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Sonic/Pain for me
With -res on both sides and +dmg from Pain, I think it's a good combo.
[/ QUOTE ]Thematic synergy with Anguishing Cry! One more stylish yell to add to your arsenal. -
Don't get me wrong, I have Oppressive Gloom on my Thugs/Dark/Soul and I like it a lot. If I need to, I can of course stack it with Howling Twilight to affect Bosses, I have that advantage... And hey, it's not like it costs pretty much anything to run or needs many slots to enhance. If you can fit it in it won't hurt, but it's far from necessary. I just had nothing else to grab at 49 pre-i13.
Thugs/Pain sounds like a good build. No particularly obvious synergy, but Thugs are fairly survivable already thanks to double Enforcer Maneuvers and the Bruiser soaking most of the agro (and knocking stuff on its backside), so they're easier to keep alive with a healing-focused powerset. Adding World of Pain for some resistance on top of the defense can only do them good - especially the Bruiser, who I personally feel is a little lacking in inherent resistances. Also, my Bruiser seems to eat Endurance like crazy, so Painbringer sounds fun for him, on top of the damage and regen boost. Finally, since 5 of the pets are ranged, they're easier to keep around you and heal with the toggle and PBAoE heal, while you can save the single target healage mostly for the Bruiser.
It may feel bland to some, but it's definitely a good combo and will work very well, despite not having as much obvious synergy as, say, /Poisons. I guarantee it.
Sadly I have to end this post with waving my finger at you disapporivingly for including Mastermind attacks in your build in the first place, unless you just want pistols for looks/concept. -
Are you exemped below the minimum level for the IOs in question, by chance? Ouroboros or anything? Might be a stupid question but it's worth asking.
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Swap out OG for Chill of the Night, gosh.
At least the damage aura combined with CoF doesn't completely stop attacks, if you run both.. Slows them down and reduces tohit though. Doesn't mean CoF is good on a Brute either though.
*Grumbles about Dark Armor Brutes in his brooding corner* -
No, I meant how he was moaning over swords and assorted other medieval weapons, yet he seems to want sheaths for said medieval weapons. Which could easily be seen as another addition driving the game towards Fantasy. Lol.
Though, those Tsoo katana sheaths do make me jealous.
And I've never heard anyone refer to a condom as a sheath before. -
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Seriously, basic minions arent meant to be good. They ARE meant to be one thing;
Students, repeat after me;
Can-non fod-der
[/ QUOTE ]Do not underestimate the Arsonist. -
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Sigh after they release weapon customisation, shields and all the other weapon loving, now they release 'Paladin' armor and rename it Valkyrie.
I mean, scale mail come on. whats next? chain mail and sg tabards? Maybe wizard robes? oh wait... theres the magic pack coming too....
Since the game changed hands it seems the devs have been doing everything possible to follow in WoW and Warhammers footsteps, weapons, shields, magic pack, this and pvp revamp.
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when can we have some stuff like sheaths
[/ QUOTE ]Lol what? -
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-Thugs: Just the pets and upgrades. I love Gang War, but it's not so useful
[/ QUOTE ]It has its uses, though it is indeed very situational at best. I have the pet aura unique IOs in it.
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-Pain Domination: Everything except Share Pain. The buff is kinda useless for a MM and I hope Soothe is enough.
[/ QUOTE ]On the other hand, iirc it's a pretty damn huge heal. I have to say, I was never really interested in Empathy, and Pain Dom is still new, so I don't exactly know how big of a % of a pet's HP Soothe will heal when properly enhanced. It may be enough, but don't discount Share Pain just yet. Resummoning and re-upgrading pets costs a ton of endurance now, so it's better to keep them alive as best as you can.
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-Travel Power: Probaly CJ+SJ+Acro for some minor mez protection
[/ QUOTE ]I'm just going to say "Travel powers are overrated" because I say that to everyone. Having said that, CJ+Acro are very nice for anyone without regular mez protection ablities, if you can handle Acro's endurance costs.
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-Leadership: Assault+Tactics+Vengeance
[/ QUOTE ]I have these and a resurrect power on my own MM. While you can only use Vengeance in teams, it boosts your pet survivability to godly levels. And, of course, it helps the rest of the team, too.
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-Fitness: of course
[/ QUOTE ]Of course.
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Now, I don't know how PB may affect World of Pain, Anguishing Cry or Paybringer. Is it useful?
[/ QUOTE ]It pretty much enhances anything that can be enhanced, with notable exceptions. As far as I know, it does not enhance damage resistance buffs, so for World of Pain it'd likely only enhance the ToHit. Same goes for resistance debuffs, which are unenhanceable by any means, so Anguishing Cry would only get the defense debuff. Finally, damage buffs and recovery buffs are also unenhanceable, so Painbringer would have the regeneration value enhanced. Oh, and it'll enhance all of your healing powers anyway.
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Oppressive Gloom sounds a good ideia since I'll stay near my tier 1 and 2 pets to heal them and mobs may come to us. I think it could be a nice damage mitigation. Besides, Dark Embrace is very useful.
[/ QUOTE ]Oppressive Gloom only stuns Minions, nothing higher than that. Except the odd situation where you manage to stack it with the Bruiser's hand clap. As for Dark Embrace, it'd probably be more useful for a /Pain because of being resistance-based, and therefore stackable with World of Pain's resistance, rather than the defense-based Mace shield. -
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Enhance ReTick Time
[/ QUOTE ]Assuming I'm reading this correctly, burn patches are already powerful enough.
The ability to slot Range into PBAoE powers was removed a long time ago, probably for good reasons? *shrugs, is too new* -
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this exact thing is gonna be in CO and that's balanced.
[/ QUOTE ]Not in a good way, mind you. -
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Though you realise that quoting a combination of things which don't both reduce hits and number of attempts is not actually a valid rebuttal? You're just trying unsuccessfully to rub it in.
[/ QUOTE ]No, I'm just trying to prevent people from spreading misinformation if at all possible. Defense does not hamper Fury in any way. Sadly, I see lots of new people who think it does, for various odd reasons.
If I were only doing this to amuse myself I'd point out that Dark Armor actually already both reduces incoming attack attempts AND has Defense (lol). -
You don't need to get hit at all to gain Fury.
It's based on attack -attempts- against you. It doesn't matter if it hits, misses, or is dodged. Why do you think Brutes have Invulnerability, Super Reflexes, Energy Aura, and Shield Defense? -
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The problem with Ice was it's all Defence, which means you don't get hit.
[/ QUOTE ]Raven, uh... It's just become apparent that you don't know how Fury even works. Sorry dude. -
Actually, it might... Brutes got Arctic Breath this last issue in one of their Patron pools. Yes, it does -recharge. So does Web Envelope. And Dark Armor is already terrible for building fury anyway.
All signs point to "Maybe, but not anytime soon in any case", if you ask me. -
On the one hand, it's not like MMs need any buffs. (Except maybe Trick Arrow.)
On the other hand, it would be fair... or, at least, fun. -
You can't even slot Recharge Intensive Pet sets into Mastermind Pets. And Masterminds have reported things like this before i13.
Granted, I do realize these aren't the Mastermind forums, but aside from controllability and upgradability, I was under the impression they operate in much the same manner anyway. -
Americans are wrong then? (continues on page 4)
And I'm still 99.99% sure the FF +rech proc affects the pet when the pet uses attacks with knockback components and the proc rolls successfully. It only affects you, the summoner, when you use the pet summon power, upon which a roll is triggered as well on the summoner. More linky that I found. -
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I think one of the the biggest things would be player models, they've basically used up all the points where they can anchor costume pieces on a player model now.
It's one reason we've not gotten backpacks.
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umm couldnt they be anchored to the place we get wings? as a back detail that would exclude aforementioned wing placement?
If memory serves there was some screenies of a backpack item on one of the beta screenies for a recent issue, I cant recall which one but I do recall the costume items were displayed on a Villain in Mercy Island near Kalinda?
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VEATs have back packs, why can they not work like that? Add them as an option like wings/capes. Having a back pack would exclude the other back options etc
[/ QUOTE ]You say that as if the Crab backpacks are not in fact bugged and are working as intended, heh. -
A list would be nice.
A list with pictures would be even nicer.
There's a lot of new ties and such, and some new suits, and a policeman outfit. I know that much. -
I got rid of it because I simply did not see a difference with or without it in my combat performance (I never ever did actually notice it proccing in any way), and could use the 6th slot in Call Thugs better in another power.
Guess it's one of those love it or hate it things. -
It always boggles my mind when people whine about CoX's graphics, which are actually quite good. Especially compared to The Other Game where all the elves and gnomes and such look like their models were designed back when the first Unreal Tournament came out. I tried The Other Game again for a short while just recently to see if I feel like playing it again, and the graphics just felt clunky and poor compared to CoX.
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Longbow assets. A completely normal looking desk in a hallway with other normal looking desks in it, which doesn't glow or make a noise. God, I hated that mission.
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Eh, it's not really Ninjitsu anymore when changed this much.
And, well, Ninjas already has a matching secondary. -
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Seems reasonable, though from what I remember, the PvP Zones do that. Isn't Warburg auto-SK/exemp to 38?
[/ QUOTE ]Yes, that's what I meant, that it should be similar to the already existing system in the PvP zones. -
/Dark Blast combined with Hurricane debuffs ToHit so much you'll feel like a Force Fields defender at times.