-
Posts
182 -
Joined
-
Don't take medicine. If you are getting pummeled enough that you need medicine, that one heal you do get off won't be enough to save you from more pummeling.
-
@PositronBot or @PosiBot i'm always down for 1v1s.
-
Quote:Good to know.It is not working due to the migration. The boards work so much differently that the current digests don't work. According to TheOcho, it is being worked on (4th note down).
--Rad -
I can't seem to find any posts about this, but dev digest seems really messed up for me.
Dev Digest
<table border=0 cellpadding=2 cellspacing=2> <tr>
<td>Avatea</td><td>Re: Migration to new Message Boards - Part two</td><td>07/28/2009 01:40</td>
</tr>
<tr>
<td>Avatea</td><td>Re: Migration to new Message Boards - Part two</td><td>07/28/2009 01:08</td>
</tr>
<tr>
<td>Avatea</td><td>Re: Migration to new Message Boards - Part two</td><td>07/27/2009 23:59</td>
</tr>
<tr>
<td>Avatea</td><td>Training Room down for a new I15 patch</td><td>07/27/2009 21:45</td>
</tr>
<tr>
<td>Avatea</td><td>Network Maintenance - 28th July 2009</td><td>07/27/2009 17:36</td>
</tr>
<tr>
<td>Avatea</td><td>Re: Comic Con has begun!</td><td>07/24/2009 18:40</td>
</tr>
<tr>
<td>Avatea</td><td>Comic Con has begun!</td><td>07/24/2009 16:57</td>
</tr>
<tr>
<td>Avatea</td><td>Re: Migration to new Message Boards - Part two</td><td>07/24/2009 00:57</td>
</tr>
<tr>
<td>Avatea</td><td>Re: Migration to new Message Boards - Part two</td><td>07/23/2009 23:20</td>
</tr>
<tr>
<td>Avatea</td><td>Migration to new Message Boards - Part two</td><td>07/23/2009 23:17</td>
</tr>
<tr>
<td>Avatea</td><td>Re: GR vs CoV</td><td>07/23/2009 01:57</td>
</tr>
<tr>
<td>Avatea</td><td>Re: More freebies for some US players again</td><td>07/22/2009 21:57</td>
</tr>
<tr>
<td>Avatea</td><td>Re: Colours !</td><td>07/21/2009 23:33</td>
</tr>
<tr>
<td>Avatea</td><td>Re: I16 and flaming</td><td>07/21/2009 01:14</td> -
You know... you really can't go wrong with many MM builds. /pain, /poison, /dark, /storm can all be great builds. As well as really any primary CAN be good. There are better ones than others, but MM can overall be a pretty easy AT to pvp with. If you already made a thugs/poison and like it, then stick with that build. If you want some extra heals then /pain may be your thing. /dark is my fav because of the monster heal (does require a to hit check) and all the nice debuffs. It seems more often than not people miss against me.
-
I just put in another ati 4850 and enabled crossfire. After clicking to open coh I get a bsod error saying "ati2dvag". Happens everytime. When I disable crossfire I can play coh fine. The obvious solution would be to keep crossfire disabled, and I probably will, BUT is this a problem with my ati cards, or coh? This is coh helper's post w/ crossfire disabled.
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at August 4, 2009 23:35 (-05:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP45-UD3P
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Memory: 3070MB
.Net Memory Report: 2376MB out of 3070MB available
Page File: 4304MB (650MB currently in use)
C Drive: (WDC WD2500KS-00MJB0) 63637MB out of 238464MB (26%) free
D Drive: (ATAPI iHAS120 6) zero-size drive
E Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
G Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
F Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
H Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
Windows directory location: C:\windows
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor: Plug and Play Monitor
Monitor's Max Resolution: 1600,1200
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x9442)
Video Memory: 512.0 MB
Driver Version: 6.14.0010.6962
Driver Date: 5/15/2009 10:38:15 PM
Driver Language: English
Sound Device Description: Realtek HD Audio output
Driver File: RtkHDAud.sys
Driver Version: 5.10.0000.5672
Driver Date: 7/24/2008 5:02:44 AM
Sound Device Description: ATI HD Audio rear output
Driver File: AtiHdmi.sys
Driver Version: 5.00.40001.0009
Driver Date: 7/20/2007 6:40:10 PM
Sound Device Description: ATI HD Audio rear output
Driver File: AtiHdmi.sys
Driver Version: 5.00.40001.0009
Driver Date: 7/20/2007 6:40:10 PM
WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: EP45-UD3P
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20080918000000.000000+000
Registry Information for Current User
Resolution: 1680x1050
3D Resolution: 1680x1050 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Low Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Low (with world bumpmaps)
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: Yes
FX Sound Volume: 0.134
Music Sound Volume: 0.047
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 329351 bytes/second
Current Game Version: 19.20090702.5T2
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texture_library\GUI\Icons\Powers has 120 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
Ah, I thought there was a tech/bug issue forum somewhere!
-
I just put in another ati 4850 and enabled crossfire. After clicking to open coh I get a bsod error saying "ati2dvag". Happens everytime. When I disable crossfire I can play coh fine. The obvious solution would be to keep crossfire disabled, and I probably will, BUT is this a problem with my ati cards, or coh? This is coh helper's post w/ crossfire disabled.
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at August 4, 2009 23:35 (-05:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP45-UD3P
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs)
Memory: 3070MB
.Net Memory Report: 2376MB out of 3070MB available
Page File: 4304MB (650MB currently in use)
C Drive: (WDC WD2500KS-00MJB0) 63637MB out of 238464MB (26%) free
D Drive: (ATAPI iHAS120 6) zero-size drive
E Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
G Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
F Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
H Drive: (NWJGRM HM3SLU38TMN SCSI CdRom Device) zero-size drive
Windows directory location: C:\windows
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor: Plug and Play Monitor
Monitor's Max Resolution: 1600,1200
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor (0x9442)
Video Memory: 512.0 MB
Driver Version: 6.14.0010.6962
Driver Date: 5/15/2009 10:38:15 PM
Driver Language: English
Sound Device Description: Realtek HD Audio output
Driver File: RtkHDAud.sys
Driver Version: 5.10.0000.5672
Driver Date: 7/24/2008 5:02:44 AM
Sound Device Description: ATI HD Audio rear output
Driver File: AtiHdmi.sys
Driver Version: 5.00.40001.0009
Driver Date: 7/20/2007 6:40:10 PM
Sound Device Description: ATI HD Audio rear output
Driver File: AtiHdmi.sys
Driver Version: 5.00.40001.0009
Driver Date: 7/20/2007 6:40:10 PM
WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: EP45-UD3P
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20080918000000.000000+000
Registry Information for Current User
Resolution: 1680x1050
3D Resolution: 1680x1050 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Medium
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Low Quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Low (with world bumpmaps)
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: Yes
FX Sound Volume: 0.134
Music Sound Volume: 0.047
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 329351 bytes/second
Current Game Version: 19.20090702.5T2
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texture_library\GUI\Icons\Powers has 120 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
I stopped pvp'n with my MM i arena. It seems too easy with him. Ninja/dark here. Great -to hit debuffs, good heal, debuffs, etc.
-
I still say get rid of flash freeze, but if you really think you will use it, keep it. You could always drop assault for conserve power. This also might be an oversight, but I would throw an end reduction in it if you do keep it.
Also, if it were me, I would use all 3 blessing of the zypher ( i love bonuses, im not even sure which ones they give, I just like em.) But if I remember they give higher % increases then HOs. Not 100% certain on that. -
Few things i've seen that might help you. Unless you are fighting tanks or brutes or some scrappers, you won't be in melee range with many players in zones or arena very often, and if you are you will want to use Power thrust or TF. I would drop bone smasher and use those slots for combat jump (extra luck of the gambler +rech, and univ travel KB protection, etc) Then I would either go with power boost or conserve power ( i have both on mine.) Sometimes in arena duels take a bit longer than your normal 30 sec burst of attacks, and conserve power is nice to have in those instances (i'm constantly running 7 toggles). Also you might want to look into taking a slot out of hasten, it only gives about 7 sec keeping it in there. I 6 slotted psi lance and for my 6th slot I put in a chance to disorient IO. I'm not able to access mids from where i'm at so I couldn't tell you which one, but its funny as hell when I snipe someone and you know the last thing they are thinking is they are going to get disoriented. Also I would think about throwing in a perceived perception +perception (i believe thats the name) in tactics. Gives a little help on perception. I've never been a fan of sleep powers, as they sleepie will awaken as soon as attacked, so the whole point of going to sleep is kinda null. You could take slots out of Flash freeze (or get rid of it altogether) and either trade assault for maneuvers ( slot it full of LOTG, KB protection, etc). If you do decide to get rid of it you could then pick up power boost or even Vengeance and slot that up with LOTG/KB protection again.
*edit* Sorry about the one big paragraph. -
Well, I think i'll make a storm/dark defender. Overall should have some nice tohit debuffs and a little heal.
-
This week is pretty hectic, so my only open nights are tues and wed. If someone needs to sub for me, definitely feel free to sub.
-
I guess I should have also said, this toon will be mainly Arena, hardly ever if any zones.
-
Now to decide, storm troller, corr or defender... The blaster aspect entices me. Pets seem somewhat worthless for a troller unless you go ill... Def has best debuffs (right) but corr has some good blasters powers. Humm...
-
I already have a mind/fire and she is pretty lethal. And now that you mention it, I believe I even have a fire/storm troller, he's just not a Bot, so I really can't use him. Apocalyptic Donkey...if anyone remembers him.
edit...or are you talking fire/storm corr? -
[ QUOTE ]
Go make a Psy/ Blaster for PvP and slot that sucker in Will Domination, then tell me if you think it has any uses.
That proc alone has made Psy/ the go-to PvP primary for Blasters. Without it, Psy/ wouldn't be such a clear-cut choice.
[/ QUOTE ]
Well, i'm gonna have to disagree with that. I hardly use will dom cuz I somewhat feel the 100% chance for placate is a bit cheap, yet psy imo is still the clear cut choice for blasters. -
Well I have a pretty badass MM atm. Not sure if I would want to roll up another one of those. It seems like i push the "easy" button when I log on him.
-
Well, most matches will be played in arena, and most matches are usually played with TS off and HD off.
-
Bout that time again... I need to roll up another pvp toon.
Here's what I currently have to work with (that I think is pvp possible)
earth/sonic troller (use to be a good idea)
Fire/rad troller (i like meh imps)
fire/thorn dom (lvl 40 atm, at the time he was one of the few doms that had aim, when aim was more important)
dark/rad corr (lvl 28 atm, I just figured a lot of -to hit)
I'm more than happy to start fresh with another build (preferably with a corr or troller) but if I could get by with any of these that would be nice. I would rather not roll an elec/therm, but other than that I'm open for ideas. I really liked the idea of my dark/rad (two heals, lots of -to hit, but seems like weak dmg). -
[ QUOTE ]
mind/rad/psy controller with perma indomitable will
[/ QUOTE ]
OOOH, that was one of my favorite builds. perma IW.... nice! -
Geez I feel like I should say something, but everything seems like it's been said. psy/em ftw.