Comicsluvr

Legend
  • Posts

    717
  • Joined

  1. Poison is a rough set and no mistake. My Merc/Poison is lvl 36 and was stumbling until I discovered the joys of Provoke and Poison Trap. However 5 or your 6 Zombie pets perform best in melee as opposed to my Mercs.

    The roughest part about the combination is that Poison offers better debuffs and controls. Unlike Thermal and Sonic it has no direct pet buffs, only a ST heal, no AoE shields or any of the simple stuff. What it does have (Envenom, Weaken, Nero Breath etc) all require to-hit rolls.

    However, part of your solution might lie with your other pets...namely the Dark Knights. When I run Thugs or Mercs and sometimes even Robots I like to use the T3 as a tank. The brute is particularly good for this. However if you set up a button (Goto Aggressive) for the Knights (who excel in melee) then you might be able to send them in to take the enemy's alpha strike and THEN the Minions can rush in. I would try send them at a boss or Lt and when they engage the enemy you can use Weaken and so forth.

    Good luck.
  2. While I'm thinking about it: I will be leaving on a trip on Fri Jan 20th and will be gone until the 28th so I will miss the whole week. Sorry gang but the cruise comes first. I'll be back Sunday the 28th to resume Madness.
  3. Hot off the presses at paragon Wiki:

    http://paragonwiki.com/wiki/Beast_Mastery

    The set uses a new mechanic called Pack Mentality: "Additionally, you have a chance to gain a stack of Pack Mentality when you and your pets land a hit on an enemy. Each stack of Pack Mentality will boost the damage of all of your nearby beast henchmen. Pack Mentality can stack up to 10 times and will fade after a short time."

    However, based on the Wiki Lucky666 was right above...the MM's personal attacks will have a chance of adding a stack of Pack Mentality. Looks like the Devs want us to actually use the attacks this time around. Go figure
  4. Quote:
    Originally Posted by Arcanaville View Post
    Blasters from day negative one hundred were all about damage. They were originally designed to be the Ranged Damage/Melee Damage archetype in the dev diaries published while this game was still in early beta. The melee damage sets were renamed "manipulation" sets to give them some additional utility and self buffs, and in some early documentation called "support" sets. But they were not support in the sense of ally support they were in the sense of blaster self-support. The devs actually used basically these exact words to describe what the blaster secondary "manipulation" sets were supposed to be: they are designed to support the blaster in its primary role of dealing damage.

    This hazy definition of the manipulation sets are exactly why they are in the funny state they are in: every generation of dev team from Geko to Castle to the current team admits or has admitted that the manipulation sets are weird relative to every other powerset type in existence precisely because they were hasty conversions from melee damage sets, and never given a solid purpose after being retooled.

    "Cover" and "Suppression" to the best of my knowledge comes from the original alpha design of this game which predates the invention of archetypes.

    Jack stated in his dev diaries that Blasters were designed to be Ranged Damage/Melee Damage. In beta, they originally were Ranged Damage/Melee Damage. Castle stated during the revamp of Blasters that they were intended to do Ranged Damage and Melee Damage. I'm currently talking to the devs about examining blasters, and question number one is how do we change the definition of blasters from just dealing damage to allow for productive changes to occur? The fact that Blasters are primarily designed to be just damage dealers is an objective fact, and a specific problem for the archetype that requires a solution.

    My question (asked with all sincerity because I respect your skills and reputation with this game) is 'Why is this a problem for the AT?' If Blasters were designed to deal damage, they have grown into dealing damage, the retooling of Defiance enabled them to do damage with less dying and many of the Incarnate abilities enable them to do MORE damage, why is there a problem?

    I like the fact that the AT is pure in a way. Many of the powersets enable the Blaster to bring something to the table besides damage (in the form of hard or soft controls, enemy debuffs and so on) but at the core of it lies the essence of the AT...Damage.

    Why is this a problem?
  5. Comicsluvr

    MMs and iTrials

    So...we've got this all-MM thing on Exalted Wens and Fri nights and we're having a blast. Some of the toons started at lvl 2 and are now in the 30s after only 4 weeks. I just dropped common IOs into my highest level one because I got tired of reslotting with SOs every week.

    However, I started this thing with one evil intention in mind: I want to try an all-MM iTrial. We're gearing up for an all-MM ITF soon but I've read that that's been done (and was a blast). I can hear the gnashing and wailing now about graphic card meltdown and mountains of lag but I'm still determined to try.

    First, we do Trapdoor which should be a breeze at any Diff. With all the pets taking out the duplicates and debuffs on Trapdoor I expect him to melt fast. Then we're on to Tin Man, Apex and (likely) the new I22 content in DA. These will get our Alphas slotted up quickly and enable us to hone our skills under the rigorous iTrial conditions we're all familiar with. Once we can get it worked out we're on to the (I believe) first ever all MM BAF.

    What I'm looking for in this thread are suggestions for Incarnate Powers that will benefit us most (I have Incarnate toons but I'm not anywhere near expert), suggestions for must-have Powers for various situations, tactical advice and even a list of people on Exalted willing and able to join us.

    I understand that on a typical 8-man team staying together for overlapped Leadership is important. Other buffs (personal shields and AoE buffs included) are as or more important than possible Heals. Many Secondaries bring debuffs so those will also be important. But what will be the key element to making this a success (other than having everyone show up)? What do we need to have on hand in order to make this work? At what point do the stacked debuffs hit the floor and become redundant?

    Help me out fellow MMs. I want this to be the project that shakes the pillars of Heaven and tells the community that MMs have taken the hill and planted the flag.
  6. I read, I liked, I commented. A very fun and informative read. I've played MMs since I started the game and I still learned a few things...and enjoyed myself doing it.

    Thanks for your contribution to my fave AT.
  7. I typically will slot my pets with 2 Acc and 3 damage until they get their second training power whereby I add 1 End Redux since their added powers can leave them low on End (not to mention enemy -End attacks).

    At 27 I use lvl 30 common IOs and leave them until the higher levels. After that it varies. Some pets (especially the T2s it seems ) are still a bit End poor so I try to adjust for that in slotting them later.

    I try to get all the Pet Uniques I can since that's what MMs DO. Otherwise I frankenslot for Acc/Dmg and try for +Recovery set bonuses where possible since all my MMs are End-hogs due to Leadership and such.
  8. Another great night last night with the Moonfire TF (rapidly becoming my fave mid-level since it's all from the same map except for Fed-Ex missions). Great for the hunt badges for Vampiri and War Wolves. We only had 4 MMs at start so we opened it up to a Defender, a Brute, a Scrapper and a Blaster who all seemed to be having a good time. I received several tels about 'Wow running with 4 of you guys is insane!' and so forth.

    Now a question for the panel: My Ninja/Storm just got Tornado last night. I've never had a character with this particular power and I'm wondering how to slot it. According to Mids it does 400 damage base and has only 60s recharge but it also takes the -Def set (which I love). Suggestions?

    Thanks in advance.
  9. Oh boy...you opened the big dream-can this time!

    Any Blaster Primary (particularly AR or BR) with Martial Arts Secondary. Call him Punishment

    Tanker Invul minus Resist Energy, Resist Elements, Tough Hide and Unstoppable. Replace those with Deflection, True Grti, Shield Rush and AAO from Tanker Shields. Primary would be whatever I want because I'll never die. Call him Big Cover.

    Meld the Ninja MM Primary with Thugs so you can call 10 Ninjas with Gang War. Then add in Kinetics for the Secondary and take Burnout so you can have 20 Genin every 90 seconds. Call then Dacoits and name him Fun Man Chu.

    All of the Slow targeted AoEs, all of the Targeted AoE Immobs and all of the Rain powers. Call him Rain Maker.

    Give all Blasters a self-rez in their secondary...preferably with a big burst of damage. Also, if a Blaster uses Aim his next attack is auto-hit.
  10. Quote:
    Originally Posted by GuyPerfect View Post
    There seems to be a lot of Crab this and Crab that going around, and there has been since Issue 12. But we still have the lovable Banes! C'mon, everyone loves Banes, right!?

    I mean, sure, Banes don't get Fortification or Serum... or Spiderlings... or Omega Maneuver... And four of the powers in Mace Mastery are nearly duplicates of powers Banes do get and are also available to Crabs... But that doesn't make Crabs better or anything!

    But Banes DO get Build Up! That's good, right? And Placate, and Hide. But they're not as strong as Stalkers, so it's not like they're clones of that class or anything!

    And, um... Poisonous Ray and... Huh. I guess I answered my own question.

    Here, watch my Bane:



    Fun to watch. However, if I may make a suggestion:

    Slave some of the powers on the right-hand side of your control bars to your NumPad. My biggest problem with Blasters is that they get SO MANY attacks and I'm not the best with mouse clicking. So I set the NumPad to handle up to a dozen powers (usually melee attacks, BU, Aim, the Nuke and so forth). Then I can focus more on blasting and less on moving the mouse. YMMV
  11. I will be available evenings this weekend and may go for that. Of course I need to start using common IOs on my post-27 toons...out-leveling SOs every night is no fun lol.

    Btw the Katie Hannon was the easiest I've ever seen.

    We should start thinking about accolade nights perhaps to make sure everyone gets the missions they need?
  12. I enjoy my TA/Archery Defender (currently 31) for several reasons:

    1) He had a good theme. I'm all for a good theme.

    2) He's got a big toolbox full of stuff. Guy running? Got stuff for that. Big tough boss? Got stuff for that. Big mob? Got stuff for that. I like having options.

    3) He's very useful in a team setting and endgame he still will be with IOs. Between the Oil Slick (with either a damage proc or a -Resist proc), Disruption Arrow (-20% Resist every 30 seconds), Glue Arrow (every 30 seconds), Rain of Arrows (every 30 seconds), Acid Arrow (as slotted -36% Def and -20% Resist) every 10 seconds and S/L Resist in the 60s he does ok for himself. Oh by the way solo he has a 60% damage bonus so he may not be doing Blaster damage but his Oil Slick is 647 and his RoA is 377.

    4) He's FUN! Jeez people all I hear is 'how much damage can I pump out in 8 seconds on a Trial.' Doesn't anybody build for FUN any more?

    I was on a TA superteam. We slaughtered everything in front of us. If I'm on a team that's lfm and I spot a TA I point to them because I love mine and IMHO they always bring something to the team.

    YMMV
  13. I think a lot of weight is being put on what a Tank is or what they're supposed to do...perhaps too much.

    By virtue of their Inherent Tanks attract aggro. By virtue of their numerous attack powers Blasters do damage and so on. Yet I don't hear anyone screaming 'Bad Blaster' if they don't take all of their attacks. Some powersets have powers that teammates are not fond of (I'm looking at heavy KB powers).

    So if a Tank dives into a spawn and grabs the aggro and then some of it gets peeled off so what? I won't yell at him. I won't holler at a Controller for not being able to lock down an entire spawn either. So why all the hate for not having Taunt?

    I'm not one of those high-energy, 2 billion Inf build go-go-go players anyway. If you are then I'm sorry but I'll be in the car. If you really think that all Tanks need Taunt just because you think it optimizes performance then that's fine for you. It might not be fine for everyone else.
  14. Quote:
    Originally Posted by ricohdah View Post
    I unlocked the Katie Hannon TF and would like to try an all MM run. It's lvl 30-34, 9 merits. Great xp for such a short TF (4 missions). The KB will be annoying but with all the Tactics, we should not have a lot of trouble hitting.

    Is there a way to release a single pet? I only know /releasepets but of course that drops all of them.

    Depending on the turnout we could do two teams, one 30+ and one for lower people
  15. Ok...new iteration focussing on Def this time. The order of the Powers is unimportant...I just wanted to make sure I had room for them all.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1460;669;1338;HEX;|
    |78DA85944B6F524114C767E056CA4BA0D096DA272F81B65C40BBD6185B8DA624ADF|
    |85812822310F1422E18EDD2BD5DE8C6A556171A17C6855FC00FE0B7F06D7CEC7D5C|
    |0FF7FC4B9B12E30DF01BCE99FFCC397F6628DD5EF5BD387BE7A490BED3AD6AB75BB|
    |95835AE2BD355AE35955153821EED54AF7DC3458328E72AABEA9A32BA4ABFD26CB5|
    |3AED5BCA9C46A2A45A4AE9E59B1D1A977BA632EABD46E89CD15034ECE9BB03EF46B|
    |BDDD2CFB49AF5462F608FD755F5AA32BB8D66C7CFB97EAA69D47DBBD90E7D09AF75|
    |9A357DCD50667DAB52AA767BCADC8A5255297ABF75D387EC176B39C5260D8A9A485|
    |E029785CD2CB8EC11782C4D6C10E29A706C320F5D6006CBCC850A31AD899C07CB93|
    |46FE4733078D4E1A27344E6834683468260E683E501F23DC871C0972FD9E71E647C|
    |AB9A4B4D773A1C751F4389AE4DE622F1D36175F31DF93C60D5FDCD0F8A089415304|
    |3FD15C2FF6F63E60BDEF3EF31DE5FC58C79F9476AD8733608A399766E6A9EF00FA0|
    |E18AC8FB65157073499C52ED343C72B044D085E8DC1AB317875E4C06F52A47DC2D0|
    |84A1894013F987E633F5318E3EC6E16F34C2CC8598F930D34B354DF2FA62D2A2477|
    |C21F51447E4D436571EBBCB3C46D54CDB67C4724C3FE1D8CC43708719A21567E1F0|
    |2C76CFE2D795949BC76EF3F66E4E8AC4516B1C9E27E079029E27E0F98A87EF01CD1|
    |D49FDE2DD8EFE047F837F98690B84F78FE890665055E631C7B2A87887724B587769|
    |9BBD5CBE073EC57D7AC6CCBD264D98F886B5CFFD42E8BCAE43BF0C6F71F6F2385F1|
    |AF558C0DE8518CE2338A30DEE29BDFA8EACEF8FE478D68636B89942DAB3B2DAE0BF|
    |C072070777D0FADABFC3123313ACFEB63F96E1D8F7BD9894E7D9DFF409E2AC267EE|
    |CE59C123D7870472616589F040B43F52F0E458A439195A1C8F1A1C85FAC79DFF2|
    |-------------------------------------------------------------------|

    I got the S/L Def up to 31.9%
  16. Quote:
    Originally Posted by Hyperstrike View Post
    A tauntless tanker isn't someone thinking "outside the box".

    It's someone who dislikes, doesn't understand or just disbelieves in the idea of a tanker as a combat controller. And since tanker damage is less than scrapper damage, they to to augment their attack chains with power choices to turn what could be a first-rate tank into a third-rate scrapper.

    Then, when this blows up in their face, their teammates, who're expecting a modicum of aggro control, are the ones who pay the price.

    As I posted on the Blaster Manifesto, Blasters are all about damage. Yet I have one with 3 Holds who had to serve as a pseudo-Controller fighting a weakened Hami when our other Controller Dc'd. I took those powers, and sacrificed some damage output, because I wanted them in my build. They suited how I play. In this case, the team was grateful I had them.

    You cannot, or at least should not, try to build any character to only do one thing or suit one playstyle well if you plan to team. If your team is fixed and plays the same toons every week then sure, you do what your role requires. But how many of us have been on teams as a Tank where we felt useless because the spawns melted so fast? I've been on teams as the only Tank where, honestly, ANY character would have done just as well or better because they were rolling without me. I didn't add anything significant to the team. So whether or not I had Taunt was a moot point. I've been on other teams where if I hadn't tanked they would have died, hands down.

    Are there circumstances that turn out badly where Taunt might have helped? Sure there are. Are there times when you wished you'd taken the OTHER power instead because it would have been really handy right now? Sure there are. But this does not mean that Taunt is a basic requirement of Tanks IMHO. Handy? Sure. Necessary? I don't think so.
  17. MM Primaries I'd like to see (roughly in order of preference):

    1) Elementals including 3 fire pets, 2 air pets and an earth pet.

    2) Recycled heroes like Longbow or Vanguard.

    3) Recycled villians like Arachnos (namely because the animations are already done for the Spiders).

    4) Dragons...because they're cool.

    5) Supernatural creatures like Vampires, Werewolves and the like...because they're cool.

    However I'd like to see the Devs take some risks and break out of the 3-2-1 mold for MMs and explore other options. An Elemental MM could have 4 pets representing the four basic elements and then a fifth one (the T3) that could be an amalgam of the other 4. 5 pets instead of 6 but the sum total of the HP and damage would be tweaked to match that of a standard MM.
  18. Ok this was the build I finished this morning. I'm aiming for high Regen, S/L Resist, damage bonus so I can actually hurt something outside of Rage and the ability to watch my blue bar seldom move unles I get mugged by an all-Sapper spawn.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1460;671;1342;HEX;|
    |78DA85944B6F125114C7EF8541CACB16682995D2964205DA328076AD31B61A4D9BD|
    |4E0634948BD8589389001A35DBAB70BDDB8D4EA42E3C2B8F00BF801FC16BE8D8FBD|
    |DAF130E75FDA941827C0EF72EEFD9F17F7B0766739F8F2FCDDD34206CF366B9D4EF|
    |572CDBCA12C6F65C350E68612F46867BAAD9B5E5AC479AFBAAC3695D951FA35A3D9|
    |6CB76E2B2B818D35D5544AAFDC6AD3BAD2B59459EF36C217CC86A26557DF5B04D65|
    |BADA67EAE69D41BDDA0B35E55B5B661D643BCD1B3D3B7E1BDADEBCAEA348C7674A5|
    |6D6CE82BA6B2EA5BD5B55AA7ABACAD38653547EF773EFA90BD646DB7B8448BB2263|
    |257C045E1300F2EFA051E5B139B6C73D599471ACC1183395325663551F0C33D69E4|
    |7F3453D0E8A47143E38646834683267648F391EAF0701DD233C2F9FBC7989F68CF2|
    |BA5E3CF8B1A8750E35086FDA45EB91CCEBF667E208D0F7DF141138426054D19FC4C|
    |6703881D78C8FAE003E67BDA0BC14F28239D5C8FE6C039E6549659A4BA8751F7B0C|
    |9FA780B79B5418B59EE30FD74BDC2D084D1AB087A1541AF8E1DFA4DCA14270A4D14|
    |9A516846FFA1F942758CA18E31F4373ECA2C8499C5283340398DB37F316ED323BE9|
    |27A822D72629B334FDD639EA06C12CE1DB15D89A76C9B7C04EE3063E431C9D14512|
    |BFAA24DB34A24C3B51DC6499458EB3E8751ABD4EA3D769F47AC9CFF79FCE7AE67E7|
    |394E3BFC03FE02E336B83E8F963BA9C398EE3CA3D615B1E99E653DCB71D3AB300FF|
    |0BDB84599A9FFBE033CCD37366E10D69A3C4B7ECE34548081DFEF5ABE82DEE5E11F|
    |72B42B59670E74A88590627B5FE9CD2ABD799D58396029F5AD7FA9329A4732AAFF5|
    |FF0B6CDF487F06ED6FBD1946F7659AD5DF0FDA726CFBB16F93F222F7397B8A98D4C|
    |4CFFD3DB7440D7ECC486C86F519B03490FFFC80A53C60591AB09C1CB0FC056D55E2|
    |F9|
    |-------------------------------------------------------------------|
    Thanks for the help in advance.
  19. As far as comics go, google Wonder Woman covers and see how many times she's shown strapped to a rocket/missile/other phallic item. If the Devs are worried about kids seeing things then the sub should include a free copy of NetNanny ahnd a deactivation of the subscriber's internet porn and cable t.v.

    Using a massive censorship bat for the (estimating) 12 players that MIGHT abuse the system is crazy IMHO.
  20. Quote:
    Originally Posted by LSK View Post
    Well first off go to mids and try to build u a wp/ss tank from there we r not going to build u one. We will take a look and try to help u improve it. second there r guides that can help u build said tank.

    Ok more refined question then: Is it worth it to try capping Melee or S/L Defense since the character will only have 22% Defense resistance? Seems to me the Defense he has would get stripped pretty fast.

    Will be posting a build later.
  21. I've heard all sorts of stories about the Incarnate Beta and many things that have come after like the 3-person ITF and the 7-person Mothership Raid.

    Never have I hear of an all-MM ITF or iTrial. The ITF has likely happened but I simply didn't see the post. But imagine being the FIRST to do an all-MM iTrial. Imagine the bragging rights...the sense of accomplishment. Imagine what news of that would do to the MM AT.

    Might start a trend...
  22. Quote:
    Originally Posted by CBeet View Post
    GENTLEMEN, BEHOLD!



    Double Gang War, 20 Posse. Click on image for full (slightly edited) picture.

    I wanted to quote you because I'll never get tired of looking at this picture.

    Oh...My...GOD!

    /respec my Thugs/Traps soon. Thanks for doing the heavy lifting on this one for us.
  23. Depending on the character's background, I prefer Brutes to Scrappers simply for the Fury mechanic. If I'm on a Scrapper I sometimes get lazy solo and wander around the missions sight-seeing. If I'm on a Brute the decreasing Fury drives me to the next mob faster. I sometimes RP and I'm always thinking in terms of theme. Captain America with his stoic ways and steady manner would be a Scrapper. The Hulk, the rampaging engine of destruction, would be a brute.

    Your mileage may vary.
  24. I was talking with one of my friends who used to do the original MM Mondays with me Redside and he was pleased at the response to this. He commented on the all-MM TFs and iTrials in our future. I mentioned the iTrial concerns from non-MM players (we seem to die a lot) and I wanted to ask the Forum how they feel.

    Given that an all-MM iTrial could have as many as 16 Leaderships running, up to 8 FFs and/or 8 Sonic/Thermals, plus the numerous toggle debuffs and team click buff how do you all think we'd do on a BAF or Lamda?

    Not that I've read about all-MM ITFs and so forth so being able to do those doesn't really worry me. The iTrials are a whole new level however.
  25. I have a WP/SS Tank recently at 50 who has common IOs and little else. I know I likely built him flawed on the way up but he's a FUN toon. However, I now want to start down the Incarnate path (I have the Alpha unlocked with the T1 Regen one in it IIRC) and get him IO'd out. However this is my only WP Tank and I need build advice.

    One Caveat: I really like Laser Beam Eyes so I have to keep it. All else is up for grabs.

    Second Caveat: I insist on having Taunt by lvl 20. Not necessarily slotted to the ceiling but I want it by then for team help.

    I want one of those Tanks that people look at at say 'Wow man I can't believe you Tanked all those dudes and lived.' Price is no object...I'll get there eventually.

    Any help from the Forum would be appreciated.