Psy/EM PvP Build Help.
Have you thought about sonic ? it plays better pve and works better pvp. (for now)
To be honest, it's a toss up between Psy, Fire, and Sonic.
I don't have any experience playing a Blaster so that's why I'm lost on the choices and build. However, I do adapt fast, so I just need some opinions.
This is my build. This guy is extremely well suited for pvp. I've only been beaten by one other blaster and he was psy/em. Sometimes certain doms may give me trouble, but so far I can beat my scraps, doms, tanks, balsters, etc. Also stalkers are a bit of a pain. As you can see, I didn't go with hibernate and that left open a few more slots to put in my snipe among other things. Great build for pvp.
Also, all the empty range slots were filled with glad javelin
and my armor is glad armor. But that isn't a neccesity.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Leadership build: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Mental Blast -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Power Thrust -- KinCrsh-Dmg/EndRdx/KB(A), KinCrsh-Rechg/EndRdx(7), KinCrsh-Rchg/KB(9), KinCrsh-Acc/KB(42), KinCrsh-Dmg/KB(43), KinCrsh-Acc/Dmg/KB(43)
Level 2: Telekinetic Blast -- Empty(A), Empty(9), Empty(11), Empty(11), Empty(13), Empty(13)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(17), AdjTgt-Rchg(17)
Level 6: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/EndRdx(21), AdjTgt-EndRdx/Rchg(21)
Level 8: Will Domination -- Empty(A), Empty(23), Empty(23), Empty(25), Empty(25), FtnHyp-Plct%(27)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29), Zephyr-ResKB(31), Krma-ResKB(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Heal-I(27), Numna-Heal(37), RgnTis-Regen+(39), Numna-Heal/EndRdx(42), Mrcl-Rcvry+(42)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(50)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Assault -- EndRdx-I(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34), Rec'dRet-Pcptn(46)
Level 28: Conserve Power -- RechRdx-I(A)
Level 30: Power Boost -- RechRdx-I(A), RechRdx-I(34)
Level 32: Psionic Dart -- Apoc-Dmg(A), Apoc-Dmg/Rchg(36), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(40)
Level 41: Shocking Bolt -- Acc-I(A)
Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), S'fstPrt-ResKB(46)
Level 47: Psionic Lance -- Mantic-Dmg/EndRdx(A), Mantic-Acc/Dmg(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(48), Mantic-Dmg/EndRdx/Rchg(50), ExecCtrt-Stun%(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]
- [*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]5% Defense(Psionic)[*]1.88% Defense(Ranged)[*]42% Enhancement(Accuracy)[*]57.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]81.3 HP (6.75%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -23)[*]Knockup (Mag -23)[*]20% Perception[*]6.5% (0.11 End/sec) Recovery[*]46% (2.31 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.78% Resistance(Energy)[*]3.78% Resistance(Negative)[*]5% Resistance(Toxic)[*]8% RunSpeed[/list]
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Have you thought about sonic ? it plays better pve and works better pvp. (for now)
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Psi is still considerably better than Sonic for PvP.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Have you thought about sonic ? it plays better pve and works better pvp. (for now)
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Psi is still considerably better than Sonic for PvP.
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LOL is that an I like it post or a by the numbers post ?
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Have you thought about sonic ? it plays better pve and works better pvp. (for now)
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Psi is still considerably better than Sonic for PvP.
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LOL is that an I like it post or a by the numbers post ?
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Well, the few sonic/em I've dueled, ive beaten. Granted, MAYBE I was a better dueler, but psy is the least resisted power set.
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Have you thought about sonic ? it plays better pve and works better pvp. (for now)
[/ QUOTE ]
Psi is still considerably better than Sonic for PvP.
[/ QUOTE ]
LOL is that an I like it post or a by the numbers post ?
[/ QUOTE ]
Well, the few sonic/em I've dueled, ive beaten. Granted, MAYBE I was a better dueler, but psy is the least resisted power set.
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Well according to real numbers in RV (your guess as good as mine if that is actually working)
psionic is 28.6% resisted by default (40 % resist bonus and DR kicking in ??) + Charged Armor which brings it up to 35.94
VS my smash/lethal of 28.6 + Charged armor which brings that up to 35.94
35.94 vs 35.94 I think it was the man in the suit that won. Grats.
Psy also has 4 Single-Target attacks that each do considerable damage. And all of then have an 80 ft range. Whereas, Sonic has 3 good ST attacks and Shout has only a 40 ft range.
Not to mention Sonic's root times are almost way too long. You're really risking getting chewed up by Stalkers. In addition, it takes a few hits for Sonic to start really hurting enemies, whereas Psy has better burst damage.
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[ QUOTE ]
Have you thought about sonic ? it plays better pve and works better pvp. (for now)
[/ QUOTE ]
Psi is still considerably better than Sonic for PvP.
[/ QUOTE ]
LOL is that an I like it post or a by the numbers post ?
[/ QUOTE ]
Well, the few sonic/em I've dueled, ive beaten. Granted, MAYBE I was a better dueler, but psy is the least resisted power set.
[/ QUOTE ]
Well according to real numbers in RV (your guess as good as mine if that is actually working)
psionic is 28.6% resisted by default (40 % resist bonus and DR kicking in ??) + Charged Armor which brings it up to 35.94
VS my smash/lethal of 28.6 + Charged armor which brings that up to 35.94
35.94 vs 35.94 I think it was the man in the suit that won. Grats.
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Well, not everything has an automatic 40% resist bonus for pvp.
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Psy also has 4 Single-Target attacks that each do considerable damage. And all of then have an 80 ft range. Whereas, Sonic has 3 good ST attacks and Shout has only a 40 ft range.
Not to mention Sonic's root times are almost way too long. You're really risking getting chewed up by Stalkers. In addition, it takes a few hits for Sonic to start really hurting enemies, whereas Psy has better burst damage.
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This can go back and forth for ever and probably will. I will just go with -Res > -Rech. Especially if you are using builds with damage , build up procs or bonus damage. The stalker comment is valid but that is equally a hazzard for anyone in zone.
What the fights boil down to is how long will it take you to do an ATs worth of hp as damage to the other guy. Sonic with Powerboost and range boost can do it faster than psi . Seeing as we are talking /em the range is less a factor.
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Have you thought about sonic ? it plays better pve and works better pvp. (for now)
[/ QUOTE ]
Psi is still considerably better than Sonic for PvP.
[/ QUOTE ]
LOL is that an I like it post or a by the numbers post ?
[/ QUOTE ]
Well, the few sonic/em I've dueled, ive beaten. Granted, MAYBE I was a better dueler, but psy is the least resisted power set.
[/ QUOTE ]
Well according to real numbers in RV (your guess as good as mine if that is actually working)
psionic is 28.6% resisted by default (40 % resist bonus and DR kicking in ??) + Charged Armor which brings it up to 35.94
VS my smash/lethal of 28.6 + Charged armor which brings that up to 35.94
35.94 vs 35.94 I think it was the man in the suit that won. Grats.
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1. Psi has 4 attacks in its attack chain. Sonic has 3.
2. All of Psi's attacks have an 80 foot range. Sonic has 2 at 80 and 1 at 40.
3. Animation time on Shout is killer - it makes it hit like a truck but you can throw more damage out with a Psi in the same amount of time.
4. Projectile delay with Psi means that if you use certain attacks in the right order, and time them right, you can have multiple packets of damage landing at the same time (Will Dom + TK Blast, for example).
5. Sonic takes a few hits to build up damage from the -res, Psi delivers it all right away.
6. Psi can slot the placate proc in Will Dom. Sonic can slot it in Siren's Song, which is much less useful in terms of a realistic attack chain.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Have you thought about sonic ? it plays better pve and works better pvp. (for now)
[/ QUOTE ]
Psi is still considerably better than Sonic for PvP.
[/ QUOTE ]
LOL is that an I like it post or a by the numbers post ?
[/ QUOTE ]
Well, the few sonic/em I've dueled, ive beaten. Granted, MAYBE I was a better dueler, but psy is the least resisted power set.
[/ QUOTE ]
Well according to real numbers in RV (your guess as good as mine if that is actually working)
psionic is 28.6% resisted by default (40 % resist bonus and DR kicking in ??) + Charged Armor which brings it up to 35.94
VS my smash/lethal of 28.6 + Charged armor which brings that up to 35.94
35.94 vs 35.94 I think it was the man in the suit that won. Grats.
[/ QUOTE ]
1. Psi has 4 attacks in its attack chain. Sonic has 3.
2. All of Psi's attacks have an 80 foot range. Sonic has 2 at 80 and 1 at 40.
3. Animation time on Shout is killer - it makes it hit like a truck but you can throw more damage out with a Psi in the same amount of time.
4. Projectile delay with Psi means that if you use certain attacks in the right order, and time them right, you can have multiple packets of damage landing at the same time (Will Dom + TK Blast, for example).
5. Sonic takes a few hits to build up damage from the -res, Psi delivers it all right away.
6. Psi can slot the placate proc in Will Dom. Sonic can slot it in Siren's Song, which is much less useful in terms of a realistic attack chain.
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And to counter that sonic has -res which with power boost can be overlapped for a devastating effect
Second with boost range the extra range from psi is less important against a skilled player. If you cant break LOS at 120 feet you just don't know what you are doing.
Projectile delay seems to be just visual effect not an actual effect. The damage arrives before the projectile at least it does in my experiments.
Needing a few attacks to build up damage is neither here nor there. If you cant deliver enough damage in a short enough time to kill it just doesnt matter.
Placate proc vs getting more out of build up procs and damage procs. You pays your money and you takes yer chances.
AnotherFan, powerboost doesnt even effect -resist.
I have tried both sonic and psy, and while I prefer sonic better, I am not one to say that it is better than psy. Personally, I cannot stand psy's animations after playing sonic blast. The sounds from Scream and shriek are too cool. So yea, I may have a bit of bias.
But the only thing valid in your arguement was the powerboost -res. Too bad powerboost doesnt effet -res, or I think sonic would indeed be the best.
The ability to slot the Placate Proc into Will Dom (the set's heaviest hitter) is huge. Like really huge. It means just by using your normal attack chain, your opponent can't attack for quite awhile.
It also helps that if there are any /Invuln or /Stone Armor Brutes running around (or if a /Regen Stalker pops MoG), Psy will cut through them like butter.
But really, it doesn't matter that much. If you're Psy, Sonic, Fire, or even Archery, you're going to get kills in PvP. Plenty.
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And to counter that sonic has -res which with power boost can be overlapped for a devastating effect
Second with boost range the extra range from psi is less important against a skilled player. If you cant break LOS at 120 feet you just don't know what you are doing.
Projectile delay seems to be just visual effect not an actual effect. The damage arrives before the projectile at least it does in my experiments.
Needing a few attacks to build up damage is neither here nor there. If you cant deliver enough damage in a short enough time to kill it just doesnt matter.
Placate proc vs getting more out of build up procs and damage procs. You pays your money and you takes yer chances.
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This the second time in as many weeks I have seen you given bad info and advice for blasters. Where do you pvp at and at what level. You seem to have a basic grasp on most things but then start confusing real numbers in a vacuum with actual pvp application. Psy as almost everyone has said has 4 st that have monster range, in particualar in comparision to sonics 3 with 1 benig really short range.
And as for your dismissal of range is irrelevant because of /em that thinking is just so flawed. If its making the range of sonic decent then it makes psi godly. My psi em even sneaks in slotting some cents on all his attacks to get even more range. Attacking first from long range with psy can pretty much lay to waste most opponents before they can get in range. And thanks to the placate proc being in your chain even if they pick up quite often they will lose target thanks to the placate.
Besides the power boost effecting the -res being so horribly wrong as pointed out by Sonic already. Power boost is a pretty damn skippable power in pvp these days. Most people are going cold mastery and the only thing it would buff in there is the sleep duration or the slows, neither really desirable in pvp. It has no effect on hoarfrost and doesn't boost the defense in ice shield. About the only time it would be useful is if you did a pff aid self build and that pretty much means you are choosing to go with no +perc which is ill advised in this day and age of stealth+stealth ios.
As for you saying that the attacks from psi is just a visual, you obviously have not had enough psi spikes put on you. It does indeed hit 'all at once'. While there may be small delays and I mean really small delays between them its barely noticeable. Especially if you compare it to the way sonic deals its damage.
Duel me.
I will work on my sig pic more when I have time.
I'm pretty sure he meant Power Boost would affect the -res duration of each attack, making it easier to overlap applications which would indeed make it great. If PB affects the -res duration that is, I personally don't know.
@Rakin
"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg
Doesn't Power Boost also help Build Up and Aim (the damage anyway, I know that DR hits ToHit buffs pretty hard)? Not quite sure on that, but I thought it did.
Unless they changed things since i12ish, it doesn't affect the damage bonuses of either.
@Rakin
"You know Joe, When Matt and his brother Mark Hughes were growing up they would pound each other behind the barn." - Mike Goldberg
Jesus CHRIST people, read City of Data or something.
Powerboost does NOT affect duration of -res, and powerboost does NOT affect +damage.
this is what i use currently. it was really cheap to build way back in i12 and i havent added more than maybe 5 or 6 pieces via freespecs since then. in fact, i should probably replace those hold procs in my devastation sets but ...meh.
tldr features:
capped HP all the time
about as much +damage as a red insp all the time
about 40% +rech so it shouldnt get DR'd too much
27 mag passive -kb protection
cheap
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Irresistible: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Mental Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(43), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Hold%(46), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg(50)
Level 1: Power Thrust -- KinCrsh-Dmg/EndRdx/KB(A), KinCrsh-Acc/Dmg/KB(36), KinCrsh-Rechg/EndRdx(37), KinCrsh-Rchg/KB(37), KinCrsh-Acc/KB(37), KinCrsh-Dmg/KB(40)
Level 2: Telekinetic Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Hold%(27), HO:Nucle(36), ExStrk-Dam%(36)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(5), AdjTgt-ToHit/EndRdx/Rchg(5), AdjTgt-EndRdx/Rchg(25), AdjTgt-Rchg(25), Rec'dRet-Pcptn(27)
Level 6: Psychic Focus -- AdjTgt-Rchg(A), AdjTgt-ToHit(7), AdjTgt-ToHit/Rchg(7), AdjTgt-EndRdx/Rchg(15), AdjTgt-ToHit/EndRdx/Rchg(17)
Level 8: Will Domination -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Hold%(11), HO:Nucle(11), FtnHyp-Plct%(15)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(13), Ksmt-ToHit+(13)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod(23)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Super Speed -- Zephyr-ResKB(A)
Level 26: Aid Other -- IntRdx-I(A)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), IntRdx-I(34)
Level 32: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(33), Mantic-Acc/ActRdx/Rng(33), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(34)
Level 35: Boost Range -- EndRdx-I(A)
Level 38: Total Focus -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg(39), C'ngImp-Acc/Dmg/Rchg(40), Hectmb-Dam%(40)
Level 41: Personal Force Field -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(43), Krma-ResKB(43)
Level 44: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResKB(45)
Level 47: Psionic Dart -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Dev'n-Hold%(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]
- [*]23.5% DamageBuff(Smashing)[*]23.5% DamageBuff(Lethal)[*]23.5% DamageBuff(Fire)[*]23.5% DamageBuff(Cold)[*]23.5% DamageBuff(Energy)[*]23.5% DamageBuff(Negative)[*]23.5% DamageBuff(Toxic)[*]23.5% DamageBuff(Psionic)[*]0.94% Defense(Energy)[*]0.94% Defense(Negative)[*]1.88% Defense(Ranged)[*]40% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]162.6 HP (13.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -27)[*]Knockup (Mag -27)[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 2.2%[*]MezResist(Terrorized) 2.2%[*]20% Perception[*]4.5% (0.08 End/sec) Recovery[*]66% (3.32 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]2.52% Resistance(Energy)[*]2.52% Resistance(Negative)[*]8% RunSpeed[/list]
Reply to conflicts and the two prior posts
First,
"This can go back and forth for ever and probably will'
Second the easiest way to see which is better is to take the 5 minutes go into an arena and put a psi/em next to a sonic/em and see who takes more work to kill the other.
I did just that back when I13 hit (was actually a Psi/MM back then didnt have a psi/em on the same server as a sonic/em), I did that again just before posting this.
With hasten up Sonic using the following chain
Aim
Shriek
Scream
Shout
Buildup
Shriek
Scream
Shout
Repeat from shriek
Consistently killed a fully accoladed Psi blaster with plus Hitpoints from sets.
The Psi Blaster using a similar chain from its end
Buildup
Mental Blast
TK Blast
Psi Dart
Will Dom
Aim
Mental Blast
TK Blast
Psi Dart
Will Dom
Took consistently over the full chain.
As to range on both maps if either was at max range it would have been trivial to break LOS.
Range is nice but its most important when people are trying to get away from an engagement and it does not increase linearly in value. Going from 10' to 20' is much better than going from 80' to 160. The further the opponent is away the easier it is for them to nullify your ability to hit them. The exception being when you are fighting on large open areas with no objetcts to block LOS
A simple test to do do and it took me less time than it did to participate in this thread.
These were built exactly the same? Same procs same IOs/HOs?
All you proved is that you can press 1234
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And to counter that sonic has -res which with power boost can be overlapped for a devastating effect
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wrong
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Second with boost range the extra range from psi is less important against a skilled player. If you cant break LOS at 120 feet you just don't know what you are doing.
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wrong
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Projectile delay seems to be just visual effect not an actual effect. The damage arrives before the projectile at least it does in my experiments.
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wrong
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Needing a few attacks to build up damage is neither here nor there. If you cant deliver enough damage in a short enough time to kill it just doesnt matter.
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wrong
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Placate proc vs getting more out of build up procs and damage procs. You pays your money and you takes yer chances.
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and wrong. Anything else?
Lol @ sticking two Blasters into the arena next to each other and pushing buttons until one dies - that's a great way to determine effectiveness in actual PvP. Fact is, if a well-built and well-played Psi Blaster can't kill something faster than a well-built and well-played Sonic Blaster,
Will Dom + TK Blast + Mental Blast (in that order) = three packets of damage (more if you have procs) hitting your target at roughly the same time, from 150+ feet (read: your target is not even in range to return fire). Let me know when you can do that with a Sonic Blaster.
EDIT: I just read your bit about your attack chains on the two Blasters, and I can say with 100% certainty that this
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Mental Blast
TK Blast
Psi Dart
Will Dom
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is why you think the Sonic is better - no halfway decent Psi Blaster will have an attack chain like that.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Keep testing in a vacuum to prove what I can learn from looking at cod. People are here fore pvp advice. The best pvp advice is that a well played well built psi em is THE top blaster pvp build.
The only real thing your test proved is that you really don't understand pvp at all. The only thing a sonic would be better tan a psi is killing the same stand still knuckleheads that complain about stalkers. All you really need to be able kill those kinda people is how to hit tab and attack.
As for your this can keep going back and forth. The only reason it can is for your inability to admit you have no real clue about how pvp actually works. I am glad you are out there running test and are smart enough to figure out that from 40ish feet sonic can outdamage psi in burst. When you figure out that psi can smoke the sonic from range before the sonic can even twitch, come back then we can talk pvp.
Duel me.
I will work on my sig pic more when I have time.
I'm thinking of making a Blaster for PvP.
Psy/EM is appealing to me because I heard that Psy can hold it's own in Zone PvP. I'll mainly PvP in RV, but also some in SC, and WB.
I have always played Scrappers, Tankers and Brutes, so I'm not too familiar at building a Blaster.
I would greatly appreciate if someone made a sample PvP build for Psy/EM.
P.S. I have a unlimited budget.
~ Roman