Codewalker

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  1. Quote:
    Originally Posted by Hopeling View Post
    Sounds plausible, but it's still a totally new mechanic that would need to be added to existing attacks, so SCR definitely applies.
    Standard code rant definitely applies, as positional resistance would require a complete overhaul of how combat works in general.

    The reason is that resistance isn't implemented as a separate attribute. It's a modifier for other attributes. By the time resistance kicks in, the game has already decided what you're going to be affected by and which attribute is going to be touched. It can either be a damage type (Lethal, Energy, Psi, Toxic, one of the exotic types, etc), or a buff or debuff like a modifier like your defense values, endurance, regen, mez status, etc. You can technically have resistance to Fury or other oddball things, but there's no reason for anything to give you that.

    I don't think the attack type is even remembered anymore by the time individual effects are being applied.

    Changing that would require changing the way every power in the game works :-/
  2. Quote:
    Originally Posted by Hyperstrike View Post
    And as far as I know, nothing in-game tosses pure psi with no other flags (typed or positional).
    Ah, a challenge!

    count | attacktypes
    176 | AOE, Psionic
    5 | AOE, Smashing, Psionic
    4 | Melee, Lethal, Psionic
    35 | Melee, Psionic
    4 | Melee, Psionic, Negative_Energy
    5 | Melee, Smashing, Psionic
    162 | Psionic
    1 | Ranged, Lethal, Psionic
    263 | Ranged, Psionic
    50 | Ranged, Smashing, Psionic

    Well, let's see what we're dealing with here...

    Carnies
    Circle of Thorns
    Council
    Rikti
    Tsoo
    PPD
    Snakes

    ... Dollface... Oh, wait.

    And of course plenty of signature characters and AVs.

    Overall though, most enemies that have access to those typically only have one or at most two, and the damage usually isn't too bad, so keeping some purple insps around is a perfectly viable solution.
  3. It's 2% of Base HP per stack.

    How to figure that out? This is the power that you actually get when you slot it into your incarnate tree: Incarnate.Interface.Degenerative_Core_Flawless_Int erface

    The first effect on the list grants you this power: Degenerative_Core_Flawless_Interface

    Notice that the type is Global Boost. That means that it acts like an enhancement that's slotted into every single power you have that accepts damage enhancements (since it has a damage icon at the top of the page), and that your pets inherit it just like they do IO procs. The very rare version has a 75% chance to proc and grant this power to your target: Incarnate.Interface_Silent.MaxHP_Debuff

    That power has two important things at the very bottom. Lifetime in-game: 8 means that it goes away after 8 seconds. Number allowed: 4 means that any entity is allowed to have 4 copies of that power. So effectively, it can stack 4 times.

    When looking at that power, keep in mind that it's been granted to your enemy, and its target is Caster. So that means that both the source and the target are the one that it proc'd on. It's a Scale -0.2 Melee_HealSelf Max HP buff. However, since the power belongs to the bad guy, it will use their Melee_HealSelf table instead of your own.

    What that doesn't tell you is that the Melee_HealSelf table for each AT is scaled to be a percentage of the base HP. Specifically, 10% of it.

    Although CoD doesn't (yet) let you select an AT for powers that it doesn't know which set of options to offer, you can override it with a super-secret URL parameter:

    http://tomax.cohtitan.com/data/power...=Class_Blaster
    http://tomax.cohtitan.com/data/power...t=Class_Tanker
    http://tomax.cohtitan.com/data/power...s_Minion_Grunt

    Compare that to the HP Chart at the wiki.
  4. Codewalker

    Brute Fury

    Okay, I think I see what's happening. I don't believe that the power is notifying enemies. As Siolfir noted, is IS suppressing Stealth when it goes off.

    I verified this by using Energy Cloak + Super Speed to get 70' stealth radius. If I stand within 10' of a random gray con mob, the stealth from Super Speed suppresses, leaving me with only the 35' from Energy Cloak (which has different suppression).

    Using a stopwatch, I confirmed that this happens only on 10 second intervals, exactly the same as the activation period of Rage_Strengthen.

    Inside a mission, the same thing happens, except that standing 10' away from a Circle of Thorns Lieutenant with 50' Perception with only 35' stealth gets me spotted and attacked. All of all_hell's sources of stealth, such as the base empowerment and stealth IOs, suppress the same way as Super Speed.

    Once I did manage to get it to suppress against a lone even-con minion without aggroing it. Given that to do that I was right at the edge of its perception radius with just Energy Cloak, I wasn't able to repeat that, so it could have been a fluke.

    That still didn't confirm beyond a doubt if enemies are notified, though. So I found a friendly controller to give me Group Invisibility (which doesn't suppress). I was able to stand in the middle of a group of even-level council, even right on top of a boss, and they didn't notice me.
  5. Quote:
    Originally Posted by Hyperstrike View Post
    But it's hooked to your game account. Which may or may not have a credit card hooked up to it. Which may or may not be a debit card directly hooked into your bank account.

    Do you REALLY want to accidentally grant some scumbag unfettered access to your account for 30 days? Note, the cookie would still work for them even if you changed your account password can.
    That's the point I was trying to make above.

    The login cookie for the forums is only good for the forums -- it can't be used to access my CoH account or my NCSoft master account. It's a hash created by vBulletin and does not contain your password. The rest of the NCSoft Empire doesn't recognize it as a valid login.

    By not maintaining the session, they're forcing me to constantly re-enter my game account password, putting it at risk of being captured by malware or a man-in-the-middle attack. That password can potentially be used to gain access to my billing info.

    The only way staying logged in is a risk is if they create some addon for the forums to let you manage your account through it, which I don't see happening for a variety of reasons.
  6. Since I've been playing devil's advocate lately, I'll just ask one question.

    If everyone has mez protection, what's the point of critters having mez powers?
  7. Quote:
    Originally Posted by Zwillinger View Post
    I hear you, and I understand what you're saying, but to play devil's advocate; we also tie your forum account to your game account, which is why we want to err on the side of security in this case.
    I was wondering as to the motivation.

    But to play devil's advocate to your devil's advocate...

    Is retyping my account password every 8 hours into a browser that could possibly be compromised by malware and re-sending it across the network more or less secure than using a cookie with an ID token to keep me logged in forever?

    If somebody steals my session, what's the worst they can do? Troll the forums and get me banned? Copy my characters to the test server?
  8. Codewalker

    Brute Fury

    Quote:
    Originally Posted by all_hell View Post
    I haven't tried it on grey mobs. What difference would that make?
    Just as a shortcut to be invisible, since their perception drops dramatically once you outlevel them. They should still aggro when notified, just like if you run through Atlas Park with a debuff aura running, or miss one with an attack.

    Since you have high stealth, a normal mission should be fine. Preferably against council or something that doesn't have any mobs with extra perception / ignore stealth.

    I have a couple ideas that may be able to tell if it's that or something else, will test tonight. If it really is the Fury check that's causing it, IMO that's a bug. The power has no effect on the critters it targets; it should not be set to notify them.
  9. Quote:
    Originally Posted by Dechs Kaison View Post
    You know, I've never actually tried to port the Seekers, but since they are already mobile, I'm pretty sure they would move with you too.
    I kind of think I've used Recall Friend on one before, just for kicks. They do tend to move reeeeaaallly sloooooow when they're not charging an enemy.
  10. Codewalker

    Brute Fury

    Quote:
    Originally Posted by all_hell View Post
    Yeah except when I am trying to be sneaky.
    It doesn't seem to cause stealthiness to actually drop as in go from 90ft or w/e to 0 even though it notifies mobs. At least there's that.
    Has anyone tested that by standing next to some gray mobs for > 10 seconds?

    It's set to notify, but all of the effects are on Self, so it may not affect the targets at all.
  11. Quote:
    Originally Posted by Mega_Jamie View Post
    1) Assuming it works like all other Interface slots, Both
    2) 8(?) applications, which can come from any number of sources, so 8 form you, 8 form your pets, or 4 from you with 4 from your pets. Or 4 from you, 3 from your pets and 1 from some other dude. etc etc
    3) Who knows?
    The DoT stacks up to 8 times; the -MaxHP debuff stacks up to 4.

    It *should* proc off pet attacks as well, if it doesn't then /bug it.
  12. Quote:
    Originally Posted by Siolfir View Post
    Fair enough, thanks for the explanations. I was just thinking that the redirection was completely unnecessary in the first place, and while it may be able to pull the owner's AT (which Spring Attack does) the kStealth may be hidden or inaccessible.
    And also whether or not source.owner> can be used in mag expressions or not. I'd assume it uses the same evaluator as it does for Requires, but until we actually see it used there's no guarantee. Even if it does, it could still be accomplished with separate pets. There's often many ways to skin cats with the powers system... *blinks, looks at Siolfir's avatar* Errr, no offense.

    But yes, you're right that power redirection would be completely redundant to use in this case. It's only necessary if the base attributes of the power need to be different, as the effects themselves already have quite a lot of things that can be done conditionally.

    Quote:
    I would have thought that the size of the team was something that was a simple lookup, but when I brought it up asking about just using it rather than the 30' radius for increased Stalker criticals I was informed that there isn't a way to look it up directly, and such a thing would have to check all entities on the map to see if they were on the Stalker's team (!!) - something that I was not expecting at all and isn't remotely close to the most efficient way of doing it. So things that I thought should be simple just sometimes are way out of whack with how you would expect them to work.
    Strange you were told that, since AFAICT that's exactly what Defender Vigilance does for the damage buff, once per second.

    I have no doubt that it checks all entities in its range (0 = infinite?), but it apparently isn't that much of a performance hit.
  13. Quote:
    Originally Posted by Siolfir View Post
    As far as I can tell, that's the case since it redirects to a different power but does it with a line item clause on activation that's checked before it even assigns animations and whatnot; here are a couple of line items taken from Defensive Sweep for Brutes:
    The power itself also has an extra flag set on it to tell the game that the power uses redirection and it needs to check the effects before activating the power. It's possible that other attributes of the power may be able to be changed on the fly that way also, such as endurance cost, range, target type (actually I know for a fact this one is possible -- look for a temp power in the spring that can be used on friend or foe and has different effects), or possibly even the icon, but how exactly the engine handles it is still unknown.

    City of Data doesn't (yet) handle PowerRedirect completely correct -- on the linked page it uses the wrong modifier tables for damage numbers for instance. In the future it will show a dropdown box to allow you to select the different verisons of the power and view them in place.

    Quote:
    Since the powers are handled via pseudopets, they would still be handled that way. It would be along the lines of (using Static Field as an example):
    It would be quite possible to do it that way, but it's not even necessary anymore. At some point pets grew the capability to reference properties of their owner. See the implementation of Spring Attack which uses this to simulate AT modifiers despite being a pseudopet.

    In theory, even chain-pets like Electric Control uses could pass along the information that way. They'd just need an autopower with an effect that used a magnitude expression:

    (source.owner.kStealth) Stealth on Self for 10s [Replace stacking mode]

    To set their own Stealth value equal to that of their creator. The only catch is that the psuedopet would have to be designed to outlive any other pets it spawned so that they could refer to their owner to find out if Domination was active, but with a long enough activate period that would be doable. All without having to create a jillion different pets.
  14. Quote:
    Originally Posted by Schismatrix View Post
    All IOs require either VIP status, a high enough rewards tier, or an invention license to get any benefit from them. Nothing i've seen anywhere suggests that store bought IOs are any different.
    Store bought enhancements aren't technically IOs, and do not require VIP status or an Invention license to use.

    This is working as intended and has been confirmed by a red name post. Can't find the reference at the moment but I'm fairly sure it was one of the community team responding to a question about them.
  15. Thanks for the intro!

    I just want to take a second to emphasize that the Titan Weapons data is not final. It does not include the changes made in the last update to VIP beta, and undoubtedly there will more changes before it's released. So please keep that in mind. We'll get it updated to the final release version when it goes live!
  16. Paged UIs are sooooo 2002. A scrolling list would be much better. Load the first page worth, then do the rest in the background with AJAX as necessary. Use anchors on each item to make sure to return the user to the position in list if they navigate away and then back.

    "Add to cart" shouldn't navigate you away to a different page, it should just... add it to the cart. And let you keep browsing so you can easily buy more stuff.

    For goodness sake hide items you already own. Link costume items to the packs that they're part of and vice versa. This is the web, there's this thing called hyperlinks...

    I forget who, but the developer who maintains the store descriptions said in the panel at the summit said he was limited to something like 480 characters. Why on earth was a brand new system designed that way?!

    Search! Google understands this. Why should I have to navigate through pages and pages of items if I'm looking for something in particular and can type 4 letters to clue the system in?

    I know you guys are using a full embedded web browser based on WebKit, you can do better than this old school CGI rubbish.

    I get the impression that the market interface was contracted out to either a third party or a different business unit -- you guys really need to have direct control over this stuff and an in-house web developer, because the poor market UI could really hurt your bottom line.
  17. The powers in the second choice (the one with 4 options) don't give the origin bonuses anyway, so even if you could still pick the Nemesis Staff, it wouldn't give you a bonus for being tech.

    I'd usually pick the blackwand here, as it does decent damage even without the bonus, and has a to-hit debuff.

    I'd only consider the axe if my character concept was so strongly tech that they would never, ever, touch something overtly magical (and I'd RP the axe as being just a normal axe).
  18. Just in case anyone who's interested hasn't noticed, City of Data has been updated to match the current live build.

    The rest of the Tomax site is still suffering from bit rot, but the powers data at least is current.
  19. Quote:
    Originally Posted by Rangle M. Down View Post
    I've heard a few people mention in global channels recently that they weren't seeing the suppression, but I can't vouch for anecdotal evidence.
    Fairly sure the suppression is gone, the wiki entry lists it under "Historical" and the linked post talks about it being gone.

    Also, City of Data doesn't show anything on the power that should cause it to suppress.
  20. Quote:
    Originally Posted by MagicFlyingHippy View Post
    Minor correction, the effect lasts 8.3 seconds, but the power itself only lasts for 8 seconds (see Lifetime in-game, just above Number Allowed on the left).

    The effect goes away when the power does -- typically effect durations are set slightly longer than the power duration or refresh for powers that have them, to ensure there isn't a gap between re-applications.


  21. Work day not even over yet.

    Need more queued.