ComradeCommunism

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  1. ComradeCommunism

    Of TankMages

    Quote:
    Originally Posted by Starsman View Post
    I am not sure how this turned into comic books... this is about the game. The question was: how you make a game where the main character is a god. Would be darn frigging boring if God of War was about this big tough god-killer dude that is sobbing all day about collateral damage and love triangles.
    Well I think half the problem here is that you like comics that are more like MMA fights than stories. I prefer stories.

    On the matter of "real gods": the whole frickin' point is that the man with god powers chooses to die on the cross. He can heal the sick, he can bring the dead back to life, there's no reason other than he CHOOSES to die that he has to die. And remember he's only God Jr. The other guy is a scary voice in the sky that tumbles down the walls of Jericho and CREATES THE FRICKIN' UNIVERSE. That's a little bit more than a shot-gun blast to the head. Again power cosmic versus extraordinary power.

    The question is: how can you build a game where anyone less powerful than superman is even remotely relevant in a way that doesn't require writer's fiat? Who needs the World's Greatest Detective when you can see through anything, hear anything and destroy anything with a minimum amount of effort? The answer lies entirely with the writer. In any world where superheroes weren't chained down with writer's conventions there would be no need for bat-man. Why play a guy who uses arrows and little techie tricks when you're a Singularity-riding apotheosis machine? It can't be done.

    There is no way to create a game where the conventions allow for both God-Man and Dude With Arrows to co-exist without it making no sense at all. Why is it that every time the X-Men develop a true Godhead character, the Godhead has to die? (Phoenix). Because if Phoenix sticks around there's no more story. There's no point. Being a blue-furred super genius or an almost unkillable weapon system is meaningless when God gets on the scene.

    It's like the old Hawk-Man joke. http://www.seanbaby.com/superfriends/hawkman.htm The only reason a story like the JLA can be told is because the characters are constrained by the writers. If you want to have a game where players can be God-Man you are saying that you DON'T want a game where players can be Dude With Arrows or Sir Flies And Has A Sword.
  2. ComradeCommunism

    Of TankMages

    Quote:
    Originally Posted by ClawsandEffect View Post
    And those stories make for a great comic book run.....

    .....but a lousy video game.

    On the other side: Non-stop epic fights makes for a pretty fun game, but a lousy comic book story,
    Hey I'm fine with non-stop epic fights. I'll just be mad if I can't beat up muggers, gangs with super-weapons and evil corporations. Silver Surfer ain't gonna go fight evil corporate security teams because he can blow them all up from orbit. I don't want to play that game.
  3. ComradeCommunism

    Of TankMages

    Quote:
    Originally Posted by Starsman View Post
    Or... you know, you just make them face gods.

    In my opinion, giving even level 1 characters the ability to take several hundread bullets and not die is rather godlike. Sure, nothing compared to taking a billion bullets, but I wish I was super enough to take 5 bullets to the chest without bleeding to death at the hand of a random thug.
    Semantics. Unless we want to go back to the Greeks, nobody today worships or thinks of gods as people who can do something that is slightly extraordinary. We have people who can take several hundred bullets and not die: they're called tank crews. I'm talking power cosmic. Which I'm sure you know but have decided to be deliberately obtuse.

    And I'll point out that superhero comics where the heroes fight god monsters every day aren't particularly popular anymore. There was a time in the 60's and 70's where the Power Cosmic aspect of superheroes was big news, but most people prefer Spider-Man and Batman to Silver Surfer. Silver Surfer doesn't sit around in a big fictional New York, he flies through the stars.

    Not even Superman spends all the issues fighting gods. The comics (the good ones at least) involve his limitations. The fact that he has human problems. The fact that he can't save everyone.

    Finally, if we decide that "god fighting" is the only way to go, congratulations! You've effectively destroyed most of the comics medium. Most Superheroes aren't at Superman's level; they have extraordinary powers that still leave them vulnerable and capable of vulnerability. How can you build a game where some of the characters are Spider-Men, X-Men and Avengers and at the same time allow for Superman and Silver Surfer? Can't be done. Super-Man makes Spider Man obsolete. The only way you can do it is with writer's fiat. Green Arrow and Bat Man should be burned puddles of pink slime, there's no logical reason why they're needed in a world where there contemporaries can fly past Mach 8, dance on the surface of the sun and hear a baby crying in Seattle. The only reason it works is because the writer's have total control over the story. In a gaming environment you are still left with the problem where you have to pretend that a man with a quiver full of arrows is somehow as worthwhile as a man who can't be hurt by arrows and can snatch them all out of the air. It just doesn't work.
  4. ComradeCommunism

    Of TankMages

    Not much I can say that hasn't already been said, but I'd like to add to the idea that truly "superpowered" superhumans are practically impossible to build into a video game, particularly an MMORPG. So what I'd like to talk about is Superman. Namely: there has never been a good Superman video game ever made in the history of video games. The following article is an excellent example as to why.

    http://www.somethingawful.com/d/vide...e-terrible.php

    How do you build a game where the main character is essentially god? The traditional strategy has been to either create contrived, stupid reasons as to why he can't take full advantage of his god-like powers, or alternatively, you pretend he doesn't have god-like powers in the first place. Neither approach has lead to very good games.

    Hell, it's a problem even in the writing of a character like Superman. There are two decent types of Superman story: the ones where he's fighting enemies that are at his level of power and the stories that are for lack of a better term, existential. Stories where Superman fights god monsters can be very good, but they're also intensely limiting: an audience doesn't want to read about a character that punches Darkseid in the face every issue. So the alternative are stories where Superman deals with the limits of his omnipotence. Alan Moore wrote some of the better ones.

    Take a look at some of the better Superman clones titles:

    Irredeemable
    The Plutonian, (a Superman archetype) goes completely mad from a combination of guilt and loneliness, because he's fully capable of protecting everyone on the planet. Unable to cope with his omnipotence, he takes a ten minute break on the moon just to get away from it all, and in those ten minutes hundreds of innocent children are killed. The Plutonian is in a real sense responsible for their deaths: he could have prevented them. Even worse, people blame him for it! Unable to live with this responsibility, the Plutonian goes mad and begins slaughtering the people of the world.

    Supreme
    After Alan Moore took over the title, Supreme became less of a superhero comic and more of a literary and existentialist journey for a god-like entity. The stories are fun, engaging and interesting. They also have very little to do with material that could be made into a video game.

    Astro City
    In Astro City, there is a superman archetype called the Samaritan. He is the last son of a dying world, a superman who chooses to live amongst humanity, the writer even goes so far as to give him a job at a newspaper. The Samaritan is also fairly miserable. He sleeps 3 hours a night. His every day is spent saving the lives of people, and even stopping to say hello, or allow people to see him as he saves them can cost another person their life. His civilian identity is a pointless sham; he can only spend a few minutes a day pretending to be less then superhuman.

    Superman: Red Son
    In Superman: Red Son, Kal-El crashlands in the Ukraine and is raised in Soviet Russia. Unlike his American contemporary, The Man of Steel eventually ends up running the entire communist economy on his own, because after all, HE CAN. He builds a world where people are well cared for but where the achievements of human beings are always essentially meaningless. When he is finally defeated by Lex Luthor, he isn't beaten physically, but by having it revealed to him that he has become no better than Brainiac, creating a world that for all intents and purposes might as well be in a jar on his shelf in the Fortress of Solitude.

    How do you make such an MMORPG, RPG or any video game platform? Will you have a save vs. existential angst? Maybe every mission arc could end with: "Congratulations SuperGuy! You saved the world from Dr. X, but unfortunately while you were doing that a busload of orphans fell to its death. You will never be able to save all of us." It's just not possible.

    Finally, the existence of the Superman in comics naturally reduces the meaning of every other superhuman within the game. Who cares for a Colossus or a Captain America or a Spider Man or frankly, any Marvel hero, when you can be the Godhead? Why play a Firestar when you can be a Firelord?
  5. Quote:
    Originally Posted by _Klaw_ View Post
    Seriously am I the only person who can see this?

    http://www.youtube.com/watch?v=-tpqT...6&feature=plcp from 25:52
    Talk to me like I'm stupid. What are you seeing exactly?
  6. Recently, I've seen a lot of discussion about changing the "crashing" Tier 9 powers so as to either remove the crash entirely, or make them work more like Willpower's "Strength of Will". I am fairly ambivalent about any such change, particularly if it reduces their bonuses. However, I think that there's a change that could be implemented that wouldn't require the powers to lose anything. Namely:

    Make Tier 9 "crashing" powers work like the Hybrid pseudo-toggle

    Here's my reasoning: I use Tier 9 powers on a lot of my characters. They're great panic buttons in solo play. The problem is that once you've used the panic button and hopefully dealt with the danger you end up making one of two, less than stellar choices:

    1. Jump into the next mob and keep your fingers crossed that you kill them all before you crash; or

    2. Sit around like an idiot waiting for the crash to happen.

    This is annoying in solo-play, and incredibly frustrating on teams. Teams don't generally like to stop and wait 1-2 minutes for you to crash and recover. If you're the tank, there's a good chance you might face-plant while fighting the next mob, possibly taking your teammates with you. Even if you aren't taking the alpha, the odds are high that you will die if you continue to fight, particularly if you are relying on Power Surge or Unstoppable. On the other hand, if you were able to CHOOSE when you were going to crash, you could quickly get back into the game, pop a few inspirations and not force your team to sit around waiting out your power. The Hybrid pseduo-toggles have the perfect mechanism for making this work. You could hit your panic button, kill the mob, and then purposely crash, so that you could recover faster and return to combat.

    Thoughts?
  7. I want to know more about the Orb Weavers section of Arachnos. You get a feeling from the lore that the Orb Weavers were the dominant force in arachnos before Recluse came along, and I always thought that they sounded pretty interesting. Who would choose to transform themselves into a cybernetic spider?

    Alternatively, I want to see more about Atlas and Talos. Frankly I'd just like to see one of the big guys show up in a mission.
  8. Quote:
    Originally Posted by Arcanaville View Post
    Arbiter Hawk is not going to be announcing +4 boss kryptonite tomorrow. But he was thinking about both sides of the ledger: offense and defense.
    I demand you tell us everything you know. We have ways of making you talk.
  9. I've been away from the markets for a long time now, almost a year. I'm still sitting pretty on 1.5 billion influence, but as I want to SPEND it, I need to start making money again. It looks like a lot of my old niches (particularly the salvage ones) are no longer as profitable as they used to be. Back in the day I used to run AE missions for tickets and turn them into bronze recipes or common salvage depending on the day to make my money but the 200-400 million I'd pull per run has dried up. Salvage is cheaper as are a number of my old favorite bronze recipes. What are people selling now for profit? Or are the returns just much smaller than they used to be?
  10. Quote:
    Originally Posted by Moly View Post
    I only read a little of this thread begause, frnakly, a lot of the things I read disgust me.

    I don't need an ancient 1970s feminist notion of what a strong woman is supposed to look like informing the design of characters in my game. In the post-feminist 21st century women can display intelligence, strength and sexuality to any degree they choose to.
    Everytime I hear this argument I remember Kate Beaton's brilliant deconstruction.

    http://www.harkavagrant.com/index.php?id=311

    STRONG! FEMALE! CHARACTERS!

    Don't you judge me! This bra is part of my character!

    But no it really sucks that people criticize artists who just go for the easy cheesecake design. It's feminists who are the real sexists, blah blah.
  11. ComradeCommunism

    Step Child Woes

    Quote:
    Originally Posted by Another_Fan View Post
    The spin is strong in this one


    LOL STF, RSF, -regen for khan, -res for itf, ghoster for cavern of transcendence, sister psyche, hess, moonfire, tarikos, psi damage khan, synapse, lambda

    Seems there might be more than 2
    I've done everyone of those task forces with PUG's and rarely had trouble. Hell, I've done all of them on my energy/energy blaster. I think people confuse "helpful" with "necessary".
  12. I have a lvl 50 Spines/Electric with 35% S/L defense and decent recharge that is tons of fun to play. My advice is to embrace the strengths of electric armor. Between Power Surge and Energize you will be able to handle as many end draining toggles and attacks as you want. My scrapper runs 12 toggles with no problems and has barely any endurance reduction slotted into his attacks. As long as you can find a mob and have 13 end, you'll be able to return to full every 30 seconds or so.
  13. Quote:
    Originally Posted by Scarlet Shocker View Post
    IOs didn't ruin the game. It's the committee that ruined the game. There's a lack of continuity and overarching vision. It's the continual pursuit of the "new shiny" and a basic inability to plan ahead. It's the "what're we gonna do now?" approach that is the big problem
    I think that's a first. Someone arguing that things were better when Jack was in charge.
  14. I feel like one major problem with how many people have reacted to the Incarnate system is assuming that their 50's will need to get all of the Very Rare Slots. This to me is like assuming that all of your 50's will need to be outfitted with all of the PVP and Purple IO's. If your starting point is to assume that you will get the ultimate level of power for all of your characters in an MMO you are probably going to be disappointed with the amount of work it is going to take. For me, that's not even an option: I have 15 level 50's and 2 more on the way. 8 of these 50's are "favorites" that I play a lot of and expect to play through all of the Incarnate content.

    I have no plans whatsoever to get very rare slots on any of my 50's. Based on my playstyle, I imagine that 2 or 3 of them will eventually get the very rare Alpha in maybe 3 or 4 months as a result of being played more than my others, but most of my 50's will probably never move beyond the 3rd tier on any of their Incarnate slots. For me this makes sense: all of of my 15 level 50's have IO's but only 3 have any serious number of purples and/or PVP enhancements. Most of the time I'm perfectly happy with "second best" IO's and powers. I think if players look at the top tier incarnate slots as aspirational rather than "MUST HAVE NAO" they'll probably be perfectly happy.
  15. I absolutely love my Spines/Electric. He runs 11 toggles simultaneously and never runs out of endurance. I farm at +3/X6 with him and while I have more effective farmers, he's FUN. Electric is an excellent choice and a rival for Fire and Dark. While Dark has a lot more tools in the tool box and Fire has a decent endurance recovery power, nothing matches the sheer ridiculousness of being able to have a toon with 11 toggles NONE of which are slotted for endurance. Between the endurance reduction in your heal and Power Sink you are golden.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    What the "omg content police waah they's evil!" group doesn't get is that a copyright holder *must* enforce their copyright or risk losing it. Which means if they get word that, say, a group is making X-men clones in COH, they've got to hold PS/NC responsible. Not the players.
    Jumping in here: no. This is a common misconception. You are thinking of trademarks. Trademarks and copyrights are closely related but they are not the same thing. A trademark is essentially a word, name, symbol, color, etc. that refers to a specific item. For example, a kleenex (sanitary tissue), a thermos (vacuum container), etc. Failure to defend a trademark will lead to it becoming generic and losing its special protections under state or federal law. We call this in the industry "genericide" (generic + genocide).

    Copyrights have much more substantial protections and cannot be lost in the same way that a trademark is lost. The reason is that copyright has a limited term of exclusivity, once that period has past the item becomes available to the larger public.
  17. Quote:
    Originally Posted by Aura_Familia View Post
    Errr except the model they used looks exactly like the robot I just fought last week before escaping to primal Earth.

    EDIT: This is ofcourse assuming it doesn't have the shimmering effect of the mobs in the first mission of the Ramiel Arc. If it does, I'll be more forgiving. But if it looks like a robot, quacks like a robot . . .
    From what I understand they'll have that shimmery effect. Still don't like only having Praetorian options available.
  18. Quote:
    Originally Posted by Venture View Post
    One of many recent facepalm moments for me. I can't imagine what makes them think we all want Praetorian mobs for sidekicks. Praetoria really has become the latest in a long line of darlings that need to be killed.
    /signed. Why the hell would any of my heroes want to use lobotomized psychic slaves or shock troops that plan on conquering my planet? They should either make these more suitably generic or provide us with more non-praetorian options.
  19. Quote:
    Originally Posted by Luminara View Post
    I'm mentally ill. Social anxiety disorder. If I were dying of dehydration, I wouldn't be capable of asking for a sip of water, and if it were offered, I'd insist that I'm fine and struggle on without it until I dropped dead.

    Flagging my character is as pro-active as I can be. It took everything in me just to do that, and my hands shook so violently that I might not have been able to accept an invitation if one had come my way that first night.
    Sorry to hear that. I have similar problems which pharmaceuticals have helped tremendously with. I recommend trying to "mechanize" your interactions with others. I have most of the requests/responses necessary to play task forces ready to be copied and pasted at will. If you can speak on a message board, you shouldn't have any trouble copy/pasting in a video game.
  20. I'm currently playing an Psy/Fire blaster up to 50 and I am planning on investing a serious amount of money into it. I'm currently level 38 and I'm wondering if I've made a mistake in taking Hot Feet and Blazing Aura. Hot Feet in particular has an extraordinarily high amount of End drain, and as my "final build" will probably have Weave, Tough, Combat Jumping and Frozen Armor all running, I don't know if I'll be able to afford it.

    My final build is going to be a soft-capped S/L defense Blapper. Could someone try to sell me on Hot Feet and/or Blazing Aura? Are they worth running? Should I only have one? Am I too worried about the endurance cost? Any advice would be appreciated.
  21. ComradeCommunism

    War Walkers

    Quote:
    Originally Posted by Johnny_Butane View Post
    Resources.
    Where are they getting the metal and materials to create the armor and weapons for all these troops? Let alone house and feed them. There just isn't enough space in Praetoria. They can't just go out and mine, seeing as the Earth is covered in DE. And you think suddenly tripling the population wouldn't cause a huge problem with their existing food production?

    From another dimension isn't a viable response from what we've seen. Neuron is *just* getting to the point of having a large scale portal generator ready for the invasion, and it takes up a whole tower. They simply couldn't have the capabilities to be sending out large scale resource gethering crews and have off-world processing and production. It's just not in their means from what we've been presented with GR.


    .
    Resources? Really, this is where you're going to hang your hat? I mean come on, the whole freakin' game makes no sense if you're going to start considering resources...

    The Council, a secret fascist society with (1) secret volcano bases, (2) a robotics manufacturing capacity that Japan would envy, (3) advanced genetic super-science facilities capable of producing multiple forms of superhuman, (4) subterranean bases throughout the world, (5) a massive army of disposable humans and (6) pharmaceutical treatments to feed your massive army of super soldiers. The Council kinda-sorta owns one small island in the Bahamas. DISNEY owns more real estate than these guys. How the hell are they paying for all of this?

    The same deal goes for the 5th Column and Malta. We accept a certain amount of suspension of disbelief on these matters because otherwise our heroes have nothing reasonable to fight. It just so happens that when we don't like the content for unrelated reasons, we suddenly lose the ability to suspend our disbelief.
  22. Quote:
    Originally Posted by magicj View Post
    This gets tossed around on these boards a lot, and I disagree with it.

    So does pretty much everyone who plays the game. That's why teams will run without a bubbler of any kind and not give it a second thought, but will look for healers for even the simplest of missions.

    Bubbles are great. Power boosted bubbles are awesome. But neither are needed.
    You clearly don't believe in the "argument from popularity" as you are not swayed by the fact that most forum goers prefer defense over "healz". Why then do you make the same argument? The fact that players in-game think something is important does not make it so. I remember the days when the only way you could get onto a Statesman as a tank was if you were /Stone. The players who engaged in that particularly idiotic discrimination were wrong, and were no better off by having a chorus of people who agreed with them.

    Hyperstrike has made an actual argument: namely, that defense is more useful than healing because healing can only provide mitigation after the fact. How about you try responding to that argument?
  23. I did the WST 4 times last week. 3 were cake-walks with no problems at all, but the 4th one, dear lord... First of all here's our team dynamics:

    1. Warmace/Shield Brute (Me)
    2. Gravity/Empathy Controller
    3. Plant/Radiation Controller
    4. Soldier of Arachnos
    5. Robots/Dark Mastermind
    6. Fire/Fire Tank
    7. Invul/SS Tank
    8. WP/DB Tank

    So I look at the team, and I'm like "okay, this might be a little tough on the DPS front, but otherwise I think we'll be fine". I'm not crazy about having 3 tanks, but 2 tanks are great, so one more won't kill us. I'm also worried because half of the players have not done the task force before, but again, this doesn't really worry me: the learning curve isn't that bad. We start the task force make it all the way to the final mission when I discover that NONE OF THE TANKS HAVE TAUNT. NOT ONE. Only the Brute (me) has taunt. After the team wipe three times in a row because the tanks cant handle LR, I order them to go pound on the pylons while I take on Recluse. We succeeded because I "hover tanked" him, which I hate doing because it feels so cheap, but at this point I realized the only way this TF was getting completed was if I did the hard parts.
  24. Quote:
    Originally Posted by TonyV View Post
    You can voice it all you want, but if you're leaving, it means exactly nothing. In fact, if you're leaving, it means less than nothing, since people who are disgruntled don't exactly have the best long-term interest of the game at heart.

    Personally, I doubt you're really leaving. I think people way overplay the whole "I'm leaving!" threat to the point where it's meaningless.
    Of course she's not leaving. She's literally spent dozens of posts trying to convince us that she's "introverted" and that she's incapable of playing on a team because of her "social anxiety". That is to say: she's been aggressively arguing with people on the internet about how she's incapable of being social on the internet. If that isn't self-refuting I don't know what is.
  25. I have a level 50 Illusion/Sonic that I am fond enough of that I've created a "decent" build for her that provides her with 43% ranged defense. The big problem with sonic is that most of it's effects are fairly subtle; adding 40% resistance to every teammate doesn't have the same kind of feeling that /rad has. The other problem is that it is an endurance nightmare. I have the Cardiac Alpha and a Miracle proc to offset the end drain, but it is still very high.

    I view Illusions/Sonic as a big moving bunker. Everyone who stays close to you can benefit from increased survivability and an army of pets and pseudo-pets to take aggro.