Going Rogue/Issue 18 - Patch notes for build 1850.201007290124.21T2
Patch notes for build 1850.201007290124.21T2.
Neutropolis – Bobcat: Jon Shen’s army of Syndicate initiates no longer show up all at once in an effort to outdo Reichsman and his 5th column troops. Their arrival is now staggered and paced throughout the mission rather than all lumped at the end. |
The Shen ambush though may need some more work. Granted every ambushed died easily (too easy for a supposedly equal level ambush) but, none of them granted ANY experience.
It seems this patch has re-introduced the old (and annoying) behavior where NPCs will not follow a stalker unless Hide is turned off. This happened in both a villainside kidnap newspaper mission and in a rogue morality mission where Swift Cut had to be led through the sewer. In both cases the NPC would not follow unless Hide was turned off.
It seems this patch has re-introduced the old (and annoying) behavior where NPCs will not follow a stalker unless Hide is turned off. This happened in both a villainside kidnap newspaper mission and in a rogue morality mission where Swift Cut had to be led through the sewer. In both cases the NPC would not follow unless Hide was turned off.
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I only recall it being changed for stalkers (or more specifically, for stalker Hide).
Ambushes that target the player have always seen through Hide and still do but I recall at some point it was changed so that escort NPCs would follow a stalker with Hide on. It's possible I am thinking of NPCs that fight alongside the player as you mention, but I am fairly certain I recall playing where escort NPCs would follow my Hidden stalker.
Hopefully others will chime in on whether I am misremembering or not.
I only recall it being changed for stalkers (or more specifically, for stalker Hide).
Ambushes that target the player have always seen through Hide and still do but I recall at some point it was changed so that escort NPCs would follow a stalker with Hide on. It's possible I am thinking of NPCs that fight alongside the player as you mention, but I am fairly certain I recall playing where escort NPCs would follow my Hidden stalker. Hopefully others will chime in on whether I am misremembering or not. |
EDIT: Just took a stalker through a "lead" mission and even though I had my hide on, the NPC followed just fine. Might be that specific mission though.
Sorry, I should have phrased that better. I only knew of the change affecting stalker Hide. I do not have other characters with stealth to test if the change affected them as well.
Patch notes for build 1850.201007290124.21T2.[*]Neutropolis Bobcat: Jon Shens army of Syndicate initiates no longer show up all at once in an effort to outdo Reichsman and his 5th column troops. Their arrival is now staggered and paced throughout the mission rather than all lumped at the end.[/list]
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I just started this mission. It is true that the ambush wasn't all lumped into one giant army at the end. It was however, mostly lumped into one giant army at the beginning.
I was barely half way through the first wave, when three more waves showed up. I died and went to the hospital. When I came back and looked around while in hide (playing a Stalker), right near the entrance were the other 30 or so mobs from the ambush.
Thankfully, I was able to completely bypass them after that. However, imagine my shock and dismay when I reached the back end of the map and yet more ambushes spawned. I died yet again, thanks to being overwhelmed by 20 or so mobs at a single time.
This needs to be looked at again.
I just started this mission. It is true that the ambush wasn't all lumped into one giant army at the end. It was however, mostly lumped into one giant army at the beginning. I was barely half way through the first wave, when three more waves showed up. I died and went to the hospital. When I came back and looked around while in hide (playing a Stalker), right near the entrance were the other 30 or so mobs from the ambush. Thankfully, I was able to completely bypass them after that. However, imagine my shock and dismay when I reached the back end of the map and yet more ambushes spawned. I died yet again, thanks to being overwhelmed by 20 or so mobs at a single time. |
Patch notes for build 1850.201007290124.21T2.
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