ConFlict

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  1. You should stick to them for advice then. They probably have a better grasp on the pvp scene than me.
  2. pb > ws in any pvp scenario. Warshades are a pve monster because they are very aoecentric. In pvp (for the most part) aoes are worthless. This would be the key difference.
  3. Quote:
    Originally Posted by Neeto View Post
    I think he's refering to the VEATs being able to see stalkers. Being able to see VEAT comming at you will give you an edge in survivng getting put out of hide. Though for zones its a toss up since MoG can get you out of most any situation so it's mostly question of one's playstyle. Are u precautionary or do you react fast? and so on. Stalkers hunting stalkers is redundant since they can't really see each other if caped, however in GR, stalkers will AS others stalkers who are finishing up on ASing a squishie.



    Mog is worthless against forts. Jussayin.
  4. Quote:
    Originally Posted by macskull View Post
    Not even close. If PvP were something which had the potential to bring in a decent chunk of money for this game, I don't think I13 would've happened in the first place.



    Pvp did bring in more money back then almost every pvper had mulltiple accounts. And not just a second. There was a good portion with 3+ accounts. I know they will never say it in public but I am pretty sure if they could do it all over again they would do it a lot differently.
  5. Swap regin for wp. Self capped percption will be huge in GR.
  6. I stand on crates on the cargo map and spam web nades. Seeing everyone always ragequits out I am undefeated. Therefore brutes are obviously best.
  7. ConFlict

    Arena Emp Build

    I have 2 versions of it, one with tough the other with leadership. I really would not recommend it though unless you have either some experience playing staminaless or are willing to relearn how to play. It is not really a night and day type diffrence but it does require a bit of adjustment, at least imo.
  8. ConFlict

    Arena Emp Build

    I would skip si, it has no real benfits that you can't get by just togging over to invis. I have a staminaless build as well. Between ra , conserve and gaes its very managable.
  9. Quote:
    Originally Posted by Frostmarkinsdeadmom View Post
    Arctic Air used to be decent at unhiding stalkers (huge PBAoE, autohit, and actual stealth debuff). Of course it also ticked twice as fast as choking cloud. hmm.

    It still does all that.
  10. ConFlict

    New Vigilance

    I kept trying to test pvp stuff in beta but there was never anyone on to help. I did finally find a couple people to help me the last day I logged on. I tested the bugs that all still exsist and posted about it in the beta boards. I also ran a couple duels with my rad psi. It wasn't quite like the old days still, but it was enough that you could tell a difference.


    Note: my rad psi is still running an i11 build with pretty much no kb protection so i got tossed around by everything I fought. That kinda slowed me getting a better read on the actually raw damage output. I am regretting not moving my cold psi and cold son to freedom now though.
  11. Quote:
    Originally Posted by Borderline Boss View Post
    considering divine and his friends have no lives, I wouldn't put it past them to run draw teams until the other team went to bed, then claiming dominance.


    The coh pvp filibuster, interesting.
  12. And d shift is sweet in zones as well. And more -fly than mind.
  13. I like asing anyone who likes any of them.
  14. Artic air is actually a billion times better than cc or woc. Its -stealth is auto hit. Which makes asing people with it on even funnier.
  15. ConFlict

    YOUR Dream Team.

    Quote:
    Originally Posted by Supermax View Post
    Careful con. A few more posts like this, and Dahjee will be your best friend.


    I hope llamas savagely molest the trunk of your car.
  16. I promise if I personally see anyone running cc or woc I will as them repeatedly. And I will say in bcast over and over what a great anti stalker power they are.
  17. Quote:
    You can also skipped dodge, lucky, and evasion


    That a whole lot of def debuff res to skip.
  18. Quote:
    know all too well that in i13 Resists was still > defense

    In i13 defense was king, and it wasn't even close. I played a widow and a ss fire brute alot around this time. The widow was an unkillable beast, the brute was good thanks to the higher damage at the time but its level of survivability was not anywhere near that of the widow. I know alot of people are not big fans of the elusivity changes but in all fairness right now its actually about where it needs to be. Ther are a few tweaks that defense could use but an elusvity buff is not needed.

    A few of the tweaks they need to look into is banes getting elusvity added as well as force fields. And perhaps adding some more defense debuff res to certain sets in pvp. Other than that to much more buffing and we end up with i13ish pvp again with defense being a bit too good.
  19. ConFlict

    YOUR Dream Team.

    And the only way to be good is to have pvped on a test team.
  20. ConFlict

    YOUR Dream Team.

    Quote:
    Originally Posted by vindizzLe View Post
    I reserve the right to make fun of anyone's after that. Get raged.


    You forgot to make my list for me ;_;
  21. ConFlict

    YOUR Dream Team.

    Quote:
    Originally Posted by vindizzLe View Post
    A dream team isn't comprised of people that you think are the nicest. And he really wasn't as childish as you might think, considering I played with him much more than you did, even after CoH.

    A dream team is actually a team you dream to be on. So I am sure everyones list will have personal favs as picks. Another note, its not even my list we are discussing. Its fleas, flea never test pvped at all. So it goes to figure his list would have lots of people from his server that he got along with.


    I am glad you liked anichi so much you need to tell people who they would want to team with. When you get the time whip up my dream team for me and post it so I don't get wrong.


    For the record if I was going to run a rad from justice it would be antec or gun. Both were above average on theirs and I have known them forever.

    In the end though my real list would probably be the people I have teamed with over and over for years, and yeah mostly because I like them. I am sorry I let something so trivial as friendship bias my decision.
  22. ConFlict

    YOUR Dream Team.

    Quote:
    Originally Posted by vindizzLe View Post
    Anichi was one of the best if not THE best target callers in the game. He played Rad for a majority of the time that I was on a team with him. So no, he wouldn't have to play Blaster at all. He also preferred playing Rad.


    Peritus invented or at least was around for the birth of rad psi. Plus he was nice and helpful all the time. Pretty easy pick imo.
  23. ConFlict

    YOUR Dream Team.

    Quote:
    Originally Posted by vindizzLe View Post
    Anichi was the best player to come from Justice and he isn't on this team? What a joke.


    To be fair he would have to play blaster. And posi is a god father of pvp so he stays, lucas gives oral so he ain't moving either.

    There is also a slew of good justice pvpers that played on test that aren't on his list.


    Edit: oh, and anichi was kind of a doosh to most people on justice.
  24. Quote:
    The part no one will tell you is that I13 was actually also aimed at eliminating high-end lolserious PvP.... (moreso the High-End lol serious PvP mentality)because it wasn't fun for like the 99% of the playerbase. What was left of those serious PvPers that didn't ragequit went on to misunderstand the new system almost completely. Sure they understood the changes and how they worked, but not the purpose of the changes and how exactly it reinforced the quoted statement above. It was a whole new ruleset based around the purpose quoted above: Competitive powerset combinations and fun! The Core of PvPers at the time were blinded from seeing past the numbers, and due to their high standing rep from being so super awesome in arena, their misguided advice to the masses was sucked up anyway.
    A few things in here. First is how much sense does it take to have a very small niche in a very small niche game and completely ignore it. I could see if we had a larger portion of pvpers back before the changes but once you are dealing with such a small sample population retention should be a key goal. Yes adding new people should be important as well but not at the cost of the foundation you already have.


    And another point it wasn't aimed at eliminating high end pvp, though it was a consequence. It was aimed at elimating the gap between high end players and beginners/novices. What it did instead was make breaking in even harder. Which is what they were told over and over in beta would happen.


    Next lets cover the word fun. When you enter such a subjective word into what a goal is it can make things pretty dicey. See what is actually fun for most pvpers in most pvp games is winning. You can say you have fun just playing or teaming with friends or whatever. The fact will remain that a good many people who pvp of any kind in any game do it for the rush of winning. As a matter of fact the reason why old pvp was so unfun to the casual player was the fact they didn't win. And the reason why it was believed that they didn't win was because someone had a better build or the right powersets. When in fact the truth was more times than not it was the beginners fault for refusing to team, or come prepared(bring inspirations and use them). The biggest change the current system brought about was no longer needing breakfrees or mez protection based buffs. While as a quick thought this seems like a good idea now we have a system with randomness to it that easily frustrates the new player because they can literally do nothing about mez regardless the toon the buffs or the inspirations.


    As for the sucking up the misguided advice part. Well, alot of the people who have been around for any length of time that stuck it out and learned the new system are still the best sources of info for pvp advice. Yes it can be cookie cutter sometimes, but any form of competition is like that. There is a reason the nba almost runs 2 guards 2 forwards 1 center. There is a reason no one runs the wishbone full time in the nfl. In competition you use what gives you the best chance at success. Yes there is always some people who are just there to say they played, just know they are the exception not the rule. This is not grade school sports were no one keeps track of the score and we win just by playing. This is people who pay money to enjoy their hobby. And i assure you a good many left that pvp winning is there goal.


    Quote:
    Seems odd/confusing when you're looking at the numbers but makes complete sense when looking at roles and AT purpose. A Tanker's Purpose is to most survivable right? That's not the role of a Blaster. I13 emphasized things like this in so so many ways it's not even funny. He did realize though that Blasters retain a decent bonus from +Damage buffs though... The role of damage dealer is known quite well.

    The hardcore PvPers... the one that were not the intended focus of the changes (hint hint) someohow convinced themselves that even being 1-2% of the CoX population meant they new what was best for 100% of the players of this game.... The audacity I know right? They quickly determined which powers and powerset were most powerful... again... and that my friend is what they took to the boards with. No, not the Powerset Combinations needed but the same simplified approach as they had prior to I13.

    They went on to lead the commmunity and encourage the exact opposite of what I13 intended.

    I could go on but I think I'll let the truf... and the rage settle for a moment.


    Let me bring you some earth shattering news dodgy. Tanks always benefited more from buffs than blasters. Tanks have always been harder to kill. The only thing that was bad about them before was the lack of range. And also now more people seem to take note of taunt and use it, though it was pretty useful before in a zone environment. They did succeed in making them appear in high end matches, though a good amount of time could be spent deciding if that is a good thing or not.


    As for the elder statesmen of pvp encouraging the exact opposite of the intended pvp2.0 change why don't you go rage on the devs some. The whole reason stated for this change was to bring the pvers into pvp. Guess what did not happen, guess what was never going to happen. Sure you are going to get some converts, but we were going to get them anyways. Their changes were a failure not because of what we used the system for but because they honestly thought changing the system would bring pvers in. You can not make someone have the competitive edge. A good many people who play this game struggle with the pve content which is a good deal easier and has reams more info available on how to be successful. It is to much to expect that they want to learn a whole new system, and be unsuccessful at it while learning. All with the chance they still may not be good at it once they learn it. A vast majority of people who pvp, in this or any game know they are going to be pvpers from the first kill. You either get a rush from it and enjoy it or you hate it.



    When someone hates something about the only way to get them to do it anyway is give them money. I don't see that ever happening, so you are stuck with us dodgy. No amount of you raging against us will ever change that. And even if one of us takes a break there will be another person just like us to fill the role. The same kind of people tend to drift to the same areas. Pvp attracts arrogant outspoken people. Some of these people have the knowledge and patience to learn their craft and share it. These are the people see here most often, helping out and offering ideas. The others are generally in zone raging about how someone did x to beat them and never actually bothers to learn the system and improve. You have as much chance getting us to 'learn to think outside the box' as getting a fightclubber to use inspirations. That would be zero in case you want to keep tying. You will not change the way things are, you won't change the way things will be. Your best hope is to think you have already won some moral victory and hang your hat on the fact that you at least tried even if no one really bought into it. Either way the more you post the more heart ache you bring yourself, and seeing you are a pvper I will assume you hate to lose.


    Do yourself and us a favor, and stop respawning.
  25. ConFlict

    Fiery/regan

    No real +perc is a problem.