Codewalker

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  1. Also, in my experience the +Regen in Temporal Selection is barely noticeable, just FWIW. Maybe fully slotted for it, I've never tried that.
  2. Depends on the team, really. Chrono Shift does have a decent heal component and can be used in a pinch if it's up. Are you power boosting Farsight or just using it at max enhancement?

    It might be a little rough if you're the sole support on the team. If there's another controller/defender/corruptor/mm or even a dominator though you'll be golden.
  3. Quote:
    Originally Posted by Melancton View Post
    Regarding the notion that Statesman "just did not see it coming." That did not work for me because various members of the Freedom Phalanx had been attacked, and Synapse SPECIFICALLY attacked with something capable of draining his superpowers. He had faced all sorts of dangers as others have noted as a soldier, criminal and 80 some odd years as a superhero. My problem is that the actual writing laid down no believable prerequisites for Statesman acting as he did. It was too big a stretch for me; it seemed too out of character. Likewise him not resisting. But reading the explanations of some of the posters makes at least a prima facie case for the events of the arc being at least reasonable to them, and I respect their effort.
    I believe that he didn't see it coming.

    After all we are talking about the guy who got kidnapped and help prisoner by Tyrant; then years later, in the midst of increased activity from the Praetorians, fell for the EXACT same ploy and and got kidnapped by them AGAIN.
  4. Quote:
    Originally Posted by Zenlon View Post
    How are these guys still pushing without jack squat for support?
    $$$
  5. Quote:
    Originally Posted by Arcanaville View Post
    That's almost certainly a bug. I'd PM that one to Arbiter Hawk and Synapse.
    Done.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    That's what he says during you wailing on his face. And a few other points I think.
    He just said something about how he had a 'plan'.

    Oh, it's in the clue. That's why you should read those, folks! :|
  7. While we're on the topic of DDR and Shield Defense, I was looking into it to verify some numbers, and noticed that the Tanker and Scrapper version of Active Defense have the defense debuff resistance and kb protection set to CANCEL when Held, Slept, or Stunned.

    That means if you're fighting enemies with a lot of nonpositional or lucky mezzes who manage to stack them on you and overcome your protection -- even for a split second -- you lose ALL of the DDR from AD, membrane buffed or not, until the power recharges and you can click it again.

    Presumably that's a bug, as it doesn't make a lot of sense. Click powers generally don't work like that. At the very most it should suppress, not cancel. Maybe it was copied from a toggle as those generally do use cancellation to "suppress" until the next tick.

    The Brute version doesn't cancel the DDR, instead losing the immobolize protection (?) when mezzed.
  8. Quote:
    Originally Posted by Zombie Man View Post
    It's pretty darned unlikely it will be attempted again this year.
    QFE (emphasis mine)

    Quote:
    Originally Posted by Hyperstrike View Post
    Essentially (according to Paul Vixie, the guy who was behind several versions of BIND DNS software), what these idiots want to do is have DNS requests return a "REFUSED" response.

    Unfortunately this doesn't do what's intended.
    All "REFUSED" is telling a DNS client is "This server is broken, please try another one".
    This simply increases traffic load and DNS server loads as DNS clients are, by design, set to keep attempting to contact a site and route around the damage.
    Not only that but it wanted to do is force ISPs to *forge* replies from DNS servers that they don't control.

    That's the same kind of thing hackers do to proxy your traffic through their computer and set up a man in the middle attack.

    IIRC that part was already removed from the House version.
  9. Quote:
    Originally Posted by Issen View Post
    - Wade trying to Dr. Doom Rularuu (sp?) did come as a bit of a surprise. So Darrin wants to summon him...but doesn't want him to end existence? Isn't that a bit contradictory? What's the point of summoning him then?
    My money's on him wanting to use an Incarnate-fueled souped-up obelisk on Rularuu and absorb godlike powers for himself. Seems crazy and risky and right in character.
  10. Quote:
    Originally Posted by Ogi View Post
    (And redside still has no losses, those better be coming in 6 and 7, with interest.)
    Since the only known contact for part 7 is in RWZ, chances are good that 7 may be co-op.
  11. Quote:
    Originally Posted by Zybron1 View Post
    Which really defines the underlying problem. If the representatives actually represented the people, legislation like this would never even be introduced. It's painfully obvious that, instead, they represent whoever pays them the most money.
    The above is why even though support for SOPA itself is waning in the house, it's important to not back down now. PIPA is still on track in the Senate, and both bills do still have supporters and a lot of lobbyists whispering in their ears. We have to make it perfectly clear to our representatives that this kind of overreaching and biased legislation is unacceptable in any form.

    Otherwise, it may be shelved for now, only to quietly reappear in a year or two under an inconspicuous name (or worse, attached to another bill) with the hope that no one notices until it's too late. It wouldn't be the first time this has happened; see earlier in the thread for examples.

    I applaud Paragon Studios for their position on the issue. Despite being in the entertainment industry, such a law would leave them in a vulnerable position. A major comic publisher or movie studio could decide to hold them liable for characters created by their players, and unlike now where they have some legal recourse and bargaining chips, their sites could be simply blocked off without due process. This is especially alarming with Free-to-Play where anyone can create an account and make xx.Wulver1ne.xx. Name / concept enforcement and genericing would have to be increased from "best effort" to "draconian" in order to comply, assuming the resources even exist to do that.

    I'm trying not to soapbox too much, but it's great to see how much support there is in this thread. Even though Titan Network is a fairly small site in the grand scheme of things and is unlikely to have a major impact by itself, we feel it's important to make a stand nonetheless.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    No, but that's only part of the overall story. The POINT of the story, surprise surprise, was 'Who will die?' It's right there, in the title. That's the name, the point of the freaking arc.

    So, explain to me how it's NOT a giant freaking [pancake] spoiler by telling people EARLY 'By the way, this is who dies'? Please, I'm intrigued how this is somehow justifiable, and not just 'Yay, everything of Jacks is finally gone!' which is what I got from the Informer article.
    While I really wish they hadn't posted the spoiler, there is one other thing to consider.

    There's still 2 parts left, and Wade now has Incarnate power. Knowing him from his Villain arcs, it's likely that his ultimate goal is to leverage that to either release or sap power from a much larger cosmic entity. I definitely would not rule out Statesman being just one of several major characters who die trying to prevent that.

    It's like playing part 3 and then being upset that Miss Liberty is killed and posting how bad it is that the arc was named for a minor character who died so soon into it.

    Maybe they should have instead named it, "Who Won't Die?"
  13. Quote:
    Originally Posted by PowerOfRA View Post
    Ice blast for corruptors defenders and blasters need some love. For so long this class has been weakest out the damage roles.

    Here is a few suggestions.......

    1. Take away 1 of the holds and give it an AoE.
    eg....bitter ice ball (same sort of thing as fire ball)

    2. Fix bitter ice blast, give it some more range and damage.
    Whaaaat? Ice has really high single target damage as it is, and already has some of the best AOE in the game with ice storm/blizzard. Target cap, what target cap?

    Quote:
    Originally Posted by PowerOfRA View Post
    JayboH, do you own an ice blast toon? do you PvP with it? do you win PvP with your ice blast?
    Oh, this is about PvP? People still do that?

    Yeah, PvP is busted. Known issue.
  14. Quote:
    Originally Posted by Ultimus View Post
    Would be a sweet proc if they kept both, logging into Beta now to check it out.
    The patch that just want to Test yesterday includes this change as well as removes the old effect. I don't know if you can actually test it there (read: get ATOs on Test), however.
  15. Quote:
    Originally Posted by Arcanaville View Post
    Its always true. In every MMO I've played, healing classes and specifically healing classes are always ground zero for seeing where the game balance falls apart. Either they are worthless, or they are gods.
    Even the big "B" doesn't know how to get that right. One of the reasons I no longer play wow is because they keep bouncing between healing being stupidly overpowered and it being nerfed to the point where it's painful to play. (I played a healing class primarily there)

    That and I like that this game promotes extreme altitis rather than making it a massive timesink to maintain even one character.
  16. Quote:
    Originally Posted by Angelxman81 View Post
    I bought the pieces I wanted for my female characters.
    Still piss me off devs dont modify or add a single piece based on player feedback in the same feedback threads posted by them.
    You could also look at the feedback threads as, "How did we do with this pack? What should we do differently for the next one?"
  17. Quote:
    Originally Posted by Bosstone View Post
    The forums have always been a hotbed of anger and bitterness which is almost never actually reflected in the game itself.

    It's true for most games, really. Forums are generally made up of people who are discontent and opinionated enough to want to talk about the game rather than just play it.
    The funny thing is these forums are relatively tame compared to the epic RAAAAGE I've seen on some other MMOs' official forums. Both before and after the moderators have taken a whack at it.

    Quote:
    Originally Posted by Winterminal View Post
    That's because most of them probably had the epiphany that they, indeed, do not enjoy this game, and left for a galaxy far, far away.
    Give it time, they'll get bored with that one too and complain about it, then move on to a new one, or sometimes back to an old one.

    Gamers are fickle.
  18. Codewalker

    XP booster power

    30-40 always seems like the longest stretch to me, though that may just be because of lack of content.

    I generally prefer to start using Experienced in the 30s, though I bounce around between alts enough that I get a decent amount of Patrol XP anyway, so I end up not always needing it on cooldown.
  19. Quote:
    Originally Posted by Zombie Man View Post
    4. So why can't the male CoL be ported over to PCs? Because they physically can't. These are pieces originally made for NPCs and there is no way to 'port' them over. NPC pieces have different geometries and different nodal hooks. So, they would have to be re-created from scratch, which takes several months time.
    For really old NPCs that would be the case, however many NPCs since City of Villains and pretty much all of them since Going Rogue use the player model. Most contacts have always used player models, with a few exceptions of course.

    You can demo edit or costume file edit your way into the legacy chain harness just fine, though of course you can't actually apply it to your real costume. IIRC that one attaches to the shoulder node, which makes sense for it (unlike some other NPC pieces that do attach in really odd places).

    As for why players don't get it? Maybe too many clipping issues for them to be happy with. Or maybe just because They Said So(TM).

    P.S. I really want the sky raider porter backpack. It's even tintable!
  20. Update: Definitely test the PPM per the above, but I'd hold off on any in-depth performance testing just yet. The old effect of the Brute ATO hasn't been removed yet, so if you slot it (and if the procs are working now), you'll get BOTH.

    I'm betting this build was pushed out in a hurry so that Darkness Control could be tested, so I'm sure that little bug will be squashed soon.
  21. Quote:
    Originally Posted by Ironblade View Post
    So, we're assuming the tank either:
    1) Is running Rooted and/or Granite and did not take Teleport.
    2) Has two broken legs.
    Otherwise, why can't he move?
    Hit with a web grenade and can't jump over the enemies is the only reason I can think of...

    /seconds the opinion that a Controller who can't manage to mez a couple of stray enemies beating on them is a liability.
  22. Quote:
    Originally Posted by Arcanaville View Post
    The correct way to deal with that is to have the Phantasm cast its own decoy to cover the cutover, but if you just rely on luck its always possible for the Phantasm to be in the middle of recasting its decoy when the PA cuts over, and then you get shot in the face. The only way to *guarantee* never getting aggro is to watch the timing of the pets, and if you see you're in danger of falling into that gap, recast the Phantasm itself. One of the first things he'll tend to do is recast his decoy, so if you do this ten seconds ahead of PA expiry you can usually guarantee good aggro overlap.
    A well timed Hibernate can help mitigate the chance of failure there, too, though you do still have a small window of vulnerability.

    If someone else on the team eats pavement during the switchover... Well we needed a target to use Vengeance anyway, right? ;-)

    I do remember one memorable STF where we ended up with two Illusion controllers. The leader was nervous because didn't have a tank, but I convinced them to go anyway. They successfully "tanked" buffed Recluse, staggering their resummons. I've also tanked Ghost Widow on a Blaster a couple times -- >softcap ranged defense, some Thaw or CM, and a quick trigger finger on the breakfrees and respites is all it takes. Both times it was an emergency swap when our tanker or brute got held and died repeatedly.

    Of course these days the Incarnate trials are where the "high end" action is, but now you have a whole leagueful of teammates and nearly every buff is AoE.
  23. Looks like this may have just been changed to be a chance to grant 5 or 7 Fury...
  24. Quote:
    Originally Posted by Hyperstrike View Post
    So it's the team's fault if the tank can't hold or recapture aggro?

    Okay! I'm done. I thought this was a serious conversation.
    <devilsadvocate>

    Just was saying that even "squishies" can easily reach near tanker levels of survivability for long enough to count, and sustain lower but still impressive levels permanently through force multiplication.

    In a game with such powerful buffs at our disposal, a dedicated tanking role seems a bit superfluous. As far as single-target tanking with an expensive build, it doesn't get much more survivable than a perma-PA controller. For big groups, sets like Kinetics and Plant Control scale with the number of enemies and wipe them out that much faster, so who cares where the alpha goes, especially if the team is softcapped. Better yet let a vet pet eat the alpha and then destroy them before they get off a second shot, or control/debuff them into helplessness.

    I prefer a competent team with plenty of support sets. If a Tanker wants to come along, that's fine. Tankers reduce the incoming damage of others on the team just by being there, though I'd usually rather invite one with Assault than Taunt. Everyone should be prepared to deal with a little aggro, though.

    If we're talking about soloing, then sure, a Tanker is great for going +4x8 by yourself. But you don't need Taunt for that, other than maybe to stop runners. They're also moderately helpful if you have a bunch of scrappers/blasters/stalkers on the team who can't buff everyone into godhood.

    Arguing about Taunt when the game is clearly designed to not need it just strikes me as silly.

    </devilsadvocate>
  25. Quote:
    Originally Posted by Hyperstrike View Post
    Plus there's the whole issue of "Yeah, you grabbed aggro, but can you keep it."

    Or to put it another way:

    Tanker: *Grabs aggro* I am the tank!
    Blaster: *Blasts the mobs with gobs of damage* Now *I* am the tank! *Faceplant!*
    That's just a bad blaster who doesn't know how to pop purple inspirations before they do something that draws aggro.