Psy/EM PvP Build Help.


Another_Fan

 

Posted

[ QUOTE ]
The Psi Blaster using a similar chain from its end

Buildup
Mental Blast
TK Blast
Psi Dart
Will Dom
Aim
Mental Blast
TK Blast
Psi Dart
Will Dom

[/ QUOTE ]

haha no way.

By the way, your missing powerboost.


 

Posted

[ QUOTE ]
With hasten up Sonic using the following chain
Aim
Shriek
Scream
Shout
Buildup
Shriek
Scream
Shout

Repeat from shriek

Consistently killed a fully accoladed Psi blaster with plus Hitpoints from sets.

The Psi Blaster using a similar chain from its end

Buildup
Mental Blast
TK Blast
Psi Dart
Will Dom
Aim
Mental Blast
TK Blast
Psi Dart
Will Dom


[/ QUOTE ]

I don't think either primaries would use that attack chain... you will get much closer to matching psy if you just use shriek/scream/shriek/scream and finish off with the shout... To any perspective sonic blasters I can only say this... holds procs in both shriek and scream... and get your recharge to the point where you can fight a whole fight just using shriek/scream and having shout as an awesome finisher move. Do that and shout can take out half the hitpoints of a lot of toons.

Although this is a way to get close to Psy's damage, it isn't enough to overpower a Psy blaster... perhaps if you both had 2500hp and versed each other. That and the oh so broken placate proc and its Psy Blaster ftw.

I've played them both, and I train with a Psy Blaster... We don't sit there taking in turns hitting each other to find out who does more dps


 

Posted

Geez I feel like I should say something, but everything seems like it's been said. psy/em ftw.


 

Posted

[ QUOTE ]
And to counter that sonic has -res which with power boost can be overlapped for a devastating effect

[/ QUOTE ]

Since when did it take that long for a Blaster to kill a dude to f--k his resistance significantly/noticeably?


 

Posted

QR:

I don't PvP much so I am having some trouble understanding this thread. Can someone actually list why Psi is better instead of just saying wrong ? I have a Psi/MM blaster so it would be nice to know.

Here's what I have managed pick up from the thread

Psi 4 st attacks vs 3 Sonic
Psi 4 attacks 80ft vs 2 Sonic
Psi has a proc for will domination that gives it a big advantage.

Sonic has -resistance in all its attacks
Sonic does more damage with its attacks

Why are Psi's advantages the winners ? In what circumstances ?


 

Posted

The ability for Will Domination to hold the placate proc is huge. It currently goes off everytime you use it (or damn close to it). If you don't know what Placate is: it's somewhat of an anti-agroe power. It makes your opponent targetless (if they were targeting you) and makes them unable to target you for several seconds. It means that you keep hitting your target with loads of damage and almost everytime you use Will Domination, they won't be able to target you. Unless you use Will Dom before the last Placate wore off; I don't think they stack.

There's also delayed damage. In zone, delayed damage means that your target won't know he or she is getting hit until 3 attacks hit him at the same time (Will Dom > TK Blast > Mental Blast is the best chain for this). And getting hit by those 3 attacks at the same time causes massive damage. If your target were hit by one attack at a time, he could just run or know he's being attacked before more than half his HP is gone. At least that's the only advantage I know of delayed damage.

Also, Sonic starts out hitting weaker than Psy at the beginning of the attack chain, but at the very end hits harder (due to the -res). Psy has good damage the whole way through, without needing to build up -res.


 

Posted

Btw, Roman... share me that "UNLIMITED BUDGET" with us, dammit! xP


 

Posted

While I completely agree that Psi is better than Sonic, in all fairness it isn't really a bonus for Psi to have one more attack than Sonic. Unless you're facing massive -recharge, three attacks is all any Blaster really needs.


But yeah, delayed damage ftw.


 

Posted

With DR and long recharges on attacks, plus the ability to use the tier 1 and 2 attacks while mezzed, it is an advantage to have an attack chain that you can use consistently until your heavy hitter is up again.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

You're right, with enough +recharge you should be able to have just 3 attacks in your attack chain. But you don't need your tier one if you're Psy. Instead of having Psi Dart, Mental Blast, TK Blast in your attack chain, you get: Mental Blast, TK Blast, Will Dom. You're relying less on your tier one power (the weakest ST power you get, usually). I'd say that's remarkably better.

Although it takes some hefty recharge to do that. Anyone know what recharge you need to get an attack chain that contains only Will Dom, Mental Blast, and TK Blast?


 

Posted

Shhh.... I don't want another Blaster shooting my fore head with two of their primary powers.