Thugs/PD Build Advice


Carnifax

 

Posted

Hello all,

right now I'm starting a new MM and I would like some advices. Right now this is what I'm picking:

-Thugs: Just the pets and upgrades. I love Gang War, but it's not so useful
-Pain Domination: Everything except Share Pain. The buff is kinda useless for a MM and I hope Soothe is enough.
-Travel Power: Probaly CJ+SJ+Acro for some minor mez protection
-Leadership: Assault+Tactics+Vengeance
-Fitness: of course

I was thinking about 2 PPPs that might be useful: Power Boost (Mace) and Oppressive Gloom (Soul)

Now, I don't know how PB may affect World of Pain, Anguishing Cry or Paybringer. Is it useful?

Oppressive Gloom sounds a good ideia since I'll stay near my tier 1 and 2 pets to heal them and mobs may come to us. I think it could be a nice damage mitigation. Besides, Dark Embrace is very useful.

Any thoughts?

Thanks!


 

Posted

[ QUOTE ]
-Thugs: Just the pets and upgrades. I love Gang War, but it's not so useful

[/ QUOTE ]It has its uses, though it is indeed very situational at best. I have the pet aura unique IOs in it.
[ QUOTE ]
-Pain Domination: Everything except Share Pain. The buff is kinda useless for a MM and I hope Soothe is enough.

[/ QUOTE ]On the other hand, iirc it's a pretty damn huge heal. I have to say, I was never really interested in Empathy, and Pain Dom is still new, so I don't exactly know how big of a % of a pet's HP Soothe will heal when properly enhanced. It may be enough, but don't discount Share Pain just yet. Resummoning and re-upgrading pets costs a ton of endurance now, so it's better to keep them alive as best as you can.
[ QUOTE ]
-Travel Power: Probaly CJ+SJ+Acro for some minor mez protection

[/ QUOTE ]I'm just going to say "Travel powers are overrated" because I say that to everyone. Having said that, CJ+Acro are very nice for anyone without regular mez protection ablities, if you can handle Acro's endurance costs.
[ QUOTE ]
-Leadership: Assault+Tactics+Vengeance

[/ QUOTE ]I have these and a resurrect power on my own MM. While you can only use Vengeance in teams, it boosts your pet survivability to godly levels. And, of course, it helps the rest of the team, too.
[ QUOTE ]
-Fitness: of course

[/ QUOTE ]Of course.
[ QUOTE ]
Now, I don't know how PB may affect World of Pain, Anguishing Cry or Paybringer. Is it useful?

[/ QUOTE ]It pretty much enhances anything that can be enhanced, with notable exceptions. As far as I know, it does not enhance damage resistance buffs, so for World of Pain it'd likely only enhance the ToHit. Same goes for resistance debuffs, which are unenhanceable by any means, so Anguishing Cry would only get the defense debuff. Finally, damage buffs and recovery buffs are also unenhanceable, so Painbringer would have the regeneration value enhanced. Oh, and it'll enhance all of your healing powers anyway.
[ QUOTE ]
Oppressive Gloom sounds a good ideia since I'll stay near my tier 1 and 2 pets to heal them and mobs may come to us. I think it could be a nice damage mitigation. Besides, Dark Embrace is very useful.

[/ QUOTE ]Oppressive Gloom only stuns Minions, nothing higher than that. Except the odd situation where you manage to stack it with the Bruiser's hand clap. As for Dark Embrace, it'd probably be more useful for a /Pain because of being resistance-based, and therefore stackable with World of Pain's resistance, rather than the defense-based Mace shield.


 

Posted

I was thinking if no Share Pain, then Hasten. Unless its enhanced a lot I can imagine Soothe not being enough.
Tbh man, there isnt really anything in that build that strikes me as amazing. =/ Maybe just focusing on enough of the damage and accuracy and heals. Anyhting else I cant really think off 'cos, no offense to you, it seems like a rather bland build.


 

Posted

Thanks for the advice Blitzkrieger, it helped a lot.

Well, both Power Boost and Oppressive Gloom sound bad for this build, but I'll get a resistance-based shield. And I'll have room for Gang War. Replacing Dual Wield with Share Pain

Yeah, it's a rather bland build, no offense taken. I already have a Thugs/Dark in the 40s.

I'm tempted to try a Sonic/PD Corr. But that's a post for anothe forum


 

Posted

Don't get me wrong, I have Oppressive Gloom on my Thugs/Dark/Soul and I like it a lot. If I need to, I can of course stack it with Howling Twilight to affect Bosses, I have that advantage... And hey, it's not like it costs pretty much anything to run or needs many slots to enhance. If you can fit it in it won't hurt, but it's far from necessary. I just had nothing else to grab at 49 pre-i13.

Thugs/Pain sounds like a good build. No particularly obvious synergy, but Thugs are fairly survivable already thanks to double Enforcer Maneuvers and the Bruiser soaking most of the agro (and knocking stuff on its backside), so they're easier to keep alive with a healing-focused powerset. Adding World of Pain for some resistance on top of the defense can only do them good - especially the Bruiser, who I personally feel is a little lacking in inherent resistances. Also, my Bruiser seems to eat Endurance like crazy, so Painbringer sounds fun for him, on top of the damage and regen boost. Finally, since 5 of the pets are ranged, they're easier to keep around you and heal with the toggle and PBAoE heal, while you can save the single target healage mostly for the Bruiser.

It may feel bland to some, but it's definitely a good combo and will work very well, despite not having as much obvious synergy as, say, /Poisons. I guarantee it.

Sadly I have to end this post with waving my finger at you disapporivingly for including Mastermind attacks in your build in the first place, unless you just want pistols for looks/concept.


 

Posted

I know, I know, shame on me... but I was choosing the pistols for looks and because I saw no reason taking Share Pain.

Your second paragraph sums exactly why I thought it could work so well. World of Pain in all Pets plus Painbringer on the Bruiser plus good healing = pets with good dps and resistance. PBAoE heals for teirs 1 and 2, ST heals for Bruiser.

Yeah, I may get Oppressive Gloom with my /Dark, but it doesn't have synergy with /PD.

I'm coming back to the game


 

Posted

Share Pain is excellent. The heal is massive, in all cases you'll turn a pet from having no limbs and an ounce of blood, back into a jolly green giant (it's just over double the heal of Soothe). Even better, the endurance cost is pretty much absolutely nothing. All you're using is what is a tiny bit of health to a Mastermind. If you're playing it properly you should have so much health you won't even notice the cost, and when the 'no heal' affect wears off from you, your spamming of Nullify Pain makes it all better.

It's even better when you're teaming with others. Well the heal is good, but the best part is being horribly creepy and asking if you can taste their pain, like some lunatic masochist.


Chairman of the Charity of Pain; accepting donations of blood and guts.

Prophet of the Creamy Truth; "If it's empty, fill it with cream."

 

Posted

A little late, but a correction: Power Boost does not affect World of Pain or Painbringer at all.


 

Posted

It affects the toHit bonus from World of Pain. Only.


 

Posted

Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.


 

Posted

OK... Now I'm confused lol

So apparently, it doesn't help the set at all


 

Posted

[ QUOTE ]
Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.

[/ QUOTE ]
afaik each element of a power has its own flag. Just like dmg is unaffected by powerboost, yet the accuracy is boosted (buildup on a /nrg powerboost blaster).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
[ QUOTE ]
Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.

[/ QUOTE ]
afaik each element of a power has its own flag. Just like dmg is unaffected by powerboost, yet the accuracy is boosted (buildup on a /nrg powerboost blaster).

[/ QUOTE ]

Isn't it that PB has a flagged list of attribute on what it will affect rather than having to flag certain aspects of lots of powers in the game as being Not Enhancable?

Resist, Damage (the two are sorta the same thing as far as the engine is concerned) and recharge aren't among the myriad things that PB boosts.

That's also why Power Build Up affects damage but Power Boost doesn't, the list that Power Build Up affects has a +Damage attribute.

Certain powers ingame are marked as not being affected by buffs, but I thought that was for getting around certain weird knock-on effects, such as the recent bug that made Follow-Ups +Damage get reduced by a Scrappers Resistance, not because of Power Boost.


 

Posted

[ QUOTE ]
Resist, Damage (the two are sorta the same thing as far as the engine is concerned)

[/ QUOTE ][ QUOTE ]
Power Build Up affects damage

[/ QUOTE ]This is actually exactly why I figured +/-res powers are flagged ignore outside buffs. Otherwise popping Enrages on a Sonic/Sonic would cause stupid results.


 

Posted

[ QUOTE ]
Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.

[/ QUOTE ]
I think this is true: for example PB didn't affect the +Def of my dominator's Scorpion Shield, because the shield itself has some +Res(tox). Thank god for patron respecs...


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
[ QUOTE ]
Heh, you sure? I could've sworn any powers with enhanceable +Res are flagged to ignore buffs.

[/ QUOTE ]
I think this is true: for example PB didn't affect the +Def of my dominator's Scorpion Shield, because the shield itself has some +Res(tox). Thank god for patron respecs...

[/ QUOTE ]

Weird, i'm pretty sure PB will enhance the -def from Acid Arrow but not the resistance.

The Sonic Shield powers are marked as non-resistable, but not Ignores Buffs and Enhancement according to Red Tomaxes site whereas the -Resist powers like Disruption Field are marked as Ignores Buffs &amp; Enhancements. And since +Defense shields like Forcefields are also non-resistable but are affected by PB I thought it was due to the list of attributes Power Boost affects.

I have stumped myself as to why Power Build up affects damage and not resist if the engine considers them the same thing though.

* Edit : Oh wait, it's that the Engine considers +Resist buffs and -Damage debuffs the same thing isn't it, not +Resist and Damage dealt.


 

Posted

[ QUOTE ]
The Sonic Shield powers are marked as non-resistable, but not Ignores Buffs and Enhancements

[/ QUOTE ]You can enhance them, but Power Build Up, for example, will not affect them, as they're flagged to ignore outside buffs. Enhancements do not count as outside buffs, but another power's effect does, to my knowledge.

[ QUOTE ]
* Edit : Oh wait, it's that the Engine considers +Resist buffs and -Damage debuffs the same thing isn't it, not +Resist and Damage dealt.

[/ QUOTE ]As the engine also considers buffs and debuffs the same thing with opposing values, this is why I'd guess resistance buffs are flagged as unaffected by outside buffs: red insps.

As always, I could be mistaken though, but this is my understanding of how the game works.


 

Posted

The power to test this with, Surveillance of the blaster epic pool.

As this is afaik the only power that has +analyze, a stat that show your target's values in the combat window. Added that it has a -res and -def component, but i'm not sure if powerboost actualy boost -def.

Other then that, i can give it a go on Frozen Armor, wich has +def and +res, wich should be shown on the combat window.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
i'm not sure if powerboost actualy boost -def.

[/ QUOTE ]As far as the game is concerned, buffs and debuffs are the same thing.