Pick a power... from ANY AT!


Blue Rabbit

 

Posted

The temporary powers got me thinking about this... having some sort of mission at higher levels that would allow you to customise your archetype with a power from ANY other powerset, if you would succeed the mission (kinda like the cape-mission).

I know, I know, it would be insanely imbalanced... but it shouldnt come without consequenses. You would get part of the weakness of the archetype that the power belongs to as well, for instance a Brute picking Zombie Horde would get considerably more squishy, kinda like a mix between Mastermind and Brute. Plus he wouldnt be able to upgrade his zombies, since thats a different power.

This would be so cool, but its not very likely to happen, the work and balancing of this would take a huge effort... would still be cool though


 

Posted

sorry way way way too easy to exploit My ill/rad would just pick fulcrum shift or elude and truely be unkillable


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Whilst I like the concept, I foresee a LOT of complications arising. As you mentioned there would be consequences and nerfing your entire build for the sake of one power would be unfavourable.

/signed for concept
/unsigned for implementation.



----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.

Union: @ominousvoice2059

 

Posted

I like the idea, but it would be far too easy to overpower a toon.

However, I do like the idea of acquiring powers temporarily. There are a couple of missions on Villains where you are temporarily given a few Warshade/Nictus powers and I always enjoy those for the variety, no matter how fleeting it is. I'd like to see some more of those kind of missions. So for example, for one mission your Blaster gets to run around in Rock Armour or one mission where you get to cripple mobs with a couple of Rad powers - that would be fun. But not permanent.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

can't really say if it would unbalance things, this exact thing is gonna be in CO and that's balanced.
some limits should be in but, with some tweaking, it's not bad.
dunno if it's good for COX, not gonna judge it ether.


 

Posted

[ QUOTE ]
this exact thing is gonna be in CO and that's balanced.

[/ QUOTE ]Not in a good way, mind you.


 

Posted

From what I understand this suggestion is how the game originally was, but the Archetypes were implemented to prevent the coockie-cutter chars people were gravitating towards, each highly overpowered. Can you imagine Energy Blast paired with Unvulnerability, before enhancement diversification was implemented?


 

Posted

Hmm noodlebag... not sure about you....

Afaik, the original design for the game had you able to pick any powers (i.e not restricted by poiwersets/ATs) for your character. But it was far too powerful.

The reason it was originally designed is partly as the designers liked Champions P&P RPG which has a similar power-picking system, with asssociated drawbacks - i.e. pick especially great powers and get drawbacks alongside them.

Given that this is (I think) your 1st post, I need to ask: You aren't actually a paid-up member of Cryptic studios trying to get interest in the CO system are you???!!!???!!!


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
[ QUOTE ]
this exact thing is gonna be in CO and that's balanced.

[/ QUOTE ]Not in a good way, mind you.

[/ QUOTE ]
you don't know that yet, it isn't even released so you can't judge it so far from release.


 

Posted

Yes, I'm sure all things being equal, if everyone can pick whatever powers they want, people won't tend to go for the best/most damaging powers and forget that other ones even exist... no, really. And that won't lead to any form of unbalance at all.[/sarcasm]

No to the suggestion.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Given that it's not out yet, you can no more credibly claim that it is balanced than that it isn't.

And ten gets you twenty that CO will not be balanced by the time it goes gold.


DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it

 

Posted

Well, the thing to focuse on to make it work would be the setback of choosing another power; the stronger power, the heavier setback.

And of course you wouldnt be forced to use this, plenty of people are perfectly happy with their villain/hero as it is.

The thing is i had an idea for a villain early on in CoX, and i couldnt create him. He would be a fallen angel, his mind, body and powers vile and twisted. He would wield a cursed, magic sword, and he would defile the spirits of the dead, summoning them as zombies and force them to fight for him... and no archetype fit with this. I could go for the Mastermind (which i intended), but then i would be unarmed, and a ranged fighter whos throwing black goo-balls on his targets... I could have gone with the Brute to get the in-your-face with a cool weapon... but with no defiling of the dead

Anyway, I think the setback should be pretty heavy to avoid leading to a potential cookie-cutter build. For me this would be purely to fit with the theme and story of the villain/hero, and to give a boost to the diversity of CoX


 

Posted

[ QUOTE ]
Anyway, I think the setback should be pretty heavy to avoid leading to a potential cookie-cutter build.

[/ QUOTE ]
Flipside: A lot of (competent) people won't want to team with you, because you've nerfed yourself in the name of cool.


DCUO and CO will never see my money. The Citygame will keep seeing my money for as long as I keep enjoying it

 

Posted

What about if you make it so that you purchase a temp power with a specific number of merits... for example a Tier 1 power takes 10 merits, and a tier 9 takes 90

Each has a finite duration, say like an hour of game time... (not unlike the temp powers from bank jobs which are valid for 2 hours) and cannot be selected again.

Limit that to only one temp power possible at any given time and it becomes a bit more realistic.

Imagine a fire blaster with Fulcrum Shift or an elec blaster with MoG up

What fun... but when it's gone... it's gone



"You got to dig it to dig it, you dig?"
Thelonious Monk