, so I will just go ahead and post my reaction. Hint: I am very happy rite nao!

    This sums up my position as well.