Coffin

Legend
  • Posts

    73
  • Joined

  1. To celebrate Red Reaver's recent reroll, I cajoled someone talented into drawing her.
    Ran to the wiki and updated her VV profile too.
  2. [ QUOTE ]
    3) WOW encourages you to push the limit as a player. We are supposed to be heroes who strive to do impossible things. So why does COH punish failure with XP debt and WOW does not? Good question. WOW simply charges you an extremely affordable amount of money to repair your items. COH, not having equipment, can't do this... or can they? Actually, you can. Simply charge a small amount of fame when the player gets killed. That makes perfect sense. Your fame should go down if you are defeated - not your XP. This makes a whole lot more sense to me.

    [/ QUOTE ]

    How can someone be so utterly lost?
  3. Hahaha that bit about veng was awesome!
  4. On hindsight, I really should have gone with a more heroic name.
    Like Captain Paragon. Or Super Paragon.

    -

    *looks at Mako*
    Something smells fishy here.

    Heh... Heh.
    I made a funny.

    Get it? Fishy? Heh heh.
    Numina?

    Numi?

    Aww come on, it was better than Manticore's "tsoopid"!
    You laughed at that one.

    -

    Also:

    A**!
  5. The public demands more pages!
  6. Thanks guys!

    Hm hm more shading, do you mean darker or wider, or both?
    Also,does anyone know a website with high res Timm heads?
  7. Putting the cool drawing aside, the question remains:
    Is the [censored] Hawk Knight dating Batman, or BINO?
  8. Without further ado, I give you Stormhunter !

    I had to use a low-res head so his face is all kinds of messed up.
    Though being artistically handicapped, I am still very happy with the result.
  9. Lyja

    Lyja is from out of town...way out of town. Lyja has definitely been around the block...and the galaxy. With her shape-shifting abilities, she can give you a night you'll never forget. Hope you like the color green.

    Also:
    Aurora (61%)
    Storm (61%)
  10. Ah, didn't want to be a troll but it's cracking me up, have to get it off my chest:

    Ex made a typo.
    I love how the game logo is so huge and right above the thread title.

    Sorry
  11. [ QUOTE ]

    2. Skills won't create temp powers; these are skills like "History", "Forensics", etc.
    5. Psychology is in there. Never fear.


    [/ QUOTE ]

    Heeeeeeeeeeeee heeeeeeeeeeeeeeee
    I knew it
  12. Due to the high demand "Statesman Twist'em : Teasa! Smasha!" is back in stock! Online orders only!

    Hmmm looks like he is feeling good again (unlike the patchday, then again, running an MMO isn't the most relaxing job one could have), expect some more replies like this in the coming days

    A Council of War hmmmm hmmmmm hmmmm.. I am smelling a live event.
  13. I really like States going in keyboard blazing
    He must be pissed off a bit (no jokes, no teasing anymore :/ ) but it is a good thing.

    Anyways, let me get to my point.

    A minion is always a minion, their level is never of any importance to the player. We expect to grow stronger in a way that lets us fight more enemies or higher cons.

    From a player's point of view, leveling up to be able to fight the same amount of minions / same cons is a stalemate and not progress.

    Even if they are aliens with plasma weapons instead of punks with baseball bats. We take "that" increase in power for granted.

    Our stats (in CoH terms, our level) are there so we can keep up with our enemies, our powers, enhancers and inspirations are there to tip the balance in our favor.

    Aren't the game designers aware of this?

    The more attacks we have, the bigger our alpha strike gets. The more enhancers we can slot, the better our powers work. The more inspirations we can hold, the longer we can last in a prolonged fight.

    IF we have to do all of these to keep up with the enemies, then the game suffers from a red queen syndrome (AO comes to mind for example).

    IF our hard stats (aka level) are enough, then it is only natural that we can take on massive pulls solo at lv40.

    This is a player's take on building a character.
  14. Coffin

    Tanker Update

    Sounds cool
    Will we see these changes in update 3?
  15. No riddles this time though o_O

    Me wanty riddles!
  16. [ QUOTE ]
    o - we're not done with Super Reflexes. It's still "on the list" of ongoing issues, but it's sort of on a back burner right now.

    The number one priority is to get Expansion 2 live. After that, it's fixing the problem that the game is TOO easy post level 25ish (and AOE attacks just rule). Then I'll be returning to dear ole' SR. Promise.

    [/ QUOTE ]

    Did you notice? He didn't tease about anything...

    THAT'S NOT STATESMAN TALKING! THIS IS ALL A PLOY BY CONTROLLERS!
    THEY HOLD HIM PRISONER, CHAINMEZZED IN A BASEMENT!
  17. Oi great info
    *copies the posts to a txt file and logs in to read stuff*
  18. *sigh* the mentioned client side modifications are not made to abuse game mechanics, they are there so we can actually see our characters

    CoH is a great game, and Cryptic Studios is doing a great job at running this game. I can understand it if links to client side modifications won't be allowed on the official forums, but if the client side override gets disabled, that will piss me off.

    Frankly, there is no way to prevent people from running things on their pooters, so even if the override was disabled, I am sure there would be a way to re-enable it using a *cough* 3rd party utility.

    I hope Cryptic decides to take a look at the mods so everyone can enjoy the pleasures of being able to see their hero or fighting without going deaf inthe process.

    (Seriously, what was the art team thinking when they designed powers like dark embrace or integration? Or the targeting drone? I want to bang my head against the monitor after 5 mins with any of those on.)

    Intel_Inside and other people have spent their time trying to improve our gameplay experience, they shouldn't be punished for doing that.