MMs and iTrials
There no need for that.
Not matter what you do or plan, The Dmg output of 24 MM will be soo high that they will die before all the debuff make any impact on normal mob, Hell team 1-2 can play tennis in the baf court while team 3 deal with the escaped.
In lamdba they could clear everything inside the lab and wharehouse.
Same goes for Keyes and UG but everyone should stay together and follow direction, most be organize.
TPN could give problem b/c you need a lot of multitask but not impossible.
MoM would be the most easy of all, only kill AV.
You have a freaking army of over +100 pets, What strategy other than Kill all you need?
I want /Fire stalker. Because nothing says stealth like dumping a can of gasoline on yourself and lighting a match. -Morac
I have been in ITrials with another MM. Made controlling choke points easy. Threw down a tar patch and let the gang go, lol
I think key is to ensure we don't all take Reactive. Also, Clarion will be pretty important at times too.
I have a 50 thugs/time on exalted and would love to join you guys if at any point you need an extra hand or have an extra spot. So far my mm has become one of my most favorite to play and I'd enjoy rolling on some all MM teams.
"Comics, you're not a Mastermind...you're an Overlord!"
So...we've got this all-MM thing on Exalted Wens and Fri nights and we're having a blast. Some of the toons started at lvl 2 and are now in the 30s after only 4 weeks. I just dropped common IOs into my highest level one because I got tired of reslotting with SOs every week.
However, I started this thing with one evil intention in mind: I want to try an all-MM iTrial. We're gearing up for an all-MM ITF soon but I've read that that's been done (and was a blast). I can hear the gnashing and wailing now about graphic card meltdown and mountains of lag but I'm still determined to try.
First, we do Trapdoor which should be a breeze at any Diff. With all the pets taking out the duplicates and debuffs on Trapdoor I expect him to melt fast. Then we're on to Tin Man, Apex and (likely) the new I22 content in DA. These will get our Alphas slotted up quickly and enable us to hone our skills under the rigorous iTrial conditions we're all familiar with. Once we can get it worked out we're on to the (I believe) first ever all MM BAF.
What I'm looking for in this thread are suggestions for Incarnate Powers that will benefit us most (I have Incarnate toons but I'm not anywhere near expert), suggestions for must-have Powers for various situations, tactical advice and even a list of people on Exalted willing and able to join us.
I understand that on a typical 8-man team staying together for overlapped Leadership is important. Other buffs (personal shields and AoE buffs included) are as or more important than possible Heals. Many Secondaries bring debuffs so those will also be important. But what will be the key element to making this a success (other than having everyone show up)? What do we need to have on hand in order to make this work? At what point do the stacked debuffs hit the floor and become redundant?
Help me out fellow MMs. I want this to be the project that shakes the pillars of Heaven and tells the community that MMs have taken the hill and planted the flag.
"Comics, you're not a Mastermind...you're an Overlord!"