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Please, use this thread for applications. Don't be shy to apply (that rhymes, MC Silit is in the house).
Just leave your global tag, servers you play on (we generally are on freedom), characters you play most, test SGs you may have been in, and don't forget to tell me briefly about anything similar to the Fightclub Police you may have participated in.
I will probably accept just about anyone who applies - so don't worry if your resume is short. I'm only asking for that kind of info to get an idea of what kind of experience you may have.
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Global: @Con Flict
Server: Freedom
Frequent toons: Righteous and Just, Emcee Bad Beat, Jonny Drama, Con Duction, and Born to Drone
Experience: Professional scrub pvper and zone griefer. -
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they're also relatively more survivable than many MELEE builds out there
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Gross exaggeration is gross. Switch the word melee to squishy I will buy it, but melee, come on seriously? And even then I would say emps and pain doms are infinitely more survivable. -
The two changes I see I would make are dropping power boost for conserve power. The other is I would grab another slot for the shield and put in a steadfast kb io as well. The more overall kb protection you have, the happier you will be.
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Keep testing in a vacuum to prove what I can learn from looking at cod. People are here fore pvp advice. The best pvp advice is that a well played well built psi em is THE top blaster pvp build.
The only real thing your test proved is that you really don't understand pvp at all. The only thing a sonic would be better tan a psi is killing the same stand still knuckleheads that complain about stalkers. All you really need to be able kill those kinda people is how to hit tab and attack.
As for your this can keep going back and forth. The only reason it can is for your inability to admit you have no real clue about how pvp actually works. I am glad you are out there running test and are smart enough to figure out that from 40ish feet sonic can outdamage psi in burst. When you figure out that psi can smoke the sonic from range before the sonic can even twitch, come back then we can talk pvp. -
psi em was right at the top pre i13, and continues to rise.
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Use both. Set bonuses are always nice. Hos add alot of stuff enahncement value wise than ios. Enzymes cents membranes and micros are very nice to use even in a top end io build.
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And to counter that sonic has -res which with power boost can be overlapped for a devastating effect
Second with boost range the extra range from psi is less important against a skilled player. If you cant break LOS at 120 feet you just don't know what you are doing.
Projectile delay seems to be just visual effect not an actual effect. The damage arrives before the projectile at least it does in my experiments.
Needing a few attacks to build up damage is neither here nor there. If you cant deliver enough damage in a short enough time to kill it just doesnt matter.
Placate proc vs getting more out of build up procs and damage procs. You pays your money and you takes yer chances.
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This the second time in as many weeks I have seen you given bad info and advice for blasters. Where do you pvp at and at what level. You seem to have a basic grasp on most things but then start confusing real numbers in a vacuum with actual pvp application. Psy as almost everyone has said has 4 st that have monster range, in particualar in comparision to sonics 3 with 1 benig really short range.
And as for your dismissal of range is irrelevant because of /em that thinking is just so flawed. If its making the range of sonic decent then it makes psi godly. My psi em even sneaks in slotting some cents on all his attacks to get even more range. Attacking first from long range with psy can pretty much lay to waste most opponents before they can get in range. And thanks to the placate proc being in your chain even if they pick up quite often they will lose target thanks to the placate.
Besides the power boost effecting the -res being so horribly wrong as pointed out by Sonic already. Power boost is a pretty damn skippable power in pvp these days. Most people are going cold mastery and the only thing it would buff in there is the sleep duration or the slows, neither really desirable in pvp. It has no effect on hoarfrost and doesn't boost the defense in ice shield. About the only time it would be useful is if you did a pff aid self build and that pretty much means you are choosing to go with no +perc which is ill advised in this day and age of stealth+stealth ios.
As for you saying that the attacks from psi is just a visual, you obviously have not had enough psi spikes put on you. It does indeed hit 'all at once'. While there may be small delays and I mean really small delays between them its barely noticeable. Especially if you compare it to the way sonic deals its damage. -
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When you pvp you either learn to use what a set offers or you roll a different toon. Its just the way it is.
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I think everyone knows that...
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Would I happily take the hold not causing -kb, hell yes. I am not saying it shouldn't change, I am saying it probably won't.
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Jesus [censored] Christ.
Your like a bunch of women.
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May I ask in what sexist manner you mean that phrase? -
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Anyone remember when they changed pvp in i13 so we wouldn't have to hear this crap anymore. Totally worth it.
Also successful troll is successful. -
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No, it isn't wanting Grav to function like Mind. It's wanting the Lift power to be able to function when you Hold someone, like many other powersets are able to do. KoB holds and KU's people, yet I don't want Grav to be just like SS. What are the reasons against this besides you thinking it would be stealing Mind's trick? Seriously, your argument is another set already does it so Gravity shouldn't be able to?
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When you pvp you either learn to use what a set offers or you roll a different toon. Its just the way it is. Would I happily take the hold not causing -kb, hell yes. But if I am in a situation were I need to set up ku spikes I know enough to get a mind or have someone mez the target first that isn't me and then use lift. I am not saying it shouldn't change, I am saying it probably won't. So the best thing the op can do if he wants it this way is to roll a mind like everyone else does.
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I don't feel like arguing with the CoH PvP experts because there is no point. Your opinion isn't changing on it, obviously. And if I want to do hold + KU I can simply roll a Mind and level it up in a day.
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Which is my actual point but good job on arguing with people you don't want argue with about things you don't care enough to argue about. -
The kb gets dred to so that part is irrelevant. The relevant part is the kb powers that do 20-40 kb pre dr that will toss you around. If you are being serious about pvp and have no kb protection you want to aim for around the low 40s in kb protection.
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So I started to read it. I love people who want game balance on comic books. The last person I remember preaching that around here was Zen Shadow when he was asking for changes to the kb system because his super strength toons couldn't rp right. When the changes went in and everyone started building for better kb he basically stopped playing because of it. Pvp should never ever be adjusted for rp reasons. If you want rp balance imagine it your head and let the rest of be. -
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If Mind and Grav could both Hold + KU they'd both be the same?
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Nope, but it is wanting grav to function like mind. Essentially wanting the hold ku combo that mind is preferred for. Yes there would be differences but as others have pointed using those differences as an advantage instead of saying this is how it should work would porbbaly be the best way to go at this.
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Honestly I'm all for Lift getting the AoE treatment for PvE reasons. But then of course the Developers would wtfpwn it's damage in PvP because for some reason AoE's being balanced around endurance/recharge cost isn't enough, they also have to totally suck in damage...
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I already said grav could use some love in pve, this just isn't the place to discuss it.
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Being against Grav's hold losing the -KB component because that would be stepping on Mind's toes sounds pretty pathetic seriously. Singy throwing out -KB is pretty lulzy as well.
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Almost as lulzy as not having the ability to figure out how to make the set work for you. Its not rocket science and I know a few gravs who seem to be doing just fine.
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But I don't take it seriously enough to really argue about it with the CoH PvP experts
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And yet here you are.
Now on to Galactic
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Plus I never recall me saying no popping con.
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Your memory is either very short or very selective. Up until i13 you were pretty much one small step above a fight clubber. Both you and your running buddy liked no inspire duels. It didn't take you long of fighting some decent people to get over that though. Not admitting to your past to yourself doesn't mean others don't remember
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Idk who mel is so its whatever.
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This is why I told you that you should probably investigate before spewing off. Arguing and being a dick to people who have been around longer and playing on a higher level than you makes you look like an idiot.
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Plus I shoulda specified that I was talking in arena and not zone where wormhole is to long of a animation to pop of instead of the hold.
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If you are serious about arena you should follow what arena pvpers have done since pretty much day one. You roll the best set for the job. All arena is taken the proven sets and applying them in the most efficient manner. There is no I need this set to work different. You want an arena dom to set up spikes stop trying to reinvent the [censored] wheel and roll a mind seeing you can't figure out how to use a grav.
PS: find barrier sometime and watch his grav fire in the arena and tell me grav needs help.
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I never once said I wanted it to be like mind, others brought that up and instead of saying it in a thoughtfull way, they came across being jerks. So bashing me on having thoughts about a power when others do the same about other stuff
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Saying you want it to be able to set up ku spikes is exactly the same thing as saying you want to be like mind. There are ways to still utilize it, but if you want he easy ku spikes do your self a favor get off your high horse about rolling fotms or being a drone or what the [censored] ever you want to call it and roll a mind dom. Seriously.
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But gg though.
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GG indeed. -
Just imagine if its secondary effect wasn't damage. It could be as bad as ice blast
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Lead with wormhole????
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Actually pretty effective.
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Lol something tells me you don't pvp at all especially in a top level.
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mel has been doing test a lot longer than you. He even did back when the ladder was real. Probably best to investigate before popping off.
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not pop,
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I seem to recall a time not to long ago when this applied to you. Must be awesome to become a pvpec rep and join a ladder team in i13 and act like you are someone.
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Post when you lrn2post something that actually makes sense. My complaint is legitamite. Just because I'm not mind and don't want to be a drone and roll flavorfull toons doesn't mean that it isn't.
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Let me see if I got this right. You don't want to be a drone and roll mind. Yet you want grav to work like mind. I totally see your point. The previous sentence was sarcasm, please take it as such. -
To jump into the slap fight for a second. Its funny he says ice/cold wouldn't be overkill. Then as proof saying acold by itself was effecting his recharge. You will have cold to the slows. No reason to go ice/ on top of it. You will want some damage, some kb and some confuse. With power boosted benumbed you should pretty much be able to keep someone perma mezzed thanks to kb/hold/confuse/repel all having different timers. Throw the sweet cheese of tk in and you pretty much have what will probably be the best dueler in game that isn't a blaster.
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+20 tohit plus a kismet and fa or tactics is pretty much tohit capped in a dr environment.
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Im wondering why in gravity do they put lift that does good knockup and now good damage in pvp, but give you a hold that provides the target 10000% KB and KU protection and 100 mag KB and KU protection.
So you cant throw a hold on someone, say a regen, that is running a toggle with KB and KU protection to surpress that toggle cause your just giving them more protection.
What a poorly designed set IMO.
/endrant
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If they're Held why do you care if they get KU anyway? They still take the damage...extra damage if your a controller.
If it's a Boss and you're gonna have to Hold him twice, and you want him on his butt while you do it, try hitting Lift first.
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Welcome to the pvp section Wav. Thanks for helping him with pve advice. -
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and corrs should get devs if defenders can get traps...
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Because defenders have dev/? -
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a perfectly fine set
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highly debatable
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In pvp it really is fine. Could use some tweaks but overall very decent. Pve on the other hand, it blows monkeys. -
holy wall of [censored] text batman. I will read it at work tonight when I need to kill time.
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On most of my post i13 builds I am running around 65-70 acc in my powers. Usually have around 30-40 acc from sets. Generally speaking the only things I really have issues with is well slotted pff and god modes. And by problems I mean not tagging them every single time. I still get my fair share of hits in though.
I firmly believe(and may damn well be wrong) that after the elsuvity 'adjustment' the days of needing 90+ in attacks + insane acc bonuses from ios has passed, for now.
Side note. I do run tactics and a kismet on every toon I take into a pvp zone. So my tohit is generally pretty high to start. End up using aim/bu for damage buffs more than anything.