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The part no one will tell you is that I13 was actually also aimed at eliminating high-end lolserious PvP.... (moreso the High-End lol serious PvP mentality)because it wasn't fun for like the 99% of the playerbase. What was left of those serious PvPers that didn't ragequit went on to misunderstand the new system almost completely. Sure they understood the changes and how they worked, but not the purpose of the changes and how exactly it reinforced the quoted statement above. It was a whole new ruleset based around the purpose quoted above: Competitive powerset combinations and fun! The Core of PvPers at the time were blinded from seeing past the numbers, and due to their high standing rep from being so super awesome in arena, their misguided advice to the masses was sucked up anyway.
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A few things in here. First is how much sense does it take to have a very small niche in a very small niche game and completely ignore it. I could see if we had a larger portion of pvpers back before the changes but once you are dealing with such a small sample population retention should be a key goal. Yes adding new people should be important as well but not at the cost of the foundation you already have.
And another point it wasn't aimed at eliminating high end pvp, though it was a consequence. It was aimed at elimating the gap between high end players and beginners/novices. What it did instead was make breaking in even harder. Which is what they were told over and over in beta would happen.
Next lets cover the word fun. When you enter such a subjective word into what a goal is it can make things pretty dicey. See what is actually fun for most pvpers in most pvp games is winning. You can say you have fun just playing or teaming with friends or whatever. The fact will remain that a good many people who pvp of any kind in any game do it for the rush of winning. As a matter of fact the reason why old pvp was so unfun to the casual player was the fact they didn't win. And the reason why it was believed that they didn't win was because someone had a better build or the right powersets. When in fact the truth was more times than not it was the beginners fault for refusing to team, or come prepared(bring inspirations and use them). The biggest change the current system brought about was no longer needing breakfrees or mez protection based buffs. While as a quick thought this seems like a good idea now we have a system with randomness to it that easily frustrates the new player because they can literally do nothing about mez regardless the toon the buffs or the inspirations.
As for the sucking up the misguided advice part. Well, alot of the people who have been around for any length of time that stuck it out and learned the new system are still the best sources of info for pvp advice. Yes it can be cookie cutter sometimes, but any form of competition is like that. There is a reason the nba almost runs 2 guards 2 forwards 1 center. There is a reason no one runs the wishbone full time in the nfl. In competition you use what gives you the best chance at success. Yes there is always some people who are just there to say they played, just know they are the exception not the rule. This is not grade school sports were no one keeps track of the score and we win just by playing. This is people who pay money to enjoy their hobby. And i assure you a good many left that pvp winning is there goal.
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Seems odd/confusing when you're looking at the numbers but makes complete sense when looking at roles and AT purpose. A Tanker's Purpose is to most survivable right? That's not the role of a Blaster. I13 emphasized things like this in so so many ways it's not even funny. He did realize though that Blasters retain a decent bonus from +Damage buffs though... The role of damage dealer is known quite well.
The hardcore PvPers... the one that were not the intended focus of the changes (hint hint) someohow convinced themselves that even being 1-2% of the CoX population meant they new what was best for 100% of the players of this game.... The audacity I know right? They quickly determined which powers and powerset were most powerful... again... and that my friend is what they took to the boards with. No, not the Powerset Combinations needed but the same simplified approach as they had prior to I13.
They went on to lead the commmunity and encourage the exact opposite of what I13 intended.
I could go on but I think I'll let the truf... and the rage settle for a moment.
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Let me bring you some earth shattering news dodgy. Tanks always benefited more from buffs than blasters. Tanks have always been harder to kill. The only thing that was bad about them before was the lack of range. And also now more people seem to take note of taunt and use it, though it was pretty useful before in a zone environment. They did succeed in making them appear in high end matches, though a good amount of time could be spent deciding if that is a good thing or not.
As for the elder statesmen of pvp encouraging the exact opposite of the intended pvp2.0 change why don't you go rage on the devs some. The whole reason stated for this change was to bring the pvers into pvp. Guess what did not happen, guess what was never going to happen. Sure you are going to get some converts, but we were going to get them anyways. Their changes were a failure not because of what we used the system for but because they honestly thought changing the system would bring pvers in. You can not make someone have the competitive edge. A good many people who play this game struggle with the pve content which is a good deal easier and has reams more info available on how to be successful. It is to much to expect that they want to learn a whole new system, and be unsuccessful at it while learning. All with the chance they still may not be good at it once they learn it. A vast majority of people who pvp, in this or any game know they are going to be pvpers from the first kill. You either get a rush from it and enjoy it or you hate it.
When someone hates something about the only way to get them to do it anyway is give them money. I don't see that ever happening, so you are stuck with us dodgy. No amount of you raging against us will ever change that. And even if one of us takes a break there will be another person just like us to fill the role. The same kind of people tend to drift to the same areas. Pvp attracts arrogant outspoken people. Some of these people have the knowledge and patience to learn their craft and share it. These are the people see here most often, helping out and offering ideas. The others are generally in zone raging about how someone did x to beat them and never actually bothers to learn the system and improve. You have as much chance getting us to 'learn to think outside the box' as getting a fightclubber to use inspirations. That would be zero in case you want to keep tying. You will not change the way things are, you won't change the way things will be. Your best hope is to think you have already won some moral victory and hang your hat on the fact that you at least tried even if no one really bought into it. Either way the more you post the more heart ache you bring yourself, and seeing you are a pvper I will assume you hate to lose.
Do yourself and us a favor, and stop respawning.